This game uses artificial intelligence to create some images and sounds. It is also used to create unique music.
- Creator
- REVVALUTION Studio
- Reviews
- 154
- Added
- Mar 18, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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This game uses artificial intelligence to create some images and sounds. It is also used to create unique music.
Voice audio generated by ElevenLabs AI. Voice filters and effects do not use AI.
for marketing materials, and this game uses AI-generated voices for some character dialogue and narration
・Some of the images and textures used here have been manually edited using generative AI. ・We use generative AI as a coding assistance tool.
ChatGPT corrected some translations and my spelling and grammar errors...
This game does not include AI "art". Anything with an artistic quality, rather than an attempt to emulate a realistic texture, was created by a human. Photorealistic AI-generated images were sampled to create some of the game's textures, and often heavily edited since raw output is unsuitable. 3D models, sounds, and music in this game were created by a human with zero AI assistance.
Some textures
Based on our Frontline 1 assets, we've leveraged the innovative capabilities of AI to elevate our visuals by enhancing the graphics for some of the background & art images.
AI is used to translate the store page.
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style. Our characters are hand drawn by humans. Our objects are hand drawn by humans. All user interface (UI) elements are hand drawn by humans. All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
In this game, NPCs are created using image and 3D modeling AI technologies.
As an independent developer, I use generative AI in a limited capacity solely for producing certain human-like voice clips and displaying animated visuals within the game. AI is not used to create game text, characters, core content, or dynamic programming during gameplay. All other game assets are created manually by me and fully comply with copyright and safety requirements.
Generating individual objects Generating soundtracks and sounds
AI used in this game includes several language translations and some textures.
"Some of the game’s pre-rendered assets, including anime-style images, were created using generative AI tools. Additionally, certain dialogues and store page descriptions were assisted by AI. No content is generated live during gameplay; all AI-assisted content is fixed and fully reviewed to ensure it meets appropriate content standards. Players will not encounter dynamic AI-generated content while playing the game."
I used AI to generate the assets and assist in code development, but AI is not used in-game.
Some visual assets in the game were created using Adobe Firefly, a generative AI tool. These AI-generated images are used for visual decoration only and do not affect gameplay mechanics or behavior.
Steam graphical assets (Store Page small background, Library background banner)
Throughout the development of our game, we may leverage AI-based tools to assist our small two-person team in content creation, but please rest assured that what you see in the game primarily reflects the creativity and hard work of our team; all core gameplay mechanics, level design, story, and programming were created entirely by our developers. Specifically, AI tools were utilized to generate atmospheric background music, eerie sound effects, and ambient noises for the Sound Design and Music, and were also used for minor visual elements such as unique textures, pictures, and posters used in some of our environments.
During development, we used AI-assisted tools in a limited way to explore/promote content: (1) some store capsule artwork, (2) certain in-game icons, and (3) draft variations of dialogue and story beats. All final assets were human-reviewed and edited for originality, style consistency, and IP compliance. The game does not use live generative AI at runtime or connect to AI services during play.
AI has been used to create some of the image for my steam page.
Some textures, objects, and parts of monsters were created with the help of AI, based on my sketches and followed by extensive edits. All the rest of the visuals are a mix of drawings and edited photographs.
The text translation data.
Some assets in this game were initially generated with AI-based tools, but all final character models and in-game assets were manually edited and fully curated by the developer. No AI-generated content is used without human review or adjustment.
AI helped me to craft marketing material, Pre-generated AI illustrations for in-game and steam store artwork and in game meshes.
AI was used to generate some images for the store page
Translation of texts.
Pre-generated AI content only. During development, AI-assisted tools were used to help generate 2D sprites (characters such as ghosts, bats, skeletons, etc.) and to assist in writing game object scripts and behaviors. No AI system generates new code, text, or visuals while the game is running. All AI-generated assets were reviewed, edited, and finalized by the developer before inclusion in the game. The game contains no live-generated AI content.
All images within the game were generated using a neural network.
A very small portion of the visual artwork and environmental paintings in Phobophobia 1.0 – The Experiment were assisted by generative AI during development, used only sparingly for artistic refinement. The game itself including all gameplay, story, and core content is 100 percent created by human developers, with no AI generated content used in game or produced live.
