Generative AI was used for coding only, but not dialogue, visuals, or story.
- Creator
- chalkinshmeal
- Reviews
- -
- Added
- Oct 16, 2026
Public Steam disclosure research 26,450 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Generative AI was used for coding only, but not dialogue, visuals, or story.
AI tools helped write parts of Lord of the Ants code and generated marketing graphical assets, all reviewed and shaped by the developer. No AI music generators were used, and nothing is generated by AI while you play.
AI tools assisted parts of development and localization. The game does not generate AI content during gameplay.
This game has no in-game real-time AI generation features. All in-game audio originates from developer-created pixel audio. An AI model was used during development only for timbre conversion of this original sound source. All final audio assets were manually reviewed by the developer.
We use AI to assist us in generating the game's graphics, as well as to support the implementation and development of GFWW.
Generative AI tools were used during development for some placeholder audio, marketing materials, and to help refine some in-game assets. All footage and screenshots are captured in-engine.
The spoken dialogue of the story characters and the trailer narration are generated with an AI text-to-speech model. The lines are written by the developer and generated before release. No real person’s voice was cloned. AI voices can be turned off completely in the settings, in which case all dialogue is shown as text only. I plan to replace them with human voice actors in the future. AI tools were also used to assist with writing parts of the code. The in-game art, sound effects and music and other things are not AI generated.
Generative AI was used to assist with portions of the artwork and promotional banners for Fireworks Premier, including certain Steam store and library graphics. Fireworks simulations and animations are rendered procedurally by the application. Fireworks Premier does not generate AI content during use or connect to external AI services.
Some pre-generated 2D visual assets in CHAOTIC VIRUS, including selected enemy and boss illustrations, were created with the assistance of generative AI during development. These assets were selected, edited, and integrated into the game by the developer. CHAOTIC VIRUS does not use generative AI during gameplay and does not generate content for players in real time.
KUR is made by a human team, and we treat generative AI as a support tool, much like the AI features now built into Photoshop, After Effects or DaVinci Resolve. Some of our art starts from AI-generated drafts, which our team then reworks, adjusts and finishes by hand. Other assets are made entirely by hand. The game's translations were produced with AI, and the English and Spanish versions are reviewed by our team. We also use AI for research and to help draft text. No content is generated by AI during gameplay.
Generative AI tools were used during development to assist with portions of the game’s code, text and localization, and to create pre-generated visual assets, including conceptual illustrations for the in-game space history archive and a stylized regolith texture. All AI-assisted content was generated before release and reviewed, edited, and curated by the developer. The game does not generate AI content during gameplay.
Game UI interface and voice acting using AI。
Special note: This work was originally meant for personal entertainment, so a small amount of the main text and English translation used AI. If you do not accept this, please choose not to play it rather than attacking this work. Thank you for your understanding and support!
The game's coding, mechanics, and core design processes were developed entirely through independent effort. AI tools were used only to support the development process for some in-game visuals and a portion of the promotional materials on the store page.
Generative tools used to help support game development through code, a portion of the art, and marketing materials.
Some artwork and visual assets were created or assisted with generative AI tools during development. No generative AI runs during gameplay.
Some artwork and visual assets were created or assisted with generative AI tools during development. No generative AI runs during gameplay.
Generative artificial intelligence was utilized for art works.
Generative AI tools are used during development for some visual assets, store and library artwork, and assistance with store-page text. This content is prepared before release. The game does not generate AI content during gameplay or connect to external AI services.
Some of this game's graphical assets were generated using AI tools and manually edited afterwards. The game does not use generative AI during gameplay.
We use AI to assist with programming and the creation of art assets.
Generative AI was used to create some in-game visual assets, including restaurant backgrounds and customer artwork, as well as store promotional artwork. AI tools also assisted with writing and translating store descriptions. These materials were prepared during development; the game does not generate AI content during gameplay.
AI tools were used to help write the game's code and its in-game text, such as event descriptions, guest reviews and news headlines. All art and design decisions were made by the developer, and every text was reviewed before release. Nothing is generated by AI while you play.
During development, generative AI tools were used to assist in creating some 2D visuals, including backgrounds, cocktails, and promotional images. AI-assisted tools were also used for some writing and Japanese-English localization. All outputs were reviewed, selected, and edited by the developer before being incorporated into the game. No content is generated by AI while the game is running, and the game does not connect to any external AI services.
