We've used AI to generate icons for our power-ups. The translations may also be generated by AI in some instances.
- Creator
- Sofa Interactive
- Reviews
- 13
- Added
- Mar 18, 2026
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We've used AI to generate icons for our power-ups. The translations may also be generated by AI in some instances.
1. Translation 2. 3D Modeling
UniBot uses Google's Gemini AI to generate live, interactive content and enhance your twitch streaming experience and viewer interactions. To activate these AI features, you will need to provide your own Google Gemini API key. Please be aware: Your use of the Gemini API key is subject to Google's own terms, pricing, and potential free tier limits. Usage beyond any free tier, or for specific AI models/features, may result in charges directly from Google to your account.
This game uses generative AI for certain characters and systems. AI is responsible for judging quiz answers, generating responses for enemy characters, and handling parts of player interaction — providing a more dynamic and flexible gameplay experience. All AI outputs are pre-moderated to ensure that no inappropriate or off-topic content is displayed.
Artificial intelligence has been used for some of the sounds in the game and some of the text in the store page.
Some in-game text and sound assets were generated with the help of AI tools, primarily to assist with ideation and early drafts. All final content has been reviewed, edited by human developers. AI was also used during the concept phase of artwork to explore visual directions, but final visuals were created or finalized by human artists. No AI is used to generate content or code during live gameplay.
Use of AI in coding and translations.
Generative AI tools were used during development to assist developers to create and debug game scripts, and support charactor dialogues and game description writing. All AI-generated content has been reviewed, edited, and curated by our team to ensure originality and compliance. No AI-generated content is produced in real-time during gameplay.
Some of the texts and music is generated using A.I. Everything else is handcrafted.
1.AI generates a small number of background images and store images 2. AI generated game plots
ChatGPT corrected the translations and my spelling and grammar errors...
I have used AI to machine translate the in-game texts to languages other than danish and english. I would very much like your help in refining these translations, if you come across something that is really off. Thank you in advance.
Faction backgrounds have been generated with the help of AI.
Some of the visual and audio assets in this game (including character illustrations, backgrounds, music and voiceovers) were created or assisted with generative AI tools during development. The game’s story, characters, and interactive content are entirely authored by the developer and do not involve real-time AI-generated content.
The dialogues and some images related to the story. These were partially or completely reworked by the creator.
Artificial Intelligence is used for generation in the game itself, on its store page, and in Steam marketing and community materials.
Some visual or written assets in the game and on the store page were assisted by generative AI tools during development. These include occasional concept ideas or minor graphic elements. No live AI-generated content is used during gameplay.
Artificial Intelligence was used to create the content of the game page in the store
The game uses generative AI in several areas. The in-game dialogue is AI-generated using text-to-speech based on original scripts I wrote. The soundtrack includes AI-generated music. Additionally, the game logo and parts of the menu use AI-generated images.
Many 3D Models generated from Meshy.Ai Pro Music is generated with Udio Pro Most textures, text and images are generated with ChatGPT Plus Some voices are generated with Veed.io or LTX.studio
Dialogue generation, neural translation
The major portion of the stories in the game is fundamentally human-made. See below for details. All raw graphics are generated using AI. Subsequently, manual work is performed by our developer, including composition revisions, visual detail correction, and color synchronization of images. For Graphics For all stories, raw graphics are generated by AI. Depending on the image structure and complexity, one to three hours of manual graphics work is required to achieve the final result. For Stories Magical Cats: After the images are created by artificial intelligence, we use our natural intelligence to imagine and write appropriate stories for each image. Since these stories make little sense as they are intended to. Moon Shade Tarot: After the images are created by artificial intelligence, the core story concept and event for each card have been devised by our developer. AI is then used to expand and rewrite this content for narrative fluency and readability. Missing Velsoro (Rangers Under The Moons): The story, characters, and narrative are written by our writer. Some adjustments are done by our developer. The images are composed of multiple raw images to match the story. To improve fluency and enjoyment for native speakers, artificial intelligence is used to perform final grammatical and stylistic corrections on all of the stories. Please check the respective DLC explanations for similar usage details regarding their content.
