Translated by AI to several languages. Simple cards and UI are generated by AI too.
- Creator
- Jan Kuta
- Reviews
- -
- Added
- Jun 3, 2026
Public Steam disclosure research 26,015 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Translated by AI to several languages. Simple cards and UI are generated by AI too.
This game uses generative AI to power the companion's real-time conversation, personality responses, and contextual awareness. The AI model (e.g. GPT-4, Qwen, or any user-configured LLM) generates all dialogue and responses dynamically at runtime. AI-generated speech synthesis (TTS) and speech recognition (ASR) are also used for voice interaction. No AI-generated art assets or pre-rendered content are included — all AI usage occurs live during gameplay based on the player's own API configuration.
Generative AI was used in the creation and editing of some visual assets, promotional materials, and other creative content appearing in the game and on the store page. All final content was reviewed, edited, and implemented by the developer.
Authorisation Engine uses generative AI tools during development to assist with selected pre-generated assets and production materials, including some store artwork and audio/localization workflow support. All such content is reviewed and curated before inclusion. The game does not live-generate gameplay content with AI at runtime.
Generative AI tools were used to assist with certain promotional artwork, visual assets and marketing materials.
Some visual assets and images in the game were created or assisted using AI-generated tools.
Some of the in-game 2D textures and visual effects were created using AI-based tools. These elements are modified in terms of art and development throughout the production process to ensure they meet our quality standards and creative vision.
We use AI tools to generate some of the 2D background art assets.There is no real-time AI generation in the game; all AI content is pre-generated.
部分美术资源(角色立绘、场景贴图、UI)使用生成式AI工具预生成。
Pixel Q is a local AI assistant that utilizes large language models (LLMs) for real-time conversational AI. All AI models run locally on the user's device. Safety guardrails are enforced through restrictive prompt engineering, output filtering, and the inherent safety features of the underlying open-source models. The AI is designed to refuse requests for illegal, harmful, hateful, or sexually explicit content. No user data is sent to external servers.
This game utilizes pre-generated AI content across multiple disciplines, including visual assets, code optimization, and audio design. These tools were used strictly to assist a solo developer in the production process. All AI-assisted assets have been thoroughly vetted to ensure they adhere to copyright and intellectual property standards, and no live-generation tools are present in the build.
AI is used to create marketing materials, including art and posters.
Some UI elements were created with generative AI.
Generative AI tools were used to assist in the creation of some artwork and marketing materials. All assets were edited, curated, and integrated into the game by the developer.
Intro music only.
Apart from the back end for the gameplay, AI is used for all visual and audio assets.
[AI-Generated Content Disclosure]This game uses AI-assisted tools during development for content generation and optimization. All AI-generated content has been reviewed, revised, and finalized by the human development team. Specific usage is disclosed below:[Text]· Portions of script drafts and dialogue have been refined with AI assistance, with all final versions rewritten and proofread by human writers.· Multi-language localization (English, Japanese, Russian, French, Spanish) was produced via AI translation followed by human proofreading and correction.[Art]· Some character portraits, CG illustrations, and background concepts were initially drafted with AI assistance, then redrawn, retouched, colored, and finalized by human artists.· Certain UI elements and icons were AI-assisted and subsequently adjusted by hand.[Audio]· Some background music (BGM) tracks were generated with AI assistance, then curated and post-processed by humans.· All character voice acting is performed by real human voice actors. No AI voice synthesis is used.
During the development process, procedural- and AI-based tools were used to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own team. We do not knowingly use any AI-generated content that infringes on existing copyrighted works.
New Science uses generative AI as a core part of its discovery system. When a player attempts a combination, an AI model may be used to determine whether the two selected objects can logically produce a new result. Generative AI is also used to create an illustration for newly discovered objects. Known discoveries are stored and reused, so the same established combination does not need to be generated again for every player. This system allows New Science to support open-ended experimentation beyond a small, completely predefined recipe list. Players may therefore encounter newly generated combinations and images that have not previously been seen by the development team.
This game includes AI‑generated voice acting. All content has been reviewed and approved by the developer.
The soundtrack and sound effects were made using AI tools, then edited and mixed by hand to fit the game. Localization for non-English languages was AI-translated.
This game uses generative AI to generate NPC dialogue, thoughts, and decisions in real time. The AI model can run locally via the built-in llama.cpp engine,. In local mode, AI content is generated on your device. We have implemented content filtering and anomaly detection, but AI-generated content may occasionally produce unpredictable results.
