25,383 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Road of HeartSteam
Disclosure

AI was not used in the game itself, but was used in the creation of the game’s cover art.

Creator
Xsav_Games
Reviews
-
Added
Jul 30, 2026
Glider64Steam
Disclosure

Generative AI was used to create selected voice performances (including the in-game commentator) as well as concept artwork and promotional illustrations. All AI-generated assets were reviewed, edited, and integrated by the developer.

Creator
eachTick GmbH
Reviews
-
Added
Jul 30, 2026
SIQILSteam
Disclosure

Generative AI was used to assist in creating some UI elements and sound effects. All AI-generated assets were reviewed and edited by the developer before being included in the game.

Creator
Arcerus
Reviews
-
Added
Jul 30, 2026
StarboiSteam
Disclosure

Some of the sound effects in this game were created using a commercially licensed generative AI audio tool. Nothing is generated by AI while you play.

Creator
Turtlevania Games
Reviews
-
Added
Jul 30, 2026
Depths of ProvidenceSteam
Disclosure

AI tools (coding assistants) were used to help write portions of the game's source code during development. All art, music, and game content shipped in the product are hand-authored or procedurally generated by our own code; no generative AI is used to produce any assets, and no AI generates content at runtime. Basically, I write software for a living but I was not a video game dev, so I used some coding assistants to help me out with areas I was less familiar.

Creator
Ryan Lutz
Reviews
-
Added
Jul 29, 2026
Geometry RunSteam
Disclosure

Generative AI was used only for creating some logos and images. All generated assets were reviewed and refined by the developer before being included in the game.

Creator
CorteBlu
Reviews
-
Added
Jul 29, 2026
Victory's Grave: AirborneSteam
Disclosure

This game uses a mix of human and generative AI tools. AI was used in some visual art assets, code generation, and portions of the store page text. All writing in the game, voice acting, and music are fully human-created.

Creator
Old Glory Studios
Reviews
-
Added
Jul 29, 2026
Void DescentSteam
Disclosure

AI was used to assist in creating 3d models and game audio files. All core gameplay systems, code architecture, game design, and user interfaces were assembled and structured manually by the developer.

Creator
BRaiNDED Games
Reviews
-
Added
Jul 29, 2026
Juicy WorldSteam
Disclosure

Generative AI was used as a collaborative programming assistant to help write game code, structure gameplay logic, and assist with optimization. Additionally, it was utilized to help draft and refine marketing copy for the store page. All visual assets, 3D models, animations, and creative direction are completely hand-crafted by a solo human artist.

Creator
Alien Knight
Reviews
-
Added
Jul 29, 2026
Power Pony DriftSteam
Disclosure

Power Pony Drift uses AI-generated content that was created during development, and every piece was reviewed, edited, and curated by the developer before being included: - Character models: The base 3D pony models were generated with AI tools, then hand-rigged, animated, and tuned for the game. - Audio: The music tracks and some sound effects and voice lines were generated with AI audio tools. No content is generated while you play — the game contains no runtime AI systems, AI chatbots, or live-generated content. Store page artwork is composited from in-game footage.

Creator
Fifty Bananas
Reviews
-
Added
Jul 29, 2026
Board Game CreatorSteam
Disclosure

AI was used to assist in coding the game and it's features. All Art or writing was done by hand.

Creator
Unprecedented Studios
Reviews
-
Added
Jul 29, 2026
Burger SmashSteam
Disclosure

Generative AI was not used to create any game assets, artwork, capsule images, character designs, sounds, music, or voice recordings in Burger Smash. All in-game content was created by the development team or commissioned from human creators. AI tools were used to assist with translating in-game UI text and store page descriptions into multiple languages for localization purposes. No other AI generated content exists within the game itself.

Creator
Alnutmob
Reviews
-
Added
Jul 29, 2026
Command-Ω Omega 2Steam
Disclosure

During the development of this game, artificial intelligence tools were used strictly for pre-generated content. Specifically, AI was utilized to assist with code refinement, the creation of initial concept art, and the design of certain user interface (UI) elements. All AI-assisted assets and code were thoroughly reviewed, modified, and integrated manually to ensure they meet the game's specific style and technical requirements.

