The game contains in-game narrative and dialogue text that was created with the assistance of generative AI and then reviewed by the developer. All artwork and music are human-created.
- Creator
- Boanerges Games
- Reviews
- -
- Added
- Jun 3, 2026
Public Steam disclosure research 26,014 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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The game contains in-game narrative and dialogue text that was created with the assistance of generative AI and then reviewed by the developer. All artwork and music are human-created.
In-game music tracks were created using generative AI-assisted tools and were subsequently edited, mixed, arranged, and mastered by the developer. All AI-generated material was reviewed and modified as part of the final audio production process.
仅有部分背景(用PS木刻效果转换的图片除外)使用AI软件制作。
Some store artwork and promotional images were created or refined with AI-assisted tools, then edited and curated by the developer. The game does not include live AI-generated content.
AI was used to create the store banners. In-game screenshots and videos accurately reflect the actual gameplay.
This game contains pre-generated AI content. Visual assets, including backgrounds, UI elements, achievement icons, and certain in-game illustrations, were created with the assistance of generative AI tools and integrated into the final game by the developer.
The only use of AI has been to translate the game subtitles and menus. The translation has then been reviewed in Polish and French by native speakers, but might contain oddities in the other supported languages.
Generative AI tools were used during development to assist with early concept art, visual ideation, logos, and certain promotional materials. All final in-game content and gameplay implementation were curated, edited, and integrated by the developers.
I used AI to create some promotional images and some of the in-game pictures.
This game originally was made fully by ai, ai is used for the code and text, the game is now being developed without ai.
This game uses AI to generate some images.
This game was developed using AI-generated code and art.
Some textures and mesh concepts were initially generated using AI-assisted tools. All assets have been significantly modified, refined, and integrated manually using 3d software. The developer is working to rid the game of AI generated content come launch.
The game content, including gameplay mechanics, visuals, and audio, as well as the store page content — including descriptions, images, and other assets — were generated with the assistance of AI tools.
I use AI to summarize documentation, criticize my code, and help me make sense of error messages. Sometimes I feel discouraged and I ask AI to write stuff for me. Seeing the garbage it produces makes me feel better, and encourages me to try again :)
This game contains some AI-generated art and sound assets used during gameplay.
Generative AI tools were used during development to assist with creating certain visual assets, promotional images, and localization text. All AI-assisted content was reviewed, modified, and integrated manually by the developers. The game does not use AI-generated content during gameplay.
The steam capsule artwork.
The game features AI-generated images as some store assets and some in-game artworks.
Regarding the AI disclosure, we would like to clarify the specific scope of AI usage in our game: 1. Asset Generation (Pre-generated AI Content): We have utilized generative AI tools exclusively for creating static assets. Specifically, AI was used to generate in-game icons, background images, and the store page assets (capsule images/banners). No real-time AI generation occurs during gameplay. 2. In-Game CPU Behavior (Non-AI): The NPC/CPU behavior and logic within the game are strictly controlled by standard programming using conditional statements (if-then statements) and random number generation (RNG). No AI or machine learning models are used for the gameplay mechanics or enemy logic.
本次作品仅游戏 BGM 部分临时采用 AI 制作,后续我们会逐步替换为团队专属原创配乐。除此以外,游戏的全部剧情、美术、玩法设计等所有内容,均由团队独立构思并制作,感谢各位玩家的理解与包容。
This game includes pre-generated AI-assisted content created during development, including portions of visual art, audio, and code. All final in-game content has been reviewed, edited, curated, and integrated by the developer. The game does not use live-generated AI during gameplay and does not connect to external AI services.
We are very sorry. We have used AI assistance in the development of our code and some art assets. If any of our players feel uncomfortable with this, we fully understand.
The code and art assets were created with the assistance of generative AI.
Only in the field of art production, AI is used to assist in the creation of 2D images.
Some game images and few graphics assets
Some 3D models (not all), some images (not all), voice acting.
- Assets - Background
Realm of Balls was developed with the help of generative AI tools during production, but the game does not include live AI-generated content for players.
