Pieces of coding and refining was done with the assistance Claude
- Creator
- Gary The Cheese King
- Reviews
- -
- Added
- Jun 7, 2026
Public Steam disclosure research 25,508 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Pieces of coding and refining was done with the assistance Claude
AI was used for creation of store page art assets and translation to languages other than English and German.
Generative AI was used only for a small portion of the game's visual and marketing materials, which were subsequently refined by the developer. The overwhelming majority of graphics and content were created manually or obtained from licensed sources.
I use AI to help me design characters.
The demo version contains temporary AI (generated music and promotional artwork only). These assets will be replaced with original content in the final version of the game.
Generative AI was used to create art assets for the game.
Generative AI was used for a very limited portion of the programming and for most of the English translation. However, all textures and 3D models were created by human artists.
This game features dynamic NPC dialogue powered by an offline, license-free artificial intelligence model and a local text-to-speech system.
All 3D models, music, and UI icons were created by humans. Generative AI was used for some in-game textures, localization, and translation.
Some elements of this game were created using generative AI. The game also utilizes AI-powered upscaling technology provided by GPU manufacturers.
AI was used for image editing.
The sole background image in the game is AI-generated.
ai assisted programming and level testing
Artificial Intelligence is used to generate the following assets in the game: Text translations and images inside the simulated webpages.
Generative AI tools were used to assist in the creation of certain visual assets and sound effects. All content was reviewed, edited, and implemented manually by the developer.
Static art assets (store-page capsules, in-game card art, in-game icons) and audio placeholders are generated via Replicate (Google Nano Banana Pro for image, Lyria-2 / AudioGen for audio) using human-authored prompts. Outputs are reviewed by the developer before shipping. No live AI generation occurs during gameplay; all assets are baked at build time. I would like to pay for human assets, but I am moving fast. In the same way that AI turned 12 months of dev time into 2, it also affected how I skinned the MVP. This is best for communicating intention, and I can polish it with human art if there is traction.
about AI I hope you can understand: With the help of AI, I created some of the game's background music and part of the visual assets.
AI was used to translate the game into Japanese and Spanish and to correct English mistakes.
AI was used to generate initial language translations, which were then reviewed and refined by human editors to ensure quality and cultural accuracy.
Artificial intelligence has been used for "Localization".
Some visual promotional materials and graphic assets used for the Steam store page, including logo and marketing imagery, were created or assisted using generative AI tools. All final assets were reviewed, edited and integrated by the developer. No generative AI is used during gameplay, and the game does not generate content in real time.
Some of the 2D content was generated by AI but was then refined by humans to preserve the team’s artistic vision.
All AI art assets within the game were generated using Adobe Firefly, ensuring full commercial compliance. The prompts used were strictly limited to general artistic styles without imitating any specific copyrighted artists. Furthermore, all generated assets underwent substantial manual refinement, including photo-bashing, manual composition, and layout optimization by the developer.
Generative AI was used to assist in creating a limited amount of pre-rendered visual content, including decorative in-game images, minor visual assets, and prologue background artwork.
Generative AI tools were used during development to assist in creating select pre-rendered 2D background environments, UI icons, and character voice-over audio for cutscenes and narration. All AI-generated content was pre-generated and manually reviewed to ensure quality and compliance before being integrated into the game. The game does not generate any AI content live during gameplay.
Some assets included in this game were created with generative AI including some sound effects, background music, character sprites, background sprites, and the intro trailer that plays when launching the game.
Some images in the game are AI-assisted assets that have been carefully edited and refined by me. The artwork is a blend of self-designed visuals and AI-generated elements, with adjustments made to harmonize color patterns.
Some of the sound designs we used partial ai sound effects and after we adjusted.
游戏内立绘使用了AI技术调整
This game was developed with the assistance of generative AI tools. However, AI does not generate any content in real-time or directly within the application. It was used exclusively during the production phase to create certain user interface elements, including visual components visible in-game. All AI-generated content was reviewed and approved by the development team prior to integration.