Creator
IMPERIAL DYNAMICS
Reviews
-
Added
Jul 25, 2026
MARODIS2Steam
Disclosure

Some assets, such as 2D illustrations and cursors, were created using AI-generated images. 3D objects were not created using AI.

Creator
HIROSHI TODO
Reviews
-
Added
Jul 25, 2026
Shadow RunnerSteam
Disclosure

Shadow Runner uses AI image-generation tools to create a portion of the game's 2D visual art. AI was used as a starting point for: • Store assets — capsule, header, and marketing images. • In-game illustrations — chapter cutscene art and non-interactive background/scene imagery. • Achievement icons. All AI-generated images were produced with commercial text-to-image models (Midjourney / Stable Diffusion / DALL·E), then reviewed, edited, composited, and color-corrected by the developer before shipping. Pixel-art sprites, all gameplay elements, UI, visual effects, audio, and code are hand-authored and not AI-generated. Audio is procedural (Web Audio), not AI. The game contains no live/runtime AI: nothing is generated on the player's machine during play, and no player data is sent to any AI service. The developer has confirmed the generated images do not depict real, identifiable people or third-party IP, and holds commercial-use rights under each tool's license.

Creator
ArcadeDeck
Reviews
-
Added
Jul 25, 2026
الحجةSteam
Disclosure

استُخدمت أدوات الذكاء الاصطناعي أثناء التطوير للمساعدة في كتابة أجزاء من كود اللعبة وبعض النصوص داخلها، مثل التلميحات ورسائل الواجهة، وكذلك في إنشاء بعض النماذج ثلاثية الأبعاد والخامات (التكستشر). جميع المحتوى المُنجز بمساعدة الذكاء الاصطناعي تمت مراجعته وتعديله واعتماده من المطوّر. قصة اللعبة وتصميمها وإخراجها من صنع الإنسان بالكامل، ولا يتم توليد أي محتوى بالذكاء الاصطناعي أثناء اللعب.

Creator
Jordan Studio
Reviews
-
Added
Jul 25, 2026
MAIMCOILSteam
Disclosure

Some fixed music tracks and selected pre-rendered promotional and manual artwork were created with generative AI tools. No AI content is generated during gameplay.

Creator
corewisevideo
Reviews
-
Added
Jul 25, 2026
日本地図 都市パズルSteam
Disclosure

Some of the game's artwork (such as background images) and store/marketing assets were created with the assistance of generative AI tools, and all of them were reviewed and adjusted by the developer. Some in-game descriptive texts were also drafted with AI assistance and manually verified. All AI-assisted content is pre-rendered — the game does not generate any content or code with AI during gameplay. Trailer narration uses VOICEVOX text-to-speech (VOICEVOX: Zundamon).

Creator
LIMO
Reviews
-
Added
Jul 25, 2026
DirtnapSteam
Disclosure

Generative AI tools were used during development to assist with the creation of game content. All final content was reviewed and refined by the development team.

Creator
Unstable Entity
Reviews
-
Added
Jul 25, 2026
Baskets and BloomsSteam
Disclosure

Generative AI was used strictly to create temporary concept art and placeholder assets during early development. All of these placeholders are being systematically replaced with custom or commissioned assets prior to the game's final release.

Creator
Mischief Gaming Studios LLC
Reviews
-
Added
Jul 25, 2026
Neon TyrantSteam
Disclosure

AI tools were used during development to assist with writing code, and to produce two categories of content shipped with the game: the original synthwave soundtrack (composed with AI music generation, curated and selected by the developer) and the interface translations for the non-English languages (reviewed by the developer). Some store page text was also drafted with AI assistance. All in-game worlds are generated procedurally by hand-written algorithms — no AI content is generated at runtime.

