25,383 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

THE AEON FALLSteam
Disclosure

We use Generative AI technology in some assets to assist with texture creation and initial modeling drafts. Crucially, all AI-generated content in this game is generated based on the development team's own primary/original work, followed by rigorous review and editing. All final artistic work and decisions are strictly managed within the team to ensure originality and quality.

Creator
Dalla Games Inc.
Reviews
-
Added
May 23, 2026
Kepler ProtocolSteam
Disclosure

AI tools were used during development to assist with asset creation (pixel art sprites, terrain textures, localization drafts) and game design iteration. All AI-generated content was reviewed, edited and curated by the developer.

Creator
Boe
Reviews
-
Added
May 23, 2026
HavenrailSteam
Disclosure

I’m a good programmer, but a terrible artist. So some of the images were created with the help of AI. By the time of release, I’ll try to remove all AI-generated images from the Steam page and from some textures in the game.

Creator
Punchers
Reviews
-
Added
May 23, 2026
POUND SANDSteam
Disclosure

Some placeholder art, music and sound effects were AI generated

Creator
Pixelpocalypse Games
Reviews
-
Added
May 23, 2026
SALVOSteam
Disclosure

Salvo uses generative AI in a limited, pre-rendered capacity: • Voice Acting: NPC dialogue throughout the campaign is voiced using ElevenLabs text-to-speech technology. All voice lines are generated, reviewed, and bundled with the game during development. No voice synthesis occurs at runtime. • Visual Assets: Select concept art, promotional materials, and supplementary illustrations (such as wiki imagery) were created with assistance from AI image generation tools and reviewed by the development team before inclusion. • Marketing Materials: The game's trailer voiceover and certain store page assets were produced with AI assistance. All AI-assisted content has been reviewed by the developer prior to release. The game does not generate, transmit, or produce any AI content during gameplay — all in-game audio, visuals, and text are pre-rendered and ship with the game.

Creator
Erdem Şahin
Reviews
54
Added
May 23, 2026
MAJESTICSteam
Disclosure

As a solo developer, I’ve used AI-assisted tools to create some of the game’s assets. My goal is to replace these with fully hand-drawn artwork created by a professional artist.

Creator
Ashla Studios
Reviews
-
Added
May 23, 2026
The MachinEGGSteam
Disclosure

Generative AI tools were used to refine store descriptions and assist with the translation of certain UI elements to provide a better experience for international players. All visual assets and core gameplay mechanics are original creations.

Creator
Quantum Games Studio
Reviews
-
Added
May 23, 2026
BünzliFight: Swiss City SimulatorSteam
Disclosure

AI generated content was used during development for concept art, promotional graphics, marketing materials, and placeholder assets. The game does not use live AI generated content during gameplay.

Creator
Bünzli Studios
Reviews
-
Added
May 23, 2026
WolfProofSteam
Disclosure

Some item icons, visual assets, and music in this game were created with the assistance of generative AI. In-game text was translated to multiple languages using AI. All AI-generated content was reviewed, edited, and curated by the developer.

Creator
Mochi-Pen Industry
Reviews
-
Added
May 23, 2026
The King Must FallSteam
Disclosure

A pre-generated AI tool was used during development to help create the main menu background image. The final selected image was curated and integrated by the developer. No live AI-generated content is present in gameplay.

Creator
Cinderleaf Games Studio
Reviews
-
Added
May 23, 2026
KarlessSteam
Disclosure

Generative AI was used in the creation of assets and the development of this game.

Creator
Pagecall
Reviews
-
Added
May 23, 2026
Ant IdeaSteam
Disclosure

Texture mapping and music sound effects use a little bit of AI

Creator
Castan Studio
Reviews
-
Added
May 23, 2026
Red Conflict 2044Steam
Disclosure

Building a game of this scale as a solo indie developer is a gigantic quest. To bring this vision to life, I utilized AI to help manage the immense development load. I have used AI to help create placeholder assets as visual guides to get the final look and feel, some initial base assets that have since been modified to be game-ready, and, in some rare cases, game elements that did not require further polishing. I have worked hard to ensure the overall quality is as high as possible, given the limitations with funding, personnel and time. What wasn't made with AI: The core game design, idea and execution. Some of the game code, performance optimizations, final polishing, and most final assets. Additionally, some of the development tools, such as the terrain optimizer/generator, targeting, turret, and explosion systems, have been under development as personal hobby projects for nearly a decade. The game was completely visualized, balanced, play tested, and designed by people (the fun part). What is heavily AI-generated: Audio: The audio concepts and prompts were written by me, generated using AI algorithms, and then manually polished where needed. Real human work was required to orchestrate, mix, time, and fit these audio clips seamlessly into the game. Some textures: In a few rare cases, a generated texture was used "as-is" and did not require any additional post-processing or optimization of any kind (excluding cropping or some basic photoshopping).