Store page translations were created with the assistance of AI and reviewed for accuracy. AI was used to generate the background imagery for the Steam capsule art on the store page, while the logo and title were created without AI.
AI-generated content used only for Steam page
We use AI to make translation of text in different languages. After that we try always to proofread the texts by native speaker.
I used AIVA to create the music and ChatGPT helped me write the text.
This game uses AI-assisted tools for creating store page assets, translations, marketing materials, and a small portion of visual effects and animations.
Artificial Intelligence was used to assist with the English translation and visual setup of this store page — including grammar corrections and initial layout polishing. Some early illustrations, mostly placeholders, were created using licensed AI tools. These will be replaced with original artwork in the coming days as part of our ongoing updates.
Language translations done with DeepSeeK AI
Translation
In-Game Text Creation and Translation: We use AI to create and translate text for in-game content and store descriptions. Program Code Generation: We create and optimize the programming code that implements the game's features and systems.
Our promotional materials may include some content that has been expanded upon by AI based on the original, while ensuring no infringement of any copyrights.
🧠 Use of Artificial Intelligence in the Game Our game makes use of artificial intelligence in a creative and controlled manner to enhance the visual and narrative experience. Below is a clear explanation of where and how AI is utilized: 🎨 1. Artwork and Icon Creation We use AI models to generate achievement icons, background illustrations, and concept art, which are then manually reviewed and refined. All assets are produced using authorized AI models trained on licensed or public domain datasets, in full compliance with copyright regulations. ✍️ 2. Text and Lore Generation AI also assists in generating achievement descriptions, item lore, and world-building fragments. These texts are edited and curated by the development team to maintain consistency, quality, and thematic alignment. 🛠️ 3. Limitations and Human Oversight No content generated by AI violates third-party copyrights. All AI-generated content is curated and approved by human developers. There is no dynamic or real-time AI content generation on the user's side.
Please note that the English translation has been supported by AI tools, and some expressions may differ slightly from the original Japanese.
Some of the Localizations were done by AI(Deep Seek).
Translation was supported by AI tools. Some background textures include AI-generated content. There is nothing that is being generated live in real-time by AI.
• A local LLM powers the Intent Recognition System for voice command interpretation. It is also used in select situations to generate custom dialogue responses to the player's voice & text input. • Pre-recorded dialogue is personalized by processing through Piper TTS neural speech synthesis that generates the personalized version in real-time. • Speech to text transcription is powered by OpenAI Whisper STT. All AI systems run locally on the user's system with no online component.
AI used for translations (game and store pages).
AI is used for translation.
Our game uses AI primarily to support functions that would traditionally require a larger development team. Due to our limited resources, we integrated AI tools to streamline content generation and support game balancing.
Some graphic assets, text translations, and voice conversion materials in this game were created with the assistance of generative AI.
It is using IA to generate game image and adjust some translations
The 3D cat models, cat and achievement graphics, and background music used in our game were generated using AI and subsequently modified by us. Additionally, AI support was utilized in the creation of some of the text within the game and achievements.
Some image materials and coding assistance Translation
AI tools were used during development as a creative support tool. They were primarily used for early graphical sketches and for code-related assistance such as debugging, helping me efficiently combine drawing, coding, composing, and story writing as a solo developer. No AI-generated content is used directly in the final game. All assets, code, music, and narrative content were created, refined, and implemented manually. The use of AI was purely supportive and inspirational, serving as a catalyst for creativity rather than a source of finished content. Transparency in the development process is important to me, which is why I am openly disclosing this here.
We used AI to translate this store page.
Game translation made with MI!
