Some of the Generals' portraits were created using AI.
- Creator
- Chinesegamer
- Reviews
- 79
- Added
- Jun 28, 2026
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Some of the Generals' portraits were created using AI.
Some key art and illustrations in this game were created using generative AI image tools. No AI generates content in real time during gameplay.
Some animations and effects use AI
Generative AI was used to assist with localization/translation of in-game text. All translated text is pre-generated and included with the game as static content. The game does not generate AI content during gameplay. All artwork is hand-drawn, the music was created by human artists, and all programming was done manually.
AI tools were used to assist with parts of the game's code, the drafting of narrative and dialogue content, and initial translations of in-game and store page text. All AI-assisted output has been reviewed and edited by the development team.
The game has AI-generated content - Images in the banners on the page - Images during the game - Translations and editing support
We used AI to concept in-gamу backgrounds and sromo materials.
some textures were generated with AI
This game uses generative AI during development for pre-rendered visual assets, store capsule and library artwork, icons, textures, and supporting marketing images. AI-generated material is reviewed and edited before inclusion. The game does not generate AI content for players during gameplay.
TYPE HYPE's static visual assets — the main-menu skyline background, achievement icons (34 color + 34 grayscale variants = 68 PNGs), exhibition-level theme backgrounds (15 themes × 6 layer files = 90 PNGs), and Steam capsule backgrounds — were created with the assistance of generative AI image tools (primarily OpenAI's GPT image generation). All AI-generated assets were curated, selected, and approved by the developer. No AI runs at runtime in the shipped product. Music (59 tracks) is human-composed and sourced from Pixabay under the Pixabay Content License. Code was written collaboratively by the developer with an AI coding assistant. The game contains no AI-generated content shown to players during gameplay (procedural music layering is rule-based, not AI).
This game was designed and developed entirely by humans. Generative AI was only used to assist with the translation and localization of in-game text. No AI-generated artwork, audio, gameplay content, or narrative content is included in the game.
The Heretic's Seal uses generative AI for some pre-rendered art assets, including character portraits, enemy and NPC illustrations, world map and biome backgrounds, and select promotional video clips. As a one-person studio, AI tooling lets a single developer ship dungeon-crawler-scale art volume. All gameplay systems, game design, narrative writing, code, level design, and runtime visuals are created by the developer. No AI runs during gameplay — every system, decision, and reaction in-game is hand-crafted code.
AI NPC 对话 玩家可以通过文字输入与游戏中的 NPC 自由交流。游戏内AI会根据各个 NPC 预先设定的性格、身份、当前情绪、角色关系、既有记忆以及游戏剧情进度,实时生成符合角色设定的对话内容。玩家的输入将用于生成本次对话回复。 AI Agent 剧情内容 游戏中的部分叙事内容由 AI Agent 系统实时参与生成。系统会根据游戏预先设定的世界观、角色资料、剧情规则、玩家选择及当前游戏状态,生成相应的角色反应和剧情文本。AI Agent 的生成范围受到游戏既定设定和规则的限制,不会完全脱离预设世界观自由生成。 AI 辅助美术内容 在游戏开发过程中,我们使用了生成式 AI 工具辅助制作或处理部分 CG、背景图和角色立绘。相关美术素材并非在玩家游玩过程中实时生成,而是在开发阶段生成、筛选和调整后作为固定资源收录于游戏中。 内容安全措施 实时生成的内容主要用于非成人的剧情叙事和角色互动。我们对玩家输入及 AI 输出设置了内容过滤和安全限制,以杜绝生成违法、色情、仇恨、暴力煽动及其他不适当内容的可能性。
I've used ai generators for icons and logos. All coding, animations and modelling has been done by me.
Some pre-rendered movie scenes, character artwork, and background music in this game were created as original assets with the assistance of generative AI tools, then reviewed and edited by the developer. The game does not use live generative AI to create content during gameplay.
AI tools were used in the creation of certain elements of this project. - programming - sound effects - background Music - Steam capsule image
We currently use AI for some of the audio dialogue as well as some of the placeholder 2D art assets. Our goal is to get art made for these where possible and we already have a voice actor and musician on board who is working on our audio.
It gas been used to generate some store page and marketing assets.
In the development of this game, generative AI tools are used in the processes of programming code assistance and multilingual text translation to improve efficiency and quality.
Generative AI tools were used as development assistance for code drafting/debugging and for creating some visual source materials. All AI-assisted code and visuals included in the game were reviewed, modified, edited, and integrated by the development team.
