25,394 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Ski Lines: Trail MapSteam
Disclosure

Ski Lines is a solo-developed indie game created with the help of generative AI tools. AI was used throughout production to support artwork creation, music and sound design, code assistance, prototyping, iteration, and marketing assets. Every AI-assisted element was curated, edited, and integrated by the developer to fit the game’s minimalist ski-map aesthetic and gameplay vision. The use of AI helped accelerate production while preserving human creative direction, design decisions, quality control, and final authorship.

Creator
Yunogames
Reviews
-
Added
Aug 13, 2026
White FountainSteam
Disclosure

This game includes pre-rendered game assets and codes generated by generative artificial intelligence services.

Creator
Mick609
Reviews
-
Added
Aug 13, 2026
HearthfieldSteam
Disclosure

Hearthfield's world is built in code and from CC0 model packs, and everything you see in play is made by hand. Our Steam store art, the capsules, the icons and the logo, was created with the help of AI image tools and then finished by us. We also use an AI coding assistant while building the game, and AI help when drafting store text. Our screenshots are always genuine captures from the real game. Nothing in Hearthfield is generated by AI while you play.

Creator
Merrill Lines
Reviews
-
Added
Aug 13, 2026
Heart Of MachineSteam
Disclosure

During development, generative AI was used to assist in creating some of the game’s 2D visual assets and icons. All AI-assisted content was manually reviewed and curated by the developers, and modified where necessary before being included in the final version. AI was also used to refactor some early code that was not yet well-structured.

Creator
TBC
Reviews
-
Added
Aug 13, 2026
Incremental DonutsSteam
Disclosure

This game was developed with the assistance of AI tools. Some visual and audio assets were created using generative AI tools, then reviewed, selected, and refined by the developer. Portions of the game's code were written with the assistance of AI coding tools under the developer's direction and review. Game design, systems, balance, and all final decisions are the developer's own. No AI content is generated live within the game.

Creator
MuckMedia
Reviews
-
Added
Aug 12, 2026
The Legend Of JokeSteam
Disclosure

Some AI tools were used during the development of this game for code cleanup and to seek solutions to certain technical issues.

Creator
N.A.M.S
Reviews
-
Added
Aug 11, 2026
Long DivesSteam
Disclosure

Development of this game used AI under human direction and review for the code and game text.

Creator
KazooKat
Reviews
-
Added
Aug 11, 2026
Wizard DisasterSteam
Disclosure

Wizard Disaster was made by a solo developer, using generative AI tools as part of the production pipeline. Art. Character, boss and background artwork, and the source frames the animations are built from, were produced with generative image and video tools. Everything was then cut, keyed, aligned, retimed and composited by hand into the sheets the game actually plays. The generated output is the raw material, not the finished asset. Concept passes were made the same way. Audio. The music and most of the sound effects were generated with Suno, then trimmed, pitched, levelled and fitted to the length of the action each one accompanies. Not all of the audio is generated: a number of the effects are synthesised procedurally in code from a 1930s orchestra-pit palette, and the wizard's own voice (his cries and shouts) are human recordings. Code. Generative AI was used as a programming assistant during development, and to build and run the automated test harnesses that measure boss pacing, damage output and medal times. Those harnesses are development-only tooling and are not part of the shipped game. The game contains no live-generated AI content. Nothing is generated while you play, and the game makes no network or AI service calls at runtime.

Creator
Slimboy M.
Reviews
-
Added
Aug 11, 2026
AfterImageSteam
Disclosure

AI was used in some developer workflows for programming and for translation to all languages other than English.

Creator
Wolf Studios
Reviews
-
Added
Aug 11, 2026
Cleandows XPSteam
Disclosure

Generative AI tools were used during development to create pre-generated visual assets, UI graphics, in-game text, character content, fictional file contents, audio, and localization. All AI-generated content was reviewed and edited by the development team before being included in the game. The game does not use generative AI at runtime or generate content live for players.

Creator
QP Games
Reviews
-
Added
Aug 11, 2026
VerilightSteam
Disclosure

Verilight incorporates generative AI as part of its development pipeline for creating draft artwork, music, text, and programming assistance. All AI-generated material is manually reviewed, edited, refined, and integrated by the developer before being included in the final game. Artwork is transformed into the game's pixel-art style, music is manually arranged and adapted for each biome, and code is reviewed and modified before implementation. The game does not generate AI content during gameplay and does not connect to external AI services.

