25,519 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Dead SpellSteam
Disclosure

Some icons, some textures, Some quest descriptions, voices

Creator
Jesse Etzler
Reviews
-
Added
May 23, 2026
SolantisSteam
Disclosure

AI was employed to create 2D environmental artwork, various UI components, and initial drafts of in-game dialogues. All AI-assisted content has been extensively reviewed, edited, and refined by the developer to ensure a cohesive solarpunk experience and a consistent narrative voice.

Creator
Mystic Art Games
Reviews
-
Added
May 23, 2026
ChrongridSteam
Disclosure

Chrongrid is a narrative experience product powered by large language models (LLMs). In-game dialogue, scene descriptions, and character responses are generated in real time by an AI model — you can choose a third-party API service (such as DeepSeek, OpenAI, or Anthropic), or run a model locally on your machine via Ollama. You provide your own API credentials and bear the associated costs; we do not operate any server to relay your requests. The AI generates dialogue and descriptive text at runtime, always within the constraints of pre-authored narrative blueprints, characters, and world settings.

Creator
Chrongrid Studio
Reviews
-
Added
May 23, 2026
Watching the SkySteam
Disclosure

We use generative AI technologies during the development of some game assets. This mainly includes support with localization, visual reference material, selected graphic elements, and occasional audio or sound-effect related content. AI-assisted elements represent a limited part of the overall production, with final selection, editing, and implementation handled by the development team.

Creator
DefconNet.work
Reviews
-
Added
May 23, 2026
ARB: Alien Races BattleSteam
Disclosure

ARB: Alien Races Battle is developed by a solo human author (Raphael Tremblay) with assistance from Anthropic's Claude AI as a coding, art, and writing collaborator throughout production. Specifically: - Some pixel-art unit sprites, ability icons, and UI elements were generated as SVG code with Claude's help, then reviewed, edited, and approved by the developer. - In-game ability descriptions, Field Manual codex entries, and supplementary lore text were written with Claude as a writing collaborator, all building on the existing canon of The Alien Races Book (a separate, fully human-authored book by the same author that predates this game by years). - Game code (gameplay engine, multiplayer infrastructure, UI logic) was developed with Claude as a coding-pair assistant. Every piece of AI-assisted content was reviewed and edited by the human developer before shipping. The game's core IP — the 60+ documented alien races, their homeworlds, and their first-contact records — comes from The Alien Races Book and is entirely human-authored. ARB does not use AI to generate content live during gameplay. All in-game content (units, sprites, abilities, sound, text, music) is finalized at build time and shipped as static assets.

Creator
Raphael Tremblay
Reviews
-
Added
May 23, 2026
Eternal QuestSteam
Disclosure

I believe in being fully transparent with my players regarding the tools used to bring this project to life. As a solo developer and non-native English speaker, I have utilized AI as a supportive tool to enhance the experience, though the core vision and logic of the game remain my own. Art & Visuals: To ensure the game has a polished aesthetic, I used AI to refine my hand-drawn concepts into final assets. This allowed me to translate my original sketches into high-quality visuals that I otherwise could not have afforded as an independent creator. Language & Localization: With over 1,500 unique glyphs and numerous Rune combinations, I used AI to assist with naming and linguistic consistency. This ensures that the English translation is natural and clear for all players. Real-Time Community Chat: To foster an inclusive community, the game features an integrated translation tool. This allows players to chat in their native languages while providing instant translations for others, ensuring everyone can participate in the conversation. Development & Optimization: AI assisted in proofing my original combat code and expanding on my base mechanics to create more diverse gameplay options. It also serves as a diagnostic tool to help me identify and patch bugs quickly, ensuring a stable and fair experience for everyone. AI is a tool to empower my creativity, not a replacement for it. My goal is to use these technologies to deliver a deeper, more polished game than a solo project would typically allow.