The Early Access build includes some static pre-generated AI placeholder artwork used as temporary in-game assets during development. This content is not generated during gameplay, is not user-generated, and does not connect to any external AI service. Placeholder artwork may be replaced or polished during Early Access as final art is completed.
Generative AI tools were used in a supporting role during certain parts of the development of this game. Their primary uses included programming assistance (such as code generation and debugging), the creation of some image assets used on the Steam Store page and in the game, the creation of source material for some background music and sound effects, and assistance with the translation and refinement of certain text. AI-generated image and audio materials were not used as-is. The development team reviewed all such materials and, where necessary, retouched, cropped, color-corrected, resized, adjusted, or otherwise edited them to ensure they were suitable for the game. Any text for which generative AI was used to assist with translation or wording was reviewed by the development team for context and accuracy, and revised as necessary before being used. We understand that some players may have questions or concerns about the use of generative AI, and that it may be an important factor when deciding whether to purchase or play a game. By describing the extent of its use in this title as clearly as possible, we hope to provide helpful information for making that decision. Please note that generative AI is not used during gameplay to generate new text, images, audio, dialogue, quests, or other game content in response to player input.
During development, we used generative AI tools to assist in creating certain game content. This includes using AI to generate base concepts and visual assets for specific in-game items or backgrounds (which were subsequently refined manually), as well as using AI for multilingual localization and text polishing.
We utilize generative AI for most of our artwork and some of our music. A little (5%) of the game was coded with AI assistance - this includes sdk integrations mostly for steam API.
Some graphic assets are made with AI.
All game elements are created with ai tools like chatgpt.
Dungeon Door utilizes generative AI to enhance creative expression and development efficiency as follows: Artwork and Visual Assets: Generative AI was used in the conceptualization of character designs and the creation of marketing assets for the Steam store page. Every asset has been carefully reviewed and manually refined to ensure it adheres to the intended classic pixel art aesthetic. Text and Narrative: AI tools assisted in drafting store descriptions, synopses, and localizing in-game text to provide a consistent experience across different languages.
Generative AI technology was used to create high-quality voice-overs for the game's characters. This allowed this independent project to feature full voice acting, providing a more immersive narrative experience and bringing the historical journey of Wojtek the Bear to life. All AI-generated audio assets are pre-rendered and have been manually reviewed and edited to ensure high quality and consistency with the game's emotional tone.
Some of the character art and backgrounds are based on images created with AI. These are used only as a basis to start from and are then heavily edited manually by our art team to make them fit the visual style of the game — the final product reflects the creativity and expression of our own development team.
We have carefully crafted a complete set of NPC dialogue without the use of AI. At the same time, we are experimenting with an additional feature powered by AI large language models, allowing players to freely converse with their favorite NPCs. This is an exploratory feature that exists entirely separately from the traditional game content. These experimental elements are intended to offer players a new additional experience and will not affect the complete single-player experience. Whether this feature will be included in the final release has not yet been decided. Even if it is ultimately implemented, it will be optional rather than required.
We use generative AI for promotional artwork on our store page, but none of the in-game content uses AI.
Generative AI tools were used to assist with drafting and editing store page text and marketing descriptions. All final content is reviewed and edited by the developer.
This game uses generative AI tools to assist in creating certain environmental assets, which were then manually upscaled, recolored, and heavily edited for quality
This game does not utilize real-time AI-generated content output. In accordance with Steam guidelines, only pre-created and verified content is used. To improve development efficiency and quality, AI-generated technology is used supplementarily in the following applications: Program code support: Code refactoring, review, and code completion Text translation: English translation support Graphic asset creation: Base generation of some visuals such as potions, crafting ingredients, and background images Furthermore, all of this content is manually reviewed and edited (added or modified); no unprocessed AI-generated content is used.
This game contains assets made with generative AI technologies
This game uses generative AI to assist with parts of the creative process, including some artwork, voice/audio content, written text, localization, and marketing materials. AI-assisted content is reviewed, edited, and selected by the developer before being included in the game. The overall story direction, game design, character concepts, and final creative decisions are made by the developer.
