25,394 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Eyes Of The FactorySteam
Disclosure

Some store page artwork, promotional images, textures, and visual assets were created using generative AI tools and then edited and finalized by the developer. AI-generated content is used only for visual assets and does not generate content during gameplay.

Creator
VLight Studio
Reviews
-
Added
Jun 12, 2026
LUNASteam
Disclosure

Luna: Obscura is my creative vision (SOSOROS). I designed and built the game's world, levels, creatures, and visual identity over two years. ANORMIC joined in the final year to handle programming and sound design. The art on the walls: Every painting and sculpture you encounter inside the base is an original, physical artwork. Acrylics painted by hand, sculptures made by hand, by me. No AI, no prints of someone else's work. They existed in the real world before they existed on the moon. Cover art: The key art combines in-engine 3D renders, AI-assisted generation trained exclusively on my own handmade artworks and 3D sculpts, and extensive manual overpaint and compositing in Photoshop. Cinematic sequences: The in-game sequences are hybrids, built from direct in-engine screenshots of our own levels and creatures, extended through AI generation. I'm not an animator, and producing these any other way was beyond the scope of a two-person project. I hope the results speak for themselves. Sound effects & enemy audio: The vast majority of audio was composed and engineered by ANORMIC. For the game's altered human enemies (lunatics whose minds have been overtaken) we made a deliberate artistic choice to use AI-generated vocal sounds. The result is audio that feels disturbingly human but remains completely incomprehensible. AI voice sits in an uncanny valley, and that's exactly where these creatures live. This was a creative decision, not a compromise. Remaining environmental assets were licensed through the Unreal Engine Marketplace. Everything else, the levels, the creatures, the paintings, the world, is human made. And yes, there's a contradiction here. A statement against AI in art, inside a game that used it. I won't pretend otherwise. These two years were me testing that edge firsthand: I used these tools, learned what they can genuinely do, and somewhere along the way my conscience gave me the answer. Even where the hybrid approach worked, and I think the sequences are an honest use of it, I'd rather learn to rig and animate myself for the next project, even if the result is rougher. I stand with artists, and I'd rather earn my skills than borrow them. Sometimes you have to cross a line to understand exactly where it should be drawn. Where we stand: We're not against AI. We use it gladly where it belongs: code, tools, concepting aid, the invisible machinery of production, the same way we welcome it in medicine and science. But art is different. As creators whose own work has potentially been scraped to train these models without consent, we understand the weight of this disclosure more than most. Our position for future projects is firm: AI should not be in the end result, and where reality forces a compromise, it must remain a hybrid, grounded in our own hands and our own source material, never a replacement for them. We made honest decisions, we're transparent about every one of them, and we stand behind the result. The goal is simple: just the work.

Creator
Sosoros
Reviews
-
Added
Jun 12, 2026
AI Fatigue ShooterSteam
Disclosure

The game includes AI-driven enemy characters ("LLM zombies") that players can interact with through dialogue. These characters use a language model to generate responses dynamically during gameplay. The AI is used only to produce in-game dialogue and behavior for these enemies and does not generate user-uploaded content or external assets.

Creator
RPPG Interactive
Reviews
-
Added
Jun 12, 2026
K-Duel: The Anti-CheaterSteam
Disclosure

As a solo developer handling the entire scope of code, systems architecture, and design, generative AI tools were utilized during development to handle the massive volume of graphic assets. This includes illustrative 2D artwork for specific field environments, background landscapes, UI map layouts, and card illustration frames. Leveraging these tools allowed me to focus my full energy on what matters most: creating deep tactical gameplay, tight mechanical balance, and a compelling narrative. Every asset generated was extensively curated, manually edited, and visually polished to align perfectly with the game's aesthetic, storytelling, and tactical user interface. No live generative AI is used while the game is running.

Creator
luan nguyen
Reviews
-
Added
Jun 12, 2026
Streamer SurvivalSteam
Disclosure

AI is used on an ad hoc basis for: 3D model texturing, code assistance, and references for asset modeling. It does not affect gameplay or interactive content.

Creator
mein74555
Reviews
-
Added
Jun 11, 2026
Deep BreachSteam
Disclosure

Deep Breach Demo contains some pre-generated visual assets created with assistance from generative AI tools during development. These include certain static 2D visual elements such as UI icons, item and turret imagery, and promotional/store artwork. No AI-generated content is created live during gameplay.

Creator
Alyssium
Reviews
-
Added
Jun 11, 2026
Driftscape: VoidSteam
Disclosure

We used AI to help in coding the game, and coming up with some of our promotional art assets.

Creator
Three Brothers Games
Reviews
-
Added
Jun 11, 2026
Last MonumentSteam
Disclosure

AI tools were used to assist in the creation of temporary promotional artwork and concept visuals for the Steam store page. Gameplay systems, implementation, balancing, and final game integration are developed manually.

