This game uses generative AI for the creation of some graphic and sound assets.
- Creator
- Cave Witches Studio
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
This game uses generative AI for the creation of some graphic and sound assets.
The game to contain art assets generated by artificial intelligence
Exhibit descriptions on the aquarium walls
Translation is assisted by generative AI, revised and proofread by the arthor.
Some content in Catapulteers was created with the assistance of generative AI tools, including selected in-game textures, models, voice-over, and music. Catapulteers is a handcrafted game made by a small independent team of five developers. We use AI only as one of several production tools to support specific parts of asset creation and iteration. Every AI-assisted element has been reviewed, edited, selected, and integrated by our team, and the final creative direction, gameplay, humor, world, systems, and overall experience are fully authored by us.
Ai used for store page
The hamster character artwork and visual assets used in this game were created with the assistance of AI image generation tools. No AI is used to generate content during gameplay.
Some of the food and props were generated by AI.
Generative AI tools were used to refine store descriptions and assist with the translation of certain UI elements to provide a better experience for international players. All visual assets and core gameplay mechanics are original creations.
AI was used to create the settings icon. Squidnelius was the generation of two silly ideas into one to make me laugh.
AI was only used to generate game code and shader code. Everything else was made by people.
This game utilizes Generative AI in certain asset creation workflows.
Graphics and sound-related resources
Some in-game wall art, AI-assisted voice alteration and music composition tools were used in development.
Artificial intelligence tools were used during the development of this game. AI-assisted tools were utilized in certain parts of the coding process and for generating some visual assets. All AI-generated content has been reviewed, modified, and integrated by the developer to ensure consistency and quality.
AI is used to generate localizations, some textures and sounds.
Media materials
Texture mapping and music sound effects use a little bit of AI
This product uses pre-generated AI content during development. Some store page promotional images and some pre-rendered in-game video assets were created or edited with generative AI tools, including ChatGPT image tools and Veo. All such assets were reviewed and edited by the developer before being included in the final product. No AI content is generated live during gameplay.
Some in-game assets were created using AI-assisted tools during development. All assets have been reviewed, refined, and integrated by the developer to ensure consistency with the game’s visual style and quality standards. No AI-generated content is created or used during gameplay.
The text has been translated using AI, and some of the images were generated by AI.
Generative AI is used in the creation of some in-game assets such as textures.
AI was used as a coding assistant and for assistance with sprite animation. However none of the art was fully generated by AI. All art, be it music or drawn, was originally created by myself, the sole developer, or from open source creators.
AI tools were used only during development for tasks such as code assistance and partial media creation (e.g., some music elements). No AI systems run in the game itself, and AI does not affect gameplay or player experience
AI was used to proofread and correct texts. No game assets were generated by AI. All assets were either produced: In-house Commissioned from freelancers From 3rd party asset providers
The visual key art for this game was generated with the use of AI.
AI is used for transcribing voice recordings and for some text-to-speech use cases. Also used for the narrator and parts of the sound suite.
This work uses AI as assistance for some translation and code generation. The core game content and experience are designed and created by humans.
Some sprite artwork in this game was created with the assistance of generative AI tools during development.
Some visual assets used in the game's store presence (such as capsule images) were initially generated with the help of AI tools and then significantly modified and refined by the developer. No AI-generated content is used during gameplay. All in-game assets and mechanics are handcrafted.
Some visual assets such as fictional product packaging, posters, decorative graphics, icons and marketing materials were created with the help of generative AI and then reviewed/edited before being included in the game.
Textures for billboards are made with AI to showoff the "AI car company" The AI art is easily noticable and intentional Text to Speech software is used for the AI cars commands. this can be toggled off ingame LLM is used in the steampage description, THOUGH it has not written a single word of the description, it was just used to find proper words and sentences to make it look like it was written by the AI bot of the car.
Only used for some sound effects.
Some images used in the library were generated using AI while others will be purchased as we expand the library.
Game logo and menu images made with ai tools
all the pictures are generated by artificial intelligence.
