ChatGPT corrected the translations and my spelling and grammar errors...
- Creator
- Struggle Games Studio
- Reviews
- 162
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
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Code help, debugging and other development work.
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ChatGPT corrected the translations and my spelling and grammar errors...
In the process of writing the code, building the game world, as well as creating graphics and publishing the game, hints (as a consultation) from artificial intelligence were used. The main character is fully voiced by AI.
Some elements of this game, including concept art, textures, audio design, and marketing materials, were created using generative AI tools. All AI-generated content was used in a curated, static form and does not include real-time generation or player-interactive AI systems.
Improving marketing and promo materials
Some visual assets used in the game's main menu, promotional materials, and Steam page were created with the assistance of AI tools. These elements are designed to enhance the game's presentation but do not affect gameplay or generate content during runtime.
Many 3D Models generated from Meshy.Ai Pro Music is generated with Udio Pro Most textures, text and images are generated with ChatGPT Plus Some voices are generated with Veed.io or LTX.studio
AI-generated content used only for Steam page
Some sounds and visual assets in PLAYNESE were enhanced using generative AI tools during development and are reviewed for quality and consistency. All AI generated content is pre-rendered and static, with no live AI generation during gameplay.
The character standing illustrations and cover characters in the game utilize AI model-generated character images for their creation.
AI-generated art object
Media materials
AI image creation is used for vehicles/machines and Livestock on the store front and in the game.
AI-powered promotional images were created for the store
• A local LLM powers the Intent Recognition System for voice command interpretation. It is also used in select situations to generate custom dialogue responses to the player's voice & text input. • Pre-recorded dialogue is personalized by processing through Piper TTS neural speech synthesis that generates the personalized version in real-time. • Speech to text transcription is powered by OpenAI Whisper STT. All AI systems run locally on the user's system with no online component.
During the development, we used generative AI on our capsule image and code-completion AI agents such as CoPilot.
We used A.I. in some assets of our game.
Some art assets are made with AI
In this game, conversations with NPCs are powered by generative AI. You can freely ask questions to villagers, and their responses are dynamically generated by AI on the spot. Each character’s personality and background knowledge of the mystery are taken into account, allowing for natural dialogue and unique testimonies. All AI-generated responses are carefully restricted to stay consistent with the game’s world and narrative, ensuring the mystery remains coherent and immersive. Talking to AI characters is a key part of solving the case — gather clues, uncover keywords, and enjoy the thrill of free-form deduction as you get closer to the truth.
Used for creating the game banner
Used for creating the game banner
Store page art was done with A.I
This game includes limited content generated using artificial intelligence. Only certain image assets (such as logos and interface elements) and some text translations were created with AI tools. The entire game design, structure, and all 3D models were fully created by human. No AI-generated content includes real people or synthetic voices. All AI-generated elements have been reviewed and integrated in an ethical and transparent manner.
Some of the images in the game are generated
AI was used to help create the game’s music. All other game content was created by our team.
The game's two characters have been generated with AI.
Some pixel assets were created using PixelLab Ai
The store page texts and some promotional visuals for this game were created with the help of AI tools.
The game used AI-generated technology to produce voice acting for some of its original dialogue. These AI-generated voices are not essential to the normal gameplay experience, and players may choose not to enable them.
The text and voice for conversations with characters in the game are both generated in real-time by AI.
We use AI to generate Voice Over.
We used AI tools for translations, capsules, library assets, and limited in-game audio and textures.
This game uses AI-generated content for pre-rendered assets only. Some 3D models and dialogs were assisted by generative AI tools. No AI is used during gameplay or for live content generation.
Although the game itself does not use generative AI in its gameplay, we applied AI technologies to create visual materials. The main image of the game was generated using AI and then refined manually.
AI has been used for generating some page store assets.
Some early game assets may have been made using AI to speed up game design phase during development. These assets will be replaced once most of the mechanics of the game has been implemented, and we can then focus more in depth of more high quality assets.