Deep In The Mine was developed by a single person. Artificial intelligence was used to save time and correct certain shortcomings, particularly in audio creation and mesh generation.
I will use AI for prototyping visuals and of course for helping with coding.
This game utilizes Artificial Intelligence (AI) for localization and audio generation.
The game to contain art assets and achievement art assets generated by artificial intelligence
We use AI to translate text displayed in the game (for languages other than Japanese).
This game was created with the assistance of artificial intelligence tools.
Some pre-generated content, such as text, images, or audio, may have been created with the assistance of generative AI. All AI-assisted content was reviewed, edited, and implemented by the developer. The game does not generate AI content dynamically during gameplay.
Some background images and item images are AI-assisted.
AI-assisted art production was employed
Some 2D art assets in this game such as certain UI elements, background and map imagery, and loading screens were created with the help of generative AI tools.
Backgrounds and Icon created by AI.
Generative AI was used to create the original images for the relics, the talismans, and zodiacs. We also used generative AI when writing the game's code.
Artificial Intelligence was used to generate concept art and placeholder music during the development phase. These assets are currently used as temporary measures until the project secures enough funding to commission professional human artists.
This game uses generative AI tools in limited ways during development, primarily for pre-generated visual/text assets. All AI-assisted content is reviewed, edited, and finalized by the developer before being included in the game. No AI-generated content is created in real time during gameplay.
AI support was used in reviewing codes and generating graphical images.
This product uses AI generation to create textures for some 3D objects and effects.
Generative AI tools were used during development to assist with the creation and refinement of certain visual assets, audio assets, and written content used in the game, its store page, and marketing materials. This includes AI-assisted images and music. All gameplay systems, programming, level design, game mechanics, story implementation, and final integration of content were created, reviewed, edited, and approved by the developer. The game does not generate AI content during gameplay.
Generative AI tools were utilized during development to assist with writing, troubleshooting, and optimizing game code. Additionally, AI was used as a supplementary tool in the creation of certain graphical assets and sound effects. All AI-generated graphics and audio were manually reviewed, edited, and modified by the developer to ensure they fit seamlessly into the game's retro aesthetic and overall atmosphere.
KI wird ungesetzt zur Unerstützung bei der Programmierung und der Grafikerstellung.
Help in creating images
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Blackjack: CHEAT THE HOUSE! Dev only code | Pieces of coding and refining was done with the assistance Claude | Gary The Cheese King | - | Jun 7, 2026 | |
Pinfinity - Incremental Pinball In-game content arttext | AI was used for creation of store page art assets and translation to languages other than English and German. | Morse Morse Games | - | Jun 7, 2026 | |
Chronicles of Nameless Heroes Store/marketing art | Generative AI was used only for a small portion of the game's visual and marketing materials, which were subsequently refined by the developer. The overwhelming majority of graphics and content were created manually or obtained from licensed sources. | MVAONE Games | - | Jun 7, 2026 | |
CIRCLO Unclear art | I use AI to help me design characters. | TOYNETIX | - | Jun 7, 2026 | |
Brassfang In-game content audioart | The demo version contains temporary AI (generated music and promotional artwork only). These assets will be replaced with original content in the final version of the game. | Hannes Realm | - | Jun 7, 2026 | |
Terminal Warfare In-game content art | Generative AI was used to create art assets for the game. | Awkward Frog Games | - | Jun 7, 2026 | |
Spider Subway In-game content textcode | Generative AI was used for a very limited portion of the programming and for most of the English translation. However, all textures and 3D models were created by human artists. | Bronzeman Socks | - | Jun 6, 2026 | |