AI tools were used to generate capsule and logo artwork for the store page
AI Content Disclosure (Or: Why Your Eyes Aren't Bleeding) Steam requires me to formally disclose that I used AI tools to help create the visual assets for this game, and honestly, you should be thanking them for it. My personal artistic abilities peak at drawing lopsided stick figures, and if I had to hand-draw the assets myself, this wouldn't be a co-op horror game—it would be a tragedy. To spare you from my awful programmer art, I used Meshy AI to generate the 3D models and Nano Banana Pro to handle the textures. The gameplay, the panic-inducing 90-second timers, and the terrifying undead Grandma mechanics are all me. The art, however, was assisted by AI as a public service to protect your eyeballs.
Store page AI translation done in the following languages: Chinese (Simplified), Japanese, Korean, Thai, Russian, Spanish, German, Portugese (Brazilian), Turkish, Polish.
During the development of Heavy Mental, we utilized Meshy AI to assist in creating base 3D models and textures for several character assets and environmental props. Every asset generated through AI has been manually refined, rigged, and animated by our development team to ensure it fits the game's unique stylized art direction and meets our quality standards. Our use of AI is limited to the pre-production phase to streamline our artistic workflow.
Some game assets and store page artwork were created with AI assistance.
AI-generated art objects
This game utilizes generative AI tools to assist in the creation of certain content during development, including the following: * Art / Images: Some in-game assets and promotional materials were generated using Nano Banana. All AI-generated visuals were manually edited, integrated, and refined to ensure visual consistency and quality. * Music / Audio: Some background music tracks were generated using Suno and were subsequently manually adjusted, mixed, and refined. * Code / Logic: AI coding assistants were used to help generate portions of programming logic and code. All final code was manually reviewed and modified by the development team. All AI-generated content has been manually reviewed and edited before release and does not contain illegal or inappropriate material. This game does not include live-generated AI content. All AI-assisted assets are pre-generated and finalized during development.
There are AI generated photos within Poopy Pooper.
This game uses AI-generated content for background music (BGM) and narration audio only. All visuals, gameplay mechanics, and written content were created by the development team without the use of generative AI tools.
Generative AI was used to create the cover art and capsule images for the Steam store page.
Some art materials are generated using AI.
Used AI for promo materials (text stile)
Artificial intelligence was used for the visual component of the game.
Some music was created using AI;
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Dungeon Stew In-game content artaudio | This game uses generative AI for the creation of some graphic and sound assets. | Cave Witches Studio | - | May 23, 2026 | |
MEMESTEINE FILES In-game content art | The game to contain art assets generated by artificial intelligence | Gamesforgames | 14 | May 23, 2026 | |
TurtleSkate text | Exhibit descriptions on the aquarium walls | cream | - | May 23, 2026 | |
A Rhapsody in Steam In-game content text | Translation is assisted by generative AI, revised and proofread by the arthor. | meteor008 | - | May 23, 2026 | |
Catapulteers In-game content artaudio | Some content in Catapulteers was created with the assistance of generative AI tools, including selected in-game textures, models, voice-over, and music.
Catapulteers is a handcrafted game made by a small independent team of five developers. We use AI only as one of several production tools to support specific parts of asset creation and iteration.
Every AI-assisted element has been reviewed, edited, selected, and integrated by our team, and the final creative direction, gameplay, humor, world, systems, and overall experience are fully authored by us. | BIG | - | May 23, 2026 | |
Sussy Cat Store/marketing arttext | Ai used for store page | csngames | - | May 23, 2026 | |
Hamster Pet: Desktop Companion In-game content art | The hamster character artwork and visual assets used in this game were created with the assistance of AI image generation tools. No AI is used to generate content during gameplay. | Jose Galvizu | 13 | May 23, 2026 | |
桌面蚂蚁 In-game content art | Some of the food and props were generated by AI. | Slowly Crafted | - | May 23, 2026 | |
The MachinEGG In-game content text | Generative AI tools were used to refine store descriptions and assist with the translation of certain UI elements to provide a better experience for international players. All visual assets and core gameplay mechanics are original creations. | Quantum Games Studio | - | May 23, 2026 | |
Yappy Bird In-game content art | AI was used to create the settings icon.
Squidnelius was the generation of two silly ideas into one to make me laugh. | Kerploding Games | - | May 23, 2026 | |
Oar We There Yet? Dev only code | AI was only used to generate game code and shader code. Everything else was made by people. | V2 Games | - | May 23, 2026 | |
Your Chibi Chicken Unclear | This game utilizes Generative AI in certain asset creation workflows. | CHibi Studio | - | May 23, 2026 | |
ACT LIKE TOYS! (A.L.T.) Unclear artaudio | Graphics and sound-related resources | Tugboat Studio | - | May 23, 2026 | |
MetaHustle One In-game content artaudio | Some in-game wall art, AI-assisted voice alteration and music composition tools were used in development. | Foxburrow labs | - | May 23, 2026 | |
Stamped : Visa Officer In-game content artcode | Artificial intelligence tools were used during the development of this game.