- 1 of the 8 optional title themes is alleged to have used AI - even though the band insists otherwise, offered up the track a year before this project existed, and refused any payment for doing so. You can interrogate them on the matter here: https://www.bandlab.com/track/390bf936d0be49dda14dd68c125d500f_2a98d8102c85406ab4e8fdfbfe0cbda5 Had I used AI myself, I like to think I'd take the opportunity to produce something more relevant than muttering "there are people who will never change" on a loop. I bought the rights to the other 7 themes in 2016, so it's unthinkable they used AI. - I invested tens of thousands of dollars in professional assets from the Unity Asset Store - most of which again pre-date AI, or otherwise give assurances that it was not used. - The "Infinite Lives" logo dates back to the iOS release of 2017, where using AI would have put a terrible strain on the space-time continuum. - AI helped to depict the zombie fist in more of a comic book style and then upscale it to a higher resolution. The intention was to create an "other-worldly" art style that is deliberately distinct from the developer's own 2D or 3D. There was supposed to be a new cover every month like a real comic series. - AI helped to construct a legal argument for the release of a customizable superhero sim, citing precedents and loopholes that the developer was not familiar with. - My accountant may have used a calculator to calculate how much money we lost by releasing 2 games for the price of 1.
In this game, conversations with NPCs are powered by generative AI. You can freely ask questions to villagers, and their responses are dynamically generated by AI on the spot. Each character’s personality and background knowledge of the mystery are taken into account, allowing for natural dialogue and unique testimonies. All AI-generated responses are carefully restricted to stay consistent with the game’s world and narrative, ensuring the mystery remains coherent and immersive. Talking to AI characters is a key part of solving the case — gather clues, uncover keywords, and enjoy the thrill of free-form deduction as you get closer to the truth.
Some visual assets (such as the logo and a few textures), as well as the store page summary, were created using generative AI tools. No generative AI is used in real-time gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Still Space In-game content arttext | We've used AI to generate icons for our power-ups. The translations may also be generated by AI in some instances. | Sofa Interactive | 13 | Mar 18, 2026 | |
The Overnight Screening In-game content textart | 1. Translation
2. 3D Modeling | Taleon | 16 | Mar 18, 2026 | |
StreamSpark Live AI text | UniBot uses Google's Gemini AI to generate live, interactive content and enhance your twitch streaming experience and viewer interactions.
To activate these AI features, you will need to provide your own Google Gemini API key.
Please be aware: Your use of the Gemini API key is subject to Google's own terms, pricing, and potential free tier limits. Usage beyond any free tier, or for specific AI models/features, may result in charges directly from Google to your account. | InkDev Studios | - | Mar 18, 2026 | |
LLM×Quiz Live AI text | This game uses generative AI for certain characters and systems.
AI is responsible for judging quiz answers, generating responses for enemy characters, and handling parts of player interaction — providing a more dynamic and flexible gameplay experience.
All AI outputs are pre-moderated to ensure that no inappropriate or off-topic content is displayed. | Defios Game Studio | - | Mar 18, 2026 | |
Escape.exe Store/marketing audiotext | Artificial intelligence has been used for some of the sounds in the game and some of the text in the store page. | ESC Studios | - | Mar 18, 2026 | |
Countryballs: Power Protocol In-game content textaudioart | Some in-game text and sound assets were generated with the help of AI tools, primarily to assist with ideation and early drafts. All final content has been reviewed, edited by human developers. AI was also used during the concept phase of artwork to explore visual directions, but final visuals were created or finalized by human artists. No AI is used to generate content or code during live gameplay. | KNK DEVELOP | 159 | Mar 18, 2026 | |
Gyre Unclear codetext | Use of AI in coding and translations. | KwayzeeMF | - | Mar 18, 2026 | |
Wrist Catcher-寸关 In-game content textcode | Generative AI tools were used during development to assist developers to create and debug game scripts, and support charactor dialogues and game description writing. All AI-generated content has been reviewed, edited, and curated by our team to ensure originality and compliance. No AI-generated content is produced in real-time during gameplay. | 昆吾灌灌KWGG | - | Mar 18, 2026 | |
Horde Slayer In-game content textaudio | Some of the texts and music is generated using A.I.
