25,380 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Agartha SurvivorsSteam
Disclosure

Some of the graphics and all of the localizations was produced with the help of generative AI.

Creator
Michael Blair
Reviews
-
Added
May 23, 2026
SALVOSteam
Disclosure

Salvo uses generative AI in a limited, pre-rendered capacity: • Voice Acting: NPC dialogue throughout the campaign is voiced using ElevenLabs text-to-speech technology. All voice lines are generated, reviewed, and bundled with the game during development. No voice synthesis occurs at runtime. • Visual Assets: Select concept art, promotional materials, and supplementary illustrations (such as wiki imagery) were created with assistance from AI image generation tools and reviewed by the development team before inclusion. • Marketing Materials: The game's trailer voiceover and certain store page assets were produced with AI assistance. All AI-assisted content has been reviewed by the developer prior to release. The game does not generate, transmit, or produce any AI content during gameplay — all in-game audio, visuals, and text are pre-rendered and ship with the game.

Creator
Erdem Şahin
Reviews
54
Added
May 23, 2026
The King Must FallSteam
Disclosure

A pre-generated AI tool was used during development to help create the main menu background image. The final selected image was curated and integrated by the developer. No live AI-generated content is present in gameplay.

Creator
Cinderleaf Games Studio
Reviews
-
Added
May 23, 2026
1982 Tenacious of the AirSteam
Disclosure

AI was used as limited support in creating certain elements. All generated content was reviewed and manually adjusted by the developer. There is no AI-generated content during gameplay. All assets used have valid commercial licenses.

Creator
Tenacious Studio
Reviews
-
Added
May 23, 2026
Medic Simulator: Combat ZoneSteam
Disclosure

Some 2D assets and audio used in the game were created with the assistance of AI tools and later reviewed, edited, and integrated by the developers as part of the final game content.

Creator
Code Lab
Reviews
-
Added
May 23, 2026
Three Kingdoms : AliasSteam
Disclosure

This game was made with the help of generative AI. AI tools assisted in various parts of development, including code, art, and music.

Creator
Plotrick
Reviews
333
Added
May 23, 2026
Aether OblivionSteam
Disclosure

Some AI was used in generating the art used as background in various "personal journal" sequences throughout the game's story arc.

Creator
Ex Nihilo Entertainment
Reviews
-
Added
May 23, 2026
Red Conflict 2044Steam
Disclosure

Building a game of this scale as a solo indie developer is a gigantic quest. To bring this vision to life, I utilized AI to help manage the immense development load. I have used AI to help create placeholder assets as visual guides to get the final look and feel, some initial base assets that have since been modified to be game-ready, and, in some rare cases, game elements that did not require further polishing. I have worked hard to ensure the overall quality is as high as possible, given the limitations with funding, personnel and time. What wasn't made with AI: The core game design, idea and execution. Some of the game code, performance optimizations, final polishing, and most final assets. Additionally, some of the development tools, such as the terrain optimizer/generator, targeting, turret, and explosion systems, have been under development as personal hobby projects for nearly a decade. The game was completely visualized, balanced, play tested, and designed by people (the fun part). What is heavily AI-generated: Audio: The audio concepts and prompts were written by me, generated using AI algorithms, and then manually polished where needed. Real human work was required to orchestrate, mix, time, and fit these audio clips seamlessly into the game. Some textures: In a few rare cases, a generated texture was used "as-is" and did not require any additional post-processing or optimization of any kind (excluding cropping or some basic photoshopping).

Creator
NBS-Games
Reviews
-
Added
May 23, 2026
Region at War: The Shogun's Tale of WarSteam
Disclosure

AI is used to create codes for the game, also used to create some graphical elements, like usage of upscayl to create larger map, some character may also created with ai. Texture etc is hand made, (see full disclosure in credits page within the game, this page also available in demo)

Creator
ngotak game studio
Reviews
-
Added
May 23, 2026
WallFrontSteam
Disclosure

AI was used to assist with language translation and the generation of certain images and music. All final content has been reviewed and refined by the Yajirushi Studio team to ensure quality and an authentic player experience.

Creator
Yajirushi
Reviews
-
Added
May 23, 2026
MercatoriaSteam
Disclosure

AI-generated imagery was used for the game's logo and store page assets. No AI content is generated during gameplay.