AI-assisted tools were utilized in certain parts of the coding process and for generating some visual assets.
All AI-generated content has been reviewed, modified, and integrated by the developer to ensure consistency and quality. | Dogukan Demirkilic | - | May 23, 2026 | |
Zoo Party In-game content textartaudio | AI is used to generate localizations, some textures and sounds. | Markigames | - | May 23, 2026 | |
Escape from Vlogger: Runaway Store/marketing art | Media materials | D one Games | - | May 23, 2026 | |
Ant Idea In-game content artaudio | Texture mapping and music sound effects use a little bit of AI | Castan Studio | - | May 23, 2026 | |
炎上回避系Vtuber〜配信終了までバカコメから生き残れ〜 In-game content art | This product uses pre-generated AI content during development. Some store page promotional images and some pre-rendered in-game video assets were created or edited with generative AI tools, including ChatGPT image tools and Veo.
All such assets were reviewed and edited by the developer before being included in the final product. No AI content is generated live during gameplay. | MATSUDA GAMES | - | May 23, 2026 | |
Tiltyard In-game content art | Some in-game assets were created using AI-assisted tools during development. All assets have been reviewed, refined, and integrated by the developer to ensure consistency with the game’s visual style and quality standards. No AI-generated content is created or used during gameplay. | Moonpetal Studio | - | May 23, 2026 | |
神速扫雷:技能觉醒 In-game content textart | The text has been translated using AI, and some of the images were generated by AI. | 青索 | - | May 23, 2026 | |
Animal Company In-game content art | Generative AI is used in the creation of some in-game assets such as textures. | Wooster Games | 691 | May 23, 2026 | |
Court Wizard In-game content artcode | AI was used as a coding assistant and for assistance with sprite animation. However none of the art was fully generated by AI. All art, be it music or drawn, was originally created by myself, the sole developer, or from open source creators. | Blackhearth Games | - | May 23, 2026 | |
Super Gerio Town In-game content codeaudio | AI tools were used only during development for tasks such as code assistance and partial media creation (e.g., some music elements).
No AI systems run in the game itself, and AI does not affect gameplay or player experience | Gentarou | - | May 23, 2026 | |
Mindreaders Dev only text | AI was used to proofread and correct texts.
No game assets were generated by AI.
All assets were either produced:
In-house
Commissioned from freelancers
From 3rd party asset providers | Realgames | - | May 23, 2026 | |
SupercarKickers Store/marketing art | The visual key art for this game was generated with the use of AI. | Adabana Game Studio | - | May 23, 2026 | |
Leave a Message In-game content audio | AI is used for transcribing voice recordings and for some text-to-speech use cases. Also used for the narrator and parts of the sound suite. | Made by DIB | - | May 23, 2026 | |
Kill The Nova In-game content codetext | This work uses AI as assistance for some translation and code generation. The core game content and experience are designed and created by humans. | NQV4 | - | May 23, 2026 | |
Roller Coaster Looper In-game content art | Some sprite artwork in this game was created with the assistance of generative AI tools during development. | Earlio Games | - | May 23, 2026 | |
The Crowd Decides In-game content art | Some visual assets used in the game's store presence (such as capsule images) were initially generated with the help of AI tools and then significantly modified and refined by the developer.
