Disclosure analysis
AI content is included in the game
AI was used to create most visual and sound assets included in the game.
- Process
- AI-generated
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“used to create most of the visual and sound assets ingame”
“Codex, primarily using OpenAI’s GPT-5”
- Model-reported confidence
- 95% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
Codex, primarily using OpenAI’s GPT-5.6 Sol model, has been used to create most of the visual and sound assets ingame.
Highlights are auto-detected and may not be fully accurate. Report an issue
This disclosure in context
How comparisons workCompare this developer’s disclosure with 26,450 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
- AI-assisted content in the game
- 71.1%
- 18,502 of 26,017 disclosures with structured analysis.
- Compare this group
Categories can overlap. A disclosure may mention several types of AI use.
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Source and record
- First indexed
- Sep 10, 2026
- Source last checked
- Oct 19, 2026
- Automatic analysis updated
- Oct 19, 2026
- Recorded text changes
- 1 Read the history
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.
Tags
Disclosure History
Captured versions of the developer’s statement. This record can miss changes between checks and does not establish when AI use began.
Pixel Metropolis is a human-designed, AI-implemented game. As its sole human creator, I am responsible for the game’s design, systems, architecture, quality assurance, extensive testing, art direction, and sound direction. Codex, primarily using OpenAI’s GPT-5.6 Sol model, has generated all of the game’s code and has been used to direct the creation and implementation of its visual and sound assets. The only non-generated assets are a small selection of CC0 sounds.
Codex, primarily using OpenAI’s GPT-5.6 Sol model, has been used to create most of the visual and sound assets ingame.