该游戏使用AI辅助制作部分插画
During the development of Hell Cleaners, AI tools were used to create early concepts and references to help explore the visual direction of the game. All final art assets that ship in the game were created, painted, or reworked by hand by our art team. No AI-generated audio, voice, or narrative text is used in the shipped product. We believe games should be made by humans!
Some music uses AI
Logo and character references use GEN Ai, But the game itself does not use any Gen AI content
AI-Generated Content Disclosure Certain character images were initially generated by AI tools, then significantly edited, redrawn, and refined by hand using Photoshop. All final in-game visuals are manually adjusted and do not contain unmodified AI output.
coding
AI is currently used to generate speech to text for main character dialogue. this will eventually be phased out and replaced by voice acting.
Bugs in the code were located via AI.
Generation of 2D images
The only AI-assisted visual assets in this game are several paintings used as images for the puzzles. These images were heavily edited, refined, and manually adjusted using photo editing software before being integrated into the game. The background music and some SFX sounds were also generated with the help of AI and later slightly refined and adjusted in audio editing software. AI is used strictly as a supportive tool during parts of the creative workflow. Final quality control, artistic direction, and implementation are fully handled manually by the developer.
Some visual assets used on this Steam page were edited or retouched using AI-assisted tools, and the achievement icons were created using generative AI / AI-assisted tools.
This game utilizes AI tools in parts of the music arrangement and sound production process. AI is used for sampling, sound design, and music production assistance, while the final adjustments, editing, and implementation are handled by the developers themselves.
Generative AI has been used for some marketing assets and in-game item descriptions.
I (the developper) am a former artist with poor skills in technical aspects of game development such as coding. In that regard, AI was used mainly to fasten the process of development of the game such as: - help for technical aspects when I couldn't do it due to my limited skills. - generate a database of random text events based on my own texts and mood that I want for the game. The game contains hundreds of different events that I couldn't afford to write all of them in such a short time. Events are then all checked and corrected by myself to ensure they all fit within the game. I am not proud of using AI as I am directly concerned by it as an artist myself. But this was my only chance to fulfil my dream of making my own game in a limited time and I want to be transparent with the players that might feel uncomfortable with it. No AI was used for any other part of the game such as art or sound effects.
Some of the current store page artwork and promotional assets were created using generative AI tools during the early development and marketing phase of the project. As an independent project with limited resources, this approach was used to accelerate initial marketing efforts and bring the game to market more quickly. Generative AI is not used to create gameplay content, player drawings, or user-generated content within the game. The AI-generated marketing assets may be replaced with human-created artwork in future updates as development continues.
The game logo includes AI-generated and AI-upscaled texture elements, which were then manually edited.
As a poor indie developer, on one hand, I’m grateful that AI has lowered my costs and improved my efficiency. On the other hand, I’m very aware of its limitations, so I use it only within a very limited scope. Specifically, it is mainly used to assist with programming and art design. The generated content is never directly put into the game—it always undergoes manual review and refinement.
Original Chinese text was written by the developer. AI was used solely to assist with translation and localization into other languages. No AI-generated art, audio, or live-generated content is included in the game.
This game uses the DeepSeek AI model to generate character dialogue in real time. Based on player input, the AI responds according to preset character personalities, creating an immersive role-playing experience. All generated content is filtered through a content moderation system to prevent inappropriate or policy-violating outputs. API and Billing Notice: To use this feature, you need to register a DeepSeek account and add API credits at: https://platform.deepseek.com/usage The AI service costs are charged directly by DeepSeek. The game developer does not collect any API fees.
The life events for every historical figure highlighted in the game were generated by giving AI access to their Wikipedia profiles and asking it to summarize the text content. The art and the code are entirely human.