No AI-generated content is used during gameplay. All in-game assets and mechanics are handcrafted. | David C. | - | May 23, 2026 | |
Nerd Shop Simulator In-game content art | Some visual assets such as fictional product packaging, posters, decorative graphics, icons and marketing materials were created with the help of generative AI and then reviewed/edited before being included in the game. | Patrick Schlothmann | - | May 23, 2026 | |
Find AI Parking Spot In-game content artaudiotext | Textures for billboards are made with AI to showoff the "AI car company" The AI art is easily noticable and intentional
Text to Speech software is used for the AI cars commands. this can be toggled off ingame
LLM is used in the steampage description, THOUGH it has not written a single word of the description, it was just used to find proper words and sentences to make it look like it was written by the AI bot of the car. | LGS | - | May 23, 2026 | |
Climber Toys: Together In-game content audio | Only used for some sound effects. | Violet Studios | 12 | May 23, 2026 | |
Tab + Notch Store/marketing art | Some images used in the library were generated using AI while others will be purchased as we expand the library. | HATCHgames | - | May 23, 2026 | |
Trap Roller Store/marketing art | Game logo and menu images made with ai tools | Tero Lunkka | - | May 23, 2026 | |
Visual Novel: Call of Toilet Store/marketing art | all the pictures are generated by artificial intelligence. | Reanim Games | 10 | May 23, 2026 | |
Little Casualties Store/marketing art | AI tools were used to generate capsule and logo artwork for the store page | Pixel Pending | - | May 23, 2026 | |
Dave's House In-game content art | AI Content Disclosure (Or: Why Your Eyes Aren't Bleeding)
Steam requires me to formally disclose that I used AI tools to help create the visual assets for this game, and honestly, you should be thanking them for it. My personal artistic abilities peak at drawing lopsided stick figures, and if I had to hand-draw the assets myself, this wouldn't be a co-op horror game—it would be a tragedy.
To spare you from my awful programmer art, I used Meshy AI to generate the 3D models and Nano Banana Pro to handle the textures. The gameplay, the panic-inducing 90-second timers, and the terrifying undead Grandma mechanics are all me. The art, however, was assisted by AI as a public service to protect your eyeballs. | Mark Brobst | - | May 23, 2026 | |
Billion Citizens In-game content text | Store page AI translation done in the following languages: Chinese (Simplified), Japanese, Korean, Thai, Russian, Spanish, German, Portugese (Brazilian), Turkish, Polish. | Sucre Discret | - | May 23, 2026 | |
Heavy Mental: A Co-op Action Roguelite In-game content art | During the development of Heavy Mental, we utilized Meshy AI to assist in creating base 3D models and textures for several character assets and environmental props. Every asset generated through AI has been manually refined, rigged, and animated by our development team to ensure it fits the game's unique stylized art direction and meets our quality standards. Our use of AI is limited to the pre-production phase to streamline our artistic workflow. | Black Star Interactive | - | May 23, 2026 | |
Topple Kings Store/marketing art | Some game assets and store page artwork were created with AI assistance. | adamsky | - | May 23, 2026 | |
Longboard Skate Downhill Simulator In-game content art | AI-generated art objects | Lu Ming | - | May 23, 2026 | |
咔擦果切 In-game content artaudiocode | This game utilizes generative AI tools to assist in the creation of certain content during development, including the following:
* Art / Images: Some in-game assets and promotional materials were generated using Nano Banana. All AI-generated visuals were manually edited, integrated, and refined to ensure visual consistency and quality.
* Music / Audio: Some background music tracks were generated using Suno and were subsequently manually adjusted, mixed, and refined.
* Code / Logic: AI coding assistants were used to help generate portions of programming logic and code. All final code was manually reviewed and modified by the development team.
All AI-generated content has been manually reviewed and edited before release and does not contain illegal or inappropriate material.
This game does not include live-generated AI content. All AI-assisted assets are pre-generated and finalized during development. | XingYao | - | May 23, 2026 | |
Poopy Pooper Store/marketing art | There are AI generated photos within Poopy Pooper. | ExagonuM | - | May 23, 2026 | |
Don't Push Your Luck In-game content audio | This game uses AI-generated content for background music (BGM) and narration audio only.
All visuals, gameplay mechanics, and written content were created by the development team without the use of generative AI tools. | Retryinteractive | - | May 23, 2026 | |
Happy My Friends Store/marketing art | Generative AI was used to create the cover art and capsule images for the Steam store page. | Doomers Entertainment | - | May 23, 2026 | |
谁改我键位? In-game content art | Some art materials are generated using AI. | 与众第九艺术 | 10 | May 23, 2026 | |
ColorIt! Store/marketing text | Used AI for promo materials (text stile) | PolyMorph | - | May 23, 2026 | |
Orpheus: Echo of Hades In-game content art | Artificial intelligence was used for the visual component of the game. | LumiXL | - | May 23, 2026 | |
Boot the Beet In-game content audio | Some music was created using AI; | Renderville Games | - | May 23, 2026 |