Most of the soundtrack is generated by AI.
- Creator
- Ancelin
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,514 disclosures tracked
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Code help, debugging and other development work.
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Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Most of the soundtrack is generated by AI.
The songs in the credits were created with AI
The store page texts and some promotional visuals for this game were created with the help of AI tools.
Some of the store page text and marketing assets were created with the assistance of generative AI tools. All content has been reviewed and edited by the development team to ensure accuracy and compliance with Steam’s guidelines.
This game was developed entirely by a solo developer. To make such an ambitious project possible, select elements were assisted by AI tools. These include AI-generated artwork for icons (like weapon skills, perks, and achievements) and machine-assisted translations for all supported languages except English, which was fully written by hand. All gameplay systems, story, level design, and character behavior were handcrafted without AI involvement.
Using AI to generate parts of music and videos
The musics are AI generated :(
AI was used for debugging
The text and voice for conversations with characters in the game are both generated in real-time by AI.
Some promotional visuals and design elements have been created with the help of AI tools. The gameplay and code have been created by the developer under the guidance of AI. AI was used only for guidance and troubleshooting during development, and no real-time AI content generation is present in the game.
We use AI to generate Voice Over.
Artificial Intelligence was generated in the creation of certain in-game graphics and marketing banners, and there may also be some AI-generated dialogue in the game.
SI was used to edit some images
We used AI tools for translations, capsules, library assets, and limited in-game audio and textures.
Our video game uses AI-generated images for the vast majority of its artwork. The AI-generated images are reviewed and retouched by an artist to ensure they meet our standards.
This game uses AI-generated content for pre-rendered assets only. Some 3D models and dialogs were assisted by generative AI tools. No AI is used during gameplay or for live content generation.
In this game, AI was used to portray the characters.
Although the game itself does not use generative AI in its gameplay, we applied AI technologies to create visual materials. The main image of the game was generated using AI and then refined manually.
We use AI-assisted image editing exclusively for visual presentation on our store page. All gameplay content remains handcrafted and original.
AI has been used for generating some page store assets.
Some visuals and audio in the game have been created using generative AI technology.
Some early game assets may have been made using AI to speed up game design phase during development. These assets will be replaced once most of the mechanics of the game has been implemented, and we can then focus more in depth of more high quality assets.
This game uses a few UI icons and visual elements that were created using OpenAI's ChatGPT Pro image generation tool. These assets were generated with a paid license that allows commercial use. No AI-generated content is created during gameplay.
- Some textures were upscaled using AI - Capsule artwork uses AI too
I used AI to create the images.
Some images in this game were generated with the assistance of AI tools during development.
AI was used to create the music in our trailer and some visuals used in the game.
The internal skill icons in the game are generated by AI
Help received for store content
AI is used for a lot of the dialogue, as well as the opening cutscene where Fresh Cut Slim chases Charmx. All use of AI is meant for entertainment only and isn't meant to defame Fresh Cut Slim or his previous alias (Charmx) or portray him in a negative light.
Image and sound generation.
Brainrots are AI monsters. The monster are AI generated
Using AI technology in the game development process, there is no real-time AI performance in the game
Code: None Game Mechanics: None Story: None Gameplay: None 3D models: None 2D graphics: None In-Game Cutscenes: None Movies: Some Video generated from 3D models I made. Music: Some 12 Songs out of over 120. Lyrics are still self-made for these though.
Used for creating the game banner
This game using AI for English translation.
Some capsule images are a mixture of AI generated and human generated content.
AI is used for the steam capsules.
AI is used in some audio and visual components.
AWS's Polly text-to-speech tool was used to generate speech/audio. All dialog, however, was created without generative AI tools.
AI TTS was used to generate some of the voice lines for characters who are artificial and robots.
- Sound enhancements, including ambience and voices
Voice Usage: This game includes voiceovers generated using AI voice technology. Image Usage: This game contains in-game images that were created using AI-generated artwork.
Some of the visuals on our store page and some of the 2D illustrations in our game were created with the help of AI-powered tools.
Some of the sound effects are ai generated
We use AI to pre-generate certain artworks and audio elements in order to maintain the distinctive style and mood of Brainrot. Please note that we exclusively use pre-generated AI content — nothing is generated in real-time.
We used AI for the store images
AI Image has been used for some store images.
Some visual assets on this store page, including the game logo and promotional headers, were created using AI-based generative tools. No AI content is generated during gameplay.
