26,450 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Zaz TowerSteam
Disclosure

Pre-generated PixelLab art and Suno music. AI assisted the store text and translation. No AI generation or external AI service during gameplay.

Creator
STREAM ON
Reviews
-
Added
Oct 16, 2026
Station KeeperSteam
Disclosure

This game was created by a single indie developer over months of planning, designing, and passionate development. However, multiple AI models were used in the creation of this game in the form of: 3D Models, Graphics, Music, Dialogue, and AI-assisted coding. This game is NOT a one-shot AI built game. Rather, AI has been used as a tool to bring the game to life along with countless hours of intentional and passionate development.

Creator
Kuiperline Games
Reviews
-
Added
Oct 16, 2026
RimfarersSteam
Disclosure

Some images (portraits, quest illustrations, ships, planets, backgrounds), the sound effects and music, and parts of the game text (quest scripts, descriptions and translations) were created with the help of generative AI tools, then selected, edited and integrated into the game by the developer. No generative AI runs during gameplay.

Creator
Khinkali Games
Reviews
-
Added
Oct 16, 2026
勇者喵傳說Steam
Disclosure

Some of the artwork in this game was created with the assistance of generative AI tools, including certain battle scenes and talent icons. These assets were reviewed, adjusted, and integrated into the game by the developer.

Creator
DNAXCAT CO., LTD.
Reviews
-
Added
Oct 16, 2026
Tiny Planet Airship CaptainSteam
Disclosure

I'm a solo developer. The idea, the design, the gameplay, the visual style, the balancing and the playtesting are mine. I wrote the code with an AI coding assistant, step by step from my own written design. Some of what you see and hear is drawn by that code, not by hand: the planet, the airship, the engine sound, the icons, the badges and the shaders. I specified each of them and tuned them until they looked and sounded right. The store page artwork was made the same way, by the coding assistant following my layouts and style choices. The Japanese and Portuguese translations in the game were drafted with AI, but they are currently re-phrased by native-speaking proof-readers and will be replaced soon. No image, music or voice generator was used. The music, the recorded sound effects and the 3D models were made by human artists, are used under licence and are credited in the game. Nothing is generated by AI while you play. The game contains no AI model and needs no internet connection.

Creator
Dysnaut
Reviews
-
Added
Oct 16, 2026
Iron ReactorSteam
Disclosure

No AI-generated content is used in gameplay. Generative AI was used only for Steam store images.

Creator
Iron Curtain Interactive
Reviews
-
Added
Oct 16, 2026
Ouka Exorcists: Night ParadeSteam
Disclosure

Generative AI tools were used during the development of this game to assist in creating certain visual, audio, and text assets, including character illustrations, backgrounds, enemy designs, item icons, character animations, background music, story content, and localization. All AI-assisted content was reviewed, refined, and integrated by the developer before being included in the game. This game does not use live generative AI during gameplay.

Creator
550 Atelier
Reviews
-
Added
Oct 16, 2026
LITTLE KNIGHT: HOMECOMINGSteam
Disclosure

This game was developed with generative AI tools under the direction of a human developer. Artwork (characters, monsters, backgrounds and UI), music and sound effects, story text, translations, program code and store page materials were generated with AI. The developer directed the design and repeatedly reviewed and revised the artwork and other content until it matched the intended result. No content is generated by AI while the game is running.

Creator
NURIWORKS
Reviews
-
Added
Oct 16, 2026
P.A.L.S: Lost at SeaSteam
Disclosure

Some 3D models (characters, sea creatures and ships) were generated with AI tools and then edited, retopologized and textured by our team. Parts of the store page text were drafted with AI assistance and reviewed by the developer. The game does not generate any AI content live during gameplay.

Creator
Chuongcc
Reviews
-
Added
Oct 16, 2026
1000-Year MortgageSteam
Disclosure

Generative AI tools were used during development to assist with pre-generated visual assets and localization, including artwork used in the game and on the store page. All included content was reviewed, edited, and finalized by the developer. No AI content is generated during gameplay.