- Some textures were upscaled using AI - Capsule artwork uses AI too
AI was used to create the music in our trailer and some visuals used in the game.
Using AI technology in the game development process, there is no real-time AI performance in the game
This game using AI for English translation.
AI graphics are pre processed and will not be rendered during game runtime.
AI is used in some audio and visual components.
- Sound enhancements, including ambience and voices
Some of the 2D evidence visuals and certain marketing materials in this game were created using generative AI tools. There is no real-time AI generation during the gameplay experience."
A significant portion of the game's images and visual assets were pre-generated using AI tools, with care taken to avoid any copyright infringement. There is no real-time AI content generation during gameplay.
You’ll speak directly to in-game individuals using your voice, and they’ll respond dynamically through AI-generated dialogue and speech. Every conversation is unique, shaped by your words, tone, and approach. The AI does not follow pre-written scripts or dialogue trees, allowing for natural, unscripted interactions that drive the story forward.
MacIn-VR may use AI-generated textures to compliment world graphics and enhance 3D world scenes.
Some visual elements on the store page and within the game—such as promotional artwork and in-game illustrations—were created using AI tools. All AI-generated content has been reviewed and curated by the development team to ensure it fits the game's style and quality standards. The game does not use AI to generate content in real-time.
Parts of the artwork were enhanced with the help of AI.
Game voice acting and "absurdometer" image
I used AI to create the capsule images for the game's store page.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
One Last Clip In-game content text | ChatGPT corrected the translations and my spelling and grammar errors... | Struggle Games Studio | 162 | Mar 18, 2026 | |
Only Jump On Pogo In-game content artaudiocode | In the process of writing the code, building the game world, as well as creating graphics and publishing the game, hints (as a consultation) from artificial intelligence were used. The main character is fully voiced by AI. | Chewie Games | - | Mar 18, 2026 | |
SURVEILLANCE DUTY: Twisted Sight In-game content artaudio | Some elements of this game, including concept art, textures, audio design, and marketing materials, were created using generative AI tools.
All AI-generated content was used in a curated, static form and does not include real-time generation or player-interactive AI systems. | Nightroot Games | - | Mar 18, 2026 | |
Red Panda: The Quiet Path Store/marketing art | Improving marketing and promo materials | Uberbax-Gaming | - | Mar 18, 2026 | |
Sweet Toys Simulator Store/marketing art | Some visual assets used in the game's main menu, promotional materials, and Steam page were created with the assistance of AI tools. These elements are designed to enhance the game's presentation but do not affect gameplay or generate content during runtime. | OxygenStudio | - | Mar 18, 2026 | |
USAID Approvals Department In-game content artaudiotext | Many 3D Models generated from Meshy.Ai Pro
Music is generated with Udio Pro
Most textures, text and images are generated with ChatGPT Plus
Some voices are generated with Veed.io or LTX.studio | Jeremy Benisek (CyberAxe) | - | Mar 18, 2026 | |
Courier Simulator Store/marketing arttext | AI-generated content used only for Steam page | Crixel Games | - | Mar 18, 2026 | |
PLAYNESE: Master Japanese In-game content artaudio | Some sounds and visual assets in PLAYNESE were enhanced using generative AI tools during development and are reviewed for quality and consistency. All AI generated content is pre-rendered and static, with no live AI generation during gameplay. | Wynand Smit | 15 | Mar 18, 2026 | |
美少女网球 art | The character standing illustrations and cover characters in the game utilize AI model-generated character images for their creation. | DoroGAME | - | Mar 18, 2026 | |
Revolver Gambit In-game content art | AI-generated art object | Welch Antony | - | Mar 18, 2026 | |
Boy Escape from School Store/marketing art | Media materials | D one Games | - | Mar 18, 2026 | |
Farm Manager In-game content art | AI image creation is used for vehicles/machines and Livestock on the store front and in the game. | Trophy Games | 185 | Mar 18, 2026 | |
昆虫帝国 Store/marketing art | AI-powered promotional images were created for the store | Jiangzuogongfang Shanghai Game Co.,Ltd | - | Mar 18, 2026 | |
Star Squadron Live AI text | • A local LLM powers the Intent Recognition System for voice command interpretation. It is also used in select situations to generate custom dialogue responses to the player's voice & text input.
