Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
We used LLMs to help consolidate the rules engine code into one module for offline and online play. We also worked with Epidemic Sound, whose voice actors use AI to create voice content with their own voices.
This game was crafted primarily by hand, with occasional AI assistance for small tasks like polishing visuals, refining sound effects, and helping with code snippets. Every asset and mechanic has been reviewed, customized, and integrated by me to ensure it fits the vision of the game.
Some in-game text and sound assets were generated with the help of AI tools, primarily to assist with ideation and early drafts. All final content has been reviewed, edited by human developers. AI was also used during the concept phase of artwork to explore visual directions, but final visuals were created or finalized by human artists. No AI is used to generate content or code during live gameplay.
• A local LLM powers the Intent Recognition System for voice command interpretation. It is also used in select situations to generate custom dialogue responses to the player's voice & text input.
• Pre-recorded dialogue is personalized by processing through Piper TTS neural speech synthesis that generates the personalized version in real-time.
• Speech to text transcription is powered by OpenAI Whisper STT.
All AI systems run locally on the user's system with no online component.
Some code and design decisions, aswell as store page assets were lightly assisted by AI tools. All game logic and implementation were written, reviewed, and tested by the developer.
Most of the visual assets in Sparkfront: Online were created with the help of AI-assisted tools and later refined manually to fit the game’s unique art style. In addition, translations for supported languages (excluding English and Turkish) were generated using AI and reviewed for clarity. Our goal was to speed up production without compromising quality or creativity.
Some promotional visuals and design elements have been created with the help of AI tools.
The gameplay and code have been created by the developer under the guidance of AI.
AI was used only for guidance and troubleshooting during development, and no real-time AI content generation is present in the game.
We apply artificial intelligence to enhance original materials in 2D content, such as character avatars and loading screens.
Initially, we capture a screenshot of the staging scene within the game. Subsequently, this screenshot undergoes processing using artificial intelligence while preserving all key proportions and details of the original material. Following this, our artists conduct final processing if necessary.
Star Legion uses AI-enhanced pre-rendered images for marketing and promotional materials, such as key art and store visuals. All in-game content, mechanics, and code are handcrafted without AI assistance.
This game uses Meshy AI for generating certain 3D models, some music tracks have been enhanced or reworked with AI tools, and portions of the source code were assisted by AI.
I use commercially licensed AI generated graphics assets as temporary placeholders for some card images and icons because of the frequent card design changes. They will be replaced by manual art after the card designs are finalized in the released game.
COF features intelligent AI NPCs that enhance your gameplay experience. These NPCs can engage in dynamic conversations, providing unique dialogue and responses based on your interactions. They also play a key role in delivering and adapting missions, offering a more personalized and engaging adventure. Please note that the AI does not generate harmful or inappropriate content it is set up in that way.
Some promotional images and artwork shown on the store page, as well as a few ability icons, were created using generative AI tools.
AI is not used during gameplay — all mechanics, systems, and bot behavior are fully handcrafted.
Black Vultures includes assets created using AI tools, such as active voiceovers and background music.
The following AI-generated content is included in the Steam Playtest version:
- 28 types of in-game narration voiceovers
- Over 40 tracks of in-game and out-of-game BGM
AI is used for some in game graphics also in-game character portrait art creation. All materials used are AI pre-rendered. Pre-Generated AI content created with the help of AI tools during development. Our game does not include illegal or infringing content, and our game is consistent with your marketing materials.
I'm a solo dev, mostly a programmer, not an artist. So I used AI to generate some of the images used in the game, then refined them to look a bit better. Hopefully, it won't affect the gameplay experience too much.
95% of the art in the game is entirely made by artists. The other 5% (some background images and some ship module images) are made using scenario, an AI art service that states on its site: "We ensure that all models on our platform are trained solely on data that we own."
Generative AI was used during development to assist in the creation of the game’s logo as a pre-rendered marketing asset.
No generative AI is used during gameplay, and no AI-generated content is created or shown to players while playing the game.
The game contains articles, photo and video materials partly or completely generated by artifitial intelligence. All AI generated material has special ingame marking.
Some icons were created using AI assisted tools during development. All assets are reviewed and customized to fit the game’s visual style, and we’re happy to update or replace anything based on feedback.
Some visual elements within the game—such as posters, environmental billboards, and select background artwork—are AI-assisted and have been further customized by the developer. These assets are used in a stylistic and non-essential capacity to enhance the game’s atmosphere.
Core content—including all character models, vehicles, props, and primary game assets—has been created without the use of AI generation.
Select marketing materials may also incorporate AI-assisted imagery for illustrative purposes.
