AI was used to create a lot of the assets in the game, with human modifications.
- Creator
- Genesis Worlds
- Reviews
- -
- Added
- Jun 28, 2026
Public Steam disclosure research 27,030 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI was used to create a lot of the assets in the game, with human modifications.
This game and store page included to some extent is Generative AI
Some of the art, including assets, in-game loading screens, and store capsules, was created or partially created using AI.
Generative AI tools were used during development to assist with some pre-generated visual and text assets, including Steam store or marketing materials. All AI-assisted content is reviewed and included before release. The game does not generate new AI content during gameplay and does not connect to external AI services while running.
Generative AI tools were used only to assist in the creation of certain store page and marketing images. No AI-generated content is created during gameplay, and the game does not use live AI systems or connect to external AI services while running.
Generative AI is used for the marketing material
Silver Creek Town uses generative AI to support live NPC dialogue text during gameplay. Player text input may be processed by an AI service to generate in-character fictional NPC responses within the world of Silver Creek Town. Some background music, concept art, character images, text drafts, and marketing materials may also be created or assisted by AI tools during development. We review AI-assisted content before use and apply prompts, content rules, and safety restrictions to reduce inappropriate, illegal, hateful, sexually explicit, infringing, or unsafe output.
I used AI tools to help develop some placeholder in-game card images and for our Steam Achievements section & store page.
This game uses AI-generated content solely for the creation of artificial voices in which voices where either generated with text-to-speech software or AI-generated voices were applied on top of human-recorded voice actors and actresses.
AI Disclosure This game was developed entirely with the assistance of large language models and generative AI tools. AI systems were used for graphic asset generation, concept art, narrative text drafting, lore writing, design review, creative critique, initial structural planning, code architecture, system design, feature implementation, iterative refinement, and debugging. All lore, mechanics, story, art, and game systems are pre-authored and fully static. No AI processing or generation occurs at runtime — the game runs entirely on pre-built code with no live model calls. This disclosure is provided in compliance with Steam's AI Content Policy and Valve developer transparency guidelines.
This game currently uses AI generated artwork and assets
Some of the textures of the game is created using AI. Some of the images are taking personal own stills and rendered into 2D pixel images using AI tools.
promo materials
Generative AI was used to assist in the creation of game assets, which were subsequently modified, optimized, and finalized by human professionals.
Some store page promotional artworks and trailer footage materials are assisted and initially generated by AI tools. All AI-generated content has been deeply manually revised, adjusted and optimized by our development team to ensure originality and compliance. No runtime AI dynamic content will be generated during the game running process.
AI helped create some 2D and 3D art. Judge the game, not the tools. Fun is what matters.
This game contains AI-generated content.
Art assets in this game are partially created with AI technology to improve the overall player experience.
The menu page used AI to generated
Some capsule and store art created and edited with AI, others lovingly created by art friends Fox and Ian.
The vast majority of visual content was created using AI
Using AI BGM
Some visuals, text, and promotional materials (including the trailer) were created with the help of AI. Imperfections, inconsistencies, and “errors” are intentional — they reflect a world where systems don’t always make sense, yet people rely on them anyway. This is not a bug. It’s the design.
AI-assisted tools were utilized in the optimization process of the game's program code and game design
Some sound design elements partially created with generative tools.
Certain in-game images and visual assets within this title were generated with the assistance of artificial intelligence (AI) tools.
Generative AI tools were used only as programming assistance during development, such as code reference, debugging support, and workflow optimization. No player-facing art, story, audio, localization text, or gameplay content was generated by AI.
This game uses pre-generated AI-assisted visual assets. No live-generated AI content is used.
AI was used to assist with translating the in-game text.
Some 2D artwork, in-game images, item icons, and promotional/store images were created with the help of generative AI tools during development. These assets were manually reviewed and edited before use. The game does not use live generative AI to create content during gameplay.
The final visual presentation is entirely hand-crafted by our art team. AI tools are only used during early concept stages to support ideation, while all final assets are created manually by artists.
Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets.
Generative AI was used to assist in refining and polishing a limited number of hand-drawn 2D pixel art assets, such as the main menu artwork and steam store capsule imagery. All assets are heavily based on original hand-drawn concepts.
Generative AI was used to assist in creating selected promotional artwork and logo/icon assets for the Steam store page. All outputs were reviewed, selected, and edited by the developer. Generative AI is not used during gameplay, and no content is generated live for players.
Some texture assets were created with assistence of AI-tools.
Code, localization
Generative AI was used in this game’s development and related asset creation, including the game code, three music tracks, selected visual assets, and multilingual localization translation.
The developers utilize AI tools to assist in the initial concepting and intermediate rendering phases of certain 2D art assets, UI elements, and narrative cutscenes. However, all generated materials are heavily repainted, manually edited, and refined by our artists to ensure they align with the game's dark fantasy aesthetic. No raw, unedited AI generation is used in the final product. All core gameplay mechanics, level design, and technical systems are 100%
The game uses google translate for localization on the store page an ingame.
Some artwork and localization were created with the assistance of AI tools.
This game uses generative AI tools during development to assist with the creation of some story drafts, character and scene image assets, interface text, and code generation or optimization. All AI-assisted content has been manually reviewed, edited, selected, and integrated by the developer to fit the game’s story, children’s sci-fi style, and overall presentation. The final narrative, gameplay structure, character design, and in-game content are curated and approved by the developer. The game does not generate AI content in real time during gameplay, and it does not submit player input, choices, or gameplay data to any generative AI service.
AI has been used to generate music
Large portions of the game’s background music, sound effects and written texts, together with a limited selection of models and texture assets, were created with AI tools.
Generative AI is used for creating certain in-game image assets and translating text, as well as for translating text on the store page.
Generative AI was used to create the music and for text translation. Distant views in the image were partially edited using generative AI but manually edited for the final product.
AI tools were used to generate store/marketing illustrations (capsule, hero, banners, trailer). All in-game graphics are procedurally generated in real time and do not use AI
This game includes content created with the assistance of generative AI tools. Some character and UI artwork was produced using AI image generation (ChatGPT) and then edited by the developer, and the background music was generated using ACE-Step (an open-source model whose output permits commercial use). All AI-assisted assets were reviewed by the developer to ensure they do not infringe the intellectual property of third parties. No AI is used at runtime—all generation occurred during development (pre-generated).
Some artistic elements in the game were created with the assistance of AI tools to achieve the highest visual aesthetic.
Some store page assets and library assets (marketing banner etc), as well as some artwork and maybe 10% of the sound effects, were created with the assistance of AI. The music is entirely human. No AI music in the game.
Since english is not my native language. During the development, I use AI and grammar websites to help me correct my sentences. But all the text was conceived and finalized by me.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Throneforged In-game content artaudiotextcode | AI was used to create a lot of the assets in the game, with human modifications. | Genesis Worlds | - | Jun 28, 2026 | |
DATAWANDER Store/marketing | This game and store page included to some extent is Generative AI | while | - | Jun 28, 2026 | |
Asymptote In-game content art | Some of the art, including assets, in-game loading screens, and store capsules, was created or partially created using AI. | Crazish Games | - | Jun 28, 2026 | |
Gold is Life Store/marketing arttext | Generative AI tools were used during development to assist with some pre-generated visual and text assets, including Steam store or marketing materials. All AI-assisted content is reviewed and included before release. The game does not generate new AI content during gameplay and does not connect to external AI services while running. | Nam Rood | - | Jun 28, 2026 | |
Seventh Colony Store/marketing art | Generative AI tools were used only to assist in the creation of certain store page and marketing images. No AI-generated content is created during gameplay, and the game does not use live AI systems or connect to external AI services while running. | GeneralFR | - | Jun 28, 2026 | |
Crimson Monarch Store/marketing arttext | Generative AI is used for the marketing material | Miuze | - | Jun 28, 2026 | |
Silver Creek Town Live AI textaudioart | Silver Creek Town uses generative AI to support live NPC dialogue text during gameplay. Player text input may be processed by an AI service to generate in-character fictional NPC responses within the world of Silver Creek Town. Some background music, concept art, character images, text drafts, and marketing materials may also be created or assisted by AI tools during development. We review AI-assisted content before use and apply prompts, content rules, and safety restrictions to reduce inappropriate, illegal, hateful, sexually explicit, infringing, or unsafe output. | Silver Creek Studio | - | Jun 28, 2026 | |
Cards of Bellum In-game content art | I used AI tools to help develop some placeholder in-game card images and for our Steam Achievements section & store page. | Ashwood Games | - | Jun 28, 2026 | |
Pale Rider In-game content audio | This game uses AI-generated content solely for the creation of artificial voices in which voices where either generated with text-to-speech software or AI-generated voices were applied on top of human-recorded voice actors and actresses. | Pal/Ri Productions | - | Jun 28, 2026 | |
Just a Clicker Game In-game content arttextcode | AI Disclosure
This game was developed entirely with the assistance of large language models and generative AI tools. AI systems were used for graphic asset generation, concept art, narrative text drafting, lore writing, design review, creative critique, initial structural planning, code architecture, system design, feature implementation, iterative refinement, and debugging. All lore, mechanics, story, art, and game systems are pre-authored and fully static. No AI processing or generation occurs at runtime — the game runs entirely on pre-built code with no live model calls. This disclosure is provided in compliance with Steam's AI Content Policy and Valve developer transparency guidelines. | Mochi Fox Studios | - | Jun 28, 2026 | |
On Time In Full In-game content art | This game currently uses AI generated artwork and assets | RealLate Software | - | Jun 28, 2026 | |
Close The Straits! In-game content art | Some of the textures of the game is created using AI. Some of the images are taking personal own stills and rendered into 2D pixel images using AI tools. | Soupbowl Entertainment | - | Jun 28, 2026 | |
DeadZone Outpost Store/marketing art | promo materials | Uberbax Gaming | - | Jun 28, 2026 | |
紀事盆栽 Potted Archive In-game content art | Generative AI was used to assist in the creation of game assets, which were subsequently modified, optimized, and finalized by human professionals. | 宿芽遊戲 Suya Games | - | Jun 28, 2026 | |
Pantheon: Yaratılış Alevi Store/marketing art | Some store page promotional artworks and trailer footage materials are assisted and initially generated by AI tools. All AI-generated content has been deeply manually revised, adjusted and optimized by our development team to ensure originality and compliance. No runtime AI dynamic content will be generated during the game running process. | DOLPHIN GAMES CO.,LIMITED | - | Jun 28, 2026 | |
Diggems In-game content art | AI helped create some 2D and 3D art. Judge the game, not the tools. Fun is what matters. | Purgehold | - | Jun 28, 2026 | |
中国篮球模拟器 Unclear | This game contains AI-generated content. | DaiFire | - | Jun 28, 2026 | |
Palm Farm: Idle Crops In-game content art | Art assets in this game are partially created with AI technology to improve the overall player experience. | Fantasy Tree | - | Jun 28, 2026 | |
逆性莫比乌斯 Unclear | The menu page used AI to generated | 小涵Naiwenel | - | Jun 28, 2026 | |
Bootloop Store/marketing art | Some capsule and store art created and edited with AI, others lovingly created by art friends Fox and Ian. | Nostalgic Interactive, LLC | - | Jun 28, 2026 | |
TankPunk In-game content art | The vast majority of visual content was created using AI | Semi-Pro | - | Jun 28, 2026 | |
Folding Dungeon In-game content audio | Using AI BGM | Hamus Game Studio | - | Jun 28, 2026 | |
Future Sauce Dispenser Store/marketing arttext | Some visuals, text, and promotional materials (including the trailer) were created with the help of AI.
Imperfections, inconsistencies, and “errors” are intentional — they reflect a world where systems don’t always make sense, yet people rely on them anyway.
This is not a bug. It’s the design. | Wrong Timeline Games | - | Jun 28, 2026 | |
最完美的作品 In Perfection Dev only code | AI-assisted tools were utilized in the optimization process of the game's program code and game design | Moon Blueprint | - | Jun 28, 2026 | |
Karting Core In-game content audio | Some sound design elements partially created with generative tools. | Artcore Studios Llc | - | Jun 28, 2026 | |
Re:Born Isekai Company In-game content art | Certain in-game images and visual assets within this title were generated with the assistance of artificial intelligence (AI) tools. | WantBss | 11 | Jun 28, 2026 | |
CODEX : RECALL Dev only code | Generative AI tools were used only as programming assistance during development, such as code reference, debugging support, and workflow optimization. No player-facing art, story, audio, localization text, or gameplay content was generated by AI. | 图灵之书工作室 | - | Jun 28, 2026 | |
LOST IN LOST JAPAN In-game content art | This game uses pre-generated AI-assisted visual assets. No live-generated AI content is used. | KNIGHT_0(ナイトー) | - | Jun 28, 2026 | |
Take That Hill In-game content text | AI was used to assist with translating the in-game text. | Hunted Cow Games | - | Jun 28, 2026 | |
World: 23806 In-game content art | Some 2D artwork, in-game images, item icons, and promotional/store images were created with the help of generative AI tools during development. These assets were manually reviewed and edited before use. The game does not use live generative AI to create content during gameplay. | Ean | - | Jun 28, 2026 | |
HOMUNCAT Dev only art | The final visual presentation is entirely hand-crafted by our art team. AI tools are only used during early concept stages to support ideation, while all final assets are created manually by artists. | TriCave | - | Jun 28, 2026 | |
Compliance Auditor codeart | Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets. | PHANTOM PRODUCTIONS YAZILIM LIMITED SIRKETI | - | Jun 28, 2026 | |
Deepbound Store/marketing art | Generative AI was used to assist in refining and polishing a limited number of hand-drawn 2D pixel art assets, such as the main menu artwork and steam store capsule imagery. All assets are heavily based on original hand-drawn concepts. | KanKan Studios | - | Jun 28, 2026 | |
逐路荒野 Store/marketing art | Generative AI was used to assist in creating selected promotional artwork and logo/icon assets for the Steam store page. All outputs were reviewed, selected, and edited by the developer. Generative AI is not used during gameplay, and no content is generated live for players. | Minrocket Game | - | Jun 28, 2026 | |
Crisis Capital art | Some texture assets were created with assistence of AI-tools. | Plum Multimedia | - | Jun 28, 2026 | |
Tomoshibi no Yoru Unclear codetext | Code, localization | NISAKE | - | Jun 28, 2026 | |
Tetraclash Reforged In-game content artaudiocodetext | Generative AI was used in this game’s development and related asset creation, including the game code, three music tracks, selected visual assets, and multilingual localization translation. | RainDoKKa | - | Jun 28, 2026 | |
月之冕 In-game content arttext | The developers utilize AI tools to assist in the initial concepting and intermediate rendering phases of certain 2D art assets, UI elements, and narrative cutscenes. However, all generated materials are heavily repainted, manually edited, and refined by our artists to ensure they align with the game's dark fantasy aesthetic. No raw, unedited AI generation is used in the final product. All core gameplay mechanics, level design, and technical systems are 100% | 不倒龙工作室 | 172 | Jun 28, 2026 | |
MASUKU In-game content text | The game uses google translate for localization on the store page an ingame. | Lowtek Games | - | Jun 28, 2026 | |
覚醒:鬼ヶ島 In-game content arttext | Some artwork and localization were created with the assistance of AI tools. | SHINKURO VALLEY | - | Jun 28, 2026 | |
Alice & Aidy: The Big Adventure In-game content arttextcode | This game uses generative AI tools during development to assist with the creation of some story drafts, character and scene image assets, interface text, and code generation or optimization.
All AI-assisted content has been manually reviewed, edited, selected, and integrated by the developer to fit the game’s story, children’s sci-fi style, and overall presentation. The final narrative, gameplay structure, character design, and in-game content are curated and approved by the developer.
The game does not generate AI content in real time during gameplay, and it does not submit player input, choices, or gameplay data to any generative AI service. | Sloth AI Games | - | Jun 28, 2026 | |
MMOS: MMO Simulator In-game content audio | AI has been used to generate music | SwiftSync | - | Jun 28, 2026 | |
Guardian of Waterveil In-game content audiotextart | Large portions of the game’s background music, sound effects and written texts, together with a limited selection of models and texture assets, were created with AI tools. | Jack Yang | - | Jun 28, 2026 | |
Custom Pinball In-game content arttext | Generative AI is used for creating certain in-game image assets and translating text, as well as for translating text on the store page. | Aria Works | - | Jun 28, 2026 | |
Rocoumie and Bouquet In-game content audiotext | Generative AI was used to create the music and for text translation. Distant views in the image were partially edited using generative AI but manually edited for the final product. | team rocoumie | - | Jun 28, 2026 | |
BLORBIT Store/marketing art | AI tools were used to generate store/marketing illustrations (capsule, hero, banners, trailer). All in-game graphics are procedurally generated in real time and do not use AI | jog16889 | - | Jun 28, 2026 | |
Kingdom Chronicle In-game content artaudio | This game includes content created with the assistance of generative AI tools. Some character and UI artwork was produced using AI image generation (ChatGPT) and then edited by the developer, and the background music was generated using ACE-Step (an open-source model whose output permits commercial use). All AI-assisted assets were reviewed by the developer to ensure they do not infringe the intellectual property of third parties. No AI is used at runtime—all generation occurred during development (pre-generated). | スタジオ白猫斎 / Studio Hakubyousai | - | Jun 28, 2026 | |
Live Fishing In-game content art | Some artistic elements in the game were created with the assistance of AI tools to achieve the highest visual aesthetic. | Live Water Studio | - | Jun 28, 2026 | |
Starship Kepler Store/marketing artaudio | Some store page assets and library assets (marketing banner etc), as well as some artwork and maybe 10% of the sound effects, were created with the assistance of AI.
The music is entirely human. No AI music in the game. | Nathan Kramer | - | Jun 28, 2026 | |
Manual Teller Machine Dev only text | Since english is not my native language.
During the development, I use AI and grammar websites to help me correct my sentences.
But all the text was conceived and finalized by me. | Argue with sheep | - | Jun 28, 2026 |