BGM and some game icons will be generated by AI
- Creator
- BGamers
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
BGM and some game icons will be generated by AI
Prop images,3D models,Background music (BGM)
OceanAI uses AI to generate images, animated images, and partial real-time communication content.
Generative AI was used to translate this content.
AI tools were used to assist with localization and drafting store page descriptions.
Character and menu artwork was created using generative AI tools and later edited by the development team.
Generative AI was used in the creation of the store page and library images.
-English- This game uses generative AI(ChatGPT) as a supportive tool during development. AI assistance was used for portions of coding and debugging, and all code was reviewed and refined by the developer before implementation. All core systems and content were designed and implemented by the develope Core gameplay systems, art assets, and main content were created directly by the developer.
AI has been used to help develop the game's cover art.
Generative AI was not used for in-game art, gameplay assets, systems, or core game content. AI translation tools were used only for some additional text added later during development. Most localization was handled by a professional translation vendor. The only AI-generated visual assets currently used are the Steam header capsule and library logo illustrations, which were manually retouched. They are not used inside the actual game, and I plan to replace them after release if the game earns enough revenue.
ome inventory icons, the in-game orientation map, and a few images used for signs and notes were created with AI assistance. The world itself, level design, gameplay systems, buildings, ruins, enemy placement, and environments are manually built, edited, and refined. Every mesh is placed by hand, and the world layout does not use procedural generation.
Some store assets (such as capsules and promotional images) were created with the assistance of AI tools due to limited resources during development. All gameplay, design, and core content of Glowbot Galaxy Defense are fully original and developed by me. As future projects grow, I plan to collaborate with artists to further enhance the visual presentation.
I use generation AI for some original assets during the production process. Less than 1% of the total.
This game uses generative AI for some NPC images and background music. These assets are reviewed and adjusted by the developer before being implemented in the game.
Some of the audio and music assets, texts, graphical icons are generated with ai, edited by our team.
AI is used for some game/marketing assets and music, Images.
AI was only used to generate images according to my specifications.
AI was used only to generate language translations and Steam marketing images like Steam capsule.
Generative AI has not been used in creating this game.
A single AI-generated illustration of a character kicking a sign.
Generative AI was used for the localization of in-game text and the store page.
This game uses AI in the following areas: - 3D models - Textures - Source code - BGM
At current development stage, the AI generated pre-rendered content are only used for placeholders. Later they will be replaced by the actual hand drawn artworks.
Generative II was used to create various enemy icons and background images. Game content, mechanics and internal game materials were created manually.
Some promotional images were created or enhanced using generative AI tools. The game also contains AI-generated voice narration. All AI-generated content was reviewed and integrated by the developer
Only two images (capsule and library) were generated using AI tools and manually edited afterward. No in-game content or promotional trailers use AI.
AI was used to assist with localization of the game and store page into 13 languages. All translations were manually reviewed.
Translations into various languages and parts of the background music were created using generative AI.
paper image and music
Generative AI Usage Disclosure This game features content created with the assistance of AI technology. From programming and scriptwriting to music, textures, and artwork—including the protagonist and item icons—AI has played a role in the creative process. Our Commitment: All AI-generated content has been strictly screened, reworked, and manually refined; it is not a direct output. By leveraging AI, I am able to focus my efforts on polishing the atmosphere and optimizing details, ensuring high quality while shortening the development cycle to bring this work to players sooner.
Part of the game effects, models, and images are AI generated content.
Dice Tech Dominion was developed as a solo indie project with the help of several AI tools during production. Meshy.ai was used to create temporary 3D monster model assets. Midjourney was used to create temporary monster portrait images and related visual concept material. Claude and Codex were used as coding assistants for implementation support, debugging help, project organization, documentation, and assistance with some visual effect and animation logic. All gameplay design decisions, balancing decisions, final implementation choices, editing, integration, testing, and publishing decisions are made by the developer. Some current visual assets are AI-generated or AI-assisted. My goal is to replace the AI-generated imagery and temporary visual assets with original artwork and models created by human artists as the project grows. I am opening paid work opportunities and commissions for artists to help create final human-made monster artwork, illustrations, and visual assets for the game. No AI tool is used to generate live gameplay content during play. The AI tools were used during development as production assistance and temporary asset creation tools.
