Partial art resources are completed with AI assistance.
- Creator
- Qinghe Quadrant
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Partial art resources are completed with AI assistance.
We have used AI to generate game assets and marketing assets.
This game uses AI-generated illustrations. Additionally, the translation was done using AI.
Forsaken features artwork developed with generative AI.
This game extensively utilizes AI technology in character design, UI, visual effects, sound effects, music, and promotional artwork, enhancing production efficiency while exploring innovative styles.
To restyle ingame screenshots, sort of like a filter on the image guide I create.
Select card art, event imagery, and UI elements were developed with the help of AI tools. No AI is used in the coding, audio, video, or marketing of the game.
The battle backgrounds are AI generated
Cards were created using an AI image generator.
Portions of the game's artwork are AI-generated. This innovative approach allows us to create unique and diverse visuals that enhance your gaming experience.
The match in the tutorial is an AI-controlled game.
During development, AI was used as a tool to create pixel art drafts, which were then manually edited and finalized by the developer to ensure uniqueness and quality.
Some game art and images have been produced with the assistance of AI. Some game code has been created with the assistance of AI
The game itself and the store page promotional assets both use pre‑rendered AI content.
Media materials
The artwork created for the characters are generated by Generative AI with commercial rights as per Midjourney policy.
Generative AI tools were used during development to create some visual assets (such as UI artwork and promotional images). All AI-assisted assets were reviewed and manually edited to match DraQu’s style and quality standards.
Some writing tools and image-generation processes were used alongside our own artwork. We begin with concepts and exploratory art created in-house, and these tools help us produce consistent final assets when needed.
AI tools were used to assist in creating some visual and audio assets. All generated content was reviewed, edited, and curated by the solo developer. 30% of profits will be used to replace AI assets.
Image Generation. text Generation. coding
Some image resources are sourced from AI.
Some game assets in the game were created using Stable Diffusion's open-source model and can be used for commercial purposes.
Some monster and character images are generated by AI
AI currently assists me with tasks I can’t handle alone without 'overspending.' It’s versatile—useful for generating images (though I edit them later), writing code, and more. Since I’m a beginner, I rely on it for almost everything, even just to verify parts of my games.
Game uses AI only for visual and text content. Card illustrations and free avatars were created with the help of AI tools. Some in-game texts were edited using AI.
Promotional images, promotional videos, card images from the game.
We use AI for both development and creative support. Assets generated by both AI and humans are collaboratively refined by AI and humans before being used in the game.
A.I is used for the voice narration.
AI is currently used to illustrate part of the Action Cards due to budget limitations, awaiting the end of the related Kickstarter Campaign. Should the campaign ends positively, AI illustrations will be removed before the launch of the final product.
Certain visual assets in this game were commissioned and purchased by the developer, either as part of custom work or from third-party asset packs created by external artists. The artists independently chose to incorporate generative AI tools into their own asset creation process to explore variations and speed up iterations, alongside traditional digital art techniques, manual editing, compositing, and post-processing in Photoshop. Freelancers hired to translate and localize the Steam page and game texts reported using generative AI tools to assist with their work. They independently chose to incorporate generative AI tools to streamline their own workflow and manage multiple clients simultaneously. The developer never requested, directed, or encouraged the use of generative AI and does not promote its use as part of their own development practices. The developer’s own work does not rely on generative AI and its use was entirely external to the game’s development process. The developer did not use generative AI in the creation of the game’s code, gameplay mechanics, narrative, or core design. The use of generative AI is strictly limited to the commissioned or purchased third-party work performed independently by external contributors as described above, and was entirely independent of the developer’s decisions.
In order not to compromise on gameplay mechanics and available content, and provide the richest habitual experience, most animals and card images were generated artificially while focusing on their aesthetics and quality.
We will be recording our own version of each song that was created by suno.com for placeholder music during early access. The game will remain in early access until all songs have been recorded by people. For more information, watch https://youtu.be/GM5IOgDF1_c
Use AI to generate character illustrations and other original artwork.
Certain images and program elements have been created with the assistance of AI.
・AI image generation is used for some of the illustrations in the game.
Some character portraits were created using AI-assisted tools and then edited manually
This game incorporates generative AI technology in the creation of its pixel art, environments, spritesheets, and animations. All AI-generated assets have been curated, edited, and integrated by our development team to ensure they align with the game's artistic vision and Lovecraftian themes. We are committed to transparency in our use of AI tools to enhance creativity and efficiency.
