25,497 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Island Of AshSteam
Disclosure

Artificial intelligence was used to create some interface icons, all voice acting (English and Russian), as well as for text translation. All other content was created manually.

Creator
Grim Page Studio
Reviews
-
Added
Mar 18, 2026
Ascension TrailSteam
Disclosure

Generative AI tools were used during development for early prototyping only. No AI-generated content ships in the game or is consumed by players, and no content is generated at runtime.

Creator
Flying Brick Face Studio
Reviews
-
Added
Mar 18, 2026
Vampire's Fall 2Steam
Disclosure

For the non-English versions of this game, we have used AI to generate the translations.

Creator
Early Morning Studio
Reviews
997
Added
Mar 18, 2026
Cataclysmic BiteSteam
Disclosure

AI assisted tools were used during development to help create some assets, all of which were reviewed and finalized by the developer. The game does not generate AI content during gameplay, and players cannot input prompts or create AI-generated material.

Creator
Bryan Patrick Treyes
Reviews
-
Added
Mar 18, 2026
What We CarrySteam
Disclosure

I am a solo indie developer with limited time and funds. I use AI art to help in places where my personal pixel art skills are lacking. Many/most all of these pieces get hand cleaned up by me to ensure overall aesthetics, feel, and theme are maintained. Specific usages of AI Art: Character/Armor Art - (The characters are the focal pieces of the game. I wanted them clean with the gritty overtones and proper shading. My art is not there yet) Location Backgrounds - (The floor the character is seen walking on is largely created by AI with touch ups to ensure proper parallax looping) The pixel art hands in the game's logo/title images - (I'm terrible with pixel art hands... something about the shading)

Creator
LuckXDesign Studio
Reviews
-
Added
Mar 18, 2026
禁忌长生:低语修真Steam
Disclosure

AI assistance was used for the visuals and music, while a large amount of hand-drawn modification was done for the artwork. On one hand, this was to enrich the game content, and on the other hand, it was due to limited personal development time and budget.

Creator
逐梦工作室
Reviews
-
Added
Mar 18, 2026
Darkrise: War of the UndeadSteam
Disclosure

There is no live AI generation in the game. All maps and characters are hand-crafted. Some audio and a few in-game art elements (such as lore background pages) currently use AI as placeholders and will be replaced as development continues.

Creator
Wynand Smit
Reviews
-
Added
Mar 18, 2026
ValeniumSteam
Disclosure

Artificial intelligence was used to localize the store page and in-game text.

Creator
Need3RD
Reviews
-
Added
Mar 18, 2026
What A WorldSteam
Disclosure

The game was programmed by the developer. AI was used as a code-reviewer and suggested changes were implemented within individual functions. Some sound effects were AI generated. Others were legally sourced or recorded by the developer. All sound effects were edited by the developer. To the best of my knowledge, no AI generated images exist in this game. Every animation in the game was made by the developer. Some of the background objects, tile sprites, and fire sprites were sourced from legally purchased asset packs and then modified by the developer.

Creator
Jesse Bensen
Reviews
-
Added
Mar 18, 2026
Coffee CoffinSteam
Disclosure

In Coffee Coffin, AI is used behind the scenes to enhance dialogue and audiovisual presentation for the player: Reactive Dialogue: AI is primarily used to generate real-time, context-aware dialogue lines between the player and in-game characters (wandering souls). These lines are created within fixed narrative frameworks and safety filters; players do not enter free-form prompts. Art & Media Asset Generation: Outside of dialogue, AI is mainly used to create and vary game art assets, including: Character and illustration variants Backgrounds and visual effects Music and ambient soundscapes Sound effects Voice-over lines Short in-game videos / cutscenes All of these are delivered to the player as finished in-game content. Players never access AI models directly, cannot upload their own media, and do not interact with raw prompts or generation tools.

Creator
Three Old Pals
Reviews
-
Added
Mar 18, 2026
NimueSteam
Disclosure

Pre-Generated AI was used for: - Background artwork - Character illustrations All AI-generated content was reviewed and edited by the developer. No Live-Generated AI is used in this game.

Creator
Nagi
Reviews
-
Added
Mar 18, 2026
Overpowered 2 - Crux of FateSteam
Disclosure

AI tools have been used to help generate the store graphics, which were then edited for final use. No AI tools have been used for any game content. All art in the game is self-made.

