Disclosure analysis
AI content is included in the game
Generative AI was used to assist with the creation of images and video assets for the visual novel, with all assets manually integrated and refined by the developer.
- Process
- AI-assisted, then edited
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“Rather than leave the story untold, I chose to use generative AI as part of the visual production process”
“The game’s images and video assets were created with the assistance of generative AI tools”
- Model-reported confidence
- 95% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
Hi everyone. I want to be open about how this game was made and why generative AI was used. Aika Was Supposed to Die began as a story that I wrote and developed over more than two years. The world, characters, dialogue, themes, and narrative direction were all written by me. I cared deeply about this story, and eventually I felt that a visual novel would be the best way to bring it to life. As an independent developer working with a limited budget, hiring a full team of artists is not financially possible for me right now. I greatly value human-made art and the work of professional artists. I am also a 3D artist who works with Unreal Engine, so this is something I genuinely care about. Rather than leave the story untold, I chose to use generative AI as part of the visual production process. The game’s images and video assets were created with the assistance of generative AI tools. However, I did not want that to become an excuse for delivering something careless or low-quality. In fact, having access to these tools encouraged me to be as ambitious as possible with the project. I created and refined a large number of images and animated sequences to give the game a richer and more cinematic presentation. Every asset was carefully directed, selected, edited, revised, and manually integrated into the story, with the goal of providing players with a cohesive, polished, and emotionally engaging experience. The writing, narrative design, scene direction, timing, editing, and final creative decisions were all handled by humans. Generative AI was used as a production tool, not as a replacement for authorship, creative direction, or care. No AI content is generated during gameplay. If the game becomes successful enough to support a larger production, I would love to work with professional artists on future chapters. Until then, this approach has allowed me to share a story that means a great deal to me while doing everything within my reach to make the final experience cohesive, personal, and emotionally meaningful. Thank you for giving this story a chance.
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This disclosure in context
How comparisons workCompare this developer’s disclosure with 26,039 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
- AI-assisted content in the game
- 70.9%
- 18,098 of 25,532 disclosures with structured analysis.
- Compare this group
Categories can overlap. A disclosure may mention several types of AI use.
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Source and record
- First indexed
- Sep 4, 2026
- Source last checked
- Sep 4, 2026
- Automatic analysis updated
- Sep 4, 2026
- Recorded text changes
- 0
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.