Use AI to assist with art, music, and translation.
Some visual artwork, game code, and localization text were created with the assistance of generative AI during development and adapted for use in the game. No AI content is generated during gameplay, and the game does not connect to external AI services.
Tidy Up Santa's Workshop utilized AI as an assistant for code development. The code related to wrapping-paper shaders (the designs printed on the presents) and the map had AI assistance during the coding process. All present models, map textures, and music are human made. No AI image-generation or audio generation was used.
Like many small studios, we used AI image tools to create Ruinhand's artwork and store images. We wrote the English text ourselves and improved it with AI tools; the Simplified Chinese translation was made with AI. Music and sound effects come from human composers and licensed sound libraries. Screenshots and trailers show real gameplay. No AI runs while you play.
AI-assisted completion,but with heart,hope you can find happiness here:)
We used artificial intelligence for the translation and some sound effects.
Since the game is still in active development, generative AI tools were used to create most of the artwork and text included in the game and on the store page. All generated content was carefully reviewed, heavily edited, and integrated by the developers.
Pre-generated AI-assisted visual assets are used in Steam store and marketing materials. The game does not use generative AI at runtime and does not generate player-facing text, images, audio, or other content through AI.
Generative AI was used as an assistive tool to develop and refine the game’s code.
Generative AI was used during content production, including illustrations, text, and translations. These materials are created in advance and included in the game and its store page. No content is generated during gameplay, and the game does not connect to external AI services.
While AI-generated images are not used in the game itself, they are used for images such as store page banners and capsule art、PV.
AI was used as a creative assistant to help develop artwork, code, music.
Game runtime does not generate AI content. Promotional art such as store banners and capsule images is created with AI image generation.
The subject paintings are reproductions of public-domain works whose copyright has expired. The anime-style versions were created with the help of generative AI, based on those originals. Generative AI was also used for some character art, the background music, and translation into some languages.
Some pre-generated content in the game, including characters, environments, and voice lines, was created using generative AI tools during development. No AI-generated content is created during gameplay, and the game does not connect to external AI services while playing.
Character, relic and event art, achievement icons and store images were made with generative AI under the developer's direction and then reviewed by hand. Generative AI also assisted with code and localization text. Nothing is generated at runtime and the game never connects to an external AI service.
Cursor AI completed most of the coding, and generated some placeholder models early on.
This game uses AI-generated voice acting. The narration in the game's introduction was produced with ElevenLabs, a text-to-speech tool. The script itself was written by hand. All other content — level design, art, animation, code, and game systems — was created without generative AI.
This game does not create or modify content during gameplay. A small portion of the assets (approximately 20%) were created using generative AI tools during development, such as text translation, some texture details, and some minor audio. We manually edited and reviewed all of these assets, then finalized them, to ensure their authenticity, quality, and compliance with copyright and safety standards.
Store presence was made with the help of AI generated images.
Pre-generated generative AI was used to create selected background music included in the game. The audio was reviewed and edited by the developer. No content is generated live during gameplay.
Xiuzhen Chronicles uses generative AI during development to assist with selected artwork, promotional materials, and pre-generated text content. The game also offers optional third-party AI features that can generate NPC dialogue and narrative text. AI is used for presentation and expression only; game rules, numerical outcomes, character deaths, item acquisition, cultivation progression, and world state are determined by the local game systems. Real-time AI features are optional and are not required to play the game.
Generative AI was used to assist with some temporary textures and translations during development.
Includes AI generated code
Generative AI tools were used to assist with some pre-generated name data and visual/interface design elements. All AI-assisted content is reviewed and directed by the developer. The game does not use generative AI during gameplay.