Creator
NBS-Games
Reviews
-
Added
May 23, 2026
DiDiDiGSteam
Disclosure

AI-assisted tools were used in areas such as localization.

Creator
ISIT Studio
Reviews
-
Added
May 23, 2026
Circuit DefenseSteam
Disclosure

Some background music in the game was composed with the assistance of generative AI tools. These tracks were subsequently edited, mixed, and refined by the developer to ensure alignment with the game's sci-fi aesthetic.

Creator
LUO JUNLIN
Reviews
-
Added
May 23, 2026
StonebornSteam
Disclosure

Placeholder graphics during development. Text optimization.

Creator
Beardforge Games
Reviews
-
Added
May 23, 2026
OutpostersSteam
Disclosure

Some temporary UI icons and placeholder assets used during development were generated with AI tools. These are non-final assets and will be replaced or refined before the final release. The game does not use any real-time or player-facing generative AI systems.

Creator
Capuchin Games
Reviews
-
Added
May 23, 2026
Infinite EmpireSteam
Disclosure

Yes, I use AI tools to help build this game, and I'm not going to pretend I don't. I'm one person. Every system, mechanic, and design decision is made, tested, and tuned by me personally. I use the best tools available, AI among them, to let a one-person studio punch way above its weight. That's the entire point of being indie: no rules except the ones that make a better game. Assets are a fluid mix of commercially licensed, hand-crafted, AI-generated, AI-generated then hand-adjusted, and hand-crafted then AI-polished. I'll use whatever it takes to make this the best game it can be.

Creator
Better Tools LLC
Reviews
-
Added
May 23, 2026
Hive Striker: DissonanceSteam
Disclosure

AI tools were used during development to generate initial 3D model drafts and UI artwork assets. All AI-generated content was manually reviewed, refined, and integrated by the development team. No AI generates content at runtime during gameplay.

Creator
Ocelot Forge
Reviews
-
Added
May 23, 2026
Tide FallSteam
Disclosure

Generative AI was used to assist with some promotional visuals, such as logo and store page imagery. Tide Fall also includes commercially licensed marketplace assets. All gameplay systems and game development are created and implemented by me

Creator
Lone Badger Studio
Reviews
-
Added
May 23, 2026
Stella NovaSteam
Disclosure

AI coding tools were used during development. All visual assets, music, writing, and narrative content are human-made. An alternative wireframe visual mode is also available.

Creator
Dave
Reviews
-
Added
May 23, 2026
Dust & DiamondsSteam
Disclosure

Dust & Diamonds is a 100% solo project. The idea for this game came to me a few days after my son was born — my first child. I was celebrating with my cousin and bet him I could build something like Motherload in two weeks. As you've probably guessed, I lost that bet spectacularly. I'm writing this almost a year later, and my son turns one in a few days. I have a degree in computer game engineering, but I live in a small town with no game studios — so I drive a pallet jack around a warehouse by day and build this game after hours. I can't afford to hire an artist or a composer. To bring this world to life at all, I turned to generative AI tools. I'm not going to hide that. How does the game use AI? Graphics (2D): A significant portion of the visual assets — character portraits, environment elements, buildings — was generated using AI, then manually retouched, edited, and assembled by me in the engine into a cohesive style with a parallax system. Music and sound: The musical tracks in the game were generated by AI. Fittingly, this ties directly into the game's lore — the "Relics of the Old World" (our 21st century) collected by the goblins are canonically works created by AI before the great cataclysm, carrying the lost wisdom of humanity. What's mine in this game is the design: how the economy works, how water behaves in a flooded shaft, when a ceiling collapses, what the old man says across the counter. I came up with each of these systems, wrote them out, tested them, and reworked them a dozen times until they behaved the way I wanted. I'm just a regular guy who had an idea for a game about digging in the dirt and was stubborn enough to see it through. Thank you for your understanding and support.