Creator
Notter Animations
Reviews
-
Added
Aug 11, 2026
CrownsinkSteam
Disclosure

Crownsink is a hand-crafted game built the modern way: the developer writes and directs the code with the support of AI tools, while every sprite, sound and note of music springs from the game's own hand-written algorithms.

Creator
Lunvero Studio
Reviews
-
Added
Aug 11, 2026
Starwreck ReclaimerSteam
Disclosure

Generative AI tools were used during development to assist with programming and code generation, and to create or refine certain pre-generated visual assets, including promotional artwork and selected in-game UI and art assets. All AI-assisted code and assets were reviewed, tested, and edited by the developer before inclusion. The released game does not generate content or code during gameplay and does not connect to external AI services.

Creator
Starwreck Studio
Reviews
-
Added
Aug 11, 2026
UltracodeSteam
Disclosure

Development is AI-assisted: source code, the procedural asset factories (meshes, MetaSound hero sounds, code-driven UMG) and docs are written with AI tooling under human review in-repo. No external generative-AI image/audio assets are imported; everything ships from the code-authored pipeline.

Creator
Lava Block
Reviews
-
Added
Aug 11, 2026
Fablewood ChroniclesSteam
Disclosure

AI was used to generate code, art prototypes which were then handcrafted in Aseprite, CSS for UIs, and tedious copy stuffed in nooks and crannies to fill out the world.

Creator
Developesque
Reviews
-
Added
Aug 11, 2026
摩登迷城Steam
Disclosure

The creative direction of GAZE IN SHADOWS was developed and controlled entirely by our team, including its 1928 setting, story, characters, case design, gameplay, and film noir-inspired visual style. Generative AI was used only as a supporting tool for early art exploration, asset refinement, and limited programming assistance. All AI-assisted content was manually reviewed, extensively revised, and finalized by our developers. AI was not involved in any core creative decisions.

Creator
BION
Reviews
-
Added
Aug 11, 2026
Frontier ProtocolSteam
Disclosure

During development, as a solo developer, Claude Code was especially helpful for debugging, development and testing. There is no LLM usage within Frontier Protocol and no external connection is required to play Frontier Protocol.

Creator
William Radcliffe
Reviews
-
Added
Aug 11, 2026
Ticker & TradeSteam
Disclosure

The developer uses generative artificial intelligence to create some portions of the game including code and artwork. All creative decisions and testing have been performed by the developer.

Creator
jamminTheDev LLC
Reviews
-
Added
Aug 11, 2026
Lowbar LegendsSteam
Disclosure

AI tools are used to assist in development, including code, writing, art, and sound effects

Creator
Idleforge Games
Reviews
-
Added
Aug 11, 2026
Temporal Anomaly BureauSteam
Disclosure

The core gameplay, rules, progression structure, level objectives, and detailed level designs were created, reviewed, and finalized by the human development team. Generative AI was used only as a development aid for research and reference gathering, code assistance, and the initial creation of visual assets and in-game scene images. All AI-assisted content was manually selected, edited, integrated, and reviewed before being included in the game.

Creator
wing
Reviews
-
Added
Aug 11, 2026
MetroidvaniaSteam
Disclosure

Generative AI was used during development to assist with brainstorming, coding assistance, and drafting certain written materials. All game content, gameplay implementation, testing, review, and final decisions were completed and verified by the developer before release.

Creator
David Chuks
Reviews
-
Added
Aug 11, 2026
Aitan Studio ProSteam
Disclosure

This software does NOT use Generative AI to generate images, artwork, audio, or text. All visual elements, templates, and store assets are 100% original, hand-crafted art and photography created directly by the developer. Machine Learning and AI technologies are strictly limited to technical functionality and development: - Background Removal Tool: A local, non-generative Machine Learning feature accessed by users to instantly remove image backgrounds and create striking visual compositions. - Software Development: AI-assisted coding tools (vibe-coding / LLM assistance) were used during the programming process. No AI-generated content is included in the software or produced during runtime.