Creator
Groundwork Studio
Reviews
-
Added
May 23, 2026
Hive Striker: DissonanceSteam
Disclosure

AI tools were used during development to generate initial 3D model drafts and UI artwork assets. All AI-generated content was manually reviewed, refined, and integrated by the development team. No AI generates content at runtime during gameplay.

Creator
Ocelot Forge
Reviews
-
Added
May 23, 2026
RUPTURRSteam
Disclosure

AI was used to assist with the generation of map data as well as the review of part of the source code

Creator
Aikon Interactive
Reviews
-
Added
May 23, 2026
FTS: Frontline Tank SurvivorSteam
Disclosure

Generative AI tools were used during development for portions of the game's code, visuals, and audio. All outputs were reviewed and edited by the developer.

Creator
Rookie 7 Studio
Reviews
-
Added
May 23, 2026
The Ghost Protocol: Echoes of SteelSteam
Disclosure

I'm building this game on my own, with generative AI tools as finishing and scaling assistants on top of my own creative foundations. 3D mech and monster meshes started as my own concept sketches; Meshy AI generated the base 3D models from those sketches, which I then refined and animated myself in Blender. Character voices began as dialogue I wrote and the tone I set — some are my own voice recordings, and for others I used ElevenLabs to alter the voices so they fit each character. Music tracks each started from vocal melody references I recorded; Lyria (through Gemini) developed those references into the final orchestrated tracks. Cinematic video sequences were generated by Veo3 from my prompts and storyboards, then fully edited by me in DaVinci Resolve. I review every AI output before it ships in the game, and I hold commercial-use rights to all generated content per each service's paid-subscription terms.

Creator
8an Studio
Reviews
-
Added
May 23, 2026
Min5 Min - Party EditionSteam
Disclosure

Artificial Intelligence tools were utilized during the foundational (base) creation stage for the game's visual assets. All generated outputs were then manually refined, re-processed, and enhanced by our artists through hours of dedicated Photoshop-Photopea work to ensure they align perfectly with the game's unique and original art style. We have utilized AI merely as a 'brush' guided by an artist’s touch; therefore, the resulting visuals should be evaluated as successful illustrations driven by human craftsmanship rather than simple AI-generated products.

Creator
Oğuz Muslu
Reviews
-
Added
May 23, 2026
Iron ResolutionSteam
Disclosure

All visual assets (sprites, terrain, UI, capsule art) were AI-generated and then manually edited in GIMP. Game design, direction, and integration were done entirely by the solo developer.

Creator
Harish Games Official
Reviews
-
Added
May 23, 2026
Tally4: Operation MARYSteam
Disclosure

A few promotional images used on this store page were created with the assistance of generative AI tools. The game itself contains no AI-generated content.

Creator
WildRealm Inc
Reviews
-
Added
May 23, 2026
Three Kingdoms DefenseSteam
Disclosure

This game uses generative AI tools during development to assist with certain artwork, localization, and written content. All AI-assisted content has been reviewed, edited, and integrated by the developer to ensure originality, quality, and compliance with applicable rights.

Creator
MIDNIGHT HAMMER
Reviews
-
Added
May 23, 2026
Sovereign Strike: Submarine SupremacySteam
Disclosure

This game uses generative artificial intelligence to polish the store page description, add text to some screenshots, and compose the trailer music. No AI was used to generate core gameplay content or in-game assets.

Creator
Pepper Games
Reviews
-
Added
May 23, 2026
Another Map SimulatorSteam
Disclosure

AI was used to generate art pieces for the Steam Store Page as placeholder. As the developing continues and feedback from the community comes, those placeholders will be changed to real art done by real persons.

Creator
Overdramatic Games
Reviews
-
Added
May 23, 2026
Best StreamerSteam
Disclosure

Generative AI tools were used during the development of this game to create some of the 2D visual assets, such as background art and certain environmental textures. All AI-generated content has been reviewed and manually edited by the development team to ensure quality and consistency with the game's overall artistic style.

Creator
Tamga Games
Reviews
-
Added
May 23, 2026
AFK TacticsSteam
Disclosure

I used AI for game assets I could not get from artists [All sprites units are from real artists : Lyaseek and Dreamir]AI assisted code.

Creator
Sunny
Reviews
18
Added
May 23, 2026
Shadowbane: ResurgenceSteam
Disclosure

I used AI assistance to create some of the promotional materials used outside the game.