Creator
Eastasiasoft Limited
Reviews
-
Added
Mar 18, 2026
SHADOW MAZE Descent into FearSteam
Disclosure

During the development of "SHADOW MAZE Descent into Fear", AI tools were used in the following ways: 1. **Design & planning**: ChatGPT was used as a brainstorming assistant for game design ideas, mechanics, and narrative concepts. 2. **Visual concepts**: One initial store capsule image was generated using an AI image tool (Midjourney/DALL-E) during early prototyping. This image has since been replaced with original, human-created artwork and in-game screenshots. 3. **Code assistance**: ChatGPT provided examples and explanations for basic scripting and debugging. All AI-generated visual content has been removed from the final store page and game build. The current store assets are original or gameplay screenshots. No AI-generated content remains in the publicly available version of the game.

Creator
TSFORGE
Reviews
-
Added
Mar 18, 2026
The Zyrdain SandsSteam
Disclosure

This game subtly experiments with AI-assisted tools in parts of the experience and in some of the marketing images.

Creator
FifoArts
Reviews
-
Added
Mar 18, 2026
Red NoxSteam
Disclosure

AI in combination with image-editing software was used to produce the visual assets for the game.

Creator
Alvinho Games
Reviews
-
Added
Mar 18, 2026
VelthurinSteam
Disclosure

I am leveraging AI in a few ways. Firstly, in Coding and Debugging. I am also using AI as placeholders for art assets to be then contracted for professionals to iterate on the vision and tone. Thirdly, I am using AI for some story elements and to modulate my voice to aid in Dialogue.

Creator
Plazookas
Reviews
-
Added
Mar 18, 2026
YOU vs ZombiesSteam
Disclosure

How Does It Work? The Human-Led Creative Process Players will start their game by participating in a time traveling Ritual. AI doesn't write our story; it writes a story within a world which our creative team has designed. The Ritual takes what you describe and the world we’ve built – its art, biomes, enemy types, magic systems and overarching lore – and turns it into gameplay that’s personal to you. These aren't AI suggestions; they are human-designed game mechanics and rules that AI must follow. During The Ritual, you describe your hero – their name, and how they look, plus curious nuggets about what they love, hate, are known for etc. When you describe your hero as "a punk rocker who fears spiders and loves the color red," our platform triggers a process and system instructions that work hand-in-hand with Gemini AI. We send your input along with our own carefully crafted guidelines that tell Gemini exactly how to evaluate content appropriateness. All storytelling is orchestrated by logic the engineering team designed, not AI deciding what happens next, alongside a story bible and character descriptions, creating assets, in real time, to craft your customized gaming experience. All character visuals are generated using a custom AI model (LoRA) trained exclusively on our own artwork. It understands how we draw faces, hairstyles, armour, and bodies – the rules, proportions, and style choices behind the art – rather than copying individual images or creating its own. This means when your character gets generated, it is not generic AI art; it is our artistic DNA interpreting your imagination. The result is a caricature of your hero, rendered in our visual language. Similarly, character abilities aren't randomly generated; they follow strict mathematical systems. When Gemini generates a Unique Spell, for example, the damage, archetype, name, colours, and parameters, come from us. While The Ritual could find anyone at all in the past, we’ve also implemented layers of safeguards to ensure only true heroes can be recruited to the war effort.

Creator
10six Games
Reviews
-
Added
Mar 18, 2026
The X-TypeSteam
Disclosure

We use AI tools to generate initial character concepts and static base sprites. These generated images serve as a foundation and are subsequently manually edited, processed, rigged, and animated by hand using 2D animation software to create the final assets seen in the game.

Creator
BinaryWriter
Reviews
-
Added
Mar 18, 2026
Enarian OnlineSteam
Disclosure

AI Was used to assist in coding, and the production of client and website graphics, music and SFX.

Creator
Enarian Online
Reviews
40
Added
Mar 18, 2026
Zareck: The VideoGameSteam
Disclosure

The game includes pre-generated AI-assisted assets. These consist of HUD/UI elements, some static in-game images, and a limited number of 3D assets. All AI-generated content is fixed and does not change during gameplay. No AI systems are used for real-time content generation or player interaction.

Creator
ArgentinGames
Reviews
-
Added
Mar 18, 2026
The Last EndureSteam
Disclosure

We use generative AI tools during development to create some pre-rendered visual assets such as the game logo, key art, thumbnails, and parts of the intro video. All in-game characters, environments, UI, and gameplay systems are manually authored and do not use AI during runtime. No player data or user-generated content is sent to AI services while the game is running.

Creator
Filos Games
Reviews
-
Added
Mar 18, 2026
UnderDark: DefenseSteam
Disclosure

Generative AI was used during the development process as an assistant for writing code scripts and debugging. Additionally, AI tools were utilized to assist with the translation of in-game text for localization purposes. All AI-generated content has been reviewed and edited by the developers.

