Artificial intelligence was used in the game's store page design and in several images within the game.
- Creator
- Unknown
- Reviews
- -
- Added
- Mar 18, 2026
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Artificial intelligence was used in the game's store page design and in several images within the game.
We use AI to generate images of visitors and some items. All content is manually processed before being added to the game.
Generative AI tools were used during development to assist in the creation of some 3D models and sound effects. These assets were generated prior to release and no real-time AI-generated content is produced during gameplay. All content has been manually reviewed and curated.
The characters of Italian Brainrot meme are originally generated by AI. In addition, we used Meshy AI and Rodin AI to generate these characters in 3D
During development, we use AI-assisted tools in a limited and transparent way. These tools may help us with coding support, minor visual stylization, and creating quick promotional or icon-style variations based on assets we made ourselves. In all cases, the final game reflects the work, creative direction, and decisions of our own development team.
The voice and translation are done with ai.
The game's soundtrack has been enhanced using AI tools. Some of the marketing material images have been enhanced using AI tools.
AI was used to generate voices and wall pictures.
Type of content involved: Store page posters Usage: Pre-generated materials Safety measures: All AI content has been manually reviewed to ensure there is no infringement/inappropriate content.
AI was used solely to generate the store page artwork, specifically for the title image. No AI was used in the actual game itself—game assets, environments, and mechanics are all created manually. All in-game screenshots displayed on the store page are genuine and accurately represent the gameplay experience.
Art and music are handled by AI.
The AI integrated into Amma: Chronicles of Lost Stars is not used to generate random content or replace artists. It is mainly used to optimize certain gameplay mechanics and improve the behavior of Nzuri spirits and enemies, making confrontations more tactical and unpredictable. All narrative, visual and sound content remains entirely manualy created by our team of artists and narrative designers. AI is only used to enhance fluidity and depth.
Generative AI tools were used to create or initialize some store page material, as I am a game developer not a graphic designer. This made preparing some store page art assets easier, allowing me to spend more time working on the game itself.
Some card and background images contain AI-generated content. All AI-generated images have been edited before being incorporated. There is no AI content generated in real-time.
This game uses AI-generated voiceovers for character dialogue. No AI influences gameplay, story, or player interactions.
Monster Pod Quest uses a custom AI model to generate content (monsters, tiles, etc) during gameplay, to create a dynamic and customisable experience. All pixel art used for training was either purchased or was freely available under a creative commons license, and all artists are credited in-game.
We leveraged AI tools to enhance creativity and streamline certain aspects of development, ensuring a more immersive experience for players.
Some character illustrations and designs in the game were assisted by AI
游戏的部分素材使用生成式AI工具协助开发。
This game uses AI to generate character illustrations and other artwork images, and AI was also used for translation.
Some banners and promotional materials, were created with the assistance of artificial intelligence.
We use AI to generate some of the textures and music for the game.
We’ve been working since 2009 (when the Bot Colony concept was unveiled at GDC) on a game where players can say ANYTHING to a character and be understood. Adding a Generative AI component to our proprietary dialogue technology enables us to make the dream come true.
This game uses Poedit Pro to translate text into different languages.
We used AI solely for a few background images and some minor in-game assets. AI does not influence the gameplay, nor does it have any impact on character skins, cosmetic items, or anything that can be purchased in-game.
We use AI to generate text & voice to power the non-playable characters (NPC).
剧情为100%原创,非AI生成。 图片资源为AI+手绘组合的方式生成。 我会尽最大努力做出效果很好的图片,做出大量丰富的内容,让大家更融入整个游戏故事。 感谢AI能让这个故事的画面更多,更有带入感 更致敬每一位画师的努力与付出
Some images like the demon's face, the distortions it places on the world and the ELECTRONICS?!? pamphlet were generated with AI and edited afterwards.
Some of the textures used in the game's models were created using generative AI.
AI was used to generate some images during development, but all final in-game assets were manually refined. No AI-generated content is dynamically created during gameplay
Load images as usable promotional images created by AI authors
Tales for the Long Nights uses generative AI in various methods of asset creation throughout the game.
AI is used as an assistant in writing code and as a text editor. A little in sound generation
In the game, use AI tools to generate skill icons and character avatars based on the description text.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
Monster characters
Some of the textures used in this game were sourced from AI and heavily modified.
The game's cover art was AI generated.
The background images of the promotional artwork were inspired by certain AI-generated visual styles.
Characters art images (2 faces).
The original illustration is loaded and the illustration is generated by AI.
The original illustration is loaded and the illustration is generated by AI.
Some images and some sounds.
The icon was created using ChatGLM's AI painting tool.
"My game utilizes artificial intelligence for generating speech using text-to-speech (TTS) technology. The voice recordings in the game are created by an AI model that synthesizes human-like voice from written text. This allows for dynamic and customizable voiceovers in various parts of the game."
- some artwork was created/edited with AI tools
Text to voice for NPCs
AI was used to create some 3D models, sound effects, and to translate the game into other languages.