Creator
In Focus: Universe
Reviews
-
Added
Aug 11, 2026
屏幕精灵Steam
Disclosure

Art assets (pre-generated): In-game scene backgrounds, UI icons, and store page promotional images are generated using Doubao as initial drafts. After manual screening, modification, and style unification, they are packaged into the game. All AI-generated art assets have been reviewed manually one by one, confirming that they do not contain any violations such as violence or pornography, and no copyrighted third-party assets have been used as input for generation. The AI tools used all have commercial use licenses. Code (pre-generated): Some game logic code is generated with AI assistance during the development stage. After manual review, testing, and modification, it is compiled and packaged. The game does not call AI to generate code in real-time during runtime. During the game's runtime, there is no AI-generated content in real-time. All AI-generated content visible to players are pre-generated static resources.

Creator
屏幕精灵
Reviews
-
Added
Aug 11, 2026
Tilky EngineSteam
Disclosure

AI-Generated code has been used to help speed up development, debug code, and optimize core systems. All engine architecture, structural logic, and tool designs remain fully custom-built from scratch. The final compiled software consists entirely of human-written and human-reviewed code to ensure strict stability, performance, and integrity.

Creator
Berke Memioglu
Reviews
-
Added
Aug 11, 2026
GodheartSteam
Disclosure

AI was utilized to generate some references and provide consultations during the code development process. Additionally, AI assisted in translating and correcting grammatical errors, as English is not my native language. I wanted to lie and say I didn’t use ai at all, but my conscience wouldn't let me.

Creator
Dagmar Games
Reviews
-
Added
Aug 11, 2026
时空大世界Steam
Disclosure

This game was developed with the assistance of generative AI tools for certain content, including: Some visual art assets (images/textures) Some narrative and story text Programming assistance All AI-generated content has been reviewed, edited, and integrated by the developer to ensure final quality and stylistic consistency.

Creator
冷漠乌鸦
Reviews
-
Added
Aug 11, 2026
SkyFabSteam
Disclosure

"AI tools (LLMs and image generators) were used to assist in writing/optimizing C# scripts and generating minor 2D visual assets (e.g., UI or achievement icons). All AI-assisted content was strictly reviewed, modified, and integrated manually by the developer."

Creator
Oltimo Games
Reviews
-
Added
Aug 11, 2026
The Dream Of Winning The LotterySteam
Disclosure

Generative AI tools were used during development to assist with programming, translation/localization, and the creation of most of the game's artwork and music. All AI-assisted content was reviewed, selected, edited, and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.

Creator
Gamjangjangi
Reviews
-
Added
Aug 10, 2026
FRUITCODE: Choose Me, Love Me!Steam
Disclosure

Pre-generated generative AI was used during development to assist with visual artwork, music, sound effects, spoken audio, narrative and dialogue, and portions of the game code. The developer directed, reviewed, selected, edited, arranged, tested, and integrated the final content. No generative AI content is created while the game is running.

Creator
FRUITCODE Studios
Reviews
-
Added
Aug 10, 2026
プールサイドの記憶Steam
Disclosure

Some assets in this game were created using generative AI tools. The theme song and its stem tracks were generated with Suno and edited by the developer. Some 3D models (the pursuer, corpse and flower props) were generated with Meshy. Some in-game images, such as photographs and posters, were created with image-generation AI. All program code was designed and implemented by the developer, with AI coding assistance. The game contains no live AI-generated content.

Creator
SF Create
Reviews
-
Added
Aug 10, 2026
Rat HuntSteam
Disclosure

Some code and marketing content may be generated by AI.

Creator
Watashi Games
Reviews
-
Added
Aug 10, 2026
Operation: HorumusSteam
Disclosure

Operation: Horumus is a "vibe coding" experiment. Most of the game's content — code, game design, pixel art, sound effects, procedural music, narrative writing, and all four language localizations (English, Korean, Japanese, Simplified Chinese) — was developed with extensive use of generative AI tools, under the developer's direction. Every creative and technical decision was made by the developer, and all AI-generated output was reviewed and curated before inclusion. No AI is invoked during gameplay. The game runs entirely offline and makes no calls to external AI services. This is a parody experiment, and the use of AI is part of the experiment itself. We disclose it here so you can decide whether that approach is interesting to you.

Creator
Park JongHwa
Reviews
-
Added
Aug 10, 2026
Rotary KnightsSteam
Disclosure

Portions of this game's artwork were created with generative AI tools under human direction, curation, and editing — including aircraft counter sprites, scene illustrations, character portraits, achievement icons, and some store/marketing images. The store trailer's narration is AI-generated voiceover. Some code was developed with AI assistance and human review. The game does not generate any content with AI while running.