Creator
FreeDust
Reviews
-
Added
Mar 18, 2026
Undying OneSteam
Disclosure

Environment tiles are assisted by AI tools to support the game’s art development. We intend to get rid of this IA asset as soon as possible. All gameplay and player content is fully created and controlled by the developers

Creator
Novens Studio
Reviews
-
Added
Mar 18, 2026
ListSteam
Disclosure

We use AI tools to support various parts of our development process: Coding assistance: AI helps streamline parts of the game development by suggesting or optimizing code. Concept art: We collaborate with our artists to generate AI-assisted concept art, allowing us to iterate faster during early visual development. Marketing: Occasionally, we use AI tools in combination with our VFX and music teams to create promotional videos. Voice acting: We use AI-generated sample lines to guide voice actors during recording sessions and provide reference tone and pacing.

Creator
Flux Point Studios, Inc.
Reviews
-
Added
Mar 18, 2026
We Are The WallSteam
Disclosure

We use AI to generate the music you hear in the trailer(s), and have used it to refine our descriptions of the game as you see on Steam. Occasionally we may use AI to assist us in coding the game, or completely write parts of code for our game. However, during gameplay there are no parts of AI used, what you see in the game when it comes to art, 3D-models, effects, etc., is made manually without AI, with the exception being parts of the code.

Creator
NorthWall Studio
Reviews
-
Added
Mar 18, 2026
Anomaly IslandSteam
Disclosure

As a solo developer, I use Generative AI in limited, clearly defined ways during the development of Anomaly Island. This includes: Assisting in the creation of certain UI elements Helping with coding learning and a small number of the sound effects Generating quick previews of marketing materials via in-game screenshots lightly animated into short clips for promotional use All AI-assisted marketing assets are explicitly labeled and further edited or composited using traditional tools, such as Adobe After Effects. All unlabeled images, screenshots, and videos shown on this Steam page or in official trailers are directly captured from real in-engine gameplay with no generative AI manipulation. No environments, models, animations, gameplay systems, level design, or narrative content are AI-generated.

Creator
DreamsmithGames
Reviews
-
Added
Mar 18, 2026
FingBladeSteam
Disclosure

This is an independently developed game. Generative AI tools are used as an auxiliary creative method in certain development processes, including art design and assisted code development. All AI-generated assets and code snippets have undergone original conceptualization by the developer, manual modification, detailed refinement, and strict review, ensuring that all content is legal and compliant, stylistically consistent, and does not infringe upon the intellectual property rights of any third party.

Creator
Mengko Games
Reviews
-
Added
Mar 18, 2026
Aroya KnightSteam
Disclosure

Aroya Knight is developed in Godot with a focus on precision and hand-crafted systems. While generative AI assisted in the early conceptual stages of asset creation, every asset has been manually crafted to ensure a cohesive aesthetic. Most importantly, all code is hand-written—including the 3,000+ line player controller—to guarantee the tight, responsive gameplay essential for a high-stakes Metroidvania.

Creator
Ofir Aroya
Reviews
-
Added
Mar 18, 2026
Twilight EdenSteam
Disclosure

We use AI-generated images for cutscenes, standing illustrations, and action resources.

Creator
MYMEStudio
Reviews
-
Added
Mar 18, 2026
DarkwardSteam
Disclosure

AI tools were used during development to generate initial concept art; all final in-game graphics were then manually redrawn and refined by hand.

Creator
Radek Volf
Reviews
29
Added
Mar 18, 2026
mask of soulSteam
Disclosure

This game's background music (BGM) and sound effects were created using generative artificial intelligence technology.

Creator
XION ENTERTAINMENT
Reviews
41
Added
Mar 18, 2026
Glyph GambitSteam
Disclosure

AI tools were used to assist in the creation of certain pre-rendered assets such as key art, promotional images, and some music. All AI-assisted content was reviewed, curated, and finalized manually. The game itself does not use AI during gameplay.

Creator
AutoIntellect
Reviews
-
Added
Mar 18, 2026
The Adventure of Fred - The traveler's dial -Steam
Disclosure

AI tools were used exclusively to generate static illustrations and to assist with the translation of the game's text. All character sprites, tiles, and pixel art assets were created by hand by the developer. All AI-generated output has been reviewed, edited, and validated by the developer to ensure it fits the artistic direction and gameplay experience.

Creator
FredsGamesStudios
Reviews
-
Added
Mar 18, 2026
Auraile'ah: Under CilathisSteam
Disclosure

AI-assisted tools were used during development to help generate early visual concepts and assets. These were then refined, reworked, and integrated by the developer to support the game’s atmosphere.

Creator
Noimad's Daimon
Reviews
-
Added
Mar 18, 2026
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