Creator
Mark Horvath
Reviews
-
Added
May 23, 2026
Billionaire MAXSteam
Disclosure

Billionaire MAX is an indie game where the core game design, mechanics, balance, and creative direction were authored by the developer, while the implementation work was assisted by AI tools. The following content was created with AI assistance: - Source code: Game logic, UI, networking, and other code was written with the help of AI coding assistants. All code was reviewed, tested, and integrated by the developer. - Visual assets: Achievement icons, sector illustrations, and in-game card art were generated with AI image generation tools. The developer curated, edited, and selected every asset before inclusion. - Sound effects: Created with AI audio generation tools. The developer curated and selected each sound effect before inclusion. - Localization: Initial drafts of English, Korean, and Simplified Chinese translations were produced with AI assistance, then proofread and refined by the developer. The following content was NOT created with AI: - Game design and rules - Music - Final QA and gameplay tuning No AI generation occurs at runtime. The game does not invoke any AI service during gameplay; players never see content produced live by AI.

Creator
Bunijia
Reviews
-
Added
May 23, 2026
Grid LandsSteam
Disclosure

Grid Lands uses generative AI during development in three areas: some in-game illustrations and icons are produced with AI image-generation tools, some player-facing text (in-game copy and store-page text) is drafted with AI writing assistance, and our developers use AI coding assistants while writing the game. All assets, text, and code are reviewed and refined by our team before release. The game itself does not use generative AI at runtime — no player data is sent to AI services during play, and no in-game content is generated live.

Creator
Grid Labs
Reviews
-
Added
May 23, 2026
Sushi Idle ClickerSteam
Disclosure

Some visual, audio, or text content in this game was created or supported using generative AI tools during the development process.

Creator
Buya Studios
Reviews
-
Added
May 23, 2026
Sync or SinkSteam
Disclosure

Some of the art is generated, and Localization was done by AI as well. These usages are all temporary and will be replaced with real art, and localization by launch

Creator
SyrupyGames
Reviews
-
Added
May 23, 2026
OuroborosSnakeSteam
Disclosure

Generative AI was used to assist with parts of development (including some code drafting) and store page writing. All content was reviewed and finalized by the developer, and no AI-generated runtime content is included.

Creator
whilebox
Reviews
-
Added
May 23, 2026
Inscrutable FourDC -Imprisonment-Steam
Disclosure

This game utilizes a generative AI tool for the creation of its SE and localization. The data was pre-rendered by the developer during the game's development and integrated as final game assets before release. The game does not contain any features that generate content in real-time during gameplay. All content has been checked by the developer for compliance with the AI tool's commercial terms, and careful attention has been paid to avoid any copyright infringement or violation of general decency standards.

Creator
Maruno Games
Reviews
-
Added
May 23, 2026
OmnicoreSteam
Disclosure

Generative AI tools may be used during development to assist with translations for supported languages. These translations may appear as in-game text. The game does not use live-generated AI content during gameplay.

Creator
SwabbieGames
Reviews
-
Added
May 23, 2026
Grind 'Em AllSteam
Disclosure

AI tools were used to assist with certain visual marketing assets, localized text translations, and music production. All generated content was reviewed, edited, and integrated by the developer before inclusion in the game and store materials.

Creator
wassabiman
Reviews
-
Added
May 23, 2026
Cinematic BusinessSteam
Disclosure

This game uses generative AI to create and support fictional in-game content, including graphic assets, marketing materials, text, creator names, portraits, and related world-building elements. AI-generated content is used only for fictional game purposes and does not represent real people, companies, or events.

Creator
AW Games
Reviews
-
Added
May 23, 2026
Armored MayhemSteam
Disclosure

AI assets are used as placeholders during the development of the game, being replaces trough freelancer work until release.

Creator
Self
Reviews
-
Added
May 23, 2026
Beyond the Soil: Farming & Tales PrologueSteam
Disclosure

During the development of Beyond the Soil: Farming & Tales Prologue, generative AI technologies were used to optimize localization texts and assist in the design phase of certain visual marketing materials.

Creator
Mavi Game Lab
Reviews
-
Added
May 23, 2026
Anchor ProtocolSteam
Disclosure

Anchored Protocol uses generative AI throughout its development and gameplay: • Most of our 3D assets, sound effects, and visual art were created with the help of generative AI tools and reviewed by our team before shipping. • During play, the game live-generates NPC dialogue, voice lines (TTS), and certain artworks in response to your actions, so each playthrough feels different. We use input filtering and output moderation on live-generated content to prevent illegal, harmful, or off-topic responses. If you encounter anything inappropriate, please report it via https://aako.world/support

Creator
Aako Inc
Reviews
-
Added
May 23, 2026
EATYSteam
Disclosure

AI was used for the localization of this store page.