Creator
Sichuan Sawanyi Technology Co., Ltd.
Reviews
150
Added
May 23, 2026
EXPOSEDSteam
Disclosure

As a solo developer working on a passion project, I utilized generative AI tools to assist in creating some of the visual assets for the game. This includes character portraits, background art, and certain UI elements. All music, audio and localization in the game are entirely human-made and do not use any generative AI technologies.

Creator
Esat Yılmaz
Reviews
-
Added
May 23, 2026
RampalliansSteam
Disclosure

This game has used Generative AI during the development process. It was used minimally during coding, mostly for auto complete, <1% of the code is a result of the output from AI. More extensively is AIs use in the artwork, in order to speed up the process sketches were created by artist, details were filled in by AI, then artists corrected the output.

Creator
Electric Brain Games
Reviews
-
Added
May 23, 2026
Strategic SurgeSteam
Disclosure

In the development of this game, generative AI was used in the following ways: Visual Assets: Background illustrations for narrative events, UI elements, and icons were created with the assistance of generative AI. All assets were manually edited and refined by the developer to ensure stylistic consistency. Narrative Content: Initial drafts for some random event descriptions and unit barks were generated with AI assistance and subsequently revised and rewritten by the developer to maintain the game's unique tone and military setting. Audio: Some voiceover elements and unit barks may be produced using AI-assisted synthesis. All audio is pre-recorded and processed before being included in the game files. Code Assistance: AI-based tools were used during the programming process for logic optimization and debugging. Important: All AI-generated content is pre-generated and included in the static game files. No content is generated in real-time during gameplay.

Creator
K-71
Reviews
-
Added
May 23, 2026
MECH OPS 2092Steam
Disclosure

We use AI tools during development to speed up routine work, but all final decisions are made by the team. Text translation AI helps with draft translations of UI and in‑game texts, which are then reviewed and edited by human translators to keep the tone and meaning consistent. Code generation AI is used to generate boilerplate code and suggest improvements, while core systems, gameplay logic, optimization and security are always designed, reviewed and tested by developers.

Creator
Tech Guys
Reviews
-
Added
May 23, 2026
Bad RangeSteam
Disclosure

Images generated by AI are manually processed and adapted for use in the game.

Creator
Point Zero Ltd
Reviews
-
Added
May 23, 2026
Strike ChessSteam
Disclosure

AI tools were occasionally used during development to assist with coding challenges and debugging. All visual assets, audio, and in-game content were created entirely by humans, with no AI-generated art, music, or gameplay elements included in the final product.

Creator
CodingWithKantecki
Reviews
-
Added
May 23, 2026
Critical MinutesSteam
Disclosure

AI tools were used to assist in the creation of the trailer and promotional materials displayed on this store page.

Creator
V GAMES
Reviews
-
Added
May 23, 2026
Pixel TroopersSteam
Disclosure

Generative AI is starting to be used solely for sound effects, and I'm limiting my use to sound effects only. Now, as in the future, music and art will not be created using generative AI.

Creator
Liberator Studios
Reviews
-
Added
May 23, 2026
Embers of the UncrownedSteam
Disclosure

During the development and live service of the game, AI-based tools may be utilized to support in game visual content creation, marketing materials, live chat translation features, and partial in-game dialogue and script localization. In all such cases and regardless of the workflow, the final product is a reflection of our own development team's creativity and artistic expression.

Creator
NEXON
Reviews
-
Added
May 23, 2026
Red HorizonSteam
Disclosure

To push the creative boundaries of our small team, we used AI-powered audio tools to assist in the generation of certain audio assets. These assets were heavily curated, edited, and refined by our sound designers to ensure they align perfectly with the game's atmosphere and unique artistic vision.

Creator
Fullscale Interactive
Reviews
-
Added
May 23, 2026
Economic MiracleSteam
Disclosure

Background images and landscape visuals were generated with AI and subsequently refined and hand-tuned by an artist.

Creator
Strudio Company
Reviews
-
Added
May 23, 2026
Marshals of War: OrcbloodSteam
Disclosure

Marshals of War is the result of years of work by a solo developer, supported by freelance artists and collaborators. Generative AI has been used to explore ideas and directions, influencing some assets in the game and its marketing. Handcrafted work remains the primary process behind the game’s development.

Creator
Sylvest Studios
Reviews
-
Added
May 23, 2026
Iron StarsSteam
Disclosure

This game has used AI in debugging and some code tweaks with help from a human, and some development assets that have since been replaced with human made assets

Creator
LonelyCorp
Reviews
-
Added
May 23, 2026
980 results
Page 10 of 20
Missing a product? Let us know