Some visual assets in this game were created with the help of generative AI tools.
Some of the code required for the game to run is generated by AI.
Used AI to create some of the image assets and code design.
Some visual assets, concept materials, and marketing images may use generative AI during the production process. All final assets used in the game and store page are reviewed, selected, and edited by the developer before publication. The game does not generate AI content during gameplay.
Some in-game art assets were generated using AI during production and have been further polished by professional human artists.
Generative AI was used to develop a portion of the content of this game. Specifically it was used for development assistance, some music and art assets.
Some visual assets, including certain images and 3D models, were created or assisted using generative AI tools. All assets were reviewed and edited by the developer before being added to the game.
Generative AI tools were used during parts of the game's development process for concept exploration, visual ideation, and promotional asset creation. All gameplay systems, game design, programming, and final in-game content were reviewed, edited, and integrated by the development team.
We have some assets made with AI that we are still working on replacing. Replacing these is our top priority!
Generative AI was used as support for writing and translating store page text and descriptive material. All content is reviewed before publication. The game does not use generative AI during gameplay.
This game includes the use of generative AI tools in the creation of certain visual and audio elements. All content has been curated and integrated by the developer to ensure a cohesive artistic experience.
This game was developed with the assistance of generative AI tools. AI tools were used during development to help generate or organize code, game text, UI text, data structures, and some visual assets, such as icons or other art resources. All AI-assisted content is pre-generated and reviewed by the developer before being included in the game build. The game does not generate AI content during gameplay and does not connect to any external AI services.
All game elements are developed with the support of ai tools like ChatGPT.
Some pre-rendered 2D monster, card, sprite, icon, and store artwork was created with generative AI tools and then edited and curated by the developer. The game does not use live generative AI during play.
Some game screen content
Certain visual assets used in the game were created or modified with the assistance of generative AI tools. These assets include some promotional artwork, icons, textures, and cosmetic images. All AI-generated content was reviewed and edited by the developer before inclusion in the game. No AI-generated content is produced during gameplay.
logos and cover art are AI-generated
AI for image generation and coding assistance
Some game’s art and community assets were created with AI tools.
This game was developed with the help of AI.
We used AI for translation and coding work. However, all graphic assets were hand-drawn by us!
Generative AI tools were used during parts of the development process for concept exploration, visual reference generation, and early-stage artwork ideation. All final in-game content, gameplay systems, and implementation were reviewed, modified, and integrated by the developer.
A few in game images and the cover were AI generated using Microsoft's Co-Pilot AI. Nothing in game involves AI. The enemy patterns are enemy movement behavior logic like the old days. In time I might make the images myself. This is just saving me a lot of time. I am not a studio, just one dude.
During the development of this game, artificial intelligence tools were used to assist with various aspects of production, including the creation of the store artwork, menu graphics, team crest images, parts of the C# programming, music composition, and the generation and refinement of game ideas. As an independent developer, I work alone on every aspect of this project. For quite some time, I have used tools such as ChatGPT and Codex to support my workflow, helping me increase productivity and allowing me to dedicate more time to improving the overall game experience. Despite this technological assistance, all creative decisions, project direction, final implementation, and supervision of every stage of development were carried out by me. I believe that artificial intelligence is a valuable tool that can help independent developers bring their ideas to life more efficiently. I hope the use of these tools will be seen as part of a modern development process rather than as a deciding factor in whether or not to purchase the game. Thank you sincerely for your understanding, your interest in the project, and your support of independent game development.
This game uses AI-generated translations for Traditional Chinese, English, and Japanese localizations. Some text has been refined with AI assistance.
AI-generated translations/proofreading and minor artwork elements
AI tools helped create some of the art and audio, which I then reviewed and hand-edited. The game itself was not generated: every faction, system, and battle was designed and tuned by me over months of development. No AI generates content while you play.
