Indexed October 16, 2026
View on Steam

Disclosure analysis

AI content is included in the game

AI-assisted translations were used to make the game accessible in multiple languages.

Process
AI-translated
Live AI during play
No
Evidence & analysis details
Evidence used
“used AI-assisted translations rather than limiting the game to just one language”
“AI-assisted translations”
Model-reported confidence
95% A model estimate, not a measured accuracy rate or a human review score.

Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.

AI Usage Disclosure

Such a Mess! is a very small indie game created with a very limited budget. To make the game accessible to as many players as possible, we've used AI-assisted translations rather than limiting the game to just one language. We believe everyone deserves to enjoy games in their own language, regardless of a studio's size or resources. Some translations may not be perfect, so we truly appreciate your understanding and welcome any feedback to help us improve them. Thank you for supporting very small indie developers! ❤️

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This disclosure in context

How comparisons work

Compare this developer’s disclosure with 25,867 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.

AI-assisted content in the game
70.7%
17,988 of 25,434 disclosures with structured analysis.
Compare this group
Writing or localization
27.5%
7,114 of 25,867 indexed disclosures mention this category.
Compare this category

Categories can overlap. A disclosure may mention several types of AI use.

Source and record

First indexed
Oct 16, 2026
Source last checked
Oct 16, 2026
Automatic analysis updated
Oct 16, 2026
Recorded text changes
0

The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.