Cafe Mafia Live AI text | This game features dynamic NPC dialogue powered by an offline, license-free artificial intelligence model and a local text-to-speech system. | Hamid Arjmandi | - | Jun 6, 2026 | |
Supermarket Chaos In-game content arttext | All 3D models, music, and UI icons were created by humans. Generative AI was used for some in-game textures, localization, and translation. | BunnyHop | 985 | Jun 6, 2026 | |
AccidentHouse In-game content art | Some elements of this game were created using generative AI. The game also utilizes AI-powered upscaling technology provided by GPU manufacturers. | K App. | 63 | Jun 6, 2026 | |
No Return Address Unclear art | AI was used for image editing. | ASK_GAMES | - | Jun 6, 2026 | |
南京大屠杀:拉贝日记-Nanjing Massacre: John Rabe's Diary In-game content art | The sole background image in the game is AI-generated. | yitian studio | - | Jun 6, 2026 | |
Funge Dev only code | ai assisted programming and level testing | NoodleStorm | - | Jun 6, 2026 | |
Hacker's Journey In-game content textart | Artificial Intelligence is used to generate the following assets in the game: Text translations and images inside the simulated webpages. | Electric Heart | - | Jun 5, 2026 | |
Heroes Valley In-game content artaudio | Generative AI tools were used to assist in the creation of certain visual assets and sound effects. All content was reviewed, edited, and implemented manually by the developer. | BreadSlice | - | Jun 5, 2026 | |
Double Skunk In-game content artaudio | Static art assets (store-page capsules, in-game card art, in-game icons) and audio placeholders are generated via Replicate (Google Nano Banana Pro for image, Lyria-2 / AudioGen for audio) using human-authored prompts. Outputs are reviewed by the developer before shipping. No live AI generation occurs during gameplay; all assets are baked at build time.
I would like to pay for human assets, but I am moving fast. In the same way that AI turned 12 months of dev time into 2, it also affected how I skinned the MVP. This is best for communicating intention, and I can polish it with human art if there is traction. | Kerrberry Systems | - | Jun 5, 2026 | |
Fury Journey 狂战之旅 In-game content audioart | about AI I hope you can understand:
With the help of AI, I created some of the game's background music and part of the visual assets. | Dongrenran | - | Jun 5, 2026 | |
Political Debate In-game content text | AI was used to translate the game into Japanese and Spanish and to correct English mistakes. | atachibanadev | - | Jun 5, 2026 | |
Date Due In-game content text | AI was used to generate initial language translations, which were then reviewed and refined by human editors to ensure quality and cultural accuracy. | Creepy Bread | - | Jun 5, 2026 | |
Lost Dude In-game content text | Artificial intelligence has been used for "Localization". | Animo Games | - | Jun 5, 2026 | |
Still Here Store/marketing art | Some visual promotional materials and graphic assets used for the Steam store page, including logo and marketing imagery, were created or assisted using generative AI tools. All final assets were reviewed, edited and integrated by the developer. No generative AI is used during gameplay, and the game does not generate content in real time. | LordOfTheCat Art | - | Jun 5, 2026 | |
Samurai Pets In-game content art | Some of the 2D content was generated by AI but was then refined by humans to preserve the team’s artistic vision. | The Talking Boot Games | - | Jun 5, 2026 | |
The Curiosity Clerk In-game content art | All AI art assets within the game were generated using Adobe Firefly, ensuring full commercial compliance. The prompts used were strictly limited to general artistic styles without imitating any specific copyrighted artists. Furthermore, all generated assets underwent substantial manual refinement, including photo-bashing, manual composition, and layout optimization by the developer. | Feier Games | - | Jun 5, 2026 | |
Labyrinth's Depths In-game content art | Generative AI was used to assist in creating a limited amount of pre-rendered visual content, including decorative in-game images, minor visual assets, and prologue background artwork. | Orthrus | - | Jun 5, 2026 | |
Gems are Mine, Slashes are Yours: Blood & Blessing In-game content artaudio | Generative AI tools were used during development to assist in creating select pre-rendered 2D background environments, UI icons, and character voice-over audio for cutscenes and narration. All AI-generated content was pre-generated and manually reviewed to ensure quality and compliance before being integrated into the game. The game does not generate any AI content live during gameplay. | DIM Games | - | Jun 5, 2026 | |