AI tools were used during development only for pre-generated content, including concept/reference artwork, store assets, music/audio drafts, and localization or translation assistance. The game does not generate AI content at runtime. Players do not interact with any live AI system, and no text, images, audio, or gameplay content is dynamically generated by AI while the game is running. All AI-assisted content is reviewed, edited, and integrated by the developer before release.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Autobus - The Card Game In-game content textart | Translated by AI to several languages. Simple cards and UI are generated by AI too. | Jan Kuta | - | Jun 3, 2026 | |
Aimi Desktop Friends Live AI textaudio | This game uses generative AI to power the companion's real-time conversation, personality responses, and contextual awareness. The AI model (e.g. GPT-4, Qwen, or any user-configured LLM) generates all dialogue and responses dynamically at runtime. AI-generated speech synthesis (TTS) and speech recognition (ASR) are also used for voice interaction. No AI-generated art assets or pre-rendered content are included — all AI usage occurs live during gameplay based on the player's own API configuration. | weijin tech | - | Jun 3, 2026 | |
Go Trump GO! In-game content art | Generative AI was used in the creation and editing of some visual assets, promotional materials, and other creative content appearing in the game and on the store page. All final content was reviewed, edited, and implemented by the developer. | DOWELL DIGITAL LLC | - | Jun 3, 2026 | |
Authorisation Engine In-game content artaudiotext | Authorisation Engine uses generative AI tools during development to assist with selected pre-generated assets and production materials, including some store artwork and audio/localization workflow support. All such content is reviewed and curated before inclusion. The game does not live-generate gameplay content with AI at runtime. | Javier de No | - | Jun 3, 2026 | |
Cricket Management 26 Store/marketing art | Generative AI tools were used to assist with certain promotional artwork, visual assets and marketing materials. | Wilks Studios | 35 | Jun 3, 2026 | |
Dig into the core In-game content art | Some visual assets and images in the game were created or assisted using AI-generated tools. | Karsten Eckert | 11 | Jun 3, 2026 | |
Potions & Passions: Therapist for Monsters In-game content art | Some of the in-game 2D textures and visual effects were created using AI-based tools. These elements are modified in terms of art and development throughout the production process to ensure they meet our quality standards and creative vision. | Fronty Games | - | Jun 3, 2026 | |
镜中的光怪陆离 In-game content art | We use AI tools to generate some of the 2D background art assets.There is no real-time AI generation in the game; all AI content is pre-generated. | 轻嘎 | - | Jun 3, 2026 | |
弈统三国:三国五子棋 In-game content art | 部分美术资源(角色立绘、场景贴图、UI)使用生成式AI工具预生成。 | 灵性野 | - | Jun 3, 2026 | |
Pixel Q Live AI text | Pixel Q is a local AI assistant that utilizes large language models (LLMs) for real-time conversational AI. All AI models run locally on the user's device. Safety guardrails are enforced through restrictive prompt engineering, output filtering, and the inherent safety features of the underlying open-source models. The AI is designed to refuse requests for illegal, harmful, hateful, or sexually explicit content. No user data is sent to external servers. | Nove D | - | Jun 3, 2026 | |
Pegs & Sorcery In-game content artaudiocode | This game utilizes pre-generated AI content across multiple disciplines, including visual assets, code optimization, and audio design. These tools were used strictly to assist a solo developer in the production process. All AI-assisted assets have been thoroughly vetted to ensure they adhere to copyright and intellectual property standards, and no live-generation tools are present in the build. | SuperBlast | - | Jun 3, 2026 | |
Built by Day, Bitten by Night Store/marketing art | AI is used to create marketing materials, including art and posters. | GameEraStudios | - | Jun 3, 2026 | |
Drone Arena In-game content art | Some UI elements were created with generative AI. | ZEG | - | Jun 3, 2026 | |
Needle Guardian 〜針の番人〜 Store/marketing art | Generative AI tools were used to assist in the creation of some artwork and marketing materials.
All assets were edited, curated, and integrated into the game by the developer. | LuxRiq Studio | - | Jun 3, 2026 | |
Moon Rocks and Slimes In-game content audio | Intro music only. | Voided Pixels Studio | - | Jun 3, 2026 | |
Neon Shard In-game content artaudio | Apart from the back end for the gameplay, AI is used for all visual and audio assets. | Redpouch Studios | - | Jun 3, 2026 | |
28天半衰期 In-game content textartaudio | [AI-Generated Content Disclosure]This game uses AI-assisted tools during development for content generation and optimization. All AI-generated content has been reviewed, revised, and finalized by the human development team. Specific usage is disclosed below:[Text]· Portions of script drafts and dialogue have been refined with AI assistance, with all final versions rewritten and proofread by human writers.· Multi-language localization (English, Japanese, Russian, French, Spanish) was produced via AI translation followed by human proofreading and correction.[Art]· Some character portraits, CG illustrations, and background concepts were initially drafted with AI assistance, then redrawn, retouched, colored, and finalized by human artists.· Certain UI elements and icons were AI-assisted and subsequently adjusted by hand.[Audio]· Some background music (BGM) tracks were generated with AI assistance, then curated and post-processed by humans.· All character voice acting is performed by real human voice actors. No AI voice synthesis is used. | Singularity Studio | - | Jun 3, 2026 | |
Drumfire Unclear | During the development process, procedural- and AI-based tools were used to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own team.