We used LLMs to help consolidate the rules engine code into one module for offline and online play. We also worked with Epidemic Sound, whose voice actors use AI to create voice content with their own voices.
This game was crafted primarily by hand, with occasional AI assistance for small tasks like polishing visuals, refining sound effects, and helping with code snippets. Every asset and mechanic has been reviewed, customized, and integrated by me to ensure it fits the vision of the game.
Some in-game text and sound assets were generated with the help of AI tools, primarily to assist with ideation and early drafts. All final content has been reviewed, edited by human developers. AI was also used during the concept phase of artwork to explore visual directions, but final visuals were created or finalized by human artists. No AI is used to generate content or code during live gameplay.
• A local LLM powers the Intent Recognition System for voice command interpretation. It is also used in select situations to generate custom dialogue responses to the player's voice & text input.
• Pre-recorded dialogue is personalized by processing through Piper TTS neural speech synthesis that generates the personalized version in real-time.
• Speech to text transcription is powered by OpenAI Whisper STT.
All AI systems run locally on the user's system with no online component.
Some code and design decisions, aswell as store page assets were lightly assisted by AI tools. All game logic and implementation were written, reviewed, and tested by the developer.
Most of the visual assets in Sparkfront: Online were created with the help of AI-assisted tools and later refined manually to fit the game’s unique art style. In addition, translations for supported languages (excluding English and Turkish) were generated using AI and reviewed for clarity. Our goal was to speed up production without compromising quality or creativity.
Some promotional visuals and design elements have been created with the help of AI tools.
The gameplay and code have been created by the developer under the guidance of AI.
AI was used only for guidance and troubleshooting during development, and no real-time AI content generation is present in the game.
We apply artificial intelligence to enhance original materials in 2D content, such as character avatars and loading screens.
Initially, we capture a screenshot of the staging scene within the game. Subsequently, this screenshot undergoes processing using artificial intelligence while preserving all key proportions and details of the original material. Following this, our artists conduct final processing if necessary.
Star Legion uses AI-enhanced pre-rendered images for marketing and promotional materials, such as key art and store visuals. All in-game content, mechanics, and code are handcrafted without AI assistance.
This game uses Meshy AI for generating certain 3D models, some music tracks have been enhanced or reworked with AI tools, and portions of the source code were assisted by AI.
I use commercially licensed AI generated graphics assets as temporary placeholders for some card images and icons because of the frequent card design changes. They will be replaced by manual art after the card designs are finalized in the released game.
COF features intelligent AI NPCs that enhance your gameplay experience. These NPCs can engage in dynamic conversations, providing unique dialogue and responses based on your interactions. They also play a key role in delivering and adapting missions, offering a more personalized and engaging adventure. Please note that the AI does not generate harmful or inappropriate content it is set up in that way.
Some promotional images and artwork shown on the store page, as well as a few ability icons, were created using generative AI tools.
AI is not used during gameplay — all mechanics, systems, and bot behavior are fully handcrafted.
Black Vultures includes assets created using AI tools, such as active voiceovers and background music.
The following AI-generated content is included in the Steam Playtest version:
- 28 types of in-game narration voiceovers
- Over 40 tracks of in-game and out-of-game BGM
AI is used for some in game graphics also in-game character portrait art creation. All materials used are AI pre-rendered. Pre-Generated AI content created with the help of AI tools during development. Our game does not include illegal or infringing content, and our game is consistent with your marketing materials.
I'm a solo dev, mostly a programmer, not an artist. So I used AI to generate some of the images used in the game, then refined them to look a bit better. Hopefully, it won't affect the gameplay experience too much.
95% of the art in the game is entirely made by artists. The other 5% (some background images and some ship module images) are made using scenario, an AI art service that states on its site: "We ensure that all models on our platform are trained solely on data that we own."
Generative AI was used during development to assist in the creation of the game’s logo as a pre-rendered marketing asset.
No generative AI is used during gameplay, and no AI-generated content is created or shown to players while playing the game.
The game contains articles, photo and video materials partly or completely generated by artifitial intelligence. All AI generated material has special ingame marking.
Some icons were created using AI assisted tools during development. All assets are reviewed and customized to fit the game’s visual style, and we’re happy to update or replace anything based on feedback.
Some visual elements within the game—such as posters, environmental billboards, and select background artwork—are AI-assisted and have been further customized by the developer. These assets are used in a stylistic and non-essential capacity to enhance the game’s atmosphere.
Core content—including all character models, vehicles, props, and primary game assets—has been created without the use of AI generation.
Select marketing materials may also incorporate AI-assisted imagery for illustrative purposes.