We use AI for some coding and translation tasks.
This game uses generative artificial intelligence in the game models and textures.
Using AI for thumbnail and logo.
Concept art, marketing materials
AI has been used to help generate UI elements and marketing elements.
Generative AI was used during development to assist with programming, debugging, localization, and text drafting. Some small UI/icon assets included in the game were also created with generative AI and reviewed by the developer before use. The main visual content of the game uses licensed or manually prepared assets.
We have used chatgpt to generate main screen of the game and Capsule art.
This game uses AI only for some UI and dialogue localization, helping me as a solo developer make the game accessible to a wider audience.
AI has been used to create some assets of this game
AI logo and backgrounds.
Some audio assets were created with the assistance of generative AI tools during development.
Game‘s cutscenes are generated using AI tools.
for grandpa voice acting
We use AI-generated textures and background elements for some 3D objects, which are then retouched and implemented in the game.
Artificial intelligence was used to create the background of the main menu
Some of the images are generated using AI and then edited and processed. Some of the scripts were also created in consultation with the AI.
Some of the images are generated using AI and then edited and processed. Some of the scripts were also created in consultation with the AI.
Some item icons and images were created using generative AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Falling Up In-game content audioart | BGM and some game icons will be generated by AI | BGamers | - | May 23, 2026 | |
星穹幻想世界 In-game content artaudio | Prop images,3D models,Background music (BGM) | SHI ZHENG DUO | - | May 23, 2026 | |
Ocean In-game content arttext | OceanAI uses AI to generate images, animated images, and partial real-time communication content. | DoingGames | 14 | May 23, 2026 | |
SheepHoundra In-game content text | Generative AI was used to translate this content. | RockRocky | - | May 23, 2026 | |
Alehundred In-game content text | AI tools were used to assist with localization and drafting store page descriptions. | Alehundred | - | May 23, 2026 | |
The Forgotten Killer In-game content art | Character and menu artwork was created using generative AI tools and later edited by the development team. | The Forgotten Killer Hub | - | May 23, 2026 | |
TrollMaker Store/marketing art | Generative AI was used in the creation of the store page and library images. | woooh.ju | - | May 23, 2026 | |
Hunting World Dev only code | -English-
This game uses generative AI(ChatGPT) as a supportive tool during development.
AI assistance was used for portions of coding and debugging, and all code was reviewed and refined by the developer before implementation.
All core systems and content were designed and implemented by the develope
Core gameplay systems, art assets, and main content were created directly by the developer. | New Game World | - | May 23, 2026 | |
Toad Land Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | May 23, 2026 | |
Integrity In-game content arttext | Generative AI was not used for in-game art, gameplay assets, systems, or core game content.
AI translation tools were used only for some additional text added later during development. Most localization was handled by a professional translation vendor.
The only AI-generated visual assets currently used are the Steam header capsule and library logo illustrations, which were manually retouched. They are not used inside the actual game, and I plan to replace them after release if the game earns enough revenue. | DawnDuck | - | May 23, 2026 | |
Travelers In-game content art | ome inventory icons, the in-game orientation map, and a few images used for signs and notes were created with AI assistance. The world itself, level design, gameplay systems, buildings, ruins, enemy placement, and environments are manually built, edited, and refined. Every mesh is placed by hand, and the world layout does not use procedural generation. | coolgamingcompany | - | May 23, 2026 | |
Glowbot Galaxy In-game content art | Some store assets (such as capsules and promotional images) were created with the assistance of AI tools due to limited resources during development. All gameplay, design, and core content of Glowbot Galaxy Defense are fully original and developed by me.
