Images displayed in the Steam library uses AI generated images.
- Creator
- Astralium Games
- Reviews
- -
- Added
- Jun 3, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Images displayed in the Steam library uses AI generated images.
Some of the images on the game's store page were generated using artificial intelligence.
In the development of BABY PEAK, we utilized artificial intelligence as a supportive tool to enhance our creative vision. Here is how it was integrated: Conceptual Brainstorming: AI was used as a sounding board during the early stages of development for brainstorming core mechanics, naming suggestions, and general concepts. Routine Tasks & Optimization: We employed AI tools to handle repetitive technical tasks, such as optimizing small code snippets and organizing data, to increase our workflow efficiency. Human-Driven Craftsmanship: All core game design, level architecture, visual identity, and gameplay balancing are entirely the result of our team’s manual work and creativity. In short, AI did not act as the "creator" of this game; instead, it served as a digital assistant to help us bring our unique ideas to life more efficiently.
Audio in the development of this game was created using AI tools.
AI helped me create images for the Steam store and helped me implement certain game mechanics.
“Helped finalize the AI game’s code and fix the shapes.”
This game uses generative AI as part of its development process. Most of the game’s implementation is based on AI-assisted code generated through prompts, which is then reviewed, modified, and integrated by the developer. Generative AI is also used to create some 3D assets, including the player character object and certain background building objects. These assets are not used as raw AI output; they are selected, adjusted, revised, and optimized for in-game use by the developer before being implemented in the game. The content shown in this game is not generated live during gameplay. It is created and reviewed in advance before being included in the final product.
The game's cover art and several background images were generated using artificial intelligence.
Some visual assets, including loading screen images and menu screen artwork, were developed with the assistance of AI image generation tools. AI video generation tools were also used to assist in the production of opening, ending, and promotional trailer videos. All content was created and directed by the developer, with AI serving as a supporting tool to realize the game's creative vision.
※テーマソング、背景画像にAIを使用しています。
AI tools were used in the creation of some visual assets (such as images and banners) and to assist with partial text translations.
For use in artwork, localization, game content, etc.
Some static 2D graphics for the user interface and menu icons were created using AI image generators.
AI was used during development to assist with brainstorming and iteration, while all final rooms, puzzles, and gameplay mechanics were designed by the developer.
Textures for billboards are made with AI to showoff the "AI car company" The AI art is easily noticable and intentional Text to Speech software is used for the AI cars commands. this can be toggled off ingame LLM is used in the steampage description, THOUGH it has not written a single word of the description, it was just used to find proper words and sentences to make it look like it was written by the AI bot of the car.
Only used for some sound effects.
Text-to-speech tools were utilized to generate the quick voice-over announcements during a match.
Al were used to assist with translating text into multiplelanguages.
This game uses AI-generated content for background music (BGM) and narration audio only. All visuals, gameplay mechanics, and written content were created by the development team without the use of generative AI tools.
Some art materials are generated using AI.
This game uses generative AI tools in parts of development: Music Design Some background music and sound effects were generated using AI tools, then refined by human composers. Visual Assets Certain textures were AI-generated and refined by artists. Programming Support AI assisted with debugging and refining portions of the code. All output was reviewed and tested by developers. No generative AI is used during gameplay, and the game does not generate new AI content at runtime.
This project incorporates AI-assisted coding and text translation.
As a solo developer, I use AI selectively to support my workflow, not to replace creativity. For example, AI may be used to assist in generating or processing certain audio elements, which are then manually edited and curated before being included in the game. No 3D assets are AI-generated. AI is used purely as a tool to enhance development, and I aim to be transparent about its use.
Generative AI was used to create several environmental textures (such as stone and ground textures), some ui elements (such as buttons and icons), Capsule and Library images in Steam. All AI-generated content was manually reviewed and refined by the developer to ensure quality and compliance.
Some trivia questions were generated with the assistance of AI tools. However, all questions and answers have been manually reviewed, edited, and fact-checked by me before being included.
I used AI for debugging game build errors. Going through thousands lines of error logs and call stacks is not a total nightmare once I get pointed to the right direction. I also localized steam page using it to some languages.
Music is AI generated.
I feel the AI tag for my game is not actually reasonable. i tried to explain myself to steam and to stop forcing me to set this AI toggle but the automated system is forcing me to say i used AI
I use generation AI for some original assets during the production process. Less than 1% of the total.