Creator
ChoiceRealms
Reviews
-
Added
Aug 10, 2026
Ode to WarSteam
Disclosure

Parts of this game's source code and in-game text were produced with the assistance of generative AI tools during development. The planet itself is not AI-generated. It is built by conventional deterministic algorithms : noise functions, Voronoi tessellation, plate tectonics, erosion and climate simulation (the same family of techniques used in procedural generation for decades. Every world is reproducible from its seed). No AI runs while you play, and the game never connects to an external AI service.

Creator
Joran Batty
Reviews
-
Added
Aug 8, 2026
DetourSteam
Disclosure

This game utilized AI in the writing of some of the game code scripts.

Creator
Jordan Witbeck
Reviews
-
Added
Aug 8, 2026
Next Level: Tower DefenseSteam
Disclosure

This game uses generative artificial intelligence in its development. Some visual assets — including character sprites, unit artwork, and related game graphics — were created or assisted with generative AI tools and then integrated into the game. AI was also used during development to assist with programming and production workflows. Generative AI is not used to create content live during gameplay. The game does not connect to external AI services while you are playing.

Creator
Ronnie
Reviews
-
Added
Aug 8, 2026
Damage XiangqiSteam
Disclosure

[Pre-Generated AI Content] Generative AI (Anthropic Claude) was used during development to write game code, to create the BGM (note data transcribed from a public-domain piece and procedurally generated music), and to compose store artwork from in-game assets. No content is generated by AI at runtime.

Creator
Ichigeki Games
Reviews
-
Added
Aug 8, 2026
Arch RogueSteam
Disclosure

Arch Rogue was developed with extensive use of generative AI. Most of the game's code was written with AI assistance. The pixel-art sprites, tiles, animations, and store artwork were created with AI image-generation tools and then curated and integrated by the developer. Dialogue, quest text, and lore were AI-generated from developer-designed prompts and story structure. All AI content is created during development, not at runtime — the game does not generate any content with AI at runtime.

Creator
Matti Rita-Kasari
Reviews
-
Added
Aug 8, 2026
UnclesSteam
Disclosure

I used Grok CLI for coding and all sprite generation. I use AI to debug. There are AI generated videos in the tutorial sections. AI was used to implement sound and music as well as menu assets and backgrounds. No AI LLM is in the game. There is no real time AI asset generation or LLM streaming.

Creator
bittabutt
Reviews
-
Added
Aug 8, 2026
Digital HungerSteam
Disclosure

Some visual assets in the game (character portraits, photographs and website imagery) were created with the assistance of AI image generation tools, then curated and edited by the developer. Portions of the game's code were written with AI coding assistance. All narrative, game design, voice acting and story content were created by humans. The game does not generate any content at runtime using AI.

Creator
BlackBeard Gaming
Reviews
-
Added
Aug 8, 2026
Hetero-GenesisSteam
Disclosure

During the development of this game, we utilized generative AI tools to assist in the following areas: Code Development: Portions of game logic and system code were generated with AI assistance. All AI-generated code has been manually reviewed, adjusted, and integrated into the final product to ensure stability and performance. Multilingual Text Translation (English): The English localization—including UI, dialogues, and prompts—was initially drafted using AI translation. These drafts were then proofread and polished by professional translators to ensure natural language flow and cultural appropriateness. All AI-generated content has undergone rigorous human review and testing to meet our quality standards and deliver a great player experience. If you have any questions, please feel free to contact the developers.

Creator
Tianyang Studio
Reviews
-
Added
Aug 8, 2026
Procession EngineSteam
Disclosure

Procession Engine is a hand-designed game that uses AI tools to speed up development. Every card, faction, and system was designed, balanced, and playtested by its developer. Generative AI tools were used under human direction as part of the production pipeline: 2D artwork (card illustrations and icons) and 3D model bases were generated to the developer's specifications and then reviewed, curated, and integrated by hand. Sound effects were produced with AI audio tools and individually selected and mixed. Portions of the game code were written with AI assistance and reviewed by a human. No AI content is generated at runtime.

Creator
Not Applicable Games
Reviews
-
Added
Aug 8, 2026
Cartouche RoyaleSteam
Disclosure

Generative AI was used during development as an assistance tool for code optimization, technical problem solving, and localization.

Creator
Development Unreal Creative
Reviews
-
Added
Aug 8, 2026
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