Art mainly generated by AI, then manually refined
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Age of Magellan: Sail the entire Planet In-game content text | The game contains in-game narrative and dialogue text that was created with the assistance of generative AI and then reviewed by the developer. All artwork and music are human-created. | Boanerges Games | - | Jun 3, 2026 | |
Boardcraft: Crokinole In-game content audio | In-game music tracks were created using generative AI-assisted tools and were subsequently edited, mixed, arranged, and mastered by the developer. All AI-generated material was reviewed and modified as part of the final audio production process. | Boardcraft Studios | - | Jun 3, 2026 | |
寻味记 In-game content art | 仅有部分背景(用PS木刻效果转换的图片除外)使用AI软件制作。 | Gujiu-郁居 | - | Jun 3, 2026 | |
Pixmox Store/marketing art | Some store artwork and promotional images were created or refined with AI-assisted tools, then edited and curated by the developer. The game does not include live AI-generated content. | RiseMinnow | - | Jun 3, 2026 | |
Boom Rush: Desert OPS In-game content art | AI was used to create the store banners. In-game screenshots and videos accurately reflect the actual gameplay. | mttsus | - | Jun 3, 2026 | |
Again:Loop In-game content art | This game contains pre-generated AI content.
Visual assets, including backgrounds, UI elements, achievement icons, and certain in-game illustrations, were created with the assistance of generative AI tools and integrated into the final game by the developer. | FASTx3 | - | Jun 3, 2026 | |
Uncle Otto's Mansion In-game content text | The only use of AI has been to translate the game subtitles and menus.
The translation has then been reviewed in Polish and French by native speakers, but might contain oddities in the other supported languages. | Henano | 33 | Jun 3, 2026 | |
Lorenium Orbit In-game content art | Generative AI tools were used during development to assist with early concept art, visual ideation, logos, and certain promotional materials. All final in-game content and gameplay implementation were curated, edited, and integrated by the developers. | TGZ Studios, LLC | - | Jun 3, 2026 | |
GhostomVillage In-game content art | I used AI to create some promotional images and some of the in-game pictures. | Stellar Perturbation | - | Jun 3, 2026 | |
Modern Wars Dev only codetext | This game originally was made fully by ai, ai is used for the code and text, the game is now being developed without ai. | man_82 | - | Jun 3, 2026 | |
Anomalous Object In-game content art | This game uses AI to generate some images. | AIXLAB | - | Jun 3, 2026 | |
食刻Eatime In-game content artcode | This game was developed using AI-generated code and art. | Astral Rite | - | Jun 3, 2026 | |
Endangered In-game content art | Some textures and mesh concepts were initially generated using AI-assisted tools. All assets have been significantly modified, refined, and integrated manually using 3d software. The developer is working to rid the game of AI generated content come launch. | Christopher Considine | - | Jun 3, 2026 | |
Biosphere Simulator In-game content artaudiotext | The game content, including gameplay mechanics, visuals, and audio, as well as the store page content — including descriptions, images, and other assets — were generated with the assistance of AI tools. | ioStudios | - | Jun 3, 2026 | |
AI CARAMBA Dev only codetext | I use AI to summarize documentation, criticize my code, and help me make sense of error messages.
Sometimes I feel discouraged and I ask AI to write stuff for me. Seeing the garbage it produces makes me feel better, and encourages me to try again :) | Works of Love | - | Jun 3, 2026 | |
Jesus Saves In-game content artaudio | This game contains some AI-generated art and sound assets used during gameplay. | Humble Servant Games | - | Jun 3, 2026 | |
Mall Simulator Together In-game content arttext | Generative AI tools were used during development to assist with creating certain visual assets, promotional images, and localization text. All AI-assisted content was reviewed, modified, and integrated manually by the developers. The game does not use AI-generated content during gameplay. | MSTA.Dev | - | Jun 3, 2026 | |
Watch and Whisper Store/marketing art | The steam capsule artwork. | Binary Lunar | - | Jun 3, 2026 | |
Battlements In-game content art | The game features AI-generated images as some store assets and some in-game artworks. | Gray Day | - | Jun 3, 2026 | |
Girlsnite - Anime Building Battle TPS In-game content art | Regarding the AI disclosure, we would like to clarify the specific scope of AI usage in our game:
1. Asset Generation (Pre-generated AI Content):
We have utilized generative AI tools exclusively for creating static assets. Specifically, AI was used to generate in-game icons, background images, and the store page assets (capsule images/banners). No real-time AI generation occurs during gameplay.