AI code assistants were used in incremental development of the game code. No AI art or image assets have been utilized.
This game uses generative artificial intelligence in the game models and textures.
AI has been used to help generate UI elements and marketing elements.
AI tools were used in the creation of this game’s box art. The Miners and Zombies shown are in-game renders, with AI-assisted post-processing applied to enhance lighting and detail. The background environment and title text were generated using AI tools. This AI disclosure was written with the assistance of AI tools. No generative AI has been used for in-game assets at this time.
AI has been used to create some assets of this game
Artificial intelligence was used to create the background of the main menu
"Music and in-game text translations (12 non-English languages) were created with AI assistance and reviewed by the developer."
Generative AI is used only for 2D marketing assets, icons and loading screens.
AI assisted in coding and translation, with human verification.
Some visual assets (icons, textures, and minor 3D elements) were initially generated using AI tools and then manually modified and integrated by the developer. The game does not use AI-generated content during gameplay.
Generative AI tools were used during the development of this game. Specifically, AI was utilized for icon images, promotional trailers, and the ending cinematic sequences. All AI-generated content has been manually reviewed and refined by the development team to ensure quality and copyright compliance.
As a solo-dev, my sources were limited and, unfortunately got a little help from AI to create Steam Store Page Arts, forgive me...
The game's capsule image used artificial intelligence.
We use AI to help with translation.
During the development of the project, generative artificial intelligence was used as a supporting tool, assisting in the preparation of certain materials, which were then manually reviewed and integrated into the game. An example of its use includes localization and translations into individual languages.
AI used in development for character portraits, abstract images and music
Model and image production were carried out using AI technology
Only the music and sound effects in this game were generated using AI.
We generated images for store page such as capsule art.
Since our team is very small, due to a lack of certain skills and time, for now we had to use AI to create some of the icons and music in our game, as placeholders that will be replaced by handcrafted art in the future. All other visual content was created by real people.
Some content on this page and in the game was developed with the help of AI tools.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Skybound Store/marketing art | Images displayed in the Steam library uses AI generated images. | Astralium Games | - | Jun 3, 2026 | |
Wobble Ops! Store/marketing art | Some of the images on the game's store page were generated using artificial intelligence. | Montee Games | - | May 23, 2026 | |
Baby Peak In-game content textcode | In the development of BABY PEAK, we utilized artificial intelligence as a supportive tool to enhance our creative vision. Here is how it was integrated:
Conceptual Brainstorming: AI was used as a sounding board during the early stages of development for brainstorming core mechanics, naming suggestions, and general concepts.
Routine Tasks & Optimization: We employed AI tools to handle repetitive technical tasks, such as optimizing small code snippets and organizing data, to increase our workflow efficiency.
Human-Driven Craftsmanship: All core game design, level architecture, visual identity, and gameplay balancing are entirely the result of our team’s manual work and creativity.
In short, AI did not act as the "creator" of this game; instead, it served as a digital assistant to help us bring our unique ideas to life more efficiently. | Analiz Games | - | May 23, 2026 | |
But Why Together In-game content audio | Audio in the development of this game was created using AI tools. | Renvati Games | - | May 23, 2026 | |
NEVEREND Store/marketing artcode | AI helped me create images for the Steam store and helped me implement certain game mechanics. | KTENIUM | - | May 23, 2026 | |
Split Fate Dev only code | “Helped finalize the AI game’s code and fix the shapes.” | Nauron Studio | - | May 23, 2026 | |
Chroma Climb: Reclaim Your Color In-game content artcode | This game uses generative AI as part of its development process. Most of the game’s implementation is based on AI-assisted code generated through prompts, which is then reviewed, modified, and integrated by the developer.
Generative AI is also used to create some 3D assets, including the player character object and certain background building objects. These assets are not used as raw AI output; they are selected, adjusted, revised, and optimized for in-game use by the developer before being implemented in the game.