本项目《山海牌》含 AI 辅助创作部分 详细如下: 开发前-- 借助豆包ai将框架剧情细化; 主题曲由豆包ai辅助生词,修改歌词后交由其演唱。 开发过程中-- 卡牌形象、背景画面均由即梦ai根据提示词辅助生成; 项目开发过程中由Copilot辅助编程。 承诺未使用未经授权的内容,确保无侵权风险。 所有ai生成的内容均由人工审核,无不适内容,确保遵循法律法规。
We are a small team, and used some AI-tools to help bring our vision to life. Certain scenes in the game combine hand-crafted design (even several objects in the Hidden Object scenes come from photos to objects in the developer's home) with AI-rendered objects. The rest, however, is human-crafted. The story was 100% human-written and was meticulously polished by excellent proofreaders down to the last comma, grammar rule, and capitalization. All the audio and 3D models come from trusted non-AI asset providers.
The scene images were partially generated using AI.
We are an independent game studio. In this title, every keyframe composition, concept art, and storyboard originates from the original designs of our human artists. Our vision is for players to also take part in the creation of in-game content. To bring the "Player-Customized Spell Visuals" feature to life in future updates, we have experimentally introduced AI as an auxiliary tool during the rendering stage of combat visual effects. Rest assured, we invest an average of over 120 hours of hand-drawn work and refinement for every minute of combat footage, ensuring the most striking visual impact. All art assets in the game are fully copyrighted, comply with applicable laws and regulations, and represent the dedication of our team. Thank you for supporting independent developers!
Some concept art and early drafts were created with the help of AI tools. All final artwork in the game has been reviewed, refined, and completed by our art team.
AI was used to create some assets of the game
Some cards use AI
Some of the copy has been polished by AI The multilingual translation for this game is powered by AI technology.
AI is used in character illustrations, background music, as well as some animations and plugins
Used AI to generate the graphic assets for the store page.
Some images were generated with AI.
Some assets were developed working with large language models.
Generative AI is used for card art and some content.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Devil Tower Note In-game content art | Partial art resources are completed with AI assistance. | Qinghe Quadrant | - | Mar 18, 2026 | |
Gully Champ In-game content art | We have used AI to generate game assets and marketing assets. | Studio Innovate Private Limited | - | Mar 18, 2026 | |
Evil's Veil In-game content arttext | This game uses AI-generated illustrations.
Additionally, the translation was done using AI. | Glasscup | - | Mar 18, 2026 | |
Forsaken Store/marketing art | Forsaken features artwork developed with generative AI. | Recoil Mojo | - | Mar 18, 2026 | |
Fickle Card Legend In-game content artaudiotext | This game extensively utilizes AI technology in character design, UI, visual effects, sound effects, music, and promotional artwork, enhancing production efficiency while exploring innovative styles. | 偶尔不帅 | 931 | Mar 18, 2026 | |
CardBoard Unclear art | To restyle ingame screenshots, sort of like a filter on the image guide I create. | Wooden Barrel Games LLC | - | Mar 18, 2026 | |
Against the Horde In-game content art | Select card art, event imagery, and UI elements were developed with the help of AI tools.
No AI is used in the coding, audio, video, or marketing of the game. | Sandworm Entertainment | - | Mar 18, 2026 | |
Arcane Veins In-game content art | The battle backgrounds are AI generated | Orquin Games | - | Mar 18, 2026 | |
GLOBAL CONTROL COUNTRIES In-game content art | Cards were created using an AI image generator. | Maximilian Urazov | - | Mar 18, 2026 | |
永夜 In-game content art | Portions of the game's artwork are AI-generated. This innovative approach allows us to create unique and diverse visuals that enhance your gaming experience. | 星溟游戏开发 | - | Mar 18, 2026 | |
三国:百将牌 Live AI | The match in the tutorial is an AI-controlled game. | 七星工作室 | 239 | Mar 18, 2026 | |
VALENCE In-game content art | During development, AI was used as a tool to create pixel art drafts, which were then manually edited and finalized by the developer to ensure uniqueness and quality. | VALENCE Studios | - | Mar 18, 2026 | |
Catgirl Gemfall In-game content artcode | Some game art and images have been produced with the assistance of AI.