Creator
DISARESP STUDIO
Reviews
-
Added
Oct 16, 2026
EatBiggerSteam
Disclosure

Only a very small number of 3D models were generated using AI, with the vast majority created by humans; we have confirmed that this will not impact the overall art style.

Creator
LiminalEdge
Reviews
-
Added
Oct 16, 2026
SILO 7Steam
Disclosure

The game itself was designed and developed by a human developer. Generative AI was used only to assist with bug fixing, code refactoring, technical documentation, and the refinement of marketing copy. All AI-assisted changes were reviewed, tested, and approved under human supervision.

Creator
Itamde
Reviews
-
Added
Oct 16, 2026
DoodlefolkSteam
Disclosure

Some content included with Doodlefolk was created using generative AI tools during development.

Creator
BinaryForge
Reviews
-
Added
Oct 16, 2026
仙山有闲人Steam
Disclosure

This game was primarily created by the development team. AI tools were used to assist with certain aspects of programming and visual design, while AI-generated content was mainly used in video production and the creation of sound effects and music.

Creator
JINN
Reviews
-
Added
Oct 16, 2026
Tinymon TacticsSteam
Disclosure

Tinymon Tactics is made by a team of two. Development began before we used any AI tools; they joined later as assistants, and we want to be upfront about where. Artwork: AI image generation assisted with the game's illustrations (backgrounds, islands, the camp, items and Tinymon sprites). Every image was then selected, edited, cut out, animated and assembled by hand to fit one consistent style. Code: AI coding assistants helped write and review parts of the game's code, on top of a codebase we had already built ourselves. What is ours: the game design, the rules, every Tinymon's concept, skills and numbers, the synergies, the relics, the balance, code architecture and many more. This game is not the result of a single prompt. It has been played, broken, rebalanced and rebuilt through many rounds of internal playtests, and most of what you see has been redone several times before it stayed. No generative AI runs while you play. Nothing is generated on your machine or sent online, and the game works fully offline.

Creator
Triple Expand Studio
Reviews
-
Added
Oct 16, 2026
Stream HeartsSteam
Disclosure

Some artwork and visual assets were created with generative AI. AI assisted with localized text. The promotional trailer includes AI-generated music. Assets were selected and edited during development. The app does not generate AI content or connect to AI services while running.

Creator
Stream Hearts
Reviews
-
Added
Oct 16, 2026
Chronicles UnwrittenSteam
Disclosure

Chronicles Unwritten uses pre-generated AI-assisted card artwork, promotional artwork, music, and promotional video. These assets were created using ChatGPT, Suno, and Grok and selected by the development team. No AI content is generated during gameplay.

Creator
Synthetic Interactive
Reviews
-
Added
Oct 16, 2026
BombCaseSteam
Disclosure

Some part of game logic and code wa generated with the help of AI tools. Localization was done via LLM-backed services.

Creator
Tommy Gun Walrus
Reviews
-
Added
Oct 16, 2026
Deslot LegendsSteam
Disclosure

Deslot Legends was made by a small independent studio with the help of AI coding tools. Code and tools: An AI coding assistant (Claude) was used to help write the game's code and in-house tooling. A human designed, reviewed, tested and approved all of it. Translations: The non-English text (Italian, German, French, Russian, Brazilian Portuguese and Spanish) was translated with AI help. Art and audio: The 3D models, textures, key art and screenshots were built by hand, made procedurally by our own tools, or rendered in the game engine. No image-generation models were used. The sound effects are synthesized by the game's own code. The main theme and background music tracks were created with AI music-generation tools. No live AI: The game doesn't generate content with AI while you play. All text, art, audio and opponent behavior are fixed, hand-built systems.

Creator
Elseway Studios
Reviews
-
Added
Oct 16, 2026
Chess WarSteam
Disclosure

AI Text to speech voice over Generative AI 2D Interface elements

Creator
appi
Reviews
-
Added
Oct 16, 2026
戎机 (Afar To War)Steam
Disclosure

Generative AI was used to assist in creating some in-game artwork, UI icons, and promotional visual assets.