Tetrabeasts In-game content audioart | Some assets included in this game were created with generative AI including some sound effects, background music, character sprites, background sprites, and the intro trailer that plays when launching the game. | Roxythe (Rocky) Harding | - | Jun 4, 2026 | |
Qumino In-game content art | Some images in the game are AI-assisted assets that have been carefully edited and refined by me. The artwork is a blend of self-designed visuals and AI-generated elements, with adjustments made to harmonize color patterns. | Qurtys | - | Jun 4, 2026 | |
SCAVENGE PROTOCOL In-game content audio | Some of the sound designs we used partial ai sound effects and after we adjusted. | GORILLA DEV | - | Jun 4, 2026 | |
大荒消劫录 In-game content art | 游戏内立绘使用了AI技术调整 | 辰酉游戏 | - | Jun 4, 2026 | |
Farming Chillhood In-game content art | This game was developed with the assistance of generative AI tools. However, AI does not generate any content in real-time or directly within the application. It was used exclusively during the production phase to create certain user interface elements, including visual components visible in-game. All AI-generated content was reviewed and approved by the development team prior to integration. | Keyboard Smasherz | - | Jun 4, 2026 | |
Deep in The Mine In-game content audioart | Deep In The Mine was developed by a single person. Artificial intelligence was used to save time and correct certain shortcomings, particularly in audio creation and mesh generation. | HanoriaStudio | - | Jun 4, 2026 | |
Cozy Game Company Dev only artcode | I will use AI for prototyping visuals and of course for helping with coding. | Little Ones | - | Jun 4, 2026 | |
Hammered! In-game content textaudio | This game utilizes Artificial Intelligence (AI) for localization and audio generation. | Team.JPG | - | Jun 4, 2026 | |
DreamRace In-game content art | The game to contain art assets and achievement art assets generated by artificial intelligence | Racedev | 12 | Jun 4, 2026 | |
雨音の向こう側 In-game content text | We use AI to translate text displayed in the game (for languages other than Japanese). | ただの犬小屋 | - | Jun 4, 2026 | |
The Minesweeper's Tale Unclear | This game was created with the assistance of artificial intelligence tools. | Stil Logik | - | Jun 4, 2026 | |
開かないランドリー In-game content textartaudio | Some pre-generated content, such as text, images, or audio, may have been created with the assistance of generative AI. All AI-assisted content was reviewed, edited, and implemented by the developer. The game does not generate AI content dynamically during gameplay. | 文さん/bunsan | - | Jun 4, 2026 | |
Concerto on White: Bass Hero In-game content art | Some background images and item images are AI-assisted. | C11 Games | - | Jun 4, 2026 | |
十个好人 Unclear art | AI-assisted art production was employed | 来镜游戏 | - | Jun 4, 2026 | |
Rift Horizon art | Some 2D art assets in this game such as certain UI elements, background and map imagery, and loading screens were created with the help of generative AI tools. | Rift Horizon Studio | - | Jun 4, 2026 | |
Wild Climbers Peak Panic In-game content art | Backgrounds and Icon created by AI. | DeepFra | - | Jun 3, 2026 | |
Mahjuro In-game content artcode | Generative AI was used to create the original images for the relics, the talismans, and zodiacs. We also used generative AI when writing the game's code. | Zelda Hessler | - | Jun 3, 2026 | |
Loaded Dice - A Yahtzee Roguelike In-game content artaudio | Artificial Intelligence was used to generate concept art and placeholder music during the development phase. These assets are currently used as temporary measures until the project secures enough funding to commission professional human artists. | Yvantis | - | Jun 3, 2026 | |
Incense Nook In-game content arttext | This game uses generative AI tools in limited ways during development, primarily for pre-generated visual/text assets. All AI-assisted content is reviewed, edited, and finalized by the developer before being included in the game. No AI-generated content is created in real time during gameplay. | Zero.One | - | Jun 3, 2026 | |
Chess Flick Dev only codeart | AI support was used in reviewing codes and generating graphical images. | JDL | - | Jun 3, 2026 | |
Artