25,394 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Pillar Of WarSteam
Disclosure

This game uses generative artificial intelligence as part of the development process. AI tools were used to assist with creating certain visual assets and design elements. All AI-generated content has been reviewed, edited, and integrated by the developer to ensure quality and consistency. No AI is used during gameplay, and the player experience is entirely handcrafted.

Creator
Wolf Ferrell
Reviews
-
Added
Jun 15, 2026
Pact or Peril: World DominationSteam
Disclosure

Some placeholder assets have been AI generated. We are actively working with human artists to replace all of the AI art in the game with human made art.

Creator
Grumpy Giraffe
Reviews
-
Added
Jun 14, 2026
星神话物语:征途Steam
Disclosure

This game utilizes generative AI technology to assist in the batch processing and optimization of certain art assets, including but not limited to: style unification of character sprites, detail enhancement of background elements, and rapid generation of some UI icons. All AI-generated content has been manually reviewed, adjusted, and integrated by the developers to ensure consistency with the game's overall art direction. The core gameplay design, system architecture, balance tuning, and all other critical elements were completed independently by the developers.

Creator
强酸工作室
Reviews
-
Added
Jun 13, 2026
中国棋牌博物馆Steam
Disclosure

Some promotional art assets, such as posters and icons, were created with the assistance of generative AI. These materials are used only for marketing and store presentation purposes.

Creator
Yandra Studio
Reviews
-
Added
Jun 12, 2026
Business RivalsSteam
Disclosure

AI tools are used exclusively to translate game content into different languages.

Creator
OnePersonDevelopment
Reviews
-
Added
Jun 12, 2026
FinesseSteam
Disclosure

Finesse uses generative AI tools for select pre-generated content created during development: - Meshy — 3D model generation for some character and environment assets - ElevenLabs — voice line generation for in-game audio - Suno — music track generation for soundtrack and ambient audio - Anthropic Claude — assistance with in-game text content (descriptions, narrative copy) All AI-generated content is pre-rendered during development and shipped as static assets. No generative AI runs at runtime; nothing is generated live or unique per player. All AI outputs are reviewed, edited, and curated by the developer before being included in the final game.

Creator
GamerFrame
Reviews
-
Added
Jun 12, 2026
TimbaDraftSteam
Disclosure

IA was used mainly for coding The game is a digital version of my board game created in 2013.

Creator
The Marionettist
Reviews
-
Added
Jun 12, 2026
Ship of the LineSteam
Disclosure

This game uses generative AI tools during development for selected visual, audio, and programming-related tasks. 【AI-assisted content and development】 • Visual assets: Some in-game visuals, including ship sprites, scenario artwork, terrain textures, UI illustrations, and other decorative assets, were created with generative AI image tools, then selected, edited, modified, and integrated by the developer. • Audio assets: Some background and combat music tracks were created with AI music generation tools, then edited, mastered, and loudness-normalized for in-game use. • Programming assistance: AI coding tools are used to assist with code generation, implementation, debugging, and development. Game systems, mechanics, simulation rules, balance, and overall technical design are directed and determined by the developer. 【Runtime and game content】 • No generative AI operates during gameplay or at runtime. All required assets and game logic are included with the game and run locally. • Scenario design, gameplay rules, ship statistics, historical information, and overall game design are researched, designed, reviewed, and integrated by the developer. All AI-assisted assets and generated code are reviewed, tested, and integrated by the developer before being included in the released game.

Creator
YDS
Reviews
-
Added
Jun 12, 2026
JULPAESteam
Disclosure

During development, generative AI tools were used as supplementary assistance for document writing, draft store page text, UI text, localization drafts, and the planning of some concept visual materials. All final content included in the release build, store page, and marketing materials is reviewed, selected, and edited by the developer before use. JULPAE does not use real-time generative AI during gameplay, does not generate player-facing content with AI at runtime, and does not connect players to any external generative AI service.

Creator
LoGosLaB
Reviews
-
Added
Jun 12, 2026
Aetherantis Realm of FatesSteam
Disclosure

Portions of in-game art assets were initially generated with generative AI, followed by extensive manual hand-drawn revision, restructuring and detailed painting by the developer. Game text and localization drafts were AI-assisted then fully proofread and revised manually. All background music and sound effects are licensed free commercial assets downloaded from authorized resource websites; no generative AI was used for audio production. Source code was written with coding assistant tools.

Creator
qiongwan
Reviews
-
Added
Jun 12, 2026
Astralight: Pilgrim's DuelSteam
Disclosure

This game made extensive use of generative AI during development. Most of the images in the game were created with the assistance of generative AI. Generative AI was also used for concept work, visual drafts, UI text, translation drafts, and promotional materials. All AI-assisted content was reviewed and edited by the developer before being included in the game. Generative AI is not used during gameplay to create real-time content or player-specific responses. This disclosure message was also written with the assistance of generative AI.

Creator
ShootingStar
Reviews
-
Added
Jun 11, 2026
Terra Concordia - Civilizações em HarmoniaSteam
Disclosure

Terra Concordia was created by the solo developer at NCB Company with extensive use of generative artificial intelligence tools throughout the development process. Content created with AI assistance during development: • The 142 game cards (buildings, technologies, wonders, events, objectives): names, descriptions, costs, effects, and art were conceived and adjusted with AI assistance, under review and final decision by the human developer. • SVG vector art (cards, board, civilizations, store capsule arts, achievement icons, page banners): programmatically generated by scripts written with AI assistance. • Game mechanics and rules: brainstorming, balancing, and iteration done with AI assistance, always validated manually across hundreds of internal playtests. • The 6 solo-mode scenarios: themes, victory conditions, and difficulty designed with AI assistance, adjusted through playtesting. • Website, store descriptions, manuals, and Civilopedia: drafted with AI assistance, reviewed by the developer. • English and Spanish translations: pre-translated with AI, manually reviewed and polished. • Solo-mode opponent (Automa) logic: the script was written with AI assistance, but it is a fixed deterministic algorithm with no machine learning components. No content is generated by AI in real time during play. There are no images, texts, cards, or behaviors dynamically generated by AI while you play. The "Automa" (solo-mode AI opponent) is a script already embedded in the game code, executing pre-defined rules — without any alteration, generation, or learning during the match. All AI-assisted content was reviewed, tested, and approved by the human developer before release.

Creator
NCB Games
Reviews
-
Added
Jun 11, 2026
Crystal WarsSteam
Disclosure

Generative AI tools were utilized to assist in the creation of promotional materials. The game itself does not contain any live AI generation.

Creator
Vertex Noord
Reviews
-
Added
Jun 10, 2026
KRUSHPITSteam
Disclosure

Pre-generated 2D visual assets were created using AI tools. This includes the skill icons used in the game's UI, as well as the promotional capsule and cover artwork for the Steam store page.

Creator
xoneymoonqueen
Reviews
-
Added
Jun 10, 2026
TankFall ArenaSteam
Disclosure

TankFall Arena contains certain pre-generated assets created with the assistance of generative AI tools during development. These assets may include promotional artwork, visual elements, audio content, and music. All AI-assisted content has been reviewed, curated, modified, and integrated by the developer as part of the game's overall design and presentation. TankFall Arena does not generate AI content during gameplay and does not connect to external AI services while the game is running.

Creator
Adamantium_studio
Reviews
-
Added
Jun 10, 2026
RumBall StadiumSteam
Disclosure

Some assets in RumBall Stadium were created with the assistance of generative AI tools, specifically the main game thumbnail and a selection of icons and background images used in the game's menus. All gameplay content, including vehicles, arenas, and game systems, was developed by the development team.

Creator
RumBall Games
Reviews
-
Added
Jun 10, 2026
Neon BlackfallSteam
Disclosure

Generative AI tools were used to assist in the creation of certain illustrations, backgrounds, music, and translations. All final content has been reviewed by the developer.

Creator
Alejandro Rodríguez Fernández
Reviews
-
Added
Jun 9, 2026
Havoc ArenaSteam
Disclosure

Small quantity of images/textures are ai-generated. Small quantity of sound waves are ai-generated. Some parts of code are ai-genereted and ai-assissted always tested by a human.

Creator
Studio Jarosz
Reviews
-
Added
Jun 9, 2026
BruhBruhSteam
Disclosure

This game uses Generative AI for some of the asset sets in the game.

Creator
Branden Call
Reviews
-
Added
Jun 9, 2026
Tile Blast RoyaleSteam
Disclosure

Some marketing materials may include AI-generated background music. Tile Blast Royale does not use generative AI to create content during gameplay.

Creator
Redping Games
Reviews
-
Added
Jun 9, 2026
puckn hellSteam
Disclosure

Puckn Hell's sound production processes and concepts have been supported by artificial intelligence.

Creator
ArcaneEdge
Reviews
-
Added
Jun 9, 2026
Rise Of EureviaSteam
Disclosure

Generative AI was used to assist in the creation of promotional visual assets, including the game's logo and certain store page artwork. No gameplay content, code, story, dialogue, quests, characters, or game mechanics are generated by AI. All gameplay screenshots represent actual in-game content.

Creator
AsteDrixx Games
Reviews
-
Added
Jun 8, 2026
大航海征途Steam
Disclosure

本游戏使用生成式 AI 作为辅助开发工具。该技术主要用于加速 2D/3D 美术资产的原型设计及部分代码的编写。游戏的核心玩法逻辑与主要叙事均由人工设计并编写,AI 仅作为生产力工具使用,不涉及任何形式的玩家数据收集或训练。

Creator
AoXiaQu Tech Co., Ltd.
Reviews
-
Added
Jun 8, 2026
MSO FreeCell ArenaSteam
Disclosure

Generative AI is used across this game's development — including store-page marketing artwork, in-game art (cards, UI elements), and source code. All AI-generated content is human-directed, reviewed, and edited by the developer. No AI runs at game time; everything ships as static, pre-rendered assets.