Everything else is handcrafted. | Teodore | - | Mar 18, 2026 | |
四面楚歌 In-game content arttext | 1.AI generates a small number of background images and store images
2. AI generated game plots | LHStudio | - | Mar 18, 2026 | |
One Last Clip In-game content text | ChatGPT corrected the translations and my spelling and grammar errors... | Struggle Games Studio | 162 | Mar 18, 2026 | |
Stardust Escape In-game content text | I have used AI to machine translate the in-game texts to languages other than danish and english.
I would very much like your help in refining these translations, if you come across something that is really off. Thank you in advance. | Nikolaj Piet Pagh | - | Mar 18, 2026 | |
Kingdoms of Dice - The Elonia Chronicles In-game content text | Faction backgrounds have been generated with the help of AI. | Judox Studio | - | Mar 18, 2026 | |
穿越日记 In-game content artaudiotext | Some of the visual and audio assets in this game (including character illustrations, backgrounds, music and voiceovers) were created or assisted with generative AI tools during development. The game’s story, characters, and interactive content are entirely authored by the developer and do not involve real-time AI-generated content. | 娃哈哈哈 WaHa Works | - | Mar 18, 2026 | |
AMIRA In-game content textart | The dialogues and some images related to the story. These were partially or completely reworked by the creator. | AKNA Games | - | Mar 18, 2026 | |
The Legend of Sahur Live AI arttext | Artificial Intelligence is used for generation in the game itself, on its store page, and in Steam marketing and community materials. | The Legend of Sahur | - | Mar 18, 2026 | |
Corrupted Souls Store/marketing arttext | Some visual or written assets in the game and on the store page were assisted by generative AI tools during development. These include occasional concept ideas or minor graphic elements. No live AI-generated content is used during gameplay. | Hashem Atrash | - | Mar 18, 2026 | |
Stepfight Store/marketing text | Artificial Intelligence was used to create the content of the game page in the store | Gamesforgames | 10 | Mar 18, 2026 | |
The Last Mage In-game content textaudioart | The game uses generative AI in several areas. The in-game dialogue is AI-generated using text-to-speech based on original scripts I wrote. The soundtrack includes AI-generated music. Additionally, the game logo and parts of the menu use AI-generated images. | J Indie Games | - | Mar 18, 2026 | |
USAID Approvals Department In-game content artaudiotext | Many 3D Models generated from Meshy.Ai Pro
Music is generated with Udio Pro
Most textures, text and images are generated with ChatGPT Plus
Some voices are generated with Veed.io or LTX.studio | Jeremy Benisek (CyberAxe) | - | Mar 18, 2026 | |
Rust Rides In-game content text | Dialogue generation, neural translation | ZOAZ | - | Mar 18, 2026 | |
Mirror Atelier In-game content arttext | The major portion of the stories in the game is fundamentally human-made. See below for details.
All raw graphics are generated using AI. Subsequently, manual work is performed by our developer, including composition revisions, visual detail correction, and color synchronization of images.
For Graphics
For all stories, raw graphics are generated by AI. Depending on the image structure and complexity, one to three hours of manual graphics work is required to achieve the final result.
For Stories
Magical Cats: After the images are created by artificial intelligence, we use our natural intelligence to imagine and write appropriate stories for each image. Since these stories make little sense as they are intended to.
Moon Shade Tarot: After the images are created by artificial intelligence, the core story concept and event for each card have been devised by our developer. AI is then used to expand and rewrite this content for narrative fluency and readability.
Missing Velsoro (Rangers Under The Moons): The story, characters, and narrative are written by our writer. Some adjustments are done by our developer. The images are composed of multiple raw images to match the story.
To improve fluency and enjoyment for native speakers, artificial intelligence is used to perform final grammatical and stylistic corrections on all of the stories.