Creator
L&S Studio
Reviews
-
Added
Oct 16, 2026
NO SUNRISESteam
Disclosure

Generative AI tools were used as part of the development of NO SUNRISE to support the creation of visual content, sound effects, and video content such as trailers, helping to speed up the development process.

Creator
Night Haven Interactive
Reviews
-
Added
Oct 16, 2026
My Little GardenSteam
Disclosure

Generative AI was used to assist in the creation of visual assets. These assets were generated during development and are included as pre-generated content. No generative AI is used during gameplay.

Creator
AlexMakingGames
Reviews
-
Added
Oct 16, 2026
人生档案:千禧Steam
Disclosure

Generative AI assisted in selected fictional asset images, store artwork and trailer shots, selected and edited by the developer. During play, AI generates some character backgrounds, NPC dialogue, document prose and life records, plus optional archive-review video, speech and ambient sound requested by the player. Game rules, not generated prose, control economic outcomes. AI interactions require internet access. Early Access is planned to offer official credits and optional BYOK. Allowances and prices will be announced before sale. BYOK is billed by the chosen provider; optional video may cost extra.

Creator
Muyan Labs
Reviews
-
Added
Oct 16, 2026
Chaos SoccerSteam
Disclosure

This game was developed with AI assistance (Anthropic's Claude): the gameplay code, the code-drawn artwork and synthesized sound, the in-game text and the seven non-English localizations were AI-generated under human direction and review, as were the store artwork and the trailer music. The game does not use generative AI at runtime.

Creator
Amazing Scenes
Reviews
-
Added
Oct 16, 2026
デスクトップフレンズSteam
Disclosure

[Pre-generated content]- The character art of "Tsumugi" and "Hiyori" (standing pictures, outfits and facial expression parts) was created with image-generation AI, then selected, edited and split into parts by the developer.- The characters' idle and conversation gestures were created from the character art with video-generation AI, then selected and edited by the developer.- Some UI elements (such as the paper texture of the speech bubble) and some store images were created with image-generation AI and edited by the developer.- The characters' prepared lines, short stories, quizzes, fortune-telling and "which do you like?" texts were drafted with text-generation AI, then reviewed, selected and edited by the developer.- The characters' voices use AI speech-synthesis models ("Mao" and "Kohaku" for AivisSpeech, Aivis Common Model License 1.0).[Content generated during gameplay]- The characters' replies (an OpenAI large language model, used through the developer's server)- The characters' voices (AI speech synthesis running locally on the user's PC)- Transcription of the user's voice (speech-recognition AI)- The characters' diary entries and summaries of what they remember from conversations- Only if the user opts in: comments on screenshots of the user's screen (off by default)To prevent inappropriate content, the character prompt instructs the AI not to engage with sensitive topics, every sentence is checked against a blocked-word list before it is spoken, and user messages are checked with the OpenAI Moderation API. Screenshots are never saved and are not taken while password managers, banking or login screens are in the foreground.

Creator
nonbirinon223
Reviews
-
Added
Oct 16, 2026
Endless Three KingdomsSteam
Disclosure

The game does not generate code during gameplay. All game code is developed and compiled before release. Players cannot generate or execute AI-generated code through the game.

Creator
piedPiperStudio
Reviews
-
Added
Oct 16, 2026
AlandysSteam
Disclosure

The soundtrack was created with an AI music tool (Suno), then selected and edited by the developer. Parts of the in-game text and the English translation were drafted with an AI language model and reviewed by the developer, and the game was developed with the help of AI coding tools. The 3D models come from human artists; some variations, effects and the logo were made with AI assistance. Nothing is generated by AI while you play.

Creator
FakePika
Reviews
-
Added
Oct 16, 2026
1999 Lockdown UnitSteam
Disclosure

AI tools were used during early development for concept sketching, code refactoring, and sound design assistance. All final in-game visual assets, 3D models, textures, and music tracks were heavily refined, hand-crafted, and finalized by the developer.

