Indexed October 16, 2026
View on Steam

Disclosure analysis

AI-assisted material appears only on the store page or in marketing

AI assisted with code and marketing graphical assets; no interactive AI feature is disclosed.

Process
AI-assisted
Live AI during play
No
Evidence & analysis details
Evidence used
“AI tools helped write parts of Lord of the Ants code and generated marketing graphical assets, all reviewed and shaped by the developer”
“nothing is generated by AI while you play”
Development workflow
Code help
Model-reported confidence
95% A model estimate, not a measured accuracy rate or a human review score.

Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.

AI Usage Disclosure

AI tools helped write parts of Lord of the Ants code and generated marketing graphical assets, all reviewed and shaped by the developer. No AI music generators were used, and nothing is generated by AI while you play.

Highlights are auto-detected and may not be fully accurate. Report an issue

This disclosure in context

How comparisons work

Compare this developer’s disclosure with 25,867 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.

Store page / marketing only
14.6%
3,716 of 25,434 disclosures with structured analysis.
Compare this group
Code assistance
12.8%
3,313 of 25,867 indexed disclosures mention this category.
Compare this category
Visual assets
76.4%
19,759 of 25,867 indexed disclosures mention this category.
Compare this category

Categories can overlap. A disclosure may mention several types of AI use.

Source and record

First indexed
Oct 16, 2026
Source last checked
Oct 16, 2026
Automatic analysis updated
Oct 16, 2026
Recorded text changes
0

The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.