Please check the respective DLC explanations for similar usage details regarding their content. | Beşinci Kural A.Ş. | - | Mar 18, 2026 | |
Death Counter In-game content textart | Store page translations were created with the assistance of AI and reviewed for accuracy. AI was used to generate the background imagery for the Steam capsule art on the store page, while the logo and title were created without AI. | Arman Pakan | - | Mar 18, 2026 | |
Courier Simulator Store/marketing arttext | AI-generated content used only for Steam page | Crixel Games | - | Mar 18, 2026 | |
Tactical Response Team In-game content text | We use AI to make translation of text in different languages. After that we try always to proofread the texts by native speaker. | Z-Software | - | Mar 18, 2026 | |
Sophie in the Tangled World In-game content audiotext | I used AIVA to create the music and ChatGPT helped me write the text. | Strunov Studio | - | Mar 18, 2026 | |
泡灵之地 In-game content arttext | This game uses AI-assisted tools for creating store page assets, translations, marketing materials, and a small portion of visual effects and animations. | Diamu | - | Mar 18, 2026 | |
Fish and Chill In-game content textart | Artificial Intelligence was used to assist with the English translation and visual setup of this store page — including grammar corrections and initial layout polishing.
Some early illustrations, mostly placeholders, were created using licensed AI tools. These will be replaced with original artwork in the coming days as part of our ongoing updates. | Martin Danihel | - | Mar 18, 2026 | |
Last Stack Standing In-game content text | Language translations done with DeepSeeK AI | ByVed | - | Mar 18, 2026 | |
Trials Survivors Unclear text | Translation | Angry wisp | 439 | Mar 18, 2026 | |
KAKURENBO: Hide and Seek In-game content textcode | In-Game Text Creation and Translation: We use AI to create and translate text for in-game content and store descriptions.
Program Code Generation: We create and optimize the programming code that implements the game's features and systems. | nobisiko games | - | Mar 18, 2026 | |
英雄传奇 In-game content arttext | Our promotional materials may include some content that has been expanded upon by AI based on the original, while ensuring no infringement of any copyrights. | 英雄传奇 | 134 | Mar 18, 2026 | |
Luna Tactics In-game content arttext | 🧠 Use of Artificial Intelligence in the Game
Our game makes use of artificial intelligence in a creative and controlled manner to enhance the visual and narrative experience. Below is a clear explanation of where and how AI is utilized:
🎨 1. Artwork and Icon Creation
We use AI models to generate achievement icons, background illustrations, and concept art, which are then manually reviewed and refined. All assets are produced using authorized AI models trained on licensed or public domain datasets, in full compliance with copyright regulations.
✍️ 2. Text and Lore Generation
AI also assists in generating achievement descriptions, item lore, and world-building fragments. These texts are edited and curated by the development team to maintain consistency, quality, and thematic alignment.
🛠️ 3. Limitations and Human Oversight
No content generated by AI violates third-party copyrights.
All AI-generated content is curated and approved by human developers.
There is no dynamic or real-time AI content generation on the user's side. | AnomaliaLunar | - | Mar 18, 2026 | |
Ronnie Park In-game content text | Please note that the English translation has been supported by AI tools, and some expressions may differ slightly from the original Japanese. | Bunomimic | - | Mar 18, 2026 | |
5 Min Space Battle In-game content text | Some of the Localizations were done by AI(Deep Seek). | Beijing 0503 Technology Co., Ltd | - | Mar 18, 2026 | |
Island of Ruin In-game content textart | Translation was supported by AI tools.
Some background textures include AI-generated content.
There is nothing that is being generated live in real-time by AI. | cretia studio | - | Mar 18, 2026 | |
Star Squadron Live AI text | • A local LLM powers the Intent Recognition System for voice command interpretation. It is also used in select situations to generate custom dialogue responses to the player's voice & text input.
• Pre-recorded dialogue is personalized by processing through Piper TTS neural speech synthesis that generates the personalized version in real-time.
• Speech to text transcription is powered by OpenAI Whisper STT.
