25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Smoke and SteelSteam
Disclosure

Modern generative AI tools have been used alongside traditional development tools to assist with creating and modifying some visual and audio assets. This includes tasks such as retexturing assets to improve historical accuracy.

Creator
Grenadier Games
Reviews
-
Added
Sep 17, 2026
Gods of the Arena: Blood & SandSteam
Disclosure

Developer Note on AI Assistance: Gods of the Arena: Blood & Sand is crafted using a hybrid development approach, combining human game design, rigorous combat programming, and hand-tuned mechanics with generative AI tools for concept ideation and visual asset workflows.

Creator
Aeterna Nexus
Reviews
-
Added
Sep 16, 2026
Three Kingdoms: Blood Battle MahjongSteam
Disclosure

Generative AI tools were used extensively during the development of this game. Some artwork, UI assets, written content, character voices, and localization were created with the assistance of generative AI and were subsequently selected, edited, integrated, and reviewed by the developer. All AI-generated content was created in advance during development; no AI content is generated live during gameplay.

Creator
Three Kingdoms Mahjong Team
Reviews
-
Added
Sep 16, 2026
Champion TrainerSteam
Disclosure

AI tools were used for coding support as well as help with managing the large horse lineage/geneology databases used in the game.

Creator
Shadow Games
Reviews
-
Added
Sep 16, 2026
The Last Summer HolidaySteam
Disclosure

This game is made by one developer working with AI assistants. AI tools helped write the game's code and much of its English text, including this store page. The folktales the game retells are traditional Mongolian üliger, not machine-invented, and every Mongolian word in the game is checked by a native speaker before it ships. Nothing is generated while you play. The game runs offline, creates no content at runtime, and connects to no AI service.

Creator
dokind
Reviews
-
Added
Sep 15, 2026
战国宏图Steam
Disclosure

Generative AI tools were used during the development process to assist in creating pre-rendered visual assets, including character portraits and certain user interface (UI) icons.

Creator
夜渔工作室
Reviews
-
Added
Sep 15, 2026
九州Steam
Disclosure

The images, music, and animation content in the game were created using AI.

Creator
FangXueHui
Reviews
-
Added
Sep 15, 2026
Tughra: Seals of EmpireSteam
Disclosure

Card illustrations, portraits, faction banners and store capsule artwork were created with generative AI image tools, then curated, edited and integrated by the developer. All game design, rules, card text, writing and music selection are human-made. No AI-generated content is produced at runtime.

Creator
Nine Gates Studio
Reviews
-
Added
Sep 15, 2026
Wuju DivisionSteam
Disclosure

In terms of art direction, AI was used as a supplementary tool for improvement; it was not a completely automated process from scratch, nor were AI-generated assets used directly. In terms of music, AI generation was used directly.

Creator
MIRALIM STUDIO
Reviews
-
Added
Sep 15, 2026
Drapers: Merchants of Middle AgesSteam
Disclosure

About Generative AI Content We want to be transparent with our players about how AI was used during the development of this game: Visual Art: Certain visual assets and background elements in this game were created with the assistance of generative AI tools, then reviewed and integrated by our team. Code & Development: We utilized AI-powered coding assistant and large language models to help prototype, write, and optimize parts of the game's code to speed up development efficiency. All AI-generated outputs shipped to players have been curated to ensure they meet our quality standards for your experience.

Creator
Tiltan Games
Reviews
-
Added
Sep 13, 2026
Cozy JigsawSteam
Disclosure

Generative AI was used to assist in creating store promotional artwork, drafting artwork descriptions, and translating interface and notebook text. The paintings used as puzzles are existing historical artworks, not AI-generated images. The game does not generate AI content during gameplay or connect to external AI services.

