Public Steam disclosure research25,376 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Graphical elements in the game (screens, icons, illustrations) were created with the assistance of generative tools and then edited and refined by hand to match the game’s visual style. Additionally, translation was supported by AI.
This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
Some of the music, sound effects, and visuals in this game have been generated using AI technologies, bringing a unique and creative twist to the game's overall experience.
Some character portraits were created with the assistance of generative AI and subsequently edited by hand. All game systems, writing, and design are made entirely by humans.
During the development of D.R.I.F.T., some AI tools may have been used for optimization and generating graphics. However, AI is not used in the game at any point during gameplay.
I used AI to help create some of the menu screens and interface graphics, but I’m developing the game entirely on my own. Everything else, from gameplay to units and core content, is all my own work.
Some of the visual assets in this game, primarily character portraits and background art, were created with the assistance of generative AI technology.
This game uses AI-generated music and sound effects. These are created using licensed tools and reviewed by the development team for quality and originality. No external AI services are connected during gameplay.
Some store assets are put together by human hands but use images generated by AI. All in-game assets, screenshots, and videos are human-made with love.
Some in-game assets are purchased from artists on itch.io, the rest are handmade.
I utilized AI tools during the development process to generate concept art and visual assets for background environments and character portraits, which were then refined and integrated into the game. AI was not used for live content generation during gameplay.
NOTE:A paid subscription has been purchased for the AI tool. Therefore, there is no copyright problem.
Parts of this game and its Steam page were created or refined using artificial intelligence technologies. All AI-assisted elements were carefully edited and approved by the developers to ensure coherence, artistic integrity, and overall quality.
In this game, some of the artwork assets have been generated using AI. However, each illustration has been carefully modified by hand to ensure quality and uniqueness. We hope you enjoy the visual experience!
In-game illustrations are designed with AI assistance;
Character dialogue and voice tones are optimized via AI;
Integrated AI models enable free chat interactions with NPCs.
We use generative AI during development to prototype voice acting, as well as concept art that may not be included in the game itself. This is primarily used to simplify development. Actual voice acting is expected for release.
NO generative AI will be in the FINAL game.
For the current DEMO only, AI (Adobe Firefly) was used to create some art for the demo, but it is being replaced by hand-made art before the full game launch.
Image generation is used for quick concepts and temporary assets during development. LLMs are used for temporary localization, proofreading, research, and boilerplate or other low-impact code (such as tests).
Music, sound effects, text, and voice acting are entirely human-made. No AI-generated art will be present in the released game.
AI has been used in the game for the creation of some background assets like the wallpaper. The images have been edited and altered. Other than backgrounds nothing else is AI generated.
Our art director used AI to help him create key art, like the Presidential portraits and Oval Office screen. He combines hand painting and uses the Generative Fill feature in Adobe Photoshop. Detailed blog post here: https://blog.mrpresidentgame.com/p/creating-art-for-mr-president
Graphical elements in the game (screens, icons, illustrations) were created with the assistance of generative tools and then edited and refined by hand to match the game’s visual style. Additionally, translation was supported by AI.
This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
Some of the music, sound effects, and visuals in this game have been generated using AI technologies, bringing a unique and creative twist to the game's overall experience.
Some character portraits were created with the assistance of generative AI and subsequently edited by hand. All game systems, writing, and design are made entirely by humans.
During the development of D.R.I.F.T., some AI tools may have been used for optimization and generating graphics. However, AI is not used in the game at any point during gameplay.
I used AI to help create some of the menu screens and interface graphics, but I’m developing the game entirely on my own. Everything else, from gameplay to units and core content, is all my own work.
Some of the visual assets in this game, primarily character portraits and background art, were created with the assistance of generative AI technology.
This game uses AI-generated music and sound effects. These are created using licensed tools and reviewed by the development team for quality and originality. No external AI services are connected during gameplay.
Some store assets are put together by human hands but use images generated by AI. All in-game assets, screenshots, and videos are human-made with love.
Some in-game assets are purchased from artists on itch.io, the rest are handmade.
I utilized AI tools during the development process to generate concept art and visual assets for background environments and character portraits, which were then refined and integrated into the game. AI was not used for live content generation during gameplay.
NOTE:A paid subscription has been purchased for the AI tool. Therefore, there is no copyright problem.
Parts of this game and its Steam page were created or refined using artificial intelligence technologies. All AI-assisted elements were carefully edited and approved by the developers to ensure coherence, artistic integrity, and overall quality.
In this game, some of the artwork assets have been generated using AI. However, each illustration has been carefully modified by hand to ensure quality and uniqueness. We hope you enjoy the visual experience!
In-game illustrations are designed with AI assistance;
Character dialogue and voice tones are optimized via AI;
Integrated AI models enable free chat interactions with NPCs.
We use generative AI during development to prototype voice acting, as well as concept art that may not be included in the game itself. This is primarily used to simplify development. Actual voice acting is expected for release.
NO generative AI will be in the FINAL game.
For the current DEMO only, AI (Adobe Firefly) was used to create some art for the demo, but it is being replaced by hand-made art before the full game launch.
Image generation is used for quick concepts and temporary assets during development. LLMs are used for temporary localization, proofreading, research, and boilerplate or other low-impact code (such as tests).
Music, sound effects, text, and voice acting are entirely human-made. No AI-generated art will be present in the released game.
AI has been used in the game for the creation of some background assets like the wallpaper. The images have been edited and altered. Other than backgrounds nothing else is AI generated.
Our art director used AI to help him create key art, like the Presidential portraits and Oval Office screen. He combines hand painting and uses the Generative Fill feature in Adobe Photoshop. Detailed blog post here: https://blog.mrpresidentgame.com/p/creating-art-for-mr-president