Creator
quan home
Reviews
-
Added
Oct 16, 2026
Omega 3Steam
Disclosure

Parts of the in-game text (the field journal entries and the story of the salmon's life) and of the store page text were drafted with the help of an AI assistant, then reviewed and edited by the developer. All 3D animals come from real scans and models by credited artists; the sounds and music are generated by the game's own code. Nothing is generated by AI while you play.

Creator
DRACONERO
Reviews
-
Added
Oct 16, 2026
BIGGER BEASTS!Steam
Disclosure

Generative AI tools were used during development to create creature and environment artwork, instrumental music and creature sound effects. These assets are pre-generated and included in the game. The game does not generate AI content or connect to AI services during gameplay.

Creator
STREAM ON
Reviews
-
Added
Oct 16, 2026
Magic PiecesSteam
Disclosure

AI tools were used as assistance for parts of the in-game text (proofreading, interface text and the German/English translation). Some artwork in the game, it is placeholder art and will be replaced with final artwork over time.

Creator
Einbrecherkatze
Reviews
-
Added
Oct 16, 2026
ROK Reserve ForceSteam
Disclosure

Generative AI tools were used during development for some 3D models (statues and a creature base model), the voices of instructors and the sergeant major, the song in the CPR minigame, and the game icon (the cap illustration). No content is generated by AI while the game is running.

Creator
Round4 Games
Reviews
-
Added
Oct 16, 2026
Miskatonic University Art ClubSteam
Disclosure

Pre-generated: Simplified Chinese text in the game and on the store page (interface, creature descriptions and store text) was written or translated with the help of AI tools. No content is generated by AI while the game is running.

Creator
ASOBIBAKUROUSAGI LLC
Reviews
-
Added
Oct 16, 2026
Mallet Mayhem '84Steam
Disclosure

Generative AI was used to create and edit some static visual artwork, including game and studio logos and promotional artwork. These assets were reviewed and integrated during development. No content is generated by AI during gameplay.

Creator
Deft Menace Games
Reviews
-
Added
Oct 16, 2026
Old School BaseballSteam
Disclosure

AI tools assisted with development of procedurally generated game content, including certain pixel-art sprites and sounds. All content was reviewed and edited by the developer. The game does not use AI to generate content at runtime.

Creator
JBSIMWORKS
Reviews
-
Added
Oct 16, 2026
Sum & SteelSteam
Disclosure

Some in-game textures (the factory floor and machine housings) and the store and marketing artwork were created with generative AI tools. In-game text and the store page translations were prepared with the help of AI tools. Music and sound effects are licensed, not AI-generated. Nothing is generated by AI while you play: every number and machine result is calculated locally by the game.

Creator
Tilewise
Reviews
-
Added
Oct 16, 2026
Such a Mess !Steam
Disclosure

Such a Mess! is a very small indie game created with a very limited budget. To make the game accessible to as many players as possible, we've used AI-assisted translations rather than limiting the game to just one language. We believe everyone deserves to enjoy games in their own language, regardless of a studio's size or resources. Some translations may not be perfect, so we truly appreciate your understanding and welcome any feedback to help us improve them. Thank you for supporting very small indie developers! ❤️

Creator
Desarius Games
Reviews
-
Added
Oct 16, 2026
CatMischiefSteam
Disclosure

Some content in the game was created with generative AI tools inside the Unity Editor: the 3D models of the people (the gardener, the fishmonger and the dock worker), which were made from AI-generated reference images and then rigged and animated by the developer, plus some of the sound effects and the background music. The cats and dogs are hand-made models bought from the Unity Asset Store, not AI-generated. All level design, gameplay and code direction are by the developer. The game does not generate any AI content while you play.

Creator
groundhogheist
Reviews
-
Added
Oct 16, 2026
Minesweeper: Find All the Bombs in the MinefieldSteam
Disclosure

The player characters (the toy soldiers) were created as 3D models with the help of an AI tool and then reworked in Blender. The translations of the game texts into all languages other than English and German were made with the help of AI. No AI content is generated while you play.

Creator
Confetti Games Studio
Reviews
-
Added
Oct 16, 2026
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