Public Steam disclosure research25,383 disclosures tracked
Where do games disclose AI use?
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Missing or unclear statements cannot establish whether a game uses AI.
Some character models, textures, animations, and visual props were created before release using generative AI tools, including Meshy image-to-3D, auto-rigging, and animation. Selected outputs were edited, integrated, and reviewed by the developer. Generative AI also assisted in drafting and refining portions of the Steam store-page text. The game does not generate AI content during gameplay and does not connect to external AI services.
AI tools are used to assist with the localization of in-game and store page text into other languages. All translations are reviewed by the development team and improved with community feedback.
Some marketing artwork (store capsules and promotional images) was created with AI assistance, based on the game's own assets, characters and art style. All in-game content, gameplay, art assets and audio design are created by the development team.
Pre-generated AI was used for store text and five original rank-emblem images (Bronze, Silver, Gold, Diamond, and Grand Racc) shown in the ranked hub and marketing. The emblems were made from our own prompts with OpenAI Codex ImageGen, reviewed and processed by us, and use no third-party source art. The game generates no AI content during play.
Some cosmetic cat skins and visual assets were created with the assistance of generative AI tools. All final assets are manually reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.
AI was utilized to generate some references and provide consultations during the code development process. Additionally, AI assisted in translating and correcting grammatical errors, as English is not my native language.
I wanted to lie and say I didn’t use ai at all, but my conscience wouldn't let me.
Yeah, I used some AI music. Big woop wanna fight about it? All other in-game assets are made by hoomans much more talented than myself.
Images on the store page are also currently AI generated placeholders. These will be replaced during Early Access with art by people.
Some marketing materials for this game were made with generative AI: the trailer's narration uses an AI text-to-speech voice, and parts of this store page were drafted with AI assistance.
Nothing inside the game is AI-generated. The soundtrack is human-composed music licensed for commercial use, all artwork and logos are drawn programmatically by the game's own code, and every screenshot is captured from real gameplay. The game generates no AI content while you play.
Generative tools were used during development to assist in creating selected pre-generated visual assets.All AI-assisted content was reviewed, edited, and integrated by the developer.
Within the game, we only used AI to assist with translations into different languages and to create the names and designs of the bottle brands.
We use AI solely as a supportive tool. We do not let AI handle the entire process for any task.
During the development process, certain 2D art assets, textures, and UI elements were generated or enhanced using generative AI tools to accelerate production. All final assets have been manually reviewed, edited, and verified by our team to ensure quality and compliance.
AI tools were used to create certain loading screen images, background music and music for the game trailer. All of these Assets were reviewed and modified as necessary to ensure they comply with copyright and content guidelines.
This game uses generative AI to create some of its visual assets, including artwork, background imagery, and marketing graphics. All AI-generated images are reviewed and edited by a human before release.
Generative AI tools were used during development to create portions of the game’s artwork,sound and localization. Each AI-assisted asset was reviewed, edited, palette-matched, and curated by the developer.
Some visual assets were created with the help of generative AI and then hand-finished: the store capsule/key art and a short promotional video are AI-assisted, and a small set of in-game background and decoration art (tile textures, decals) started from AI-generated images that were manually edited and integrated. All game code, game design, writing and gameplay systems are human-made. Screenshots on this page show real gameplay. The game does not generate any content with AI at runtime.
Generative AI tools were used during development to assist in creating selected pre-generated 2D artwork used in the game and on the store page, including promotional illustrations and some visual assets. AI-assisted localization drafts were also used and subsequently reviewed and integrated by the developer. All included content was selected, edited, and prepared before release. The game does not generate AI content while running.
Generative AI was used to create some pre-rendered marketing and store page artwork, including capsule images and promotional graphics. These assets were reviewed and selected by the developer before use. The game does not use live-generated AI content during gameplay.
Some art assets in this game (character models and Music) were initially created with the assistance of AI generation tools, then reviewed, edited, and integrated into the game by the development team. The game does not generate any content with AI at runtime.