This game uses AI-generated and AI-assisted content as part of its creative process. AI Slop: TCG exists because of a very specific idea: taking the weird, imperfect, grotesque, and absurd look of what people call “AI slop” and turning it into a roguelike card game full of satire, dark humor, and creatures that probably should not exist. That is why AI has mainly been used to create and develop the creature illustrations for the cards. It is not an accidental extra or some hidden shortcut: it is part of the game’s concept, lore, and visual identity. Without that mutant digital-trash aesthetic, the project would lose a big part of what makes it work. AI has also been used as support for visual ideation and production, which is especially important for a game being made by a solo developer. The game does not generate AI content in real time during gameplay. All included content has been reviewed, selected, edited, and manually integrated by the developer.
AI used to assist in code development.
AI-Generated BGM
The developer describes how this game uses generative AI as follows: Visual Assets: Some character illustrations, background art, and UI icons in this game have been created or enhanced using generative AI tools.
Claude Code and Codex were used in game development
Character art and event scene illustrations in this game were created using AI image generation tools. All generated images were curated, edited, and refined by the developer to produce the final in-game assets. No AI content is generated in real time during gameplay.
Axiom of Echoes uses generative AI for part of its assets. The store and library artwork (capsule, header, and library images) was created with AI image-generation tools and then curated and edited by hand. Portions of the soundtrack, sound effects, and voice narration were produced with AI audio tools. All AI-assisted content is reviewed by a human before it ships. The gameplay itself — the 3D voxel puzzles, their target shapes and solutions — is generated procedurally from mathematical formulas, not by AI.
Some of the image assets in this game were created using generative AI.
Galactum Meridian was developed with generative AI assistance under direct human creative direction. AI tools supported coding, writing, design exploration, production workflows, and selected visual and promotional assets. All material was reviewed, edited, and integrated by the developer. The game does not use live generative AI during gameplay.
Generative AI is used only for some in-game icons. Those icons are manually edited and finalized by our development team. Generative AI was not used for any other game assets. AI is not used during gameplay.
Some elements, such as scaffolding and UI, are generated using AI. Character and background images are hand-drawn.
AI was used to create a lot of the assets in the game, with human modifications.
This game and store page included to some extent is Generative AI
Some of the art, including assets, in-game loading screens, and store capsules, was created or partially created using AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
三國鼎立Online Remastered In-game content art | Some of the Generals' portraits were created using AI. | Chinesegamer | 79 | Jun 28, 2026 | |
Cursed Merchant of Kyoto In-game content art | Some key art and illustrations in this game were created using generative AI image tools. No AI generates content in real time during gameplay. | aomaru works | - | Jun 28, 2026 | |
灰界年代记 In-game content art | Some animations and effects use AI | 重黎游戏 | - | Jun 28, 2026 | |
Casa de Cuy: A Finca Full of Fluff In-game content text | Generative AI was used to assist with localization/translation of in-game text. All translated text is pre-generated and included with the game as static content. The game does not generate AI content during gameplay. All artwork is hand-drawn, the music was created by human artists, and all programming was done manually. | Starline Arcade | - | Jun 28, 2026 | |
猫猫特工队:代号伍 In-game content textcode | AI tools were used to assist with parts of the game's code, the drafting of narrative and dialogue content, and initial translations of in-game and store page text. All AI-assisted output has been reviewed and edited by the development team. | Yuchu Games | - | Jun 28, 2026 | |
The Shadow In-game content arttext | The game has AI-generated content
- Images in the banners on the page
- Images during the game
- Translations and editing support | PlayBook | - | Jun 28, 2026 | |
Selena's Charm 2: Enchanted Garden In-game content art | We used AI to concept in-gamу backgrounds and sromo materials. | Best Place Apps | - | Jun 28, 2026 | |
Dream to Millennium | 梦回千禧 In-game content art | some textures were generated with AI | 男人40玩说唱 | - | Jun 28, 2026 | |
Infinite Arcana In-game content art | This game uses generative AI during development for pre-rendered visual assets, store capsule and library artwork, icons, textures, and supporting marketing images. AI-generated material is reviewed and edited before inclusion. The game does not generate AI content for players during gameplay. | Kier Works | - | Jun 28, 2026 | |
Type Hype In-game content artcode | TYPE HYPE's static visual assets — the main-menu skyline background, achievement icons (34 color + 34 grayscale variants = 68 PNGs), exhibition-level theme backgrounds (15 themes × 6 layer files = 90 PNGs), and Steam capsule backgrounds — were created with the assistance of generative AI image tools (primarily OpenAI's GPT image generation). All AI-generated assets were curated, selected, and approved by the developer. No AI runs at runtime in the shipped product. Music (59 tracks) is human-composed and sourced from Pixabay under the Pixabay Content License. Code was written collaboratively by the developer with an AI coding assistant. The game contains no AI-generated content shown to players during gameplay (procedural music layering is rule-based, not AI). | supergoodcorey | - | Jun 28, 2026 | |
LastIT In-game content text | This game was designed and developed entirely by humans. Generative AI was only used to assist with the translation and localization of in-game text. No AI-generated artwork, audio, gameplay content, or narrative content is included in the game. | FormlessField | - | Jun 28, 2026 | |
The Heretic's Seal In-game content art | The Heretic's Seal uses generative AI for some pre-rendered art assets, including character portraits, enemy and NPC illustrations, world map and biome backgrounds, and select promotional video clips. As a one-person studio, AI tooling lets a single developer ship dungeon-crawler-scale art volume.