We do not knowingly use any AI-generated content that infringes on existing copyrighted works. | Lab 47 | - | Jun 3, 2026 | |
New Science Live AI arttext | New Science uses generative AI as a core part of its discovery system. When a player attempts a combination, an AI model may be used to determine whether the two selected objects can logically produce a new result. Generative AI is also used to create an illustration for newly discovered objects. Known discoveries are stored and reused, so the same established combination does not need to be generated again for every player. This system allows New Science to support open-ended experimentation beyond a small, completely predefined recipe list. Players may therefore encounter newly generated combinations and images that have not previously been seen by the development team. | Agapo Games | - | Jun 3, 2026 | |
The Last Experiment In-game content audio | This game includes AI‑generated voice acting. All content has been reviewed and approved by the developer. | Renewal Studio | - | Jun 3, 2026 | |
Circuit Keep In-game content audiotext | The soundtrack and sound effects were made using AI tools, then edited and mixed by hand to fit the game. Localization for non-English languages was AI-translated. | Lambda 7 Tech LLC | - | Jun 3, 2026 | |
福音雪镇 Live AI text | This game uses generative AI to generate NPC dialogue, thoughts, and decisions in real time. The AI model can run locally via the built-in llama.cpp engine,. In local mode, AI content is generated on your device. We have implemented content filtering and anomaly detection, but AI-generated content may occasionally produce unpredictable results. | Liker | - | Jun 3, 2026 | |
CacaClicker art | Some visual assets in this game were created with the help of
generative AI tools. | CacaClicker | 10 | Jun 3, 2026 | |
DYLIA Dev only code | Some of the code required for the game to run is generated by AI. | Davy Lee | - | Jun 3, 2026 | |
Airline Founder In-game content artcode | Used AI to create some of the image assets and code design. | Nerowan | 68 | Jun 3, 2026 | |
Abyssfall: The Black Citadel In-game content art | Some visual assets, concept materials, and marketing images may use generative AI during the production process. All final assets used in the game and store page are reviewed, selected, and edited by the developer before publication. The game does not generate AI content during gameplay. | Nightveil Game Studio | - | Jun 3, 2026 | |
我的女友是杀手 In-game content art | Some in-game art assets were generated using AI during production and have been further polished by professional human artists. | 故障猫 Studio | - | Jun 3, 2026 | |
Sentry In-game content audioart | Generative AI was used to develop a portion of the content of this game. Specifically it was used for development assistance, some music and art assets. | Bright Angle Games | - | Jun 3, 2026 | |
Something on the Floor In-game content art | Some visual assets, including certain images and 3D models, were created or assisted using generative AI tools. All assets were reviewed and edited by the developer before being added to the game. | BLOBFISH_GAMES | - | Jun 3, 2026 | |
DRIFT & GRIP In-game content arttext | Generative AI tools were used during parts of the game's development process for concept exploration, visual ideation, and promotional asset creation.
All gameplay systems, game design, programming, and final in-game content were reviewed, edited, and integrated by the development team. | Eclipse Interactive | - | Jun 3, 2026 | |
Chrome Survivor In-game content art | We have some assets made with AI that we are still working on replacing. Replacing these is our top priority! | N3XUS LABS LLC | - | Jun 3, 2026 | |
Sudoku Infinity Store/marketing text | Generative AI was used as support for writing and translating store page text and descriptive material. All content is reviewed before publication. The game does not use generative AI during gameplay. | DBH Games | - | Jun 3, 2026 | |
After All Is Abraded: A Study on Disappearing Completely In-game content artaudio | This game includes the use of generative AI tools in the creation of certain visual and audio elements. All content has been curated and integrated by the developer to ensure a cohesive artistic experience. | younjiku | - | Jun 3, 2026 | |
修仙挂机 In-game content arttextcode | This game was developed with the assistance of generative AI tools. AI tools were used during development to help generate or organize code, game text, UI text, data structures, and some visual assets, such as icons or other art resources. All AI-assisted content is pre-generated and reviewed by the developer before being included in the game build. The game does not generate AI content during gameplay and does not connect to any external AI services. | 老鱼工作室 | 109 | Jun 3, 2026 | |
Street Workout Challenge Unclear | All game elements are developed with the support of ai tools like ChatGPT. | whoppagamer | - | Jun 3, 2026 | |
Moggmon In-game content art | Some pre-rendered 2D monster, card, sprite, icon, and store artwork was created with generative AI tools and then edited and curated by the developer. The game does not use live generative AI during play. | Aura Industry, Inc | - | Jun 3, 2026 | |
LUREFOLD Unclear | Some game screen content | Fisher | - | Jun 3, 2026 | |
Fire Fire Royale In-game content art | Certain visual assets used in the game were created or modified with the assistance of generative AI tools. These assets include some promotional artwork, icons, textures, and cosmetic images. All AI-generated content was reviewed and edited by the developer before inclusion in the game. No AI-generated content is produced during gameplay. | FireFireRoyale Studio | - | Jun 3, 2026 | |
Certi drone pro Store/marketing art | logos and cover art are AI-generated | Sofreshgames | - | Jun 3, 2026 | |
末世方舟 Unclear artcode | AI for image generation and coding assistance | 馬吉氏 | - | Jun 3, 2026 | |
Incremental Quest - Dungeon depths In-game content art | Some game’s art and community assets were created with AI tools. | Rebenke Games Studio | - | Jun 3, 2026 | |
ELEMENTAL RUN Unclear | This game was developed with the help of AI. | Ares | - | Jun 3, 2026 | |
Poping Aquarium In-game content textcode | We used AI for translation and coding work. However, all graphic assets were hand-drawn by us! | BunnyHop | - | Jun 3, 2026 | |
門 GATE In-game content arttext | Generative AI tools were used during parts of the development process for concept exploration, visual reference generation, and early-stage artwork ideation. All final in-game content, gameplay systems, and implementation were reviewed, modified, and integrated by the developer. | OYONE Studio | - | Jun 3, 2026 | |
Star Quest In-game content art | A few in game images and the cover were AI generated using Microsoft's Co-Pilot AI. Nothing in game involves AI. The enemy patterns are enemy movement behavior logic like the old days. In time I might make the images myself. This is just saving me a lot of time. I am not a studio, just one dude. | James Rector | - | Jun 3, 2026 | |
Totoball 2 In-game content artaudiocode | During the development of this game, artificial intelligence tools were used to assist with various aspects of production, including the creation of the store artwork, menu graphics, team crest images, parts of the C# programming, music composition, and the generation and refinement of game ideas.
As an independent developer, I work alone on every aspect of this project. For quite some time, I have used tools such as ChatGPT and Codex to support my workflow, helping me increase productivity and allowing me to dedicate more time to improving the overall game experience.
Despite this technological assistance, all creative decisions, project direction, final implementation, and supervision of every stage of development were carried out by me.
I believe that artificial intelligence is a valuable tool that can help independent developers bring their ideas to life more efficiently. I hope the use of these tools will be seen as part of a modern development process rather than as a deciding factor in whether or not to purchase the game.
Thank you sincerely for your understanding, your interest in the project, and your support of independent game development. | Artur Rezende | - | Jun 3, 2026 | |
美偶人 In-game content text | This game uses AI-generated translations for Traditional Chinese, English, and Japanese localizations. Some text has been refined with AI assistance. | 智慧娃 | - | Jun 3, 2026 | |
Cursed House 16 In-game content textart | AI-generated translations/proofreading and minor artwork elements | LGT SIA | - | Jun 3, 2026 | |
The Last Admiral In-game content artaudio | AI tools helped create some of the art and audio, which I then reviewed and hand-edited. The game itself was not generated: every faction, system, and battle was designed and tuned by me over months of development. No AI generates content while you play. | Pizza Pizza Games | - | Jun 3, 2026 | |
謀聖 In-game content artaudiotext | AI tools were used during development only for pre-generated content, including concept/reference artwork, store assets, music/audio drafts, and localization or translation assistance.
The game does not generate AI content at runtime. Players do not interact with any live AI system, and no text, images, audio, or gameplay content is dynamically generated by AI while the game is running.
All AI-assisted content is reviewed, edited, and integrated by the developer before release. | BT Studio | - | Jun 3, 2026 |