The content shown in this game is not generated live during gameplay. It is created and reviewed in advance before being included in the final product. | P's Games | - | May 23, 2026 | |
Wing Walker Store/marketing art | The game's cover art and several background images were generated using artificial intelligence. | mehmetozbostanci | - | May 23, 2026 | |
Save Princess Torosso In-game content art | Some visual assets, including loading screen images and menu screen artwork, were developed with the assistance of AI image generation tools. AI video generation tools were also used to assist in the production of opening, ending, and promotional trailer videos. All content was created and directed by the developer, with AI serving as a supporting tool to realize the game's creative vision. | KOKOPAZU STUDIO | - | May 23, 2026 | |
もじみち Store/marketing audioart | ※テーマソング、背景画像にAIを使用しています。 | namimon | - | May 23, 2026 | |
The Last of RAM In-game content arttext | AI tools were used in the creation of some visual assets (such as images and banners) and to assist with partial text translations. | Warkuda | - | May 23, 2026 | |
Sky Abyss Unclear arttext | For use in artwork, localization, game content, etc. | Yuiami Games | - | May 23, 2026 | |
TwoJump In-game content art | Some static 2D graphics for the user interface and menu icons were created using AI image generators. | ADEX_VISION | - | May 23, 2026 | |
Forbidden buttons Dev only | AI was used during development to assist with brainstorming and iteration, while all final rooms, puzzles, and gameplay mechanics were designed by the developer. | Kevin Bjorvand | - | May 23, 2026 | |
Find AI Parking Spot In-game content artaudiotext | Textures for billboards are made with AI to showoff the "AI car company" The AI art is easily noticable and intentional
Text to Speech software is used for the AI cars commands. this can be toggled off ingame
LLM is used in the steampage description, THOUGH it has not written a single word of the description, it was just used to find proper words and sentences to make it look like it was written by the AI bot of the car. | LGS | - | May 23, 2026 | |
Climber Toys: Together In-game content audio | Only used for some sound effects. | Violet Studios | 12 | May 23, 2026 | |
SUPER SCORE In-game content audio | Text-to-speech tools were utilized to generate the quick voice-over announcements during a match. | MBL Games | - | May 23, 2026 | |
THE Fart King | Al were used to assist with translating text into multiplelanguages. | zhitiangg | - | May 23, 2026 | |
Don't Push Your Luck In-game content audio | This game uses AI-generated content for background music (BGM) and narration audio only.
All visuals, gameplay mechanics, and written content were created by the development team without the use of generative AI tools. | Retryinteractive | - | May 23, 2026 | |
谁改我键位? In-game content art | Some art materials are generated using AI. | 与众第九艺术 | 10 | May 23, 2026 | |
Breakline In-game content audioartcode | This game uses generative AI tools in parts of development:
Music Design
Some background music and sound effects were generated using AI tools, then refined by human composers.
Visual Assets
Certain textures were AI-generated and refined by artists.
Programming Support
AI assisted with debugging and refining portions of the code. All output was reviewed and tested by developers.
No generative AI is used during gameplay, and the game does not generate new AI content at runtime. | Narriflux | - | May 23, 2026 | |
The Unnatural Leap In-game content codetext | This project incorporates AI-assisted coding and text translation. | BubblePie Games | - | May 23, 2026 | |
Stewart The Fox: Swing it! In-game content audio | As a solo developer, I use AI selectively to support my workflow, not to replace creativity. For example, AI may be used to assist in generating or processing certain audio elements, which are then manually edited and curated before being included in the game. No 3D assets are AI-generated. AI is used purely as a tool to enhance development, and I aim to be transparent about its use. | DeadEagle | - | May 23, 2026 | |
Rootbound Enigma In-game content art | Generative AI was used to create several environmental textures (such as stone and ground textures), some ui elements (such as buttons and icons), Capsule and Library images in Steam. All AI-generated content was manually reviewed and refined by the developer to ensure quality and compliance. | AppLossStudio | - | May 23, 2026 | |
Stick Scholars In-game content text | Some trivia questions were generated with the assistance of AI tools. However, all questions and answers have been manually reviewed, edited, and fact-checked by me before being included. | JaDropping Games | - | May 23, 2026 | |
Thrill Seeker Store/marketing text | I used AI for debugging game build errors. Going through thousands lines of error logs and call stacks is not a total nightmare once I get pointed to the right direction.