Creator
Levikinco
Reviews
-
Added
Jun 11, 2026
钢之誓言Steam
Disclosure

We only use artificial intelligence tools to generate background music for the game (such as the background music for starting the game interface), promotional videos (CG promotional videos), and some UI background images (background images for the backpack interface), which are directly embedded into the game's assets. During the game, no artificial intelligence models were used to create or generate new content in real-time. No AI generated code was used either.

Creator
Ling Jun
Reviews
-
Added
Jun 11, 2026
Snake: GridbreakerSteam
Disclosure

Generative AI was used as one of many development tools while creating Snake: Gridbreaker. As a solo developer, I used it to support programming, localization, UI work, visual assets, icons, and the development of quality-of-life and accessibility improvements. Every AI-assisted element was reviewed, edited, tested, and implemented by me. I designed the game, its mechanics, progression, and creative direction, and I remain fully responsible for the final experience. The game does not generate content with AI during gameplay.

Creator
Arkadiusz Włodarczyk
Reviews
-
Added
Jun 10, 2026
FrutzSteam
Disclosure

Generative AI tools were used to assist with select visual artwork, specifically the game’s main marketing images/store page artwork and splash screen. Frutz does not use live-generated AI content during gameplay.

Creator
Broken Walls Studios
Reviews
-
Added
Jun 10, 2026
Junkyard Saints: ScrapstormSteam
Disclosure

Generative AI was used during development as a production tool for portions of the game's source code, music production workflow, and synthetic voice-over generation. AI-assisted code was reviewed, tested, modified where necessary, and integrated under the direct supervision of the developer. Some music tracks originated from AI-generated compositions or stems and were subsequently edited, arranged, mixed, and produced by the developer. Voice-over content is generated using commercially licensed AI voice technology from developer-written scripts. The game's gameplay systems, game design, balancing, progression systems, procedural visual generation technology, world generation systems, writing, and overall creative direction were conceived, designed, and maintained by the developer. The game does not use generative AI at runtime. No player-facing content is generated on-the-fly during gameplay. Visuals are created through deterministic procedural generation systems and pre-authored assets rather than generative image AI.

Creator
Jan Winnenberg
Reviews
-
Added
Jun 10, 2026
Knights vs AliensSteam
Disclosure

AI was used for graphics not included in the original 2009 release, such as achievement icons and store page banners.

Creator
Prophetic Sky, Inc
Reviews
-
Added
Jun 10, 2026
VOID ARMOR: FORM DRIVESteam
Disclosure

Generative AI was used for some character visuals and as a development support tool. The game does not generate content with AI during gameplay.

Creator
XXIV
Reviews
-
Added
Jun 10, 2026
Wordy SpaceSteam
Disclosure

Some visual assets (such as store page graphics, backgrounds, and UI elements) and the localization/translation of the game's user interface were created with the assistance of generative AI tools. All core gameplay mechanics and code are strictly human-made, and no live AI content generation occurs during gameplay

Creator
LongKey Studios
Reviews
-
Added
Jun 10, 2026
Neon BlackfallSteam
Disclosure

Generative AI tools were used to assist in the creation of certain illustrations, backgrounds, music, and translations. All final content has been reviewed by the developer.

Creator
Alejandro Rodríguez Fernández
Reviews
-
Added
Jun 9, 2026
BitloopSteam
Disclosure

AI is used to help translate the game's text into the supported languages. All translations are reviewed before release. No AI-generated art, audio, or music.

Creator
Faven Games
Reviews
-
Added
Jun 9, 2026
Data Breach Inc.Steam
Disclosure

Some content in this game was created with the assistance of generative AI tools during development, including certain visual assets, store artwork, capsule art, and text. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure it fits the game’s design and overall player experience.

Creator
Beep2Bleep
Reviews
-
Added
Jun 9, 2026
Slop SlopSteam
Disclosure

I used AI to generate much of the code for this game. I did a lot of reviewing and tweaking the code, but a large portion of the core code for the game was generated by AI. The AI also generate the player and enemy "models". I had them generate to game scene files (tscn files in Godot) which are just simple text files. I tweaked many of them after initial generation. I also used AI to generate the various store page and icon art, and 4 images that are findable in the game as items AI was not used for the music in game, or the various art assets and SFX not mentioned above.

Creator
Bobgar the Warbarian
Reviews
-
Added
Jun 9, 2026
Imperium of the StarsSteam
Disclosure

This game contains AI-generated music used in promotional materials, including trailers. No AI-generated content is used in gameplay.

Creator
Imperium of the Stars
Reviews
-
Added
Jun 9, 2026
异星战场Steam
Disclosure

This game uses generative AI tools to assist in creating some art assets, sound effects, and text content. All generated content has been reviewed and edited by humans to ensure compliance and quality.