Creator
SAD Games Studio
Reviews
-
Added
May 23, 2026
GreenMars: Expedition 744Steam
Disclosure

GreenMars: Expedition 744 is a solo-led independent project. Generative AI tools are used occasionally as production support for certain pre-rendered content and communication materials. The artistic direction, original designs, and core creative decisions remain fully defined internally by human authors. The game does not use generative AI during gameplay.

Creator
744 Interactive
Reviews
-
Added
May 23, 2026
DeepWorkSteam
Disclosure

I'm a game/level designer so I used visual scripting to make games. AI was used to generate the code of some elements of the game that were too complicated to do in visual scripting. SFX and Voices were also generated by AI.

Creator
CCS
Reviews
-
Added
May 23, 2026
miMIRSteam
Disclosure

The robot is very very early draft to be replaced by our busy lead artist

Creator
Grojibz
Reviews
-
Added
May 23, 2026
PlanetForge ProtocolSteam
Disclosure

We use AI tools to assist in generating some icons and basic text. All AI-generated content is strictly reviewed and extensively modified manually by our team to ensure final quality.

Creator
Railstar Games
Reviews
-
Added
May 23, 2026
World End DystopiaSteam
Disclosure

The in-game graphics and sound are generated by AI and then modified and adjusted by creators before being used. In World End Dystopia, AI technology is used as a supplementary tool in certain parts of the production process. AI supports tasks such as prototyping, comparison, and organization, while the worldbuilding, narrative, game design, and all final expressions and decisions are created entirely by human hands. Just as the AI “EDEN” depicted in the game exists to support human choice, AI in the real-world development process is likewise limited to an assistive role—supporting human understanding and judgment rather than replacing creativity or decision-making.

Creator
GRAVITY GAME ARISE Co., Ltd.
Reviews
-
Added
May 23, 2026
TYPER3000Steam
Disclosure

We have used AI primarily for image generation and for optimizing the network system in Typer3000. AI-driven image generation allowed us to rapidly create and iterate visual assets such as backgrounds, interface elements, and stylistic variations, ensuring a consistent and scalable visual design. In addition, we have used AI to support the setup and optimization of the multiplayer network architecture. It helped us refine data transmission strategies, reduce latency, and improve synchronization of player inputs, resulting in a smooth and responsive real-time gameplay experience.

Creator
ALBATROS
Reviews
-
Added
May 23, 2026
Shelter PrepareSteam
Disclosure

Select visual assets and base scripts in this title were created with the assistance of generative AI. All AI-generated content was manually edited and strictly reviewed by the developer before final inclusion.

Creator
维度折叠(DimFold)
Reviews
-
Added
May 23, 2026
Road of a SurvivorSteam
Disclosure

I am a single developer. AI is used to speed up some processes, some marketing and concept materials are made with AI as a base to improve on and deliver better game. There are optional AI soundtracks in the game.

Creator
Konithir
Reviews
-
Added
May 23, 2026
Kingdom CraftSteam
Disclosure

Artificial intelligence was used to help create the game's main art and logo.

Creator
PimpGameStudio
Reviews
-
Added
May 23, 2026
Gardener's LuckSteam
Disclosure

AI was used as a productivity tool to assist in coding and drafting assets. All final content, including art and logic, has been extensively refined and reconstructed by human developers to ensure quality.

Creator
Tiny Match Studio
Reviews
-
Added
May 23, 2026
Inn Over Your HeadSteam
Disclosure

During the development process, we may use AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.

Creator
Tanner Maxwell
Reviews
-
Added
May 23, 2026
KingForgeSteam
Disclosure

Some minor visual assets, such as icons and UI elements, were created or assisted using licensed AI tools during development. All AI-assisted content has been reviewed, edited, and integrated by the developer to ensure consistency with the overall art direction and quality standards. AI is not used in gameplay systems, code, or real-time content generation.

Creator
ElykraGames
Reviews
-
Added
May 23, 2026
BrewgetherSteam
Disclosure

AI was used in this game for css and uxml elements, repetitive code tasks, internal tooling and general code debugging

Creator
Coop Factory
Reviews
-
Added
May 23, 2026
Spaceport KingdomSteam
Disclosure

No AI was used for art, animation, sound effects, and music. AI tools were only used for scripting assistance, refactoring, and debugging.

Creator
Spaceport Kingdom
Reviews
-
Added
May 23, 2026
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