2. In-Game CPU Behavior (Non-AI):
The NPC/CPU behavior and logic within the game are strictly controlled by standard programming using conditional statements (if-then statements) and random number generation (RNG). No AI or machine learning models are used for the gameplay mechanics or enemy logic. | JohnSmith | - | Jun 3, 2026 | |
非常规放送部 Mika & Luna In-game content audio | 本次作品仅游戏 BGM 部分临时采用 AI 制作,后续我们会逐步替换为团队专属原创配乐。除此以外,游戏的全部剧情、美术、玩法设计等所有内容,均由团队独立构思并制作,感谢各位玩家的理解与包容。 | 咕隆咚工作室(GoLoDo Studio) | 132 | Jun 3, 2026 | |
Time Collage: Focus Puzzle In-game content artaudiocode | This game includes pre-generated AI-assisted content created during development, including portions of visual art, audio, and code. All final in-game content has been reviewed, edited, curated, and integrated by the developer. The game does not use live-generated AI during gameplay and does not connect to external AI services. | 止焉工作室 / ZhiYanStudio | - | Jun 3, 2026 | |
魔律物语-韦德霍尔克学院 In-game content artcode | We are very sorry. We have used AI assistance in the development of our code and some art assets. If any of our players feel uncomfortable with this, we fully understand. | 杭州达图雷网络科技有限公司 | - | Jun 3, 2026 | |
Hell-O-Word In-game content artcode | The code and art assets were created with the assistance of generative AI. | KYChen | - | Jun 3, 2026 | |
寻宝猎手Hoard Seeker In-game content art | Only in the field of art production, AI is used to assist in the creation of 2D images. | xin qiwu | - | Jun 3, 2026 | |
Star Hero Unclear art | Some game images and few graphics assets | Galactic Space Forge | - | Jun 3, 2026 | |
G.H.O.S.T. Ghost Hunt Ops Special Team In-game content artaudio | Some 3D models (not all), some images (not all), voice acting. | Program Man | - | Jun 3, 2026 | |
Cluster - Roguelike Tower Defense Unclear art | - Assets
- Background | Sector Five | - | Jun 3, 2026 | |
Realm of Balls Dev only | Realm of Balls was developed with the help of generative AI tools during production, but the game does not include live AI-generated content for players. | Shuihan Coding | - | Jun 3, 2026 | |
少女终端 Store/marketing art | 该游戏使用AI辅助制作部分插画 | 齿轮游戏 | 29 | Jun 3, 2026 | |
Hell Cleaners Dev only art | During the development of Hell Cleaners, AI tools were used to create early concepts and references to help explore the visual direction of the game. All final art assets that ship in the game were created, painted, or reworked by hand by our art team. No AI-generated audio, voice, or narrative text is used in the shipped product. We believe games should be made by humans! | WFP Entertainment | - | Jun 3, 2026 | |
零区生还 In-game content audio | Some music uses AI | HongYe | - | Jun 3, 2026 | |
Mix It up Store/marketing art | Logo and character references use GEN Ai, But the game itself does not use any Gen AI content | Cignus Games Ltd | - | Jun 3, 2026 | |
荒野突击:幸存者 In-game content art | AI-Generated Content Disclosure
Certain character images were initially generated by AI tools, then significantly edited, redrawn, and refined by hand using Photoshop. All final in-game visuals are manually adjusted and do not contain unmodified AI output. | Game98 | - | Jun 3, 2026 | |
BanPick Master Dev only code | coding | PenguinGod | - | Jun 3, 2026 | |
Project Doll: My Only Wish In-game content audio | AI is currently used to generate speech to text for main character dialogue. this will eventually be phased out and replaced by voice acting. | Little Emperor Studios | - | Jun 3, 2026 | |
Cambiando Dev only code | Bugs in the code were located via AI. | Undeadmitten | - | Jun 3, 2026 | |
Endless Tower Survivors Unclear art | Generation of 2D images | Havoc Team Studio | - | Jun 3, 2026 | |
Puzzle Art In-game content artaudio | The only AI-assisted visual assets in this game are several paintings used as images for the puzzles. These images were heavily edited, refined, and manually adjusted using photo editing software before being integrated into the game.