Creator
LiliVale
Reviews
-
Added
Sep 13, 2026
衣冠南渡:北伐大业Steam
Disclosure

Some pre-generated static 2D visual assets were created with OpenAI image generation tools, including key art, fictional character portraits, historical event illustrations, map icons, and artwork used to derive store capsules. The developer selected, reviewed, edited, cropped, typeset, and integrated the final assets. Generated images contain no embedded title text; the Chinese and English logos are separately typeset using a licensed font. The game does not generate content with AI while it is running.

Creator
功达工作室
Reviews
-
Added
Sep 13, 2026
Motive PowerSteam
Disclosure

All historical data is researched and verified by the developer from published records. Some in-game descriptive text (event descriptions, class histories) and the player's guide were drafted with AI assistance under the developer's editorial control and review. No AI-generated artwork, audio or photographs are used.

Creator
Motive Power Games
Reviews
-
Added
Sep 13, 2026
TajangSteam
Disclosure

Generative AI tools were used during development to assist in the creation and refinement of selected visual, audio and promotional assets. All AI-assisted content is reviewed and curated by the development team before being included in the game or its marketing materials.

Creator
Algoin Tech Sdn. Bhd.
Reviews
-
Added
Sep 13, 2026
MEMOLOGY: THE 2000sSteam
Disclosure

Some of the images used in the game were created with generative AI tools. However, all questions, answer choices, facts, and other written content were created and edited by humans.

Creator
hannibalnotdead
Reviews
-
Added
Sep 12, 2026
Lead the ChargeSteam
Disclosure

Generative AI was used during development to create and refine some 2D visual assets, Steam store artwork, trailer imagery, and localization drafts. All output was reviewed and edited by the developer before inclusion. The game does not generate AI content during play and does not connect to external AI services.

Creator
BT Studio
Reviews
-
Added
Sep 12, 2026
WW2: CommandersSteam
Disclosure

Generative AI was used to assist in the creation of some visual assets used in the game. AI-assisted assets were reviewed and prepared by the development team for use in the game.

Creator
Don'tSayGame
Reviews
-
Added
Sep 12, 2026
Echoes of the NinthSteam
Disclosure

We use it to enhance our code base, design philosophy, and improve our store listing descriptions.

Creator
Quality Level Entertainment
Reviews
-
Added
Sep 12, 2026
Tidy Up HistorySteam
Disclosure

We are actively working to replace all placeholder AI art before launch. While we aim for a fully human-crafted experience, a few minor assets may still remain at release. AI tools were also used to assist with localizing the game and store page. All 3D in-game art was created by human artists or derived from real-world museum photoscans. (See the credits menu for full attributions.)

Creator
Alienline Softworks
Reviews
-
Added
Sep 12, 2026
The drawing of the GenesisSteam
Disclosure

All images on the store page and game library are derived from AI-generated source images. The game contains images that were generated by the AI during the development process. The developer designed a specific prompt for each image that was requested from the AI and the generated images were stored in the game. No AI is used during the game and no internet connection is used.

Creator
Vox Mare
Reviews
-
Added
Sep 10, 2026
Pixel MetropolisSteam
Disclosure

Pixel Metropolis is a human-designed, AI-implemented game. As its sole human creator, I am responsible for the game’s design, systems, architecture, quality assurance, extensive testing, art direction, and sound direction. Codex, primarily using OpenAI’s GPT-5.6 Sol model, has generated all of the game’s code and has been used to direct the creation and implementation of its visual and sound assets. The only non-generated assets are a small selection of CC0 sounds.

Creator
Shamaan
Reviews
-
Added
Sep 10, 2026
AzaleaSteam
Disclosure

This game uses generative AI tools in the creation of artwork. This includes store page capsule images and logos, some in-game image assets, and marketing and Steam Community materials. All AI-generated output is reviewed internally before use. No content is generated by AI during gameplay.

Creator
RedGinkgo Games
Reviews
-
Added
Sep 10, 2026
夺桥之战Steam
Disclosure

Generative AI was used during development to create some character, environment, and prop models, as well as music, sound effects, character voiceovers, and UI assets. These AI-generated assets were subsequently edited and refined by the development team before being integrated into the game.