We use generative AI tools to assist with game localization. AI-generated translations are reviewed and edited by the development team to ensure accuracy and consistency.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Pasture Dev only code | Generative AI was used for coding only, but not dialogue, visuals, or story. | chalkinshmeal | - | Oct 16, 2026 | |
Lord of the Ants Store/marketing codeart | AI tools helped write parts of Lord of the Ants code and generated marketing graphical assets, all reviewed and shaped by the developer. No AI music generators were used, and nothing is generated by AI while you play. | Coop Factory | - | Oct 16, 2026 | |
BlockBabe In-game content text | AI tools assisted parts of development and localization. The game does not generate AI content during gameplay. | FlowBreak断水流工作室 | - | Oct 16, 2026 | |
Trackline Defense In-game content audio | This game has no in-game real-time AI generation features. All in-game audio originates from developer-created pixel audio. An AI model was used during development only for timbre conversion of this original sound source. All final audio assets were manually reviewed by the developer. | 是茄子的呀 | - | Oct 16, 2026 | |
Gold Fever: Wild West In-game content artcode | We use AI to assist us in generating the game's graphics, as well as to support the implementation and development of GFWW. | Razierplus | - | Oct 16, 2026 | |
UTES: Uncrewed Tactical Environment Simulator In-game content audioart | Generative AI tools were used during development for some placeholder audio, marketing materials, and to help refine some in-game assets. All footage and screenshots are captured in-engine. | GridSquare Interactive | - | Oct 16, 2026 | |
Below the Ashes In-game content audiotext | The spoken dialogue of the story characters and the trailer narration are generated with an AI text-to-speech model. The lines are written by the developer and generated before release. No real person’s voice was cloned. AI voices can be turned off completely in the settings, in which case all dialogue is shown as text only. I plan to replace them with human voice actors in the future.
AI tools were also used to assist with writing parts of the code.
The in-game art, sound effects and music and other things are not AI generated. | SkyProductionsMC | - | Oct 16, 2026 | |
Fireworks Premier Store/marketing art | Generative AI was used to assist with portions of the artwork and promotional banners for Fireworks Premier, including certain Steam store and library graphics. Fireworks simulations and animations are rendered procedurally by the application. Fireworks Premier does not generate AI content during use or connect to external AI services. | ShamonSoft | - | Oct 16, 2026 | |
CHAOTIC VIRUS In-game content art | Some pre-generated 2D visual assets in CHAOTIC VIRUS, including selected enemy and boss illustrations, were created with the assistance of generative AI during development. These assets were selected, edited, and integrated into the game by the developer. CHAOTIC VIRUS does not use generative AI during gameplay and does not generate content for players in real time. | ARYU studios | - | Oct 16, 2026 | |
Kur - Endless Descent In-game content arttext | KUR is made by a human team, and we treat generative AI as a support tool, much like the AI features now built into Photoshop, After Effects or DaVinci Resolve. Some of our art starts from AI-generated drafts, which our team then reworks, adjusts and finishes by hand. Other assets are made entirely by hand. The game's translations were produced with AI, and the English and Spanish versions are reviewed by our team. We also use AI for research and to help draft text. No content is generated by AI during gameplay. | Muraena Games | - | Oct 16, 2026 | |
S.O.I.: Sphere of Influence In-game content arttextcode | Generative AI tools were used during development to assist with portions of the game’s code, text and localization, and to create pre-generated visual assets, including conceptual illustrations for the in-game space history archive and a stylized regolith texture. All AI-assisted content was generated before release and reviewed, edited, and curated by the developer. The game does not generate AI content during gameplay. | DoubleShotWorks | - | Oct 16, 2026 | |
阴债 In-game content artaudiotext | Game UI interface and voice acting using AI。 | HuangSan | - | Oct 16, 2026 | |
湖边的山香果-Cinnamomum In-game content text | Special note: This work was originally meant for personal entertainment, so a small amount of the main text and English translation used AI. If you do not accept this, please choose not to play it rather than attacking this work. Thank you for your understanding and support! | LIGHTERR | - | Oct 16, 2026 | |
Liani In-game content art | The game's coding, mechanics, and core design processes were developed entirely through independent effort. AI tools were used only to support the development process for some in-game visuals and a portion of the promotional materials on the store page. | Ayrionis | - | Oct 16, 2026 | |
Null & Aether Store/marketing artcode | Generative tools used to help support game development through code, a portion of the art, and marketing materials. | Gold Brewed, LLC | - | Oct 16, 2026 | |
Marsfall: Origins In-game content art | Some artwork and visual assets were created or assisted with generative AI tools during development. No generative AI runs during gameplay. | Magicka.Games | - | Oct 16, 2026 | |
Feathers In-game content art | Some artwork and visual assets were created or assisted with generative AI tools during development. No generative AI runs during gameplay. | Magicka.Games | - | Oct 16, 2026 | |
Astroid : Vector Zero In-game content art | Generative artificial intelligence was utilized for art works. | Recreari Studios | - | Oct 16, 2026 | |
What We Leave Behind Store/marketing arttext | Generative AI tools are used during development for some visual assets, store and library artwork, and assistance with store-page text. This content is prepared before release. The game does not generate AI content during gameplay or connect to external AI services. | Bruc | - | Oct 16, 2026 | |
Deckwork In-game content art | Some of this game's graphical assets were generated using AI tools and manually edited afterwards. The game does not use generative AI during gameplay. | Spurna Games | - | Oct 16, 2026 | |
Mushrooooooom In-game content artcode | We use AI to assist with programming and the creation of art assets. | CrowZ Games | - | Oct 16, 2026 | |
Quick Quick Serve! In-game content arttext | Generative AI was used to create some in-game visual assets, including restaurant backgrounds and customer artwork, as well as store promotional artwork. AI tools also assisted with writing and translating store descriptions. These materials were prepared during development; the game does not generate AI content during gameplay. | liangxiegame | - | Oct 16, 2026 | |
Four Walls Inc. In-game content textcode | AI tools were used to help write the game's code and its in-game text, such as event descriptions, guest reviews and news headlines. All art and design decisions were made by the developer, and every text was reviewed before release. Nothing is generated by AI while you play. | The Capitalist | - | Oct 16, 2026 | |
Last Order In-game content arttext | During development, generative AI tools were used to assist in creating some 2D visuals, including backgrounds, cocktails, and promotional images. AI-assisted tools were also used for some writing and Japanese-English localization. All outputs were reviewed, selected, and edited by the developer before being incorporated into the game. No content is generated by AI while the game is running, and the game does not connect to any external AI services. | NYANS | - | Oct 16, 2026 | |
Tower of Sequence In-game content artaudiotext | Use AI to assist with art, music, and translation. | June666 | - | Oct 16, 2026 | |
Warm Worm: Together In-game content artcodetext | Some visual artwork, game code, and localization text were created with the assistance of generative AI during development and adapted for use in the game. No AI content is generated during gameplay, and the game does not connect to external AI services. | Jangjogyeog Company | - | Oct 16, 2026 | |
Santa's Workshop: Tidy Up Christmas Dev only code | Tidy Up Santa's Workshop utilized AI as an assistant for code development. The code related to wrapping-paper shaders (the designs printed on the presents) and the map had AI assistance during the coding process.
All present models, map textures, and music are human made. No AI image-generation or audio generation was used. | Playtivity | - | Oct 16, 2026 | |
Ruinhand In-game content arttext | Like many small studios, we used AI image tools to create Ruinhand's artwork and store images. We wrote the English text ourselves and improved it with AI tools; the Simplified Chinese translation was made with AI. Music and sound effects come from human composers and licensed sound libraries. Screenshots and trailers show real gameplay. No AI runs while you play. | Kasperzack Games | - | Oct 16, 2026 | |
Match 3 Kingdoms Unclear | AI-assisted completion,but with heart,hope you can find happiness here:) | NASA_eleven | - | Oct 16, 2026 | |
Pixel Sorter Factory In-game content textaudio | We used artificial intelligence for the translation and some sound effects. | MaxFab | - | Oct 16, 2026 | |
Super Ballsy Escape In-game content arttext | Since the game is still in active development, generative AI tools were used to create most of the artwork and text included in the game and on the store page. All generated content was carefully reviewed, heavily edited, and integrated by the developers. | VKing Games | - | Oct 16, 2026 | |
Panorama of All Beings Store/marketing art | Pre-generated AI-assisted visual assets are used in Steam store and marketing materials. The game does not use generative AI at runtime and does not generate player-facing text, images, audio, or other content through AI. | Haolin Zhao | - | Oct 16, 2026 | |