Creator
One Mind Games
Reviews
-
Added
Jul 25, 2026
ValenfeldSteam
Disclosure

Our Policy on AI & Procedural Generation Valenfeld is built by one person, on a shoestring budget, with an Elder Scrolls–sized ambition. Here is exactly how, and why, AI fits into that. Why we use it Valenfeld is a solo indie project chasing a scope that normally takes a studio of dozens: a massive, hand-lorekept world you can wander for years without hitting an edge. That scope is not achievable by one person typing every tree, every ruin, and every line of dialogue by hand on a shoestring budget and an ambitious timeline. So we lean on AI-enabled workflows and, more importantly, cutting-edge procedural algorithms to scale content production and world scale to match the ambition — not to replace it. What always stays human Every piece of content in the game — every place, character, creature, item, quest, and line of lore — is built and overseen by a human creator and judge, grounded in our own ideas, our own lore, and our own systems design. AI does not decide what Valenfeld is. It never originates the world's canon, its themes, or its design intent on its own; it accelerates producing what we've already decided the world should be, and everything it touches is reviewed before it ships. Not AI slop — procedural generation is the point We're not interested in dumping raw model output into the game and calling it done. Our actual goal is an experimental, large-scale world built on cutting-edge procedural algorithms — terrain, dungeons, towns, ecosystems, even history — designed to be massively replayable for years, not a one-and-done AI slideshow. AI-assisted tooling is one part of the production pipeline that gets us there faster on a small budget; the procedural systems and the authored lore they run on are the actual craft, and that's where our attention to detail goes. Our bet We believe that if we focus relentlessly on delivering the best game possible — with a genuinely obsessive eye for detail on everything we ship — we can produce something great on a low budget and a small team of one. That is the bar we hold ourselves to, not "shipped fast" or "shipped cheap." As we grow This is how we build today, as a solo project with an ambitious scope and timeline. If and when Valenfeld earns a bigger budget for this game or for future releases, we intend to keep building just as ambitiously — with a team of art, lore, and gameplay experts working alongside these same tools, not replaced by them. Thinking about the best possible game comes first; everything else, including how we scale to build it, follows from that. — Metatransformer Studios

Creator
Metatransformer Studios
Reviews
-
Added
Jul 25, 2026
天宫乱斗Steam
Disclosure

This game utilizes AI-assisted generation for certain art assets and the core code framework. Every element has undergone thorough manual review, fine-tuning, and integration by our developers, guaranteeing that the final output aligns with the game's intended aesthetic and quality standards.No live‑generated AI content appears during gameplay

Creator
Chromew
Reviews
-
Added
Jul 25, 2026
A Nibble TaleSteam
Disclosure

'm a solo developer making this game with a very limited budget. While I was able to hire artists for some of the game's assets, I simply couldn't afford to commission every piece of content needed to complete the project. Because of that, I used generative AI as a supplementary tool for certain assets and to assist with English translation. Since English isn't my native language, AI also helped me ensure that dialogue, jokes, and other text conveyed the intended meaning naturally. Whenever possible, I chose to work with human artists, and all AI-generated content was carefully reviewed, edited, and integrated by me. My goal was never to replace artists, but to make it possible to finish the game as an independent developer.

Creator
Maxouhell Studios
Reviews
-
Added
Jul 25, 2026
WirehawkSteam
Disclosure

AI tools were used to generate the initial voice lines and assist with translating the store page and in-game text.

Creator
Trax
Reviews
-
Added
Jul 24, 2026
SynclineSteam
Disclosure

Syncline is developed by me — AI tools were used to assist with parts of development, including code, some text content (UI copy, tutorial hints, level descriptions, store page copy), localization/translations, and some audio. All such content was directed by me and reviewed/edited before being included. No content is generated by AI at runtime — everything players see, hear, and play is fixed at build time.

Creator
KCEDERLUND.DEV
Reviews
-
Added
Jul 23, 2026
No Thoughts Just DodgeSteam
Disclosure

Generative AI tools, including OpenAI ChatGPT/Codex, assisted during development with portions of the original C++ code, interface text, gameplay balancing, documentation, store-page materials, geometric visual design, and music synthesis. The developer reviewed, tested, selected, and integrated the resulting material. In-game graphics are procedurally drawn from original geometric shapes, while the original music and sound effects are synthesized by the game. No third-party characters, music recordings, voices, logos, or downloaded asset packs are included.

Creator
Snitch Studio
Reviews
-
Added
Jul 23, 2026
Capy of GodsSteam
Disclosure

Some art assets (sprites, icons, illustrations) and audio (sound effects, music, voices) were created using generative AI tools. All AI-generated content is pre-rendered and hand-integrated into the game — nothing is generated live during play. Each asset is reviewed and curated before inclusion, and we hold commercial-use rights for the tools involved.