Creator
TANZI GAMES
Reviews
-
Added
May 23, 2026
Regulea: Infection Card WarsSteam
Disclosure

AI tools were used as a support during development. - Assistance with coding and English localization - Some character artwork was initially sketched by the developer, then refined using AI tools and further manually adjusted All final content was reviewed and edited by the developer.

Creator
TBCATGAMES
Reviews
-
Added
May 23, 2026
CityPunkSteam
Disclosure

We use AI to generate placeholder text during development, especially in this early phase that we are in.

Creator
nubosoft
Reviews
-
Added
May 23, 2026
Donut SmashSteam
Disclosure

Donut Smash uses generative AI for selected voice acting, music creation, and early prototyping support. All AI-assisted content has been reviewed and adjusted by the development team.

Creator
Enigma Verse
Reviews
-
Added
May 23, 2026
The Ultra Realistic Accurate Farmer SimulatorSteam
Disclosure

AI tools were used to assist with text editing, translation, illustrations, and marketing materials. Game concept, writing, music direction, and narrative structure were created by a human.

Creator
CGCFSS
Reviews
-
Added
May 23, 2026
Dark SolitudeSteam
Disclosure

The game uses artificial intelligence solely as a support tool for correcting and assisting in text localization.

Creator
Innkeeper
Reviews
-
Added
May 23, 2026
The Wizard's PathSteam
Disclosure

The game was made with the help of generative AI tools for visual assets, store artwork, music, localization support, and development assistance. AI-assisted materials were reviewed, selected, edited where necessary, and integrated by the developer.

Creator
Beruke Games
Reviews
-
Added
May 23, 2026
hexGame: Hero PathSteam
Disclosure

Generative AI tools were used as an aid for localization and for some in-game animations. All results were reviewed and manually refined by the developer.

Creator
Andrei Kovalev
Reviews
-
Added
May 23, 2026
ManaBorneSteam
Disclosure

In order to provide accessibility, AI was used to create the narration for the tutorial and encyclopaedia. Also some of the background and encyclopaedia images were generated using AI, but will be replaced for 1.0 launch.

Creator
Willworks
Reviews
-
Added
May 23, 2026
Prison QueenSteam
Disclosure

The game uses a generative AI model to evaluate the sentences players construct during verbal battles. The AI analyzes the player's input sentence for grammatical coherence and contextual appropriateness, and returns a grade (e.g., 'Good', 'Great', 'Excellent'). The raw AI output is not displayed to players — only the graded result affects gameplay. No AI-generated text, images, or audio is shown directly to the player.

Creator
Sassy Bananas
Reviews
-
Added
May 23, 2026
Mycelium ConquestSteam
Disclosure

As a solo developer, I used AI tools as a foundation to expand the game's scope, manually refining and finalizing every asset to ensure the final result is a high-quality, handcrafted experience.

Creator
YCF Productions
Reviews
12
Added
May 23, 2026
Gold & BrownSteam
Disclosure

Artificial intelligence was used in the translation of the game’s content into English.

Creator
Side Project Games
Reviews
-
Added
May 23, 2026
Seven Seas Jewels 2 Collector's EditionSteam
Disclosure

We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists.

Creator
Anawiki Games
Reviews
-
Added
May 23, 2026
NUMBAKO-なんばこ-Steam
Disclosure

This game uses AI technologies such as Antigravity and LLM for programming, as well as for translating the story and UI.

Creator
CarasOhmi
Reviews
-
Added
May 23, 2026
WOTTSteam
Disclosure

"The game utilizes generative AI tools for the creation of concept art, UI icons, and English-to-Turkish localization. These assets are pre-generated during the development phase and are fully reviewed and polished by our team to ensure quality and originality."

Creator
WOTT Studios
Reviews
-
Added
May 23, 2026
Chess 2Steam
Disclosure

Cover art and localizations were made with the help of generative artificial intelligence.