Parts of this game and its Steam page were created or refined using artificial intelligence technologies. All AI-assisted elements were carefully edited and approved by the developers to ensure coherence, artistic integrity, and overall quality.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Ce qui fait de nous des hommes In-game content audio | Most of the soundtrack is generated by AI. | Ancelin | - | Mar 18, 2026 | |
A Simple job In-game content audio | The songs in the credits were created with AI | Saturn91 | 499 | Mar 18, 2026 | |
Puzzle Company Store/marketing textart | The store page texts and some promotional visuals for this game were created with the help of AI tools. | Runner Turtle Games | - | Mar 18, 2026 | |
World 23 Store/marketing textart | Some of the store page text and marketing assets were created with the assistance of generative AI tools. All content has been reviewed and edited by the development team to ensure accuracy and compliance with Steam’s guidelines. | Spectrum Games | - | Mar 18, 2026 | |
Digital Eclipse: Cyberpunk Survivor In-game content arttext | This game was developed entirely by a solo developer.
To make such an ambitious project possible, select elements were assisted by AI tools. These include AI-generated artwork for icons (like weapon skills, perks, and achievements) and machine-assisted translations for all supported languages except English, which was fully written by hand.
All gameplay systems, story, level design, and character behavior were handcrafted without AI involvement. | Hibernyx | - | Mar 18, 2026 | |
Your Takeout In-game content audioart | Using AI to generate parts of music and videos | 白金城 | 37 | Mar 18, 2026 | |
PRISM In-game content audio | The musics are AI generated :( | Mathieu Schmerber | - | Mar 18, 2026 | |
Vortha Dev only code | AI was used for debugging | GM hack | - | Mar 18, 2026 | |
AIly's Daydream : AI Roomie Live AI textaudio | The text and voice for conversations with characters in the game are both generated in real-time by AI. | LingzhouAI | - | Mar 18, 2026 | |
Through the Nest In-game content art | Some promotional visuals and design elements have been created with the help of AI tools.
The gameplay and code have been created by the developer under the guidance of AI.
AI was used only for guidance and troubleshooting during development, and no real-time AI content generation is present in the game. | Urdina Games | - | Mar 18, 2026 | |
The Hell Prologue In-game content audio | We use AI to generate Voice Over. | METROPOLICE | 25 | Mar 18, 2026 | |
Horror Night with Tung Tung Tung Sahur In-game content arttext | Artificial Intelligence was generated in the creation of certain in-game graphics and marketing banners, and there may also be some AI-generated dialogue in the game. | Source Byte | 10 | Mar 18, 2026 | |
TRYTKA Unclear art | SI was used to edit some images | Trytka Games | - | Mar 18, 2026 | |
Rest Area Simulator In-game content textartaudio | We used AI tools for translations, capsules, library assets, and limited in-game audio and textures. | Oriseus Studios | 580 | Mar 18, 2026 | |
Master of Cladia In-game content art | Our video game uses AI-generated images for the vast majority of its artwork.
The AI-generated images are reviewed and retouched by an artist to ensure they meet our standards. | Quasar Games Factory | - | Mar 18, 2026 | |
APT. 407 In-game content arttext | This game uses AI-generated content for pre-rendered assets only. Some 3D models and dialogs were assisted by generative AI tools. No AI is used during gameplay or for live content generation. | Jayhyeon Studio | 86 | Mar 18, 2026 | |
Simulator RKM In-game content art | In this game, AI was used to portray the characters. | IRENU | 10 | Mar 18, 2026 | |
Last Guest Store/marketing art | Although the game itself does not use generative AI in its gameplay, we applied AI technologies to create visual materials. The main image of the game was generated using AI and then refined manually. | Room13Games | 76 | Mar 18, 2026 | |
IMPOSSIBLE ROOMS: No Way Out In-game content art | We use AI-assisted image editing exclusively for visual presentation on our store page. All gameplay content remains handcrafted and original. | PentaByte Entertainment | - | Mar 18, 2026 | |
Cannabiz: Weed Shop Owner Store/marketing art | AI has been used for generating some page store assets. | Revolt Games | - | Mar 18, 2026 | |
Doom Drive In-game content artaudio | Some visuals and audio in the game have been created using generative AI technology. | Berk Kalfa | - | Mar 18, 2026 | |
Afterheat Dev only | Some early game assets may have been made using AI to speed up game design phase during development. These assets will be replaced once most of the mechanics of the game has been implemented, and we can then focus more in depth of more high quality assets. | Heatstroke Games | - | Mar 18, 2026 | |