All gameplay systems, game design, narrative writing, code, level design, and runtime visuals are created by the developer. No AI runs during gameplay — every system, decision, and reaction in-game is hand-crafted code. | OBT Studio | - | Jun 28, 2026 | |
图灵证言/专业版(自备API) Live AI arttext | AI NPC 对话
玩家可以通过文字输入与游戏中的 NPC 自由交流。游戏内AI会根据各个 NPC 预先设定的性格、身份、当前情绪、角色关系、既有记忆以及游戏剧情进度,实时生成符合角色设定的对话内容。玩家的输入将用于生成本次对话回复。
AI Agent 剧情内容
游戏中的部分叙事内容由 AI Agent 系统实时参与生成。系统会根据游戏预先设定的世界观、角色资料、剧情规则、玩家选择及当前游戏状态,生成相应的角色反应和剧情文本。AI Agent 的生成范围受到游戏既定设定和规则的限制,不会完全脱离预设世界观自由生成。
AI 辅助美术内容
在游戏开发过程中,我们使用了生成式 AI 工具辅助制作或处理部分 CG、背景图和角色立绘。相关美术素材并非在玩家游玩过程中实时生成,而是在开发阶段生成、筛选和调整后作为固定资源收录于游戏中。
内容安全措施
实时生成的内容主要用于非成人的剧情叙事和角色互动。我们对玩家输入及 AI 输出设置了内容过滤和安全限制,以杜绝生成违法、色情、仇恨、暴力煽动及其他不适当内容的可能性。 | Why_Studio | 77 | Jun 28, 2026 | |
StellarForge In-game content art | I've used ai generators for icons and logos. All coding, animations and modelling has been done by me. | Justin Hellman | - | Jun 28, 2026 | |
Amnesia Bullet In-game content artaudio | Some pre-rendered movie scenes, character artwork, and background music in this game were created as original assets with the assistance of generative AI tools, then reviewed and edited by the developer. The game does not use live generative AI to create content during gameplay. | eye-factory | - | Jun 28, 2026 | |
Let Rat Be In-game content artaudio | AI tools were used in the creation of certain elements of this project.
- programming
- sound effects
- background Music
- Steam capsule image | CommaGames | - | Jun 28, 2026 | |
Noctus Quarry In-game content audioart | We currently use AI for some of the audio dialogue as well as some of the placeholder 2D art assets. Our goal is to get art made for these where possible and we already have a voice actor and musician on board who is working on our audio. | Molten Shard Games | - | Jun 28, 2026 | |
Thunder Trucks: Heavy Racers Store/marketing art | It gas been used to generate some store page and marketing assets. | Kavari Studio | - | Jun 28, 2026 | |
Idle Polygon Dev only textcode | In the development of this game, generative AI tools are used in the processes of programming code assistance and multilingual text translation to improve efficiency and quality. | Suupia | - | Jun 28, 2026 | |
Cold Contours: Intake In-game content artcode | Generative AI tools were used as development assistance for code drafting/debugging and for creating some visual source materials. All AI-assisted code and visuals included in the game were reviewed, modified, edited, and integrated by the development team. | Tactolith | - | Jun 28, 2026 | |
The Anchored Hour In-game content art | The Early Access build includes some static pre-generated AI placeholder artwork used as temporary in-game assets during development. This content is not generated during gameplay, is not user-generated, and does not connect to any external AI service. Placeholder artwork may be replaced or polished during Early Access as final art is completed. | Hourwisp Studio | - | Jun 28, 2026 | |
S.O.L School Of Labyrinth In-game content artaudiotextcode | Generative AI tools were used in a supporting role during certain parts of the development of this game. Their primary uses included programming assistance (such as code generation and debugging), the creation of some image assets used on the Steam Store page and in the game, the creation of source material for some background music and sound effects, and assistance with the translation and refinement of certain text.