• Pre-recorded dialogue is personalized by processing through Piper TTS neural speech synthesis that generates the personalized version in real-time.
• Speech to text transcription is powered by OpenAI Whisper STT.
All AI systems run locally on the user's system with no online component. | All Seeing Eye Games | - | Mar 18, 2026 | |
Dead 4 Now: Bio-Weapon Simulator Store/marketing codeart | During the development, we used generative AI on our capsule image and code-completion AI agents such as CoPilot. | d'Evo | 28 | Mar 18, 2026 | |
Game Saloon Simulator In-game content | We used A.I. in some assets of our game. | Gnome Games | - | Mar 18, 2026 | |
CyclingArcadeRaceSimulator In-game content art | Some art assets are made with AI | Andreas Otten | 10 | Mar 18, 2026 | |
逆転探偵 Live AI text | In this game, conversations with NPCs are powered by generative AI.
You can freely ask questions to villagers, and their responses are dynamically generated by AI on the spot.
Each character’s personality and background knowledge of the mystery are taken into account, allowing for natural dialogue and unique testimonies.
All AI-generated responses are carefully restricted to stay consistent with the game’s world and narrative, ensuring the mystery remains coherent and immersive.
Talking to AI characters is a key part of solving the case — gather clues, uncover keywords, and enjoy the thrill of free-form deduction as you get closer to the truth. | Defios Game Studio | - | Mar 18, 2026 | |
Heavy Burden VR Store/marketing art | Used for creating the game banner | VR-WRG | - | Mar 18, 2026 | |
Euphoria VR Store/marketing art | Used for creating the game banner | VR-WRG | - | Mar 18, 2026 | |
Coffee Rush Store/marketing art | Store page art was done with A.I | Matthew Lalande | - | Mar 18, 2026 | |
Who's beast In-game content arttext | This game includes limited content generated using artificial intelligence.
Only certain image assets (such as logos and interface elements) and some text translations were created with AI tools.
The entire game design, structure, and all 3D models were fully created by human.
No AI-generated content includes real people or synthetic voices. All AI-generated elements have been reviewed and integrated in an ethical and transparent manner. | Progrediens Studio | 21 | Mar 18, 2026 | |
Flower of Anarchy In-game content art | Some of the images in the game are generated | ManInCrimson | - | Mar 18, 2026 | |
Late Hours In-game content audio | AI was used to help create the game’s music. All other game content was created by our team. | Miguel Roman | 18 | Mar 18, 2026 | |
Chill Train - Densha no kuni In-game content art | The game's two characters have been generated with AI. | Judox Studio | - | Mar 18, 2026 | |
BKPR In-game content art | Some pixel assets were created using PixelLab Ai | Brett Kozma | - | Mar 18, 2026 | |
Puzzle Company Store/marketing textart | The store page texts and some promotional visuals for this game were created with the help of AI tools. | Runner Turtle Games | - | Mar 18, 2026 | |
我只是想让她们都幸福 In-game content audio | The game used AI-generated technology to produce voice acting for some of its original dialogue. These AI-generated voices are not essential to the normal gameplay experience, and players may choose not to enable them. | 心宿影视 | 1.6k | Mar 18, 2026 | |
AIly's Daydream : AI Roomie Live AI textaudio | The text and voice for conversations with characters in the game are both generated in real-time by AI. | LingzhouAI | - | Mar 18, 2026 | |
The Hell Prologue In-game content audio | We use AI to generate Voice Over. | METROPOLICE | 25 | Mar 18, 2026 | |
Rest Area Simulator In-game content textartaudio | We used AI tools for translations, capsules, library assets, and limited in-game audio and textures. | Oriseus Studios | 580 | Mar 18, 2026 | |