Creator
烩设计
Reviews
-
Added
Sep 10, 2026
Colonies At WarSteam
Disclosure

Generative AI tools were used during development to enhance and refine certain images which included improving resolution, clarity, colour. No AI-generated content is created during gameplay.

Creator
John Gregory
Reviews
-
Added
Sep 10, 2026
Rouge BangSteam
Disclosure

Some of this game’s art assets and code are generated by AI.

Creator
DREAMBEACON
Reviews
-
Added
Sep 10, 2026
Embersong: History Is YoursSteam
Disclosure

AI tools were used during development to create pre-generated content. The game's text was translated from English into 16 additional languages using AI translation with automated consistency review. Game artwork and the soundtrack were created by the developer using generative AI tools; every asset was individually reviewed and curated before inclusion. Store page assets (screenshots, trailer, capsule art) depict or derive from this same game content. The game contains no live/runtime AI generation — all content is fixed at build time, and the game runs fully offline.

Creator
Camis Publishers
Reviews
-
Added
Sep 9, 2026
Графиня из МосквыSteam
Disclosure

Generative AI-assisted tools were used during production to create and refine pre-generated visual artwork, synthesized voice-over, and elements of the narrative and English localization. All materials were reviewed and edited by the development team before inclusion. The game does not generate content during gameplay and does not connect to third-party AI services.

Creator
RODRIK LTD
Reviews
-
Added
Sep 9, 2026
Choice of HistorySteam
Disclosure

AI assistance was used in the development of this game. Players are strongly advised to play using mainstream free "flash" AI APIs such as Agnes API or Qwen API — simply fill in your API information in the game settings. For the sake of speed, enabling thinking mode is not recommended. This game contains optional generative AI features. In “AI-Enhanced Narrative Mode”, the game calls the third-party LLM API you provide yourself, generating more immersive event text in real time as you play. This mode is entirely optional: even without connecting any API, you can still fully experience all of the built-in, human-written historical content and the core gameplay. The game will not use your gameplay data to train any models. All AI-generated content is controlled by your own API key and quota, and you are responsible for your own usage.

Creator
凭雨听风
Reviews
-
Added
Sep 9, 2026
Three Kingdoms OnlineSteam
Disclosure

Some of the artwork in this game — including character portraits, user interface elements, map and battle backgrounds, unit sprites, and visual effects — was created with the help of generative AI image tools, then reviewed, corrected, and assembled by hand before being included in the game. Some sound effects were produced with AI audio tools in the same way. All of this content is generated ahead of time and is fixed in the shipped build. The game does not generate any content while you play, and it does not connect to any external AI service during gameplay.

Creator
GE Soft
Reviews
-
Added
Sep 9, 2026
Hist Maker: ReMakeSteam
Disclosure

To improve the game's visual quality and overall player experience, generative AI was used in the creation of some art assets.

Creator
Duke Studio
Reviews
-
Added
Sep 6, 2026
Artifact TracerSteam
Disclosure

Some of the game's art assets were generated with the assistance of AI. All such assets have been carefully reviewed to ensure they do not infringe on third-party rights or violate Steam's policies.

Creator
RabbitHole
Reviews
-
Added
Sep 6, 2026
CollapsleSteam
Disclosure

Generative AI was used as a starting point for the game's graphical assets. The majority of these were then manually modified for use in the game.

Creator
Experience Point Games
Reviews
-
Added
Sep 6, 2026
Wargame ForgeSteam
Disclosure

Our App employs AI-powered image generation tools to aid in the production of visual assets and background artwork for marketing materials, including store page screenshots and preview assets, as well as for full-screen in-game interfaces such as the home screen and event pages.

Creator
JIN CHENMING
Reviews
-
Added
Sep 6, 2026
骰御三军:三国Steam
Disclosure

Some of the artwork, audio, text, and program code in this game were created with the assistance of generative AI tools and were reviewed, edited, and integrated by the developer. The game does not use generative AI to create content in real time during gameplay.