Creator
TapfunGame
Reviews
-
Added
Jun 9, 2026
AtomcraftSteam
Disclosure

translations into non-English languages (otherwise I could not translate the game into everyone's language in good time)

Creator
Triplejump
Reviews
340
Added
Jun 8, 2026
Demon ProtocolSteam
Disclosure

The store images and splash page were generated by xAI Grok, the music is by Suno. CoPilot and Claude helped me with the coding.

Creator
Pete Potos
Reviews
-
Added
Jun 8, 2026
Nebula WarriorSteam
Disclosure

This game uses generative AI tools in limited ways to support development. Some music tracks were created using AI music generation tools, and certain marketing or store page visual assets were assisted by AI. All core gameplay and implementation were created by the developer.

Creator
Saiko14
Reviews
-
Added
Jun 8, 2026
DeepSeaIdle: Infinity AbyssSteam
Disclosure

Some sound effects and audio assets were initially generated using generative AI tools, and subsequently edited and refined by a human sound designer to fit the game's requirements.

Creator
HIGHKICKSTUDIO
Reviews
-
Added
Jun 8, 2026
Aiya DesireSteam
Disclosure

This game uses generative AI tools for code creation, refactoring, debugging assistance, and drafting and revising store text. All AI-generated output is reviewed and edited by the developer before use. The game does not generate AI content during gameplay, nor does it connect to any external AI services.

Creator
VNL Works Inc.
Reviews
-
Added
Jun 6, 2026
PinballRobotDoctorSteam
Disclosure

The game's programming, art assets, and music are mostly generated with the assistance of AI.

Creator
LittleSkullGames
Reviews
-
Added
Jun 6, 2026
时光枝的秋叶Steam
Disclosure

本游戏由两人团队制作,部分素材使用生成式 AI 辅助完成,包括角色立绘、背景图、CG 、背景音乐、角色配音、及部分商店宣传素材。开发过程中会对生成结果进行人工筛选、修正、后期处理和统一风格调整。 游戏过程中不会实时生成 AI 内容,也不会连接外部 AI 服务。

Creator
星野修&雕小满
Reviews
-
Added
Jun 5, 2026
HOMUNCULCHUSteam
Disclosure

Some visual assets and promotional materials for this game were created or assisted using generative AI tools. All content was reviewed, edited, and integrated by the developer.

Creator
Okisyu
Reviews
-
Added
Jun 5, 2026
Harmonic CatastropheSteam
Disclosure

This game uses AI-generated tools to assist in the creation of certain assets, including music and logo design used in promotional materials such as the trailer. All gameplay content, art direction, and game design are created by the developer.

Creator
Splinternova
Reviews
-
Added
Jun 5, 2026
SCP-939: With Many VoicesSteam
Disclosure

Generative AI is used to create sound effects and voice lines. The AI-generated images provide foundational 2D artwork for promotional materials that are heavily stylized and edited. All the AI-generated assets are static, pre-baked and there is no live, real-time interaction with AI during gameplay.

Creator
Lot Stories Studio
Reviews
-
Added
Jun 5, 2026
HackMeNowSteam
Disclosure

Some visual assets used for HackMeNow’s Steam store page, community assets, and marketing materials were created with the assistance of generative AI tools and then reviewed/selected by the developer. The game itself does not use live generative AI during gameplay. No AI system generates player-facing text, images, audio, code, missions, or other dynamic content while the game is being played.

Creator
AngrySysOps
Reviews
-
Added
Jun 5, 2026
Urban ProtocolSteam
Disclosure

Generative AI has been used during development to create certain concept art, promotional materials, visual mockups, and marketing assets. These assets are used for early-stage presentation and community engagement. Gameplay systems, game design, programming, and final in-game content are developed and curated by the development team. No live-generated AI content is currently generated for players during gameplay.

Creator
Thomas Kraits
Reviews
-
Added
Jun 5, 2026
Cow Abduction FrenzySteam
Disclosure

This game uses pre-generated generative artificial intelligence tools for the creation of its storefront capsule art and promotional marketing assets.

Creator
Mysterious Alien
Reviews
-
Added
Jun 4, 2026
Oleander-XSteam
Disclosure

Some artworks on the gameplay to explain the story are generated by A.I with the developer's own detailed ideas. Other works like coding, sound effects, map design, character design are by the developers. Some designs use A.I to support of the creation, but they are customized, re-designed by the develooper. The game DOES NOT include live-generated AI systems, chatbots, player-facing AI generation, or runtime generation of text, images, audio, or dialogue.

Creator
Jason Nguyen
Reviews
-
Added
Jun 4, 2026
2,871 results
Page 22 of 58
Missing a product? Let us know