Disclosure Analysis
AI tools assisted in generating and refining 3D models, character voices, music tracks, and cinematic sequences used in the final game.
Where AI appears
AI-made content in the game
Development workflow
Asset processing
Content mentioned
Art Audio Writing
Method disclosed
Generated content Edited content
Evidence
Meshy AI generated the base 3D models from those sketches
Auto-classified from the public disclosure. Raw disclosure remains the source of truth.
AI Usage Disclosure
I'm building this game on my own, with generative AI tools as finishing and scaling assistants on top of my own creative foundations. 3D mech and monster meshes started as my own concept sketches; Meshy AI generated the base 3D models from those sketches, which I then refined and animated myself in Blender. Character voices began as dialogue I wrote and the tone I set — some are my own voice recordings, and for others I used ElevenLabs to alter the voices so they fit each character. Music tracks each started from vocal melody references I recorded; Lyria (through Gemini) developed those references into the final orchestrated tracks. Cinematic video sequences were generated by Veo3 from my prompts and storyboards, then fully edited by me in DaVinci Resolve. I review every AI output before it ships in the game, and I hold commercial-use rights to all generated content per each service's paid-subscription terms.
Highlights are auto-detected and may not be fully accurate. Report an issue