ROBOT GAME Dev only code | Generative AI was used as an assistive tool to develop and refine the game’s code. | Destredge Studios | - | Oct 16, 2026 | |
Condotta In-game content arttext | Generative AI was used during content production, including illustrations, text, and translations. These materials are created in advance and included in the game and its store page. No content is generated during gameplay, and the game does not connect to external AI services. | Old Canvas Games | - | Oct 16, 2026 | |
CatPurrEngineRace Store/marketing art | While AI-generated images are not used in the game itself, they are used for images such as store page banners and capsule art、PV. | WasabiSushiStudio | - | Oct 16, 2026 | |
King Me In-game content artaudiocode | AI was used as a creative assistant to help develop artwork, code, music. | Caleb Cross | - | Oct 16, 2026 | |
丰收之钩 Store/marketing art | Game runtime does not generate AI content. Promotional art such as store banners and capsule images is created with AI image generation. | 奶叮当工作室 | - | Oct 16, 2026 | |
OVERPAINT In-game content artaudiotext | The subject paintings are reproductions of public-domain works whose copyright has expired. The anime-style versions were created with the help of generative AI, based on those originals. Generative AI was also used for some character art, the background music, and translation into some languages. | SF Create | - | Oct 16, 2026 | |
Just a Normal Porcini Hunt In-game content artaudio | Some pre-generated content in the game, including characters, environments, and voice lines, was created using generative AI tools during development. No AI-generated content is created during gameplay, and the game does not connect to external AI services while playing. | Lorenzo Boni | - | Oct 16, 2026 | |
The Hero's Road In-game content arttextcode | Character, relic and event art, achievement icons and store images were made with generative AI under the developer's direction and then reviewed by hand. Generative AI also assisted with code and localization text. Nothing is generated at runtime and the game never connects to an external AI service. | 落之工作室 / LUOZHI Works | - | Oct 16, 2026 | |
We Love Casting Spells Dev only codeart | Cursor AI completed most of the coding, and generated some placeholder models early on. | Shadow Government Gaming | - | Oct 16, 2026 | |
The Broken Oath In-game content audio | This game uses AI-generated voice acting. The narration in the game's introduction was produced with ElevenLabs, a text-to-speech tool. The script itself was written by hand.
All other content — level design, art, animation, code, and game systems — was created without generative AI. | Kerem Karal | - | Oct 16, 2026 | |
Coma Dreams In-game content textartaudio | This game does not create or modify content during gameplay.
A small portion of the assets (approximately 20%) were created using generative AI tools during development, such as text translation, some texture details, and some minor audio.
We manually edited and reviewed all of these assets, then finalized them, to ensure their authenticity, quality, and compliance with copyright and safety standards. | Ghosto Dev | - | Oct 16, 2026 | |
DON’T CAMP ON BEAR ISLAND Store/marketing art | Store presence was made with the help of AI generated images. | Koding Nights | - | Oct 16, 2026 | |
Dice On The Rocks In-game content audio | Pre-generated generative AI was used to create selected background music included in the game. The audio was reviewed and edited by the developer. No content is generated live during gameplay. | DOHAUS | - | Oct 16, 2026 | |
修真纪事 / Xiuzhen Chronicles Live AI arttext | Xiuzhen Chronicles uses generative AI during development to assist with selected artwork, promotional materials, and pre-generated text content. The game also offers optional third-party AI features that can generate NPC dialogue and narrative text. AI is used for presentation and expression only; game rules, numerical outcomes, character deaths, item acquisition, cultivation progression, and world state are determined by the local game systems. Real-time AI features are optional and are not required to play the game. | Y_yao | - | Oct 16, 2026 | |
Guess What's Behind! In-game content arttext | Generative AI was used to assist with some temporary textures and translations during development. | 2 STATES STUDIO | - | Oct 16, 2026 | |
Baby Puncher Dev only code | Includes AI generated code | Samuel Youngmann | - | Oct 16, 2026 | |
Sheets of Ice In-game content arttext | Generative AI tools were used to assist with some pre-generated name data and visual/interface design elements. All AI-assisted content is reviewed and directed by the developer. The game does not use generative AI during gameplay. | Techist Company LLC | - | Oct 16, 2026 | |
Clinic Simulator In-game content text | We use generative AI tools to assist with game localization. AI-generated translations are reviewed and edited by the development team to ensure accuracy and consistency. | Pie Team Games | - | Oct 16, 2026 |