As future projects grow, I plan to collaborate with artists to further enhance the visual presentation. | Jacob Stetka | - | May 23, 2026 | |
WIRED TOKYO In-game content artaudiotextcode | I use generation AI for some original assets during the production process. Less than 1% of the total. | Daikichi_EMP | - | May 23, 2026 | |
Silent Edge In-game content artaudio | This game uses generative AI for some NPC images and background music.
These assets are reviewed and adjusted by the developer before being implemented in the game. | XXIV | - | May 23, 2026 | |
Orbital Crew In-game content audiotextart | Some of the audio and music assets, texts, graphical icons are generated with ai, edited by our team. | Cyber Forge Games, Reverse-A | - | May 23, 2026 | |
Epic Duo In-game content artaudio | AI is used for some game/marketing assets and music, Images. | Surrealist | - | May 23, 2026 | |
Droid Kontrolle Unclear art | AI was only used to generate images according to my specifications. | MasterZorrax | - | May 23, 2026 | |
Powerup and Bang! In-game content textart | AI was used only to generate language translations and Steam marketing images like Steam capsule. | Warmlight Games | - | May 23, 2026 | |
Roll 'em Out | Generative AI has not been used in creating this game. | Shortgun Games | - | May 23, 2026 | |
ALL IN ONE Store/marketing art | A single AI-generated illustration of a character kicking a sign. | Selbi | - | May 23, 2026 | |
BuildArena In-game content text | Generative AI was used for the localization of in-game text and the store page. | tarakoma | - | May 23, 2026 | |
Shake In-game content artaudiocode | This game uses AI in the following areas:
- 3D models
- Textures
- Source code
- BGM | Team Shake | - | May 23, 2026 | |
Project Amethyst In-game content art | At current development stage, the AI generated pre-rendered content are only used for placeholders. Later they will be replaced by the actual hand drawn artworks. | Paradoxicat Games | - | May 23, 2026 | |
Path of the Warrior: Trials In-game content art | Generative II was used to create various enemy icons and background images. Game content, mechanics and internal game materials were created manually. | Viktor Bukolov | - | May 23, 2026 | |
Cheat Line: Checkpoint In-game content audioart | Some promotional images were created or enhanced using generative AI tools. The game also contains AI-generated voice narration. All AI-generated content was reviewed and integrated by the developer | Snowsofts | - | May 23, 2026 | |
FrostCore Store/marketing art | Only two images (capsule and library) were generated using AI tools and manually edited afterward. No in-game content or promotional trailers use AI. | Murat Ozkan Boy | - | May 23, 2026 | |
Pickle Panic In-game content text | AI was used to assist with localization of the game and store page into 13 languages. All translations were manually reviewed. | Nonfigure Studio | - | May 23, 2026 | |
地禍駐車場 -The Cursed Underground Parking Lot- In-game content textaudio | Translations into various languages and parts of the background music were created using generative AI. | Diabonobbu Game | 18 | May 23, 2026 | |
10run Unclear artaudio | paper image and music | acdc1258 | - | May 23, 2026 | |
Lami: A Cup of Code and Coffee In-game content artaudiotextcode | Generative AI Usage Disclosure
This game features content created with the assistance of AI technology. From programming and scriptwriting to music, textures, and artwork—including the protagonist and item icons—AI has played a role in the creative process.
Our Commitment:
All AI-generated content has been strictly screened, reworked, and manually refined; it is not a direct output. By leveraging AI, I am able to focus my efforts on polishing the atmosphere and optimizing details, ensuring high quality while shortening the development cycle to bring this work to players sooner. | Lemist Game Studio | - | May 23, 2026 | |
Idolverse In-game content art | Part of the game effects, models, and images are AI generated content. | 苏州次源科技服务有限公司 | - | May 23, 2026 | |
Dice Tech Dominion - Enter the Shadow Circuit In-game content artcode | Dice Tech Dominion was developed as a solo indie project with the help of several AI tools during production.