BugLab Simulator In-game content art | This game uses a few UI icons and visual elements that were created using OpenAI's ChatGPT Pro image generation tool. These assets were generated with a paid license that allows commercial use. No AI-generated content is created during gameplay. | ElykraGames | 10 | Mar 18, 2026 | |
Wasteland Shop Simulator In-game content art | - Some textures were upscaled using AI
- Capsule artwork uses AI too | Fargamer Studios Ltd | - | Mar 18, 2026 | |
Sweet Chaos Unclear art | I used AI to create the images. | Eigen-Kreationen Game Studios | - | Mar 18, 2026 | |
Snowbound: Steam Voyage In-game content art | Some images in this game were generated with the assistance of AI tools during development. | Furnace Hound Games | - | Mar 18, 2026 | |
Game Shop Simulator In-game content audioart | AI was used to create the music in our trailer and some visuals used in the game. | Neovision Interactive | - | Mar 18, 2026 | |
Black Arhat: Wujing In-game content art | The internal skill icons in the game are generated by AI | Soft Box Games | - | Mar 18, 2026 | |
The Last Dictator Store/marketing arttext | Help received for store content | Fizikso | - | Mar 18, 2026 | |
FCS: The Bean Heist In-game content text | AI is used for a lot of the dialogue, as well as the opening cutscene where Fresh Cut Slim chases Charmx. All use of AI is meant for entertainment only and isn't meant to defame Fresh Cut Slim or his previous alias (Charmx) or portray him in a negative light. | HaloJury | - | Mar 18, 2026 | |
Discreet Mission Unclear artaudio | Image and sound generation. | Neton Games | - | Mar 18, 2026 | |
BRAINROT NIGHTMARES In-game content art | Brainrots are AI monsters. The monster are AI generated | Kabir Interactive | - | Mar 18, 2026 | |
Interstellar Holy Spirit Dev only | Using AI technology in the game development process, there is no real-time AI performance in the game | GaoGao | - | Mar 18, 2026 | |
Depths of Insanity 3 art | Code: None
Game Mechanics: None
Story: None
Gameplay: None
3D models: None
2D graphics: None
In-Game Cutscenes: None
Movies: Some
Video generated from 3D models I made.
Music: Some
12 Songs out of over 120.
Lyrics are still self-made for these though. | Sloppy Joe Studios | - | Mar 18, 2026 | |
Synthwave Burnout VR Store/marketing art | Used for creating the game banner | VR-WRG | - | Mar 18, 2026 | |
Mountain's Secret In-game content text | This game using AI for English translation. | Waterfall Studio | 18 | Mar 18, 2026 | |
Fishing Friends Store/marketing art | Some capsule images are a mixture of AI generated and human generated content. | Robot Riot | 50 | Mar 18, 2026 | |
Underworld Store/marketing art | AI is used for the steam capsules. | MasterHanzi | - | Mar 18, 2026 | |
Legitimate Space Corp Simulator LLC In-game content artaudio | AI is used in some audio and visual components. | VHornet Games | 78 | Mar 18, 2026 | |
Appointment Mentor VR In-game content audio | AWS's Polly text-to-speech tool was used to generate speech/audio. All dialog, however, was created without generative AI tools. | Nonpareil Institute | - | Mar 18, 2026 | |
Serene Estates: Last Guy In-game content audio | AI TTS was used to generate some of the voice lines for characters who are artificial and robots. | Team Serene | - | Mar 18, 2026 | |
Yandere Sacrifice In-game content audio | - Sound enhancements, including ambience and voices | Flawe | - | Mar 18, 2026 | |
Prenecrotic: The Cursed School VR In-game content audioart | Voice Usage:
This game includes voiceovers generated using AI voice technology.
Image Usage:
This game contains in-game images that were created using AI-generated artwork. | Elfhiem Game Studio | - | Mar 18, 2026 | |
Together in Forgotten Lands: Chapter One In-game content art | Some of the visuals on our store page and some of the 2D illustrations in our game were created with the help of AI-powered tools. | Vellichor Games | 204 | Mar 18, 2026 | |
Rookie In-game content audio | Some of the sound effects are ai generated | Tomate_Salat | - | Mar 18, 2026 | |
BrainRoom - Brainrot Backrooms In-game content artaudio | We use AI to pre-generate certain artworks and audio elements in order to maintain the distinctive style and mood of Brainrot. Please note that we exclusively use pre-generated AI content — nothing is generated in real-time. | Tuning Mania | - | Mar 18, 2026 | |
HIBR Store/marketing art | We used AI for the store images | The Unknown | - | Mar 18, 2026 | |
Onlympic Up! Store/marketing art | AI Image has been used for some store images. | HopeGames | - | Mar 18, 2026 | |
Mannequin Syndrome Store/marketing art | Some visual assets on this store page, including the game logo and promotional headers, were created using AI-based generative tools. No AI content is generated during gameplay. | Wolf Realm Studios | 33 | Mar 18, 2026 | |
Doctrine: C.U.L.T. Store/marketing | Parts of this game and its Steam page were created or refined using artificial intelligence technologies. All AI-assisted elements were carefully edited and approved by the developers to ensure coherence, artistic integrity, and overall quality. | Miracles on a Stick | 12 | Mar 18, 2026 |