Creator
Proper Puppy
Reviews
-
Added
May 23, 2026
We Die BelowSteam
Disclosure

Some visual, audio, and narrative assets in We Die Below were created using AI-assisted tools as part of the development process. All such content was reviewed, edited, and refined by the development team to ensure consistency and quality.

Creator
FourFootOne Games
Reviews
-
Added
May 23, 2026
EQUILIBRIUMSteam
Disclosure

EQUILIBRIUM uses generative AI to power its core gameplay mechanic: the Policy Terminal. LIVE-GENERATED CONTENT When a player types a directive or law in natural language (e.g., "Abolish the luxury car tax"), the AI Engine analyzes the request in real time and generates a structured governmental dossier, including: - Legislative feasibility analysis - Budget impact and financial coverage - Macroeconomic effects (GDP, debt, inflation) - Social and political consensus projections - Parliamentary vote simulation Model used: Anthropic Claude, accessed via API. Guardrails: AI output is constrained to a fixed set of structured fields defined by the developer. All numeric effects are clamped within bounds enforced by the simulation engine, so no AI output can produce values outside the game's defined ranges. The model operates only on the simulation state provided to it and cannot invent game data: commands that cannot be mapped to a valid government action are refused, and the player is offered bounded policy alternatives instead. No image, audio, or user-data generation is involved, and no player data is used to train any model. Because responses are generated at runtime, outputs vary between playthroughs: the same directive may produce different wording and different outcomes. PRE-GENERATED CONTENT The game's background music track was generated using AI tools during development and ships with the game.

Creator
Benetti Andrea
Reviews
-
Added
May 23, 2026
Skate Rush: 90s Retro ArcadeSteam
Disclosure

This game was developed with the assistance of generative AI tools for portions of code, store text, and some marketing/supporting visual assets. The game does not generate AI content during gameplay.

Creator
LefterisKr
Reviews
16
Added
May 23, 2026
The Plus-One KingdomSteam
Disclosure

During the game development process, we utilized artificial intelligence tools to assist with programming and created a variety of game assets, including images, icons, and localized content. All assets generated or assisted by AI underwent thorough review and necessary adjustments before receiving official approval from our development team. This meticulous process ensured that the quality and style of all materials met the highest standards and remained consistent throughout the project.

Creator
YDIVA Limited
Reviews
-
Added
May 23, 2026
Pass the Mask!Steam
Disclosure

AI support has been used in the translations and visuals on the Steam store page.

Creator
Immeta Studios
Reviews
-
Added
May 23, 2026
DUAL PROTOCOL: The Case of Eva & MilesSteam
Disclosure

Storefront and Marketing Materials: Generative AI was used to assist in drafting, refining, and localizing the text content for the Steam store page and promotional descriptions. In-Game Content: All final visual assets, code, and audio within the game have been created and designed by our development team. There is no AI-generated content produced in real-time during gameplay.

Creator
AEGEAN CRAFTERS
Reviews
-
Added
May 23, 2026
Every LegendSteam
Disclosure

Every Legend uses AI to generate dynamic role-playing content during gameplay. This includes story text, characters, quests, dialogue, scene descriptions, images, speech, and music. The game can use bundled local AI models on your computer, and it can also use optional third-party cloud AI providers if you configure API keys in the settings. When cloud providers are used, your prompts and relevant game context may be sent to those external services to generate content. AI-generated content may vary between playthroughs and can occasionally be inaccurate, unexpected, or inconsistent.

Creator
VeDoN
Reviews
-
Added
May 23, 2026
Blueprint: EVSteam
Disclosure

AI disclosure: AI assistants were used during development to help write and refine the game's source code and to edit narrative text (board memos, news headlines, event copy). All AI-assisted output was reviewed, edited, and approved by a human before shipping.

Creator
Phi Digital
Reviews
-
Added
May 23, 2026
Game DemonSteam
Disclosure

Game Demon uses large language models (Llama 3.1/3.3 via Groq API, plus optional local Ollama inference) to generate coaching text in real time from the user's match data. Vision models analyze user-sampled frames. No user content is sent to third parties without explicit opt-in. No generative images or audio in final output.

Creator
Altros Studios
Reviews
-
Added
May 23, 2026
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