Meshy.ai was used to create temporary 3D monster model assets. Midjourney was used to create temporary monster portrait images and related visual concept material. Claude and Codex were used as coding assistants for implementation support, debugging help, project organization, documentation, and assistance with some visual effect and animation logic.
All gameplay design decisions, balancing decisions, final implementation choices, editing, integration, testing, and publishing decisions are made by the developer.
Some current visual assets are AI-generated or AI-assisted. My goal is to replace the AI-generated imagery and temporary visual assets with original artwork and models created by human artists as the project grows. I am opening paid work opportunities and commissions for artists to help create final human-made monster artwork, illustrations, and visual assets for the game.
No AI tool is used to generate live gameplay content during play. The AI tools were used during development as production assistance and temporary asset creation tools. | AUTeddy | - | May 23, 2026 | |
Virus Hunter In-game content codetext | We use AI for some coding and translation tasks. | Matsusoft | 11 | May 23, 2026 | |
CatTag: Create In-game content art | This game uses generative artificial intelligence in the game models and textures. | Haha Studio | 12 | May 23, 2026 | |
TAKE A LOOK Store/marketing art | Using AI for thumbnail and logo. | AGENCY GAMES | - | May 23, 2026 | |
The Last Light Store/marketing art | Concept art, marketing materials | SiteB Entertainment | - | May 23, 2026 | |
Pizza Dash Store/marketing art | AI has been used to help generate UI elements and marketing elements. | DogHat Games | - | May 23, 2026 | |
Sicham Universe : Let's Sicham Today! In-game content artcodetext | Generative AI was used during development to assist with programming, debugging, localization, and text drafting. Some small UI/icon assets included in the game were also created with generative AI and reviewed by the developer before use.
The main visual content of the game uses licensed or manually prepared assets. | Array's Devbook | - | May 23, 2026 | |
Dirt Bike Mini Racer Store/marketing art | We have used chatgpt to generate main screen of the game and Capsule art. | Enaayah Software Development and Services Private Limited | - | May 23, 2026 | |
Sketchy Fables In-game content text | This game uses AI only for some UI and dialogue localization, helping me as a solo developer make the game accessible to a wider audience. | Alle Jong | - | May 23, 2026 | |
Toddler Tumble In-game content | AI has been used to create some assets of this game | BefuddleBug | - | Mar 18, 2026 | |
Market Cashier Simulator Store/marketing art | AI logo and backgrounds. | Silver Byte Studio | - | Mar 18, 2026 | |
Super Disposition In-game content audio | Some audio assets were created with the assistance of generative AI tools during development. | ulvizm | - | Mar 18, 2026 | |
梦境管理公司之渡魂行者 art | Game‘s cutscenes are generated using AI tools. | MZMCRAFT | 11 | Mar 18, 2026 | |
5 days at grandpa In-game content audio | for grandpa voice acting | josh reigle | - | Mar 18, 2026 | |
ひとりだるま Alone Rite In-game content art | We use AI-generated textures and background elements for some 3D objects, which are then retouched and implemented in the game. | STUDIO DYD | - | Mar 18, 2026 | |
Hi, I`m Kali Store/marketing art | Artificial intelligence was used to create the background of the main menu | LonelyFoxStudio | - | Mar 18, 2026 | |
Operation Moon Walker In-game content artcode | Some of the images are generated using AI and then edited and processed.
Some of the scripts were also created in consultation with the AI. | DreamerMoon | - | Mar 18, 2026 | |
Terminal Lucidity Era In-game content artcode | Some of the images are generated using AI and then edited and processed.
Some of the scripts were also created in consultation with the AI. | DreamerMoon | - | Mar 18, 2026 | |
這遺虚配信 In-game content art | Some item icons and images were created using generative AI. | TOMO GAME CREATE(トモクリ) | - | Mar 18, 2026 |