Public Steam disclosure research27,030 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Some assets in RumBall Stadium were created with the assistance of generative AI tools, specifically the main game thumbnail and a selection of icons and background images used in the game's menus. All gameplay content, including vehicles, arenas, and game systems, was developed by the development team.
AI tools were used during development to assist with the creation of promotional images, marketing videos, music generation, translations, code optimization, and programming support. All gameplay systems, game design decisions, balancing, and 3D models were created and reviewed by the developer. No generative AI is used during gameplay or in real-time player interactions.
I use AI tools to assist with code review, translations, Steam capsule design, and music production tasks. All final game design, programming, and implementation decisions are made, reviewed, and supervised by me.
How is Generative AI used in this game?
Toxic Dating Simulator utilizes cutting-edge generative AI technologies to elevate its interactive cinematic storytelling.
Voice Acting (ElevenLabs): All character dialogues and Atakan's chaotic inner monologues are voiced using advanced AI-powered emotion-tagging technologies. This delivers high-fidelity voice lines capturing sarcasm, anger, or flirtatious tones with professional actor-level depth.
Visuals & Animation (Kling AI): The facial expressions, eye contact, and reactive behaviors of the female characters sitting across the cafe table are generated using advanced AI video tools.
Music: All context-dependent songs (electro, pop, or fantasy) playing on the post-date score screen are composed via AI tools, with all lyrics entirely written by the developer.
All AI-generated content in the game consists of pre-rendered, curated, and fully copyright-compliant static assets created during development. The game does not generate any live or real-time AI content during gameplay.
Generative AI tools were used to create the game's promotional logo, steam achievement icons, and background music prior to development (Pre-generated content).
Generative AI tools were used only to assist with the creation and editing of some Steam store page content, including store page text and promotional visual assets. The game itself does not use generative AI during gameplay. No AI-generated content is produced live while the player is playing, and the game does not connect to any external third-party AI service.
Generative AI tools were used to assist in the creation of certain illustrations, backgrounds, music, and translations. All final content has been reviewed by the developer.
AI is used to help translate the game's text into the supported languages. All translations are reviewed before release. No AI-generated art, audio, or music.
Some content in this game was created with the assistance of generative AI tools during development, including certain visual assets, store artwork, capsule art, and text. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure it fits the game’s design and overall player experience.
Small quantity of images/textures are ai-generated.
Small quantity of sound waves are ai-generated.
Some parts of code are ai-genereted and ai-assissted always tested by a human.
Generative AI was used to assist with the localization of some in-game text in some languages. All AI-generated translations are reviewed and edited by the developer before being included in the game.
I used AI to generate much of the code for this game. I did a lot of reviewing and tweaking the code, but a large portion of the core code for the game was generated by AI.
The AI also generate the player and enemy "models". I had them generate to game scene files (tscn files in Godot) which are just simple text files. I tweaked many of them after initial generation.
I also used AI to generate the various store page and icon art, and 4 images that are findable in the game as items
AI was not used for the music in game, or the various art assets and SFX not mentioned above.
Marketing Materials: Promotional banners, store capsules, and conceptual marketing illustrations were generated using generative AI tools.
In-Game Assets & Systems: In-game visuals exclusively utilize standard emoji sets, handcrafted UI layouts, and manual visual styling. All game mechanics, systems, logic, and algorithms are entirely custom-built without in-game runtime generative generation.
After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them.
Similarly, certain background music pieces were developed with the help of generative AI tools.
Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration.
This game uses generative AI tools to create certain static visual assets, including background images, loading screens, character portraits, marketing materials, and ship illustrations.
No generative AI is used during gameplay to create game mechanics, simulations, text content, or dynamic systems. All gameplay mechanics and simulation systems are entirely handcrafted and deterministic.
Some visual assets, such as icon/key art variations, may be generated or assisted using generative AI tools and then reviewed/edited by the developer before inclusion. The game does not use live generative AI during gameplay.
Some visual assets in this game were created with the assistance of generative AI tools.
AI-assisted content includes some capsule images and promotional images used on the Steam store page, as well as some in-game background images, item icons, and UI images. The generated results were selected, edited, and adjusted by the developer to match the game's atmosphere and content.
The game does not use live-generated AI during gameplay. It does not include any feature where AI generates text, images, voice, music, or other content in response to player input while the game is running.