This game utilizes AI for certain translation tasks and programming.
Some textures and images used in the game were created with the assistance of AI tools and then modified. All content is static and does not involve AI generation during gameplay
Some images and sounds in this game were created using artificial intelligence.
In our game, we used artificial intelligence for some buttons, icons, other UI elements, and marketing materials (such as capsule images).
Cursor assistance for programming, some textures generated with ML
We use AI for both development and creative support. Assets generated by both AI and humans are collaboratively refined by AI and humans before being used in the game.
We mainly used AI for the player voice and some sound effects. It was also used for certain textures and provided assistance during coding.
A.I is used for the voice narration.
Generative AI was used to create some store page capsule images.
Some text in the game and its marketing was polished with AI assistance for correct grammar, and certain marketing images were refined using image-editing tools with AI capabilities (e.g. remove tool).
This game does not use AI to generate gameplay content. All environments, puzzles, and story elements are handcrafted by the developer.
In this project, AI was used only to create the voice-over and visual assets. All output was human-edited and commercial use licenses were verified.
The cardboard cut out Characters are made using AI.
We used AI tools to design store visuals
AI is used for translating texts into multiple languages, creating voiceovers, and assisting in content development. This includes elaborating ideas and expanding story notes: AI helps to develop the context I provide, enhancing the material, while I manually review and adjust the results to ensure they match the desired tone and details.
The developer used AI to aid in creation of trivia questions, store images and in game images and textures.
Some art assets were created using AI tools during development. No AI generation occurs during gameplay.
The capsules were created using AI tools.
This game utilized AI tools during its development to assist in creating some of the photos and images featured in the game.
AI was used to polish marketing images.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
You’ve Got a Package In-game content artaudio | This game uses artificial intelligence to create some images and sounds. It is also used to create unique music. | REVVALUTION Studio | 154 | Mar 18, 2026 | |
Terminal In-game content audio | Voice audio generated by ElevenLabs AI. Voice filters and effects do not use AI. | Terminal CLS LLC | - | Mar 18, 2026 | |
SilentWard In-game content audio | for marketing materials, and this game uses AI-generated voices for some character dialogue and narration | Pavan | - | Mar 18, 2026 | |
DEATHLOOP 4 YOU In-game content artcode | ・Some of the images and textures used here have been manually edited using generative AI.
・We use generative AI as a coding assistance tool. | riinwin | 40 | Mar 18, 2026 | |
Teddy Won't Help In-game content text | ChatGPT corrected some translations and my spelling and grammar errors... | Struggle Games Studio | - | Mar 18, 2026 | |
Maze Creep!! In-game content art | This game does not include AI "art". Anything with an artistic quality, rather than an attempt to emulate a realistic texture, was created by a human.
Photorealistic AI-generated images were sampled to create some of the game's textures, and often heavily edited since raw output is unsuitable.
3D models, sounds, and music in this game were created by a human with zero AI assistance. | Bosskiller Studios | 27 | Mar 18, 2026 | |
The Cursed Grave Unclear art | Some textures | GulfPearl | - | Mar 18, 2026 | |
UNDEAD REICH: Sands of the Damned ☢️ In-game content art | Based on our Frontline 1 assets, we've leveraged the innovative capabilities of AI to elevate our visuals by enhancing the graphics for some of the background & art images. | Frontline: Games Series | - | Mar 18, 2026 | |
IT LURKS In-game content text | AI is used to translate the store page. | Alex Le Mesurier | - | Mar 18, 2026 | |
Sabbatical In Merzouga In-game content art | We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation. | Feeling Potion | - | Mar 18, 2026 | |
Don't Look Back In-game content art | In this game, NPCs are created using image and 3D modeling AI technologies. | Spaced Out | 11 | Mar 18, 2026 | |
Don't answer In-game content audioart | As an independent developer, I use generative AI in a limited capacity solely for producing certain human-like voice clips and displaying animated visuals within the game. AI is not used to create game text, characters, core content, or dynamic programming during gameplay. All other game assets are created manually by me and fully comply with copyright and safety requirements. | Alamri | - | Mar 18, 2026 | |
Secret Of The Boarding House In-game content artaudio | Generating individual objects
Generating soundtracks and sounds | noctivalegames | - | Mar 18, 2026 | |
Grieving In-game content textart | AI used in this game includes several language translations and some textures. | flycat.games | 14 | Mar 18, 2026 | |
Office Chug In-game content arttext | "Some of the game’s pre-rendered assets, including anime-style images, were created using generative AI tools. Additionally, certain dialogues and store page descriptions were assisted by AI. No content is generated live during gameplay; all AI-assisted content is fixed and fully reviewed to ensure it meets appropriate content standards. Players will not encounter dynamic AI-generated content while playing the game." | ByteLyft | - | Mar 18, 2026 | |
Deal with the Devil Dev only artcode | I used AI to generate the assets and assist in code development, but AI is not used in-game. | Devilish Games | - | Mar 18, 2026 | |
8kairou In-game content art | Some visual assets in the game were created using Adobe Firefly, a generative AI tool.