Some game code has been created with the assistance of AI | TMAC Game Studios | - | Mar 18, 2026 | |
Myth Monkey Card In-game content art | The game itself and the store page promotional assets both use pre‑rendered AI content. | Myth Card Studio | - | Mar 18, 2026 | |
Moonlight Chess Unclear | Media materials | MyDreamForever | 35 | Mar 18, 2026 | |
Origins of Lume TCG In-game content art | The artwork created for the characters are generated by Generative AI with commercial rights as per Midjourney policy. | OOL Studios | - | Mar 18, 2026 | |
DraQu: Elemental Awakening Store/marketing art | Generative AI tools were used during development to create some visual assets (such as UI artwork and promotional images). All AI-assisted assets were reviewed and manually edited to match DraQu’s style and quality standards. | ALTF4 Games | - | Mar 18, 2026 | |
Shadows Across The Sun In-game content arttext | Some writing tools and image-generation processes were used alongside our own artwork. We begin with concepts and exploratory art created in-house, and these tools help us produce consistent final assets when needed. | KnowledgeIsPorridge | - | Mar 18, 2026 | |
One Last Sacrifice In-game content artaudio | AI tools were used to assist in creating some visual and audio assets. All generated content was reviewed, edited, and curated by the solo developer. 30% of profits will be used to replace AI assets. | MegaMaw Games | - | Mar 18, 2026 | |
Dystopia Girls : Countdown Unclear arttextcode | Image Generation.
text Generation.
coding | Jeremy Kim | - | Mar 18, 2026 | |
Be King In-game content art | Some image resources are sourced from AI. | Wending Studio | - | Mar 18, 2026 | |
DragonTigerParty In-game content art | Some game assets in the game were created using Stable Diffusion's open-source model and can be used for commercial purposes. | Vinegargod | - | Mar 18, 2026 | |
Battle Of The Abyss In-game content art | Some monster and character images are generated by AI | 1029studio | 34 | Mar 18, 2026 | |
Legend of Deck Dev only artcodetext | AI currently assists me with tasks I can’t handle alone without 'overspending.'
It’s versatile—useful for generating images (though I edit them later), writing code, and more.
Since I’m a beginner, I rely on it for almost everything, even just to verify parts of my games. | Dresia | - | Mar 18, 2026 | |
Xeno Strike In-game content arttext | Game uses AI only for visual and text content. Card illustrations and free avatars were created with the help of AI tools. Some in-game texts were edited using AI. | Rocket Haze Games | 12 | Mar 18, 2026 | |
13 柱庭 Cabal 13 Store/marketing art | Promotional images, promotional videos, card images from the game. | HuanMos Game | 133 | Mar 18, 2026 | |
ReSoul:Jack In-game content artaudiotextcode | We use AI for both development and creative support. Assets generated by both AI and humans are collaboratively refined by AI and humans before being used in the game. | Ludica Inc | - | Mar 18, 2026 | |
Sainthood Confession In-game content audio | A.I is used for the voice narration. | Bisong Taiwo | - | Mar 18, 2026 | |
Anachron In-game content art | AI is currently used to illustrate part of the Action Cards due to budget limitations, awaiting the end of the related Kickstarter Campaign. Should the campaign ends positively, AI illustrations will be removed before the launch of the final product. | Risikoruk | - | Mar 18, 2026 | |
The Devil Card In-game content arttext | Certain visual assets in this game were commissioned and purchased by the developer, either as part of custom work or from third-party asset packs created by external artists. The artists independently chose to incorporate generative AI tools into their own asset creation process to explore variations and speed up iterations, alongside traditional digital art techniques, manual editing, compositing, and post-processing in Photoshop.
Freelancers hired to translate and localize the Steam page and game texts reported using generative AI tools to assist with their work. They independently chose to incorporate generative AI tools to streamline their own workflow and manage multiple clients simultaneously.
The developer never requested, directed, or encouraged the use of generative AI and does not promote its use as part of their own development practices. The developer’s own work does not rely on generative AI and its use was entirely external to the game’s development process. The developer did not use generative AI in the creation of the game’s code, gameplay mechanics, narrative, or core design.
The use of generative AI is strictly limited to the commissioned or purchased third-party work performed independently by external contributors as described above, and was entirely independent of the developer’s decisions. | Mathieu Bekkaye | - | Mar 18, 2026 | |
Nidos In-game content art | In order not to compromise on gameplay mechanics and available content, and provide the richest habitual experience, most animals and card images were generated artificially while focusing on their aesthetics and quality. | Software Kingdom | - | Mar 18, 2026 | |
Shady O'Grady's™ Overnight Sensation In-game content audio | We will be recording our own version of each song that was created by suno.com for placeholder music during early access. The game will remain in early access until all songs have been recorded by people.