I also localized steam page using it to some languages. | Random Games Generator | - | May 23, 2026 | |
Minute Mark In-game content audio | Music is AI generated. | Wenye Zhou | - | May 23, 2026 | |
Spider Monkey Unclear | I feel the AI tag for my game is not actually reasonable. i tried to explain myself to steam and to stop forcing me to set this AI toggle but the automated system is forcing me to say i used AI | Chosen Masters Games | - | May 23, 2026 | |
WIRED TOKYO In-game content artaudiotextcode | I use generation AI for some original assets during the production process. Less than 1% of the total. | Daikichi_EMP | - | May 23, 2026 | |
ROOTKIT://死 (ROOTKIT PROTOCOL DEATH) Dev only code | AI code assistants were used in incremental development of the game code. No AI art or image assets have been utilized. | Phiality | - | May 23, 2026 | |
CatTag: Create In-game content art | This game uses generative artificial intelligence in the game models and textures. | Haha Studio | 12 | May 23, 2026 | |
Pizza Dash Store/marketing art | AI has been used to help generate UI elements and marketing elements. | DogHat Games | - | May 23, 2026 | |
Murder Miners X In-game content art | AI tools were used in the creation of this game’s box art.
The Miners and Zombies shown are in-game renders, with AI-assisted post-processing applied to enhance lighting and detail.
The background environment and title text were generated using AI tools.
This AI disclosure was written with the assistance of AI tools.
No generative AI has been used for in-game assets at this time. | JForce Games | - | May 23, 2026 | |
Toddler Tumble In-game content | AI has been used to create some assets of this game | BefuddleBug | - | Mar 18, 2026 | |
Hi, I`m Kali Store/marketing art | Artificial intelligence was used to create the background of the main menu | LonelyFoxStudio | - | Mar 18, 2026 | |
HOP-CO-OP In-game content audiotext | "Music and in-game text translations (12 non-English languages) were created with AI assistance and reviewed by the developer." | KS Studios | 11 | Mar 18, 2026 | |
Together We Move In-game content art | Generative AI is used only for 2D marketing assets, icons and loading screens. | KiraKami Games | - | Mar 18, 2026 | |
The Book of Prosperity In-game content codetext | AI assisted in coding and translation, with human verification. | SingKeys | - | Mar 18, 2026 | |
Run of the Lost In-game content art | Some visual assets (icons, textures, and minor 3D elements) were initially generated using AI tools and then manually modified and integrated by the developer. The game does not use AI-generated content during gameplay. | FERIG Games | - | Mar 18, 2026 | |
AVaOut In-game content art | Generative AI tools were used during the development of this game. Specifically, AI was utilized for icon images, promotional trailers, and the ending cinematic sequences. All AI-generated content has been manually reviewed and refined by the development team to ensure quality and copyright compliance. | 김피탕 컴퍼니 | - | Mar 18, 2026 | |
Medic Please! In-game content art | As a solo-dev, my sources were limited and, unfortunately got a little help from AI to create Steam Store Page Arts, forgive me... | Basay | - | Mar 18, 2026 | |
Lonely Penguin Store/marketing art | The game's capsule image used artificial intelligence. | GalaxyVerse | - | Mar 18, 2026 | |
DriveCraft In-game content text | We use AI to help with translation. | Neuston AB | - | Mar 18, 2026 | |
Push The Cart Together In-game content text | During the development of the project, generative artificial intelligence was used as a supporting tool, assisting in the preparation of certain materials, which were then manually reviewed and integrated into the game. An example of its use includes localization and translations into individual languages. | ANTK Studio | - | Mar 18, 2026 | |
Marble Blade In-game content artaudio | AI used in development for character portraits, abstract images and music | Baker Games Studios | - | Mar 18, 2026 | |
Mo Wu Tian Gong Unclear art | Model and image production were carried out using AI technology | 吴健002 | - | Mar 18, 2026 | |
GetHigh.EXE In-game content audio | Only the music and sound effects in this game were generated using AI. | Zypong.com | - | Mar 18, 2026 | |
Rushcraft Store/marketing art | We generated images for store page such as capsule art. | Slow Ninja | - | Mar 18, 2026 | |
Dystopian Pet Simulator In-game content artaudio | Since our team is very small, due to a lack of certain skills and time, for now we had to use AI to create some of the icons and music in our game, as placeholders that will be replaced by handcrafted art in the future. All other visual content was created by real people. | dinca.team | 48 | Mar 18, 2026 | |
Jump Or Drown Unclear | Some content on this page and in the game was developed with the help of AI tools. | MightyCodeDragon | - | Mar 18, 2026 |