These AI-generated images are used for visual decoration only and do not affect gameplay mechanics or behavior. | Sige | - | Mar 18, 2026 | |
Project Signal Store/marketing art | Steam graphical assets (Store Page small background, Library background banner) | AcroGames | - | Mar 18, 2026 | |
We Used to Play Here In-game content audioart | Throughout the development of our game, we may leverage AI-based tools to assist our small two-person team in content creation, but please rest assured that what you see in the game primarily reflects the creativity and hard work of our team; all core gameplay mechanics, level design, story, and programming were created entirely by our developers. Specifically, AI tools were utilized to generate atmospheric background music, eerie sound effects, and ambient noises for the Sound Design and Music, and were also used for minor visual elements such as unique textures, pictures, and posters used in some of our environments. | ThreeFrauds | 70 | Mar 18, 2026 | |
Empty Gauge In-game content arttext | During development, we used AI-assisted tools in a limited way to explore/promote content: (1) some store capsule artwork, (2) certain in-game icons, and (3) draft variations of dialogue and story beats. All final assets were human-reviewed and edited for originality, style consistency, and IP compliance. The game does not use live generative AI at runtime or connect to AI services during play. | Playnova Studio | - | Mar 18, 2026 | |
[ MURMUR ] Store/marketing art | AI has been used to create some of the image for my steam page. | Room 14 Studio | - | Mar 18, 2026 | |
Inky's Sleep In-game content art | Some textures, objects, and parts of monsters were created with the help of AI, based on my sketches and followed by extensive edits. All the rest of the visuals are a mix of drawings and edited photographs. | Tim Larick | - | Mar 18, 2026 | |
SCULPTURE Unclear text | The text translation data. | sasanuki | 15 | Mar 18, 2026 | |
Night Portable In-game content art | Some assets in this game were initially generated with AI-based tools,
but all final character models and in-game assets were manually edited
and fully curated by the developer.
No AI-generated content is used without human review or adjustment. | Pumpkin Miso Studio | - | Mar 18, 2026 | |
Discount Nightmares - The Gulch In-game content art | AI helped me to craft marketing material, Pre-generated AI illustrations for in-game and steam store artwork and in game meshes. | SongMonkey | - | Mar 18, 2026 | |
Platform Anomaly Store/marketing art | AI was used to generate some images for the store page | macrayb is the coolest and Nikolai Tapchenko contributed 23 percent of the game | - | Mar 18, 2026 | |
Breath of Life In-game content text | Translation of texts. | Satur Entertainment | 94 | Mar 18, 2026 | |
Voidblade Shadows Of The Realm In-game content artcode | Pre-generated AI content only.
During development, AI-assisted tools were used to help generate 2D sprites (characters such as ghosts, bats, skeletons, etc.) and to assist in writing game object scripts and behaviors.
No AI system generates new code, text, or visuals while the game is running.
All AI-generated assets were reviewed, edited, and finalized by the developer before inclusion in the game.