This game's English and German translations were done using artificial intelligence.
The characters and NPCS image in the game are generated by AI and then modified.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Eternal Voyager In-game content art | Artificial intelligence was used in the game's store page design and in several images within the game. | - | - | Mar 18, 2026 | |
Antidote to despair In-game content art | We use AI to generate images of visitors and some items. All content is manually processed before being added to the game. | Gamet | - | Mar 18, 2026 | |
ESC4PE! In-game content artaudio | Generative AI tools were used during development to assist in the creation of some 3D models and sound effects. These assets were generated prior to release and no real-time AI-generated content is produced during gameplay. All content has been manually reviewed and curated. | Rest Games | - | Mar 18, 2026 | |
BOMBARDIRO CROCODILO: ITALIAN BRAINROT SIMULATOR In-game content art | The characters of Italian Brainrot meme are originally generated by AI.
In addition, we used Meshy AI and Rodin AI to generate these characters in 3D | Lirili Larila Studios | - | Mar 18, 2026 | |
A Game About Penguins: First Catch In-game content artcode | During development, we use AI-assisted tools in a limited and transparent way. These tools may help us with coding support, minor visual stylization, and creating quick promotional or icon-style variations based on assets we made ourselves. In all cases, the final game reflects the work, creative direction, and decisions of our own development team. | CO's Entertainment | - | Mar 18, 2026 | |
囚夢 In-game content audiotext | The voice and translation are done with ai. | Budai | 24 | Mar 18, 2026 | |
Buck Trucker in Rowdy Business In-game content audio | The game's soundtrack has been enhanced using AI tools.
Some of the marketing material images have been enhanced using AI tools. | One of Daggers | 23 | Mar 18, 2026 | |
Anomaly Runner In-game content audioart | AI was used to generate voices and wall pictures. | Igor Maliukh | - | Mar 18, 2026 | |
美好明天 Tomorrow is beautiful Store/marketing art | Type of content involved: Store page posters
Usage: Pre-generated materials
Safety measures: All AI content has been manually reviewed to ensure there is no infringement/inappropriate content. | DorpBear | - | Mar 18, 2026 | |
The Edge In-game content art | AI was used solely to generate the store page artwork, specifically for the title image. No AI was used in the actual game itself—game assets, environments, and mechanics are all created manually. All in-game screenshots displayed on the store page are genuine and accurately represent the gameplay experience. | TheGoodMen GamingStudioLLC | - | Mar 18, 2026 | |
地球寄生:筒仓 Earth Parasite: Silo In-game content artaudio | Art and music are handled by AI. | ISLUO | - | Mar 18, 2026 | |
Amma: Chronicles of lost stars code | The AI integrated into Amma: Chronicles of Lost Stars is not used to generate random content or replace artists.
It is mainly used to optimize certain gameplay mechanics and improve the behavior of Nzuri spirits and enemies, making confrontations more tactical and unpredictable.
All narrative, visual and sound content remains entirely manualy created by our team of artists and narrative designers. AI is only used to enhance fluidity and depth. | Joinplay™ Games Studios Oy | - | Mar 18, 2026 | |
The Kingdom of Goku Store/marketing art | Generative AI tools were used to create or initialize some store page material, as I am a game developer not a graphic designer. This made preparing some store page art assets easier, allowing me to spend more time working on the game itself. | Future Man Future Martian | - | Mar 18, 2026 | |
UNDER WORLD In-game content art | Some card and background images contain AI-generated content. All AI-generated images have been edited before being incorporated.