Creator
CapyEmber
Reviews
-
Added
Jul 23, 2026
N.E.O.N. HORIZONSteam
Disclosure

We used AI to generate images, as we don't have an artist on our team. The gameplay, design, and atmosphere are all human-created.

Creator
NeonGameStudio
Reviews
-
Added
Jul 23, 2026
SoundwaySteam
Disclosure

Gameplay, visuals, and code were built by hand. Only the bundled soundtrack used AI-assisted music tools, all of which I reviewed. Soundway is made for your own music — the built-in tracks just get you started.

Creator
Naughty Horse
Reviews
-
Added
Jul 23, 2026
SkimmiesSteam
Disclosure

Music tracks used in the game were created using generative AI tools.

Creator
Cactus Banjo Games
Reviews
-
Added
Jul 23, 2026
THE WOLF OF TENGRISteam
Disclosure

Some visual concepts, promotional artwork, and certain written materials used for the game's presentation were created or refined with the assistance of generative AI. All AI-assisted content has been carefully reviewed, edited, and approved by the development team to ensure artistic consistency, originality, and quality. The gameplay, design decisions, and final player experience are fully curated by the developers.

Creator
OSO Game Studio
Reviews
-
Added
Jul 23, 2026
Alien Siege: EarthSteam
Disclosure

This game uses generative AI as a starting point for visual art and music. We then edited many of the assets by hand.

Creator
Don'tSayGame
Reviews
-
Added
Jul 23, 2026
ONE (1) WORLDSteam
Disclosure

Some marketing artwork on this Steam store page was created with OpenAI image generation using current in-game screenshots and existing brand artwork as references. The game itself does not generate AI content during play.

Creator
Overboard Games
Reviews
-
Added
Jul 23, 2026
Evo AscensionSteam
Disclosure

Evo Ascension includes limited AI‑generated content. Some audio and select graphical elements were created using AI tools, with most visuals further refined and hand‑edited in Aseprite. All gameplay systems, pixel art characters, animations, and core design remain handcrafted by the developer.

Creator
C4 Interactive
Reviews
-
Added
Jul 23, 2026
GravitronSteam
Disclosure

Generative AI was used to help create promotional capsule artwork and music/audio material for the game. The gameplay, level design, mechanics, and final implementation were created and reviewed by the developer.

Creator
JOZGameru
Reviews
-
Added
Jul 23, 2026
Gore GrindSteam
Disclosure

We at GabaCool believe in the beauty of human art. Hence, we don't allow ourselves to create art by AI. We use it for coding, no worries we are professional engineers. We also use it for voice line generation, as we are a small team in the bootstrap phase. Localization is another point. We are dedicated to remedy this. Where we will never use it: Story, Art, Music, Models, and all creative. Because that's what makes us human.

Creator
GabaCool Games
Reviews
-
Added
Jul 23, 2026
SkygraveSteam
Disclosure

This game uses generative AI for some of the art contained within the game.

Creator
Forever61
Reviews
-
Added
Jul 23, 2026
Old Coin Pusher GaidenSteam
Disclosure

Some in‑game icons were created using AI, while the artwork and translations were produced with human editing based on AI‑generated drafts.

Creator
STP WORKS
Reviews
63
Added
Jul 23, 2026
Are You Cereus?Steam
Disclosure

The game has used AI to enhance the game's store description, help improve the game's narrative and to assist with localisation using Google Translate.

Creator
GameDevPaddy
Reviews
-
Added
Jul 23, 2026
Dream Broadcast SimulatorSteam
Disclosure

This game is built by a Master of the Fine Arts in Digital and New Media with a specialization in procedural content. Generative AI tools were used during development to create and iterate on pre-rendered visual assets, including dream artwork, backgrounds, capsule art, and marketing imagery. All AI-assisted content is selected, edited, and integrated by the development team. The game does not generate AI content during gameplay and does not connect to third-party AI services during play.

Creator
Playable Future LLC
Reviews
-
Added
Jul 23, 2026
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