Creator
青岚
Reviews
-
Added
Sep 4, 2026
四渡赤水模拟器 Four Crossings of the ChiShui River SimulatorSteam
Disclosure

As an individual developer, during development of this game, AI tools were heavily used. I disclose this honestly and transparently. 1. In-Game Assets Illustrations & Art: Unit portraits and the opening cinematic illustrations were generated using AI image models, then manually curated, retouched, and unified in style. All assets were human-reviewed under strict art direction to ensure historical tone and consistency. Opening Cinematic: Subtle motion effects on the illustrations were produced with an AI image-to-video model and assembled by using the Remotion pipeline. Background Music: The soundtrack was generated by an AI music model in multiple takes, then human-selected, mixed, and mastered. Telegram Voice-overs: The historical telegram voice-overs in-game were synthesized by an AI TTS system. Each character's reference voice was human-approved through listening tests before use. 2. Development Assistance Code: Game code was written and debugged with the aid of AI coding assistants. All code was human-reviewed and validated through automated testing. Localization: The game supports Simplified Chinese, Traditional Chinese, and English. The English text was AI-drafted and human-proofread. 3. What Is NOT AI-Generated Historical Text: The telegrams in-game are taken from historical archives, 34 are verbatim transcriptions of the original documents, and 12 were written based on the sources. They were not AI-generated. Terrain & Map: The battlefield map was procedurally rendered from real elevation data (SRTM), not generated by AI. Game Balance & Statistics: Troop strength, Unit Introduction, and values were researched and set manually from historical sources, cross-checked for accuracy and play balance.

Creator
Han
Reviews
-
Added
Sep 4, 2026
Europae Invicta: Pike and ShotSteam
Disclosure

The text used in the game and on the Steam store page has currently been translated primarily with the assistance of AI tools. Most of the graphical assets used in the game are based on real photographs or renders of 3D objects. However, AI-generated imagery was used in cases where no suitable real-world source material was available, or where the available material was insufficient to complete or supplement the required assets.

Creator
Puntigames
Reviews
-
Added
Sep 3, 2026
Sekigahara 1600Steam
Disclosure

Some artwork in this game, including background images, was made with the help of generative AI tools.

Creator
ShunGumma
Reviews
-
Added
Sep 3, 2026
GravenSteam
Disclosure

Assistance with the development of: - Custom procedural 2D animation rig. - Reinforcement learning (RL) layer for player and NPC animations in hand-authored 2D environments. - Base designs for sprites and backgrounds (further iterated by hand using digital editing software like photoshop) No ai tools were used in any capacity for writing or story elements, voice acting, music, or anywhere else.

Creator
Basalt Games
Reviews
-
Added
Sep 3, 2026
Scrolls of Torah, Prophets & WritingsSteam
Disclosure

Store assets, quiz content, and general layout of application generated with AI to help with design and formatting. Human review and edit before any code implemented. This game does not have any AI models running in the background or in-game. All scriptures are public domain.

Creator
IncapacitatedSun Games
Reviews
-
Added
Sep 3, 2026
ZamanSteam
Disclosure

As part of our early access work, we have used AI-generated images as placeholders for the illustrations on our cards and leader icons. This allows us to iterate quickly and see which game mechanics players like or dislike. We will replace these with human art once we've received enough feedback to finalize what we keep or discard.

Creator
Naleka Studio
Reviews
-
Added
Sep 3, 2026
Guess the OriginSteam
Disclosure

Some in-game images, depicting traditional dress, festivals, food, and cultural artifacts, were created using an AI image generation pipeline (Google Gemini through an automated workflow). Every generated image was reviewed, curated, and approved by the developer before it was added to the game. No AI content is generated live during gameplay.

Creator
Karam Ghazzi
Reviews
-
Added
Sep 3, 2026
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