There is no AI content generated in real-time. | Leon Gameworks | - | Mar 18, 2026 | |
A journey through shadow, to Reach the light. In-game content audio | This game uses AI-generated voiceovers for character dialogue. No AI influences gameplay, story, or player interactions. | Meddy | - | Mar 18, 2026 | |
Monster Pod Quest Live AI art | Monster Pod Quest uses a custom AI model to generate content (monsters, tiles, etc) during gameplay, to create a dynamic and customisable experience. All pixel art used for training was either purchased or was freely available under a creative commons license, and all artists are credited in-game. | ZogSoft | - | Mar 18, 2026 | |
Lunhowl: Coop Horror Dev only | We leveraged AI tools to enhance creativity and streamline certain aspects of development, ensuring a more immersive experience for players. | GalaVerse Creations | - | Mar 18, 2026 | |
龙与精灵 In-game content art | Some character illustrations and designs in the game were assisted by AI | AngelXiaoZ | 23 | Mar 18, 2026 | |
冰河 Unclear | 游戏的部分素材使用生成式AI工具协助开发。 | 漂流獭工作室 | 13 | Mar 18, 2026 | |
Isekai Adventurer Guild In-game content arttext | This game uses AI to generate character illustrations and other artwork images, and AI was also used for translation. | Beard Bear | 104 | Mar 18, 2026 | |
Pipeline Crawl Store/marketing art | Some banners and promotional materials, were created with the assistance of artificial intelligence. | David Seco | 13 | Mar 18, 2026 | |
Star Ores Inc. In-game content artaudio | We use AI to generate some of the textures and music for the game. | BlackBeak Games | 301 | Mar 18, 2026 | |
Bot Colony _redux Live AI text | We’ve been working since 2009 (when the Bot Colony concept was unveiled at GDC) on a game where players can say ANYTHING to a character and be understood. Adding a Generative AI component to our proprietary dialogue technology enables us to make the dream come true. | North Side Inc. | - | Mar 18, 2026 | |
Gore Rapture In-game content text | This game uses Poedit Pro to translate text into different languages. | Heatwave Games | - | Mar 18, 2026 | |
Sync And Swing In-game content art | We used AI solely for a few background images and some minor in-game assets. AI does not influence the gameplay, nor does it have any impact on character skins, cosmetic items, or anything that can be purchased in-game. | Gear Up Entertainment | - | Mar 18, 2026 | |
Yooca: Next Horizon Live AI textaudio | We use AI to generate text & voice to power the non-playable characters (NPC). | Youniverse Games | - | Mar 18, 2026 | |
大梦春秋 In-game content art | 剧情为100%原创,非AI生成。
图片资源为AI+手绘组合的方式生成。
我会尽最大努力做出效果很好的图片,做出大量丰富的内容,让大家更融入整个游戏故事。
感谢AI能让这个故事的画面更多,更有带入感
更致敬每一位画师的努力与付出 | 夫夫游戏工作室 | - | Mar 18, 2026 | |
TheBlessingOfAiron In-game content art | Some images like the demon's face, the distortions it places on the world and the ELECTRONICS?!? pamphlet were generated with AI and edited afterwards. | BakerTheGameMaker | - | Mar 18, 2026 | |
Potat In-game content art | Some of the textures used in the game's models were created using generative AI. | Hexe Circles Studio | - | Mar 18, 2026 | |
Doorz In-game content art | AI was used to generate some images during development, but all final in-game assets were manually refined. No AI-generated content is dynamically created during gameplay | MegLore | - | Mar 18, 2026 | |
小骑士2黯苏旧梦 Store/marketing art | Load images as usable promotional images created by AI authors | 黑猫游戏 | - | Mar 18, 2026 | |
Tales for the Long Nights In-game content artaudiotext | Tales for the Long Nights uses generative AI in various methods of asset creation throughout the game. | After Image Studios | - | Mar 18, 2026 | |
Backpack Seeker`s Dev only codetextaudio | AI is used as an assistant in writing code and as a text editor. A little in sound generation | kravchen1 | - | Mar 18, 2026 | |
Survivor's Rhythm In-game content art | In the game, use AI tools to generate skill icons and character avatars based on the description text. | Little Stone Game Studio | - | Mar 18, 2026 | |
Holiday in Europe: Netherlands Dreams Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
Evolve Monster Infinite Unclear | Monster characters | HFDogs | - | Mar 18, 2026 | |
Andria In-game content art | Some of the textures used in this game were sourced from AI and heavily modified. | Demenzun Media | - | Mar 18, 2026 | |
Ocean City Killer Store/marketing art | The game's cover art was AI generated. | Studio Boshi | - | Mar 18, 2026 | |
Bound Survivor Store/marketing art | The background images of the promotional artwork were inspired by certain AI-generated visual styles. | Gorilla Sip | 25 | Mar 18, 2026 | |
Digger: Galactic Treasures Unclear art | Characters art images (2 faces). | RainStyle games | 667 | Mar 18, 2026 | |
お嬢様学院のインチキ占い師 Ghost of Boarding School In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
美少女スナップ!メタモル写真クラブ School Photo Transformer In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Soviet Survival Unclear artaudio | Some images and some sounds. | Hunt Studio | 52 | Mar 18, 2026 | |
Pool Protocol: Loop In-game content art | The icon was created using ChatGLM's AI painting tool. | orange老李 | 11 | Mar 18, 2026 | |
Lost Luminosity In-game content audio | "My game utilizes artificial intelligence for generating speech using text-to-speech (TTS) technology. The voice recordings in the game are created by an AI model that synthesizes human-like voice from written text. This allows for dynamic and customizable voiceovers in various parts of the game." | Ember Wing Games | 201 | Mar 18, 2026 | |
The Vigilante In-game content art | - some artwork was created/edited with AI tools | Nexus Media | - | Mar 18, 2026 | |
Rise Of Transport In-game content audio | Text to voice for NPCs | Softdimension Games | - | Mar 18, 2026 | |
The Last Renovation In-game content artaudiotext | AI was used to create some 3D models, sound effects, and to translate the game into other languages. | Devmode | - | Mar 18, 2026 | |
Don't breathe in! In-game content text | This game's English and German translations were done using artificial intelligence. | Kadir AKKAS | - | Mar 18, 2026 | |
大落大起 Hard jump In-game content art | The characters and NPCS image in the game are generated by AI and then modified. | liangzixiaoqiang | - | Mar 18, 2026 |