AI-generated image and audio materials were not used as-is. The development team reviewed all such materials and, where necessary, retouched, cropped, color-corrected, resized, adjusted, or otherwise edited them to ensure they were suitable for the game.
Any text for which generative AI was used to assist with translation or wording was reviewed by the development team for context and accuracy, and revised as necessary before being used.
We understand that some players may have questions or concerns about the use of generative AI, and that it may be an important factor when deciding whether to purchase or play a game. By describing the extent of its use in this title as clearly as possible, we hope to provide helpful information for making that decision.
Please note that generative AI is not used during gameplay to generate new text, images, audio, dialogue, quests, or other game content in response to player input. | SUSHI Lab | 128 | Jun 28, 2026 | |
Robot In Kitchen In-game content arttext | During development, we used generative AI tools to assist in creating certain game content. This includes using AI to generate base concepts and visual assets for specific in-game items or backgrounds (which were subsequently refined manually), as well as using AI for multilingual localization and text polishing. | MA HAN | 11 | Jun 28, 2026 | |
The Wandering Wyrm In-game content artaudiocode | We utilize generative AI for most of our artwork and some of our music.
A little (5%) of the game was coded with AI assistance - this includes sdk integrations mostly for steam API. | Critical Sprite Games | - | Jun 28, 2026 | |
S.I.F: The Missing Rescue In-game content art | Some graphic assets are made with AI. | ToWeirdos | - | Jun 28, 2026 | |
Starforge Assault In-game content text | All game elements are created with ai tools like chatgpt. | whoppagamer | - | Jun 28, 2026 | |
Dungeon door In-game content arttext | Dungeon Door utilizes generative AI to enhance creative expression and development efficiency as follows:
Artwork and Visual Assets: Generative AI was used in the conceptualization of character designs and the creation of marketing assets for the Steam store page. Every asset has been carefully reviewed and manually refined to ensure it adheres to the intended classic pixel art aesthetic.
Text and Narrative: AI tools assisted in drafting store descriptions, synopses, and localizing in-game text to provide a consistent experience across different languages. | Daniel.Co | - | Jun 28, 2026 | |
Wojtek: A Soldier Without a Uniform In-game content audio | Generative AI technology was used to create high-quality voice-overs for the game's characters. This allowed this independent project to feature full voice acting, providing a more immersive narrative experience and bringing the historical journey of Wojtek the Bear to life. All AI-generated audio assets are pre-rendered and have been manually reviewed and edited to ensure high quality and consistency with the game's emotional tone. | Adam Mański | - | Jun 28, 2026 | |
Dynamite Blue In-game content art | Some of the character art and backgrounds are based on images created with AI.
These are used only as a basis to start from and
are then heavily edited manually by our art team
to make them fit the visual style of the game —
the final product reflects the creativity and
expression of our own development team. | Kosmo's 12 | 10 | Jun 28, 2026 | |
Monster Fantasy Live AI text | We have carefully crafted a complete set of NPC dialogue without the use of AI. At the same time, we are experimenting with an additional feature powered by AI large language models, allowing players to freely converse with their favorite NPCs. This is an exploratory feature that exists entirely separately from the traditional game content.
These experimental elements are intended to offer players a new additional experience and will not affect the complete single-player experience. Whether this feature will be included in the final release has not yet been decided. Even if it is ultimately implemented, it will be optional rather than required. | Jotoyo | - | Jun 28, 2026 | |
UnTANKable In-game content art | We use generative AI for promotional artwork on our store page, but none of the in-game content uses AI. | ForTem Labs | - | Jun 28, 2026 | |
My Little Empire: Cyber Lounge Store/marketing text | Generative AI tools were used to assist with drafting and editing store page text and marketing descriptions. All final content is reviewed and edited by the developer. | EEE Inc. | - | Jun 28, 2026 | |
Tear of Stars In-game content art | This game uses generative AI tools to assist in creating certain environmental assets, which were then manually upscaled, recolored, and heavily edited for quality | SevenPearls | - | Jun 28, 2026 | |
Miriam's Potion Journal In-game content arttextcode | This game does not utilize real-time AI-generated content output. In accordance with Steam guidelines, only pre-created and verified content is used.