The background music and some SFX sounds were also generated with the help of AI and later slightly refined and adjusted in audio editing software.
AI is used strictly as a supportive tool during parts of the creative workflow. Final quality control, artistic direction, and implementation are fully handled manually by the developer. | Forsu Soft | - | Jun 3, 2026 | |
Meow Over Moo In-game content art | Some visual assets used on this Steam page were edited or retouched using AI-assisted tools, and the achievement icons were created using generative AI / AI-assisted tools. | Flipped Cat | - | Jun 3, 2026 | |
黒猫の占星便 Melodiac:Astral Cat Express In-game content audio | This game utilizes AI tools in parts of the music arrangement and sound production process. AI is used for sampling, sound design, and music production assistance, while the final adjustments, editing, and implementation are handled by the developers themselves. | ZodiActory | - | Jun 3, 2026 | |
Kingblade: Medieval TCG Card Shop In-game content text | Generative AI has been used for some marketing assets and in-game item descriptions. | Revolt Games | - | Jun 3, 2026 | |
MONji In-game content text | I (the developper) am a former artist with poor skills in technical aspects of game development such as coding. In that regard, AI was used mainly to fasten the process of development of the game such as:
- help for technical aspects when I couldn't do it due to my limited skills.
- generate a database of random text events based on my own texts and mood that I want for the game. The game contains hundreds of different events that I couldn't afford to write all of them in such a short time. Events are then all checked and corrected by myself to ensure they all fit within the game.
I am not proud of using AI as I am directly concerned by it as an artist myself. But this was my only chance to fulfil my dream of making my own game in a limited time and I want to be transparent with the players that might feel uncomfortable with it.
No AI was used for any other part of the game such as art or sound effects. | da-dam | - | Jun 3, 2026 | |
Draw Party In-game content art | Some of the current store page artwork and promotional assets were created using generative AI tools during the early development and marketing phase of the project. As an independent project with limited resources, this approach was used to accelerate initial marketing efforts and bring the game to market more quickly.
Generative AI is not used to create gameplay content, player drawings, or user-generated content within the game. The AI-generated marketing assets may be replaced with human-created artwork in future updates as development continues. | Aethyz Studios | - | Jun 3, 2026 | |
MechPit In-game content art | The game logo includes AI-generated and AI-upscaled texture elements, which were then manually edited. | Potato Holder Games | - | Jun 3, 2026 | |
The Last Roll Dev only artcode | As a poor indie developer, on one hand, I’m grateful that AI has lowered my costs and improved my efficiency. On the other hand, I’m very aware of its limitations, so I use it only within a very limited scope. Specifically, it is mainly used to assist with programming and art design. The generated content is never directly put into the game—it always undergoes manual review and refinement. | G^ | - | Jun 3, 2026 | |
Cluck Rush In-game content text | Original Chinese text was written by the developer. AI was used solely to assist with translation and localization into other languages.
No AI-generated art, audio, or live-generated content is included in the game. | HybFan | - | Jun 3, 2026 | |
GAL-Chat Live AI text | This game uses the DeepSeek AI model to generate character dialogue in real time. Based on player input, the AI responds according to preset character personalities, creating an immersive role-playing experience. All generated content is filtered through a content moderation system to prevent inappropriate or policy-violating outputs.
API and Billing Notice:
To use this feature, you need to register a DeepSeek account and add API credits at: https://platform.deepseek.com/usage
The AI service costs are charged directly by DeepSeek. The game developer does not collect any API fees. | Madao | - | Jun 3, 2026 | |
Roses In Concrete In-game content text | The life events for every historical figure highlighted in the game were generated by giving AI access to their Wikipedia profiles and asking it to summarize the text content. The art and the code are entirely human. | Omey Salvi | - | Jun 3, 2026 | |
Band of Heroes In-game content art | Art mainly generated by AI, then manually refined | Mateo Moretti | - | Jun 3, 2026 |