Holiday Alliance uses generative AI to help produce character art, map backgrounds, and music/SFX. All game design, level design, balance, dialogue, and final art/audio selection were done by the developer, with every AI-generated asset reviewed and revised before inclusion.
BirdBots uses generative AI tools during development to assist in the creation of certain promotional images, visual concepts, illustrations, and marketing materials. All AI-generated content has been reviewed, edited, and integrated by the developer. AI is not used during gameplay and does not affect the game's mechanics.
NyanDrop uses AI tools in parts of its development process, including the creation of some of the pixel artwork used in the game and on the store page, the sound effects and music, and the writing and translation of text shown in the game and on the store page. All such output is generated and reviewed in advance before being incorporated into the product, and no generative AI runs during gameplay.
Generative AI tools were used during development to create most of the game's code and assist with localization, including some store-page text. All AI-assisted outputs were manually reviewed, edited, tested, and integrated by the developer. No artwork, character designs, animations, music, sound effects, or other visual or audio assets were generated using AI. The game does not use live-generated AI during gameplay.
Some promotional and store page artwork was created with the assistance of generative AI tools. All in-game art, audio, and text is human-authored. Nothing is generated by AI while you play.
Live-generated: Pixie's chat feature generates the pet's replies with a language model that ships inside the product and runs entirely on the player's own computer. There is no third-party AI service, no API key and no account of any kind; the feature makes no network requests at all and works with the machine fully offline. The model is Gemma 4 E2B, licensed under the Apache License 2.0 and redistributed with the notices required by that license.
Pre-generated: written text in the product and on this store page — including the interface strings and their translations into the supported languages — was produced with the help of an AI writing assistant.
All art, animation and characters are hand-made: every sprite is drawn at runtime by a parametric pixel renderer written for this project, with no generative AI involved at any stage.
Camera and microphone input are processed entirely on-device (MediaPipe) and are never sent to any server.
This game used generative AI as an assistive tool during development to help create some art assets and promotional materials. All AI-generated content was selected, modified, integrated, and quality-checked by the developer before being included in the final product. The game’s story, world-building, character design, gameplay systems, programming, and overall creative direction are original works designed and produced by the developer.
This game was developed with the assistance of generative AI tools for coding support and some visual asset creation.
All content was reviewed and finalized by the developer.
No generative AI is used during gameplay.
Some of the content in Broken Pixel was created using generative AI. All of it was produced during development, reviewed by us, and shipped as fixed, pre-generated assets — no AI runs while you play.
- Story narration: the roughly ten hours of spoken narration were generated with an AI text-to-speech model (ElevenLabs). The scripts were written with AI assistance and edited by hand.
- Player avatars: the 3D character avatars were generated with an AI image-to-3D tool (Meshy).
- Store & marketing art: the capsule and marketing images were generated with an AI image model (Runware / fal.ai).
- Soundtrack: the lounge soundtrack was generated with an AI music model (Mureka).
The gameplay itself contains no AI-generated content — every room, screen, painting and level layout is built by traditional procedural code. Nothing is generated live, and the game never connects to an AI service while you play.
The game's code, writing (company names, event text, narrative flavor), and 2D art were created during development with AI assistance (Anthropic's Claude), directed, curated, and edited by the developer. All content is pre-generated: the game generates no AI content at runtime and connects to no AI services while you play.
Generative AI tools were used to assist in creating and refining some promotional artwork for the Steam store page and related marketing materials. All AI-assisted assets were reviewed and edited by the developer. No generative AI content is used in the game itself, and no content is generated during gameplay.
Some visual assets in the game were created with the assistance of generative AI tools and then curated and edited by the developer: certain environment textures, the loading splash image, several 3D prop models, some UI icons, and store page artwork. All AI-assisted content is pre-rendered and shipped with the game — the game does not generate any content at runtime, and AI is not used in gameplay, chat, or any live systems.