APT. 407 In-game content arttext | This game uses AI-generated content for pre-rendered assets only. Some 3D models and dialogs were assisted by generative AI tools. No AI is used during gameplay or for live content generation. | Jayhyeon Studio | 86 | Mar 18, 2026 | |
Last Guest Store/marketing art | Although the game itself does not use generative AI in its gameplay, we applied AI technologies to create visual materials. The main image of the game was generated using AI and then refined manually. | Room13Games | 76 | Mar 18, 2026 | |
Cannabiz: Weed Shop Owner Store/marketing art | AI has been used for generating some page store assets. | Revolt Games | - | Mar 18, 2026 | |
Afterheat Dev only | Some early game assets may have been made using AI to speed up game design phase during development. These assets will be replaced once most of the mechanics of the game has been implemented, and we can then focus more in depth of more high quality assets. | Heatstroke Games | - | Mar 18, 2026 | |
Wasteland Shop Simulator In-game content art | - Some textures were upscaled using AI
- Capsule artwork uses AI too | Fargamer Studios Ltd | - | Mar 18, 2026 | |
Game Shop Simulator In-game content audioart | AI was used to create the music in our trailer and some visuals used in the game. | Neovision Interactive | - | Mar 18, 2026 | |
Interstellar Holy Spirit Dev only | Using AI technology in the game development process, there is no real-time AI performance in the game | GaoGao | - | Mar 18, 2026 | |
Mountain's Secret In-game content text | This game using AI for English translation. | Waterfall Studio | 18 | Mar 18, 2026 | |
逆袭人生 In-game content art | AI graphics are pre processed and will not be rendered during game runtime. | The Underdog Tycoon | - | Mar 18, 2026 | |
Legitimate Space Corp Simulator LLC In-game content artaudio | AI is used in some audio and visual components. | VHornet Games | 78 | Mar 18, 2026 | |
Yandere Sacrifice In-game content audio | - Sound enhancements, including ambience and voices | Flawe | - | Mar 18, 2026 | |
One of Us Store/marketing art | Some of the 2D evidence visuals and certain marketing materials in this game were created using generative AI tools. There is no real-time AI generation during the gameplay experience." | FunByte Games | - | Mar 18, 2026 | |
EmpireX In-game content art | A significant portion of the game's images and visual assets were pre-generated using AI tools, with care taken to avoid any copyright infringement. There is no real-time AI content generation during gameplay. | darkwolf66 | - | Mar 18, 2026 | |
Detective Bureau Live AI text | You’ll speak directly to in-game individuals using your voice, and they’ll respond dynamically through AI-generated dialogue and speech. Every conversation is unique, shaped by your words, tone, and approach. The AI does not follow pre-written scripts or dialogue trees, allowing for natural, unscripted interactions that drive the story forward. | Endless Thyme | - | Mar 18, 2026 | |
MacIn-VR In-game content art | MacIn-VR may use AI-generated textures to compliment world graphics and enhance 3D world scenes. | KawaiiBASIC | - | Mar 18, 2026 | |
Monster Mart In-game content art | Some visual elements on the store page and within the game—such as promotional artwork and in-game illustrations—were created using AI tools. All AI-generated content has been reviewed and curated by the development team to ensure it fits the game's style and quality standards. The game does not use AI to generate content in real-time. | Little Frog Games | - | Mar 18, 2026 | |
TAXI Average City In-game content art | Parts of the artwork were enhanced with the help of AI. | Szymon Frąszczak | - | Mar 18, 2026 | |
NO LOGIC INC. In-game content audioart | Game voice acting and "absurdometer" image | DarkLight Studio | - | Mar 18, 2026 | |
Booze Shop Simulator Store/marketing art | I used AI to create the capsule images for the game's store page. | Arafkan Games | 15 | Mar 18, 2026 |