For more information, watch https://youtu.be/GM5IOgDF1_c | Gilligames | 20 | Mar 18, 2026 | |
魔卡棋兵 In-game content art | Use AI to generate character illustrations and other original artwork. | 烛星游戏 | - | Mar 18, 2026 | |
Suddenly, The Demon Lord's Labyrinth Appears Unclear art | Certain images and program elements have been created with the assistance of AI. | Oyatsu Games Studio | - | Mar 18, 2026 | |
WOLF-FLOW In-game content art | ・AI image generation is used for some of the illustrations in the game. | BLANC BLUE FZCO | - | Mar 18, 2026 | |
The Drowned Deal In-game content art | Some character portraits were created using AI-assisted tools and then edited manually | RB Games Studio | - | Mar 18, 2026 | |
Sands of Sarnath In-game content art | This game incorporates generative AI technology in the creation of its pixel art, environments, spritesheets, and animations. All AI-generated assets have been curated, edited, and integrated by our development team to ensure they align with the game's artistic vision and Lovecraftian themes. We are committed to transparency in our use of AI tools to enhance creativity and efficiency. | ZeroSequels | - | Mar 18, 2026 | |
山海牌 In-game content textartaudio | 本项目《山海牌》含 AI 辅助创作部分
详细如下:
开发前--
借助豆包ai将框架剧情细化;
主题曲由豆包ai辅助生词,修改歌词后交由其演唱。
开发过程中--
卡牌形象、背景画面均由即梦ai根据提示词辅助生成;
项目开发过程中由Copilot辅助编程。
承诺未使用未经授权的内容,确保无侵权风险。
所有ai生成的内容均由人工审核,无不适内容,确保遵循法律法规。 | 鸣天工作室 | - | Mar 18, 2026 | |
Claire Darksage and the Accursed Objects Collector's Edition In-game content art | We are a small team, and used some AI-tools to help bring our vision to life. Certain scenes in the game combine hand-crafted design (even several objects in the Hidden Object scenes come from photos to objects in the developer's home) with AI-rendered objects. The rest, however, is human-crafted. The story was 100% human-written and was meticulously polished by excellent proofreaders down to the last comma, grammar rule, and capitalization. All the audio and 3D models come from trusted non-AI asset providers. | IKIGames | - | Mar 18, 2026 | |
Journey Card Store/marketing art | The scene images were partially generated using AI. | CHENGDU KEBADOU EDUCATION TECHNOLOGY CO.,LTD | - | Mar 18, 2026 | |
Chant Wizard In-game content art | We are an independent game studio. In this title, every keyframe composition, concept art, and storyboard originates from the original designs of our human artists. Our vision is for players to also take part in the creation of in-game content. To bring the "Player-Customized Spell Visuals" feature to life in future updates, we have experimentally introduced AI as an auxiliary tool during the rendering stage of combat visual effects. Rest assured, we invest an average of over 120 hours of hand-drawn work and refinement for every minute of combat footage, ensuring the most striking visual impact. All art assets in the game are fully copyrighted, comply with applicable laws and regulations, and represent the dedication of our team. Thank you for supporting independent developers! | Spiritx2 Studio | - | Mar 18, 2026 | |
Heroes and Forsaken: The Official Wheel of Time Digital Card Game Dev only art | Some concept art and early drafts were created with the help of AI tools. All final artwork in the game has been reviewed, refined, and completed by our art team. | Witsteen BV | - | Mar 18, 2026 | |
Funkels In-game content art | AI was used to create some assets of the game | Merovingio | - | Mar 18, 2026 | |
Dungeon Workers In-game content art | Some cards use AI | Chang Lin | - | Mar 18, 2026 | |
地下冒险者 In-game content text | Some of the copy has been polished by AI
The multilingual translation for this game is powered by AI technology. | CXCY CO.,LTD | - | Mar 18, 2026 | |
星辰大陆 In-game content artaudio | AI is used in character illustrations, background music, as well as some animations and plugins | Sora | 63 | Mar 18, 2026 | |
Deckaroo Store/marketing art | Used AI to generate the graphic assets for the store page. | rr95studio | - | Mar 18, 2026 | |
Fight for Olympus Unclear art | Some images were generated with AI. | Floris Adriaan de Vries | - | Mar 18, 2026 | |
Trial of Ariah Unclear | Some assets were developed working with large language models. | 30 Minute Games | 12 | Mar 18, 2026 | |
SummonArk -Deck Building Roguelite- In-game content art | Generative AI is used for card art and some content. | 犬猫 Room | - | Mar 18, 2026 |