The game contains no live-generated AI content. | Sombras De Lumen | - | Mar 18, 2026 | |
НОЧНОЕ ТАКСИ In-game content art | All images within the game were generated using a neural network. | ВСЖ | - | Mar 18, 2026 | |
Phobophobia 1.0 – The Experiment In-game content art | A very small portion of the visual artwork and environmental paintings in Phobophobia 1.0 – The Experiment were assisted by generative AI during development, used only sparingly for artistic refinement.
The game itself including all gameplay, story, and core content is 100 percent created by human developers, with no AI generated content used in game or produced live. | ghoSTudio games | 11 | Mar 18, 2026 | |
The Vanishing Train | ワンマン列車 In-game content codetext | This game utilizes AI for certain translation tasks and programming. | RAYBIS GAMES | 42 | Mar 18, 2026 | |
In Silent Walls : Sujet 13 In-game content art | Some textures and images used in the game were created with the assistance of AI tools and then modified. All content is static and does not involve AI generation during gameplay | Hollow Signal Games | 10 | Mar 18, 2026 | |
Past the Cabin In-game content artaudio | Some images and sounds in this game were created using artificial intelligence. | Halvenor | - | Mar 18, 2026 | |
Burden of Choice In-game content art | In our game, we used artificial intelligence for some buttons, icons, other UI elements, and marketing materials (such as capsule images). | Bearstrike Games | - | Mar 18, 2026 | |
DON'T LOOK AT GRANDMA In-game content codeart | Cursor assistance for programming, some textures generated with ML | Danger Sauce LLC | 55 | Mar 18, 2026 | |
ReSoul:Jack In-game content artaudiotextcode | We use AI for both development and creative support. Assets generated by both AI and humans are collaboratively refined by AI and humans before being used in the game. | Ludica Inc | - | Mar 18, 2026 | |
No Way Back: Dark Horizon In-game content audioartcode | We mainly used AI for the player voice and some sound effects. It was also used for certain textures and provided assistance during coding. | BlackMountainsStudio | - | Mar 18, 2026 | |
Sainthood Confession In-game content audio | A.I is used for the voice narration. | Bisong Taiwo | - | Mar 18, 2026 | |
Jester Party Store/marketing art | Generative AI was used to create some store page capsule images. | Raptor Entertainment | - | Mar 18, 2026 | |
What Was Home Store/marketing textart | Some text in the game and its marketing was polished with AI assistance for correct grammar, and certain marketing images were refined using image-editing tools with AI capabilities (e.g. remove tool). | Fogfjell | - | Mar 18, 2026 | |
The Mysterious Mansion general | This game does not use AI to generate gameplay content. All environments, puzzles, and story elements are handcrafted by the developer. | IBRAHIM ARSLAN | - | Mar 18, 2026 | |
Without Salvation In-game content audioart | In this project, AI was used only to create the voice-over and visual assets. All output was human-edited and commercial use licenses were verified. | Dark Matter | - | Mar 18, 2026 | |
The Lost Painter In-game content art | The cardboard cut out Characters are made using AI. | Ravenhome Studios | 13 | Mar 18, 2026 | |
Grave Whisperers Store/marketing art | We used AI tools to design store visuals | Digivega Studios | - | Mar 18, 2026 | |
For What In-game content textaudio | AI is used for translating texts into multiple languages, creating voiceovers, and assisting in content development. This includes elaborating ideas and expanding story notes: AI helps to develop the context I provide, enhancing the material, while I manually review and adjust the results to ensure they match the desired tone and details. | Lost Pixel | - | Mar 18, 2026 | |
Smiley's High Stakes Quiz In-game content textart | The developer used AI to aid in creation of trivia questions, store images and in game images and textures. | Mirmos Games | - | Mar 18, 2026 | |
One Strange School Day In-game content art | Some art assets were created using AI tools during development. No AI generation occurs during gameplay. | Petalworks | - | Mar 18, 2026 | |
Zone 404 Store/marketing art | The capsules were created using AI tools. | ILYA KURTAEV | - | Mar 18, 2026 | |
詭寓 In-game content art | This game utilized AI tools during its development to assist in creating some of the photos and images featured in the game. | 25 Monkey Games | - | Mar 18, 2026 | |
REPOSESSION: Mafia Debt Store/marketing art | AI was used to polish marketing images. | Patologgia Interactive | - | Mar 18, 2026 |