AI was used for some translations, music, and visual assets. The game does not create AI-generated content during gameplay, and AI was not used to write the game’s code.
Some character models, textures, animations, and visual props were created before release using generative AI tools, including Meshy image-to-3D, auto-rigging, and animation. Selected outputs were edited, integrated, and reviewed by the developer. Generative AI also assisted in drafting and refining portions of the Steam store-page text. The game does not generate AI content during gameplay and does not connect to external AI services.
AI tools are used to assist with the localization of in-game and store page text into other languages. All translations are reviewed by the development team and improved with community feedback.
Some marketing artwork (store capsules and promotional images) was created with AI assistance, based on the game's own assets, characters and art style. All in-game content, gameplay, art assets and audio design are created by the development team.
Pre-generated AI was used for store text and five original rank-emblem images (Bronze, Silver, Gold, Diamond, and Grand Racc) shown in the ranked hub and marketing. The emblems were made from our own prompts with OpenAI Codex ImageGen, reviewed and processed by us, and use no third-party source art. The game generates no AI content during play.
Some cosmetic cat skins and visual assets were created with the assistance of generative AI tools. All final assets are manually reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.
AI was utilized to generate some references and provide consultations during the code development process. Additionally, AI assisted in translating and correcting grammatical errors, as English is not my native language.
I wanted to lie and say I didn’t use ai at all, but my conscience wouldn't let me.
Yeah, I used some AI music. Big woop wanna fight about it? All other in-game assets are made by hoomans much more talented than myself.
Images on the store page are also currently AI generated placeholders. These will be replaced during Early Access with art by people.
Some marketing materials for this game were made with generative AI: the trailer's narration uses an AI text-to-speech voice, and parts of this store page were drafted with AI assistance.
Nothing inside the game is AI-generated. The soundtrack is human-composed music licensed for commercial use, all artwork and logos are drawn programmatically by the game's own code, and every screenshot is captured from real gameplay. The game generates no AI content while you play.
Generative tools were used during development to assist in creating selected pre-generated visual assets.All AI-assisted content was reviewed, edited, and integrated by the developer.
Within the game, we only used AI to assist with translations into different languages and to create the names and designs of the bottle brands.
We use AI solely as a supportive tool. We do not let AI handle the entire process for any task.
During the development process, certain 2D art assets, textures, and UI elements were generated or enhanced using generative AI tools to accelerate production. All final assets have been manually reviewed, edited, and verified by our team to ensure quality and compliance.
AI tools were used to create certain loading screen images, background music and music for the game trailer. All of these Assets were reviewed and modified as necessary to ensure they comply with copyright and content guidelines.
This game uses generative AI to create some of its visual assets, including artwork, background imagery, and marketing graphics. All AI-generated images are reviewed and edited by a human before release.
Generative AI tools were used during development to create portions of the game’s artwork,sound and localization. Each AI-assisted asset was reviewed, edited, palette-matched, and curated by the developer.
Some visual assets were created with the help of generative AI and then hand-finished: the store capsule/key art and a short promotional video are AI-assisted, and a small set of in-game background and decoration art (tile textures, decals) started from AI-generated images that were manually edited and integrated. All game code, game design, writing and gameplay systems are human-made. Screenshots on this page show real gameplay. The game does not generate any content with AI at runtime.
Generative AI tools were used during development to assist in creating selected pre-generated 2D artwork used in the game and on the store page, including promotional illustrations and some visual assets. AI-assisted localization drafts were also used and subsequently reviewed and integrated by the developer. All included content was selected, edited, and prepared before release. The game does not generate AI content while running.
Generative AI was used to create some pre-rendered marketing and store page artwork, including capsule images and promotional graphics. These assets were reviewed and selected by the developer before use. The game does not use live-generated AI content during gameplay.
Some art assets in this game (character models and Music) were initially created with the assistance of AI generation tools, then reviewed, edited, and integrated into the game by the development team. The game does not generate any content with AI at runtime.
Holiday Alliance uses generative AI to help produce character art, map backgrounds, and music/SFX. All game design, level design, balance, dialogue, and final art/audio selection were done by the developer, with every AI-generated asset reviewed and revised before inclusion.
BirdBots uses generative AI tools during development to assist in the creation of certain promotional images, visual concepts, illustrations, and marketing materials. All AI-generated content has been reviewed, edited, and integrated by the developer. AI is not used during gameplay and does not affect the game's mechanics.
NyanDrop uses AI tools in parts of its development process, including the creation of some of the pixel artwork used in the game and on the store page, the sound effects and music, and the writing and translation of text shown in the game and on the store page. All such output is generated and reviewed in advance before being incorporated into the product, and no generative AI runs during gameplay.
Generative AI tools were used during development to create most of the game's code and assist with localization, including some store-page text. All AI-assisted outputs were manually reviewed, edited, tested, and integrated by the developer. No artwork, character designs, animations, music, sound effects, or other visual or audio assets were generated using AI. The game does not use live-generated AI during gameplay.
Some promotional and store page artwork was created with the assistance of generative AI tools. All in-game art, audio, and text is human-authored. Nothing is generated by AI while you play.
Live-generated: Pixie's chat feature generates the pet's replies with a language model that ships inside the product and runs entirely on the player's own computer. There is no third-party AI service, no API key and no account of any kind; the feature makes no network requests at all and works with the machine fully offline. The model is Gemma 4 E2B, licensed under the Apache License 2.0 and redistributed with the notices required by that license.
Pre-generated: written text in the product and on this store page — including the interface strings and their translations into the supported languages — was produced with the help of an AI writing assistant.
All art, animation and characters are hand-made: every sprite is drawn at runtime by a parametric pixel renderer written for this project, with no generative AI involved at any stage.
Camera and microphone input are processed entirely on-device (MediaPipe) and are never sent to any server.
This game used generative AI as an assistive tool during development to help create some art assets and promotional materials. All AI-generated content was selected, modified, integrated, and quality-checked by the developer before being included in the final product. The game’s story, world-building, character design, gameplay systems, programming, and overall creative direction are original works designed and produced by the developer.
This game was developed with the assistance of generative AI tools for coding support and some visual asset creation.
All content was reviewed and finalized by the developer.
No generative AI is used during gameplay.
Some of the content in Broken Pixel was created using generative AI. All of it was produced during development, reviewed by us, and shipped as fixed, pre-generated assets — no AI runs while you play.
- Story narration: the roughly ten hours of spoken narration were generated with an AI text-to-speech model (ElevenLabs). The scripts were written with AI assistance and edited by hand.
- Player avatars: the 3D character avatars were generated with an AI image-to-3D tool (Meshy).
- Store & marketing art: the capsule and marketing images were generated with an AI image model (Runware / fal.ai).
- Soundtrack: the lounge soundtrack was generated with an AI music model (Mureka).
The gameplay itself contains no AI-generated content — every room, screen, painting and level layout is built by traditional procedural code. Nothing is generated live, and the game never connects to an AI service while you play.
The game's code, writing (company names, event text, narrative flavor), and 2D art were created during development with AI assistance (Anthropic's Claude), directed, curated, and edited by the developer. All content is pre-generated: the game generates no AI content at runtime and connects to no AI services while you play.
Generative AI tools were used to assist in creating and refining some promotional artwork for the Steam store page and related marketing materials. All AI-assisted assets were reviewed and edited by the developer. No generative AI content is used in the game itself, and no content is generated during gameplay.
Some visual assets in the game were created with the assistance of generative AI tools and then curated and edited by the developer: certain environment textures, the loading splash image, several 3D prop models, some UI icons, and store page artwork. All AI-assisted content is pre-rendered and shipped with the game — the game does not generate any content at runtime, and AI is not used in gameplay, chat, or any live systems.
AI was used for some translations, music, and visual assets. The game does not create AI-generated content during gameplay, and AI was not used to write the game’s code.