Creator
MSO Games
Reviews
-
Added
Jun 7, 2026
Crazy Taxi: World TourSteam
Disclosure

We have updated our AI disclosure in order to provide better transparency and clarity around the use of this support tool for Crazy Taxi: World Tour: At SEGA Corporation, we utilize generative AI as an optional support tool for developers, with the aim of enabling developers to focus more on creative tasks and deliver better experiences to our players. In Crazy Taxi: World Tour, generative AI was used as part of the ideation process for background objects. However, no AI-generated content will be included in the final game.

Creator
SEGA
Reviews
-
Added
Jun 7, 2026
Direlands: ExtractionSteam
Disclosure

This game uses the assistance of Claude Code for code generation, ChatGPT for image generation, and Meshy for model generation.

Creator
Milk Barf Games
Reviews
-
Added
Jun 7, 2026
Rocinha WarsSteam
Disclosure

O jogo usa imagens editadas com inteligencia artificial, as telas de carregamento são ficticias e ilustrativas geradas por ia.

Creator
Amadeu Augusto de Carvalho Venturini
Reviews
-
Added
Jun 6, 2026
WackyWackyWackySteam
Disclosure

This game does not use generative AI to create any shipped game assets, including artwork, audio, or other player-facing content. We prioritize human-created assets and content throughout the development process. We may use AI-powered tools internally to assist with development workflows, research, testing, debugging, automation, marketing, and other backend tasks. These tools are used to support development efficiency and do not generate content that is presented directly to players as part of the game experience.

Creator
Program.gg
Reviews
-
Added
Jun 5, 2026
Double SkunkSteam
Disclosure

Static art assets (store-page capsules, in-game card art, in-game icons) and audio placeholders are generated via Replicate (Google Nano Banana Pro for image, Lyria-2 / AudioGen for audio) using human-authored prompts. Outputs are reviewed by the developer before shipping. No live AI generation occurs during gameplay; all assets are baked at build time. I would like to pay for human assets, but I am moving fast. In the same way that AI turned 12 months of dev time into 2, it also affected how I skinned the MVP. This is best for communicating intention, and I can polish it with human art if there is traction.

Creator
Kerrberry Systems
Reviews
-
Added
Jun 5, 2026
Ball Guys: Merge PartySteam
Disclosure

We continue to draw all game art by hand. Some of our sounds have been generated using a tool called ElevenLabs. We use a wide range of co-development tools to help optimise and test the code in our minigames. We have used tools like OpenAI to help with localisation of our content to other languages.

Creator
Half Moon Studios Ltd
Reviews
-
Added
Jun 5, 2026
AntistaticSteam
Disclosure

LLM coding tools were used to assist programming and for localizing text into non-English languages. No AI tools were used in the art process, audio, game design, or balancing. No version prior to 0.9 contained LLM output.

Creator
bluehexagons
Reviews
-
Added
Jun 5, 2026
Samurai PetsSteam
Disclosure

Some of the 2D content was generated by AI but was then refined by humans to preserve the team’s artistic vision.

Creator
The Talking Boot Games
Reviews
-
Added
Jun 5, 2026
EA SPORTS™ College Football 27Steam
Disclosure

Dynasty and RTG Modes - Storyline content in hub screen, Design Implementation and tuning Commentary scripting support Trophy Room Support Creating more realistic play calls made by CPU teams

Creator
Tiburon
Reviews
2.2k
Added
Jun 4, 2026
Shift ChessSteam
Disclosure

This game uses generative AI to assist with code completion and localization translation. The game's library cover art, promotional images are hand-drawn and then enhanced with AI.

Creator
冷游工作室
Reviews
-
Added
Jun 4, 2026
Labyrinth of DoomSteam
Disclosure

Character, monster, and object sprites, as well as the app icon, were created using AI image generation tools and subsequently hand-edited and refined by the developer. Some in-game text was written with AI assistance.

Creator
David Riggle
Reviews
-
Added
Jun 4, 2026
Deep in The MineSteam
Disclosure

Deep In The Mine was developed by a single person. Artificial intelligence was used to save time and correct certain shortcomings, particularly in audio creation and mesh generation.

Creator
HanoriaStudio
Reviews
-
Added
Jun 4, 2026
HexiGoSteam
Disclosure

Generative AI tools were used to assist with localization and Steam capsule / marketing artwork.

Creator
Heze Games
Reviews
-
Added
Jun 4, 2026
Snowball PartySteam
Disclosure

Some assets in this work are AI-generated:​ Store page:​ Store promotional images, library promotional images, library homepage image. Game itself:​ Some 3D models, background music, sound effects.

Creator
Game_Artisan
Reviews
-
Added
Jun 3, 2026
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