Some visual assets in the game were created or assisted using AI-based tools during development. All generated content has been reviewed, modified, and integrated to fit the game's style and design.
Generative AI was used as an assistive tool during development to draft text and translations, and to create some 2D images and graphical assets. As there is currently no budget to hire a dedicated artist, certain visual elements are initially generated with AI and then manually modified and refined. No AI content is generated live at runtime.
AI Usage Disclosure
AI tools were used to assist in writing and reviewing portions of the game’s code, as well as for generating early marketing materials. All AI-generated content was reviewed, modified, and finalized by the developer.
Some of the playable character and enemy models currently in the game were made with help from generative AI tools. I’m still working on these assets during development, and some or all of them may be replaced before release. I’ll update this disclosure if that changes.
AI tools were used strictly to assist with optimizing some C# scripts and brainstorming mechanics. All final 2D and 3D in-game assets, animations, and core gameplay features were manually created and implemented by the developer.
Character portraits were created using AI. As well, as modification to existing character portraits to create different expressions.
AI was not used for writing or audio purposes.
Some of the visuals and text in this game were initially created using generative AI tools as part of the development process. All content was subsequently reviewed, edited, and adapted manually by the team to ensure its quality, consistency, and suitability for the final gaming experience.
We use AI tools where appropriate to streamline our workflow, specifically for pre-generating certain in-game assets such as images and music, as well as assisting with translations
Human-made content:
• All in-game 2D and 3D assets, created entirely by me.
• Music and sound effects licensed from human creators via the Unity Asset Store or Itch.io.
• Spanish and English localizations, written by me.
AI tools were used for:
• Coding assistance and debugging.
• Translations into Japanese, Korean, Simplified Chinese, Portuguese, French, Italian, German, and Russian.
• Used to assist with promotional artwork (backgrounds and integration of my original designs).
Most AI product icons were replaced, but some may still exist in game as part of textures or standalone images
AI was used to fix, format, and translate Steam Store Page assets and in-game text to various languages; to generate products icons
Some assets in RumBall Stadium were created with the assistance of generative AI tools, specifically the main game thumbnail and a selection of icons and background images used in the game's menus. All gameplay content, including vehicles, arenas, and game systems, was developed by the development team.
AI tools were used during development to assist with the creation of promotional images, marketing videos, music generation, translations, code optimization, and programming support. All gameplay systems, game design decisions, balancing, and 3D models were created and reviewed by the developer. No generative AI is used during gameplay or in real-time player interactions.
I use AI tools to assist with code review, translations, Steam capsule design, and music production tasks. All final game design, programming, and implementation decisions are made, reviewed, and supervised by me.
How is Generative AI used in this game?
Toxic Dating Simulator utilizes cutting-edge generative AI technologies to elevate its interactive cinematic storytelling.
Voice Acting (ElevenLabs): All character dialogues and Atakan's chaotic inner monologues are voiced using advanced AI-powered emotion-tagging technologies. This delivers high-fidelity voice lines capturing sarcasm, anger, or flirtatious tones with professional actor-level depth.
Visuals & Animation (Kling AI): The facial expressions, eye contact, and reactive behaviors of the female characters sitting across the cafe table are generated using advanced AI video tools.
Music: All context-dependent songs (electro, pop, or fantasy) playing on the post-date score screen are composed via AI tools, with all lyrics entirely written by the developer.
All AI-generated content in the game consists of pre-rendered, curated, and fully copyright-compliant static assets created during development. The game does not generate any live or real-time AI content during gameplay.
Generative AI tools were used to create the game's promotional logo, steam achievement icons, and background music prior to development (Pre-generated content).
Generative AI tools were used only to assist with the creation and editing of some Steam store page content, including store page text and promotional visual assets. The game itself does not use generative AI during gameplay. No AI-generated content is produced live while the player is playing, and the game does not connect to any external third-party AI service.
Generative AI tools were used to assist in the creation of certain illustrations, backgrounds, music, and translations. All final content has been reviewed by the developer.
AI is used to help translate the game's text into the supported languages. All translations are reviewed before release. No AI-generated art, audio, or music.
Some content in this game was created with the assistance of generative AI tools during development, including certain visual assets, store artwork, capsule art, and text. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure it fits the game’s design and overall player experience.