All AI systems run locally on the user's system with no online component. | All Seeing Eye Games | - | Mar 18, 2026 | |
Mana Battle In-game content text | AI used for translations (game and store pages). | Leonardo Farroco | - | Mar 18, 2026 | |
血蘭-KETURAN In-game content text | AI is used for translation. | まいけりゅ | - | Mar 18, 2026 | |
Tiny Legends In-game content arttextcode | Our game uses AI primarily to support functions that would traditionally require a larger development team. Due to our limited resources, we integrated AI tools to streamline content generation and support game balancing. | Yexdi | - | Mar 18, 2026 | |
TREASURE TOURING In-game content arttextaudio | Some graphic assets, text translations, and voice conversion materials in this game were created with the assistance of generative AI. | SOUL FLASH GAMES | - | Mar 18, 2026 | |
Warn In-game content arttext | It is using IA to generate game image and adjust some translations | Ryan | - | Mar 18, 2026 | |
Find the Differences 3D In-game content artaudiotext | The 3D cat models, cat and achievement graphics, and background music used in our game were generated using AI and subsequently modified by us. Additionally, AI support was utilized in the creation of some of the text within the game and achievements. | Bal Akademi | 15 | Mar 18, 2026 | |
Pudding Fantasy: Tales of Go and Magic In-game content arttext | Some image materials and coding assistance
Translation | KANITABETAI, LLC | 16 | Mar 18, 2026 | |
Fragmented Soul: Blackrock In-game content artcodeaudiotext | AI tools were used during development as a creative support tool.
They were primarily used for early graphical sketches and for code-related assistance such as debugging, helping me efficiently combine drawing, coding, composing, and story writing as a solo developer.
No AI-generated content is used directly in the final game.
All assets, code, music, and narrative content were created, refined, and implemented manually.
The use of AI was purely supportive and inspirational, serving as a catalyst for creativity rather than a source of finished content.
Transparency in the development process is important to me, which is why I am openly disclosing this here. | Johannes Elsasser | - | Mar 18, 2026 | |
Loan Shark In-game content text | We used AI to translate this store page. | Studio Ortica | 606 | Mar 18, 2026 | |
Game Dev Journey In-game content text | Game translation made with MI! | Fless Games | - | Mar 18, 2026 | |
Infinite Lives In-game content arttext | - 1 of the 8 optional title themes is alleged to have used AI - even though the band insists otherwise, offered up the track a year before this project existed, and refused any payment for doing so. You can interrogate them on the matter here:
https://www.bandlab.com/track/390bf936d0be49dda14dd68c125d500f_2a98d8102c85406ab4e8fdfbfe0cbda5
Had I used AI myself, I like to think I'd take the opportunity to produce something more relevant than muttering "there are people who will never change" on a loop. I bought the rights to the other 7 themes in 2016, so it's unthinkable they used AI.
- I invested tens of thousands of dollars in professional assets from the Unity Asset Store - most of which again pre-date AI, or otherwise give assurances that it was not used.
- The "Infinite Lives" logo dates back to the iOS release of 2017, where using AI would have put a terrible strain on the space-time continuum.
- AI helped to depict the zombie fist in more of a comic book style and then upscale it to a higher resolution. The intention was to create an "other-worldly" art style that is deliberately distinct from the developer's own 2D or 3D. There was supposed to be a new cover every month like a real comic series.
- AI helped to construct a legal argument for the release of a customizable superhero sim, citing precedents and loopholes that the developer was not familiar with.
- My accountant may have used a calculator to calculate how much money we lost by releasing 2 games for the price of 1. | MDickie | 200 | Mar 18, 2026 | |
逆転探偵 Live AI text | In this game, conversations with NPCs are powered by generative AI.
You can freely ask questions to villagers, and their responses are dynamically generated by AI on the spot.
Each character’s personality and background knowledge of the mystery are taken into account, allowing for natural dialogue and unique testimonies.
All AI-generated responses are carefully restricted to stay consistent with the game’s world and narrative, ensuring the mystery remains coherent and immersive.
Talking to AI characters is a key part of solving the case — gather clues, uncover keywords, and enjoy the thrill of free-form deduction as you get closer to the truth. | Defios Game Studio | - | Mar 18, 2026 | |
Who Fart ? In-game content arttext | Some visual assets (such as the logo and a few textures), as well as the store page summary, were created using generative AI tools. No generative AI is used in real-time gameplay. | Irisia Studio | - | Mar 18, 2026 |