To improve development efficiency and quality, AI-generated technology is used supplementarily in the following applications:
Program code support: Code refactoring, review, and code completion
Text translation: English translation support
Graphic asset creation: Base generation of some visuals such as potions, crafting ingredients, and background images
Furthermore, all of this content is manually reviewed and edited (added or modified); no unprocessed AI-generated content is used. | Reo | - | Jun 28, 2026 | |
World on a Plate In-game content art | This game contains assets made with generative AI technologies | Honey Pixel Games | - | Jun 28, 2026 | |
Princess Tomorrow In-game content artaudiotext | This game uses generative AI to assist with parts of the creative process, including some artwork, voice/audio content, written text, localization, and marketing materials. AI-assisted content is reviewed, edited, and selected by the developer before being included in the game.
The overall story direction, game design, character concepts, and final creative decisions are made by the developer. | LeafSummer | - | Jun 28, 2026 | |
AI Slop TCG In-game content art | This game uses AI-generated and AI-assisted content as part of its creative process.
AI Slop: TCG exists because of a very specific idea: taking the weird, imperfect, grotesque, and absurd look of what people call “AI slop” and turning it into a roguelike card game full of satire, dark humor, and creatures that probably should not exist.
That is why AI has mainly been used to create and develop the creature illustrations for the cards. It is not an accidental extra or some hidden shortcut: it is part of the game’s concept, lore, and visual identity. Without that mutant digital-trash aesthetic, the project would lose a big part of what makes it work.
AI has also been used as support for visual ideation and production, which is especially important for a game being made by a solo developer.
The game does not generate AI content in real time during gameplay. All included content has been reviewed, selected, edited, and manually integrated by the developer. | Dev Deiff | - | Jun 28, 2026 | |
Sunder Dev only code | AI used to assist in code development. | Fenris Labs | - | Jun 28, 2026 | |
Vehicle Game In-game content audio | AI-Generated BGM | KIMJUIM | - | Jun 28, 2026 | |
The Romance Maestro In-game content art | The developer describes how this game uses generative AI as follows:
Visual Assets: Some character illustrations, background art, and UI icons in this game have been created or enhanced using generative AI tools. | Wandering Spark | - | Jun 28, 2026 | |
Trailkeeper Dev only code | Claude Code and Codex were used in game development | OateyGames | - | Jun 28, 2026 | |
Hyakki Yagyo: Endless Nights In-game content art | Character art and event scene illustrations in this game were created using AI image generation tools. All generated images were curated, edited, and refined by the developer to produce the final in-game assets. No AI content is generated in real time during gameplay. | Hyakki Yagyo inc | - | Jun 28, 2026 | |
Axiom Of Echoes: Proof Refactor In-game content artaudio | Axiom of Echoes uses generative AI for part of its assets. The store and library artwork (capsule, header, and library images) was created with AI image-generation tools and then curated and edited by hand.
Portions of the soundtrack, sound effects, and voice narration were produced with AI audio tools. All AI-assisted content is reviewed by a human before it ships. The gameplay itself — the 3D voxel puzzles, their target shapes and solutions — is generated procedurally from mathematical formulas, not by AI. | Lukas Gergel | - | Jun 28, 2026 | |
虚拟主播恰米游戏 In-game content art | Some of the image assets in this game were created using generative AI. | Unreal Studio | - | Jun 28, 2026 | |
Galactum Meridian Store/marketing arttextcode | Galactum Meridian was developed with generative AI assistance under direct human creative direction. AI tools supported coding, writing, design exploration, production workflows, and selected visual and promotional assets. All material was reviewed, edited, and integrated by the developer. The game does not use live generative AI during gameplay. | Hedra Games | - | Jun 28, 2026 | |
Guns & Dragons In-game content art | Generative AI is used only for some in-game icons.
Those icons are manually edited and finalized by our development team.
Generative AI was not used for any other game assets.
AI is not used during gameplay. | ABUTTON Inc. | - | Jun 28, 2026 | |
Cocco TimeStop In-game content art | Some elements, such as scaffolding and UI, are generated using AI.
Character and background images are hand-drawn. | OCG K studio | - | Jun 28, 2026 | |
Throneforged In-game content artaudiotextcode | AI was used to create a lot of the assets in the game, with human modifications. | Genesis Worlds | - | Jun 28, 2026 | |
DATAWANDER Store/marketing | This game and store page included to some extent is Generative AI | while | - | Jun 28, 2026 | |
Asymptote In-game content art | Some of the art, including assets, in-game loading screens, and store capsules, was created or partially created using AI. | Crazish Games | - | Jun 28, 2026 |