Small quantity of images/textures are ai-generated.
Small quantity of sound waves are ai-generated.
Some parts of code are ai-genereted and ai-assissted always tested by a human.
Generative AI was used to assist with the localization of some in-game text in some languages. All AI-generated translations are reviewed and edited by the developer before being included in the game.
I used AI to generate much of the code for this game. I did a lot of reviewing and tweaking the code, but a large portion of the core code for the game was generated by AI.
The AI also generate the player and enemy "models". I had them generate to game scene files (tscn files in Godot) which are just simple text files. I tweaked many of them after initial generation.
I also used AI to generate the various store page and icon art, and 4 images that are findable in the game as items
AI was not used for the music in game, or the various art assets and SFX not mentioned above.
Marketing Materials: Promotional banners, store capsules, and conceptual marketing illustrations were generated using generative AI tools.
In-Game Assets & Systems: In-game visuals exclusively utilize standard emoji sets, handcrafted UI layouts, and manual visual styling. All game mechanics, systems, logic, and algorithms are entirely custom-built without in-game runtime generative generation.
After I personally finalized the design phase, some art assets were first rendered using generative AI tools, and I then manually refined and detailed them.
Similarly, certain background music pieces were developed with the help of generative AI tools.
Should you have any concerns about these methods, please feel free to experience the game according to your own preferences. Thank you for your understanding and consideration.
This game uses generative AI tools to create certain static visual assets, including background images, loading screens, character portraits, marketing materials, and ship illustrations.
No generative AI is used during gameplay to create game mechanics, simulations, text content, or dynamic systems. All gameplay mechanics and simulation systems are entirely handcrafted and deterministic.
Some visual assets, such as icon/key art variations, may be generated or assisted using generative AI tools and then reviewed/edited by the developer before inclusion. The game does not use live generative AI during gameplay.
Some visual assets in this game were created with the assistance of generative AI tools.
AI-assisted content includes some capsule images and promotional images used on the Steam store page, as well as some in-game background images, item icons, and UI images. The generated results were selected, edited, and adjusted by the developer to match the game's atmosphere and content.
The game does not use live-generated AI during gameplay. It does not include any feature where AI generates text, images, voice, music, or other content in response to player input while the game is running.
Some visual assets in the game were created or assisted using AI-based tools during development. All generated content has been reviewed, modified, and integrated to fit the game's style and design.
Generative AI was used as an assistive tool during development to draft text and translations, and to create some 2D images and graphical assets. As there is currently no budget to hire a dedicated artist, certain visual elements are initially generated with AI and then manually modified and refined. No AI content is generated live at runtime.
AI Usage Disclosure
AI tools were used to assist in writing and reviewing portions of the game’s code, as well as for generating early marketing materials. All AI-generated content was reviewed, modified, and finalized by the developer.
Some of the playable character and enemy models currently in the game were made with help from generative AI tools. I’m still working on these assets during development, and some or all of them may be replaced before release. I’ll update this disclosure if that changes.
AI tools were used strictly to assist with optimizing some C# scripts and brainstorming mechanics. All final 2D and 3D in-game assets, animations, and core gameplay features were manually created and implemented by the developer.
Character portraits were created using AI. As well, as modification to existing character portraits to create different expressions.
AI was not used for writing or audio purposes.
Some of the visuals and text in this game were initially created using generative AI tools as part of the development process. All content was subsequently reviewed, edited, and adapted manually by the team to ensure its quality, consistency, and suitability for the final gaming experience.
We use AI tools where appropriate to streamline our workflow, specifically for pre-generating certain in-game assets such as images and music, as well as assisting with translations
Human-made content:
• All in-game 2D and 3D assets, created entirely by me.
• Music and sound effects licensed from human creators via the Unity Asset Store or Itch.io.
• Spanish and English localizations, written by me.
AI tools were used for:
• Coding assistance and debugging.
• Translations into Japanese, Korean, Simplified Chinese, Portuguese, French, Italian, German, and Russian.
• Used to assist with promotional artwork (backgrounds and integration of my original designs).
Most AI product icons were replaced, but some may still exist in game as part of textures or standalone images
AI was used to fix, format, and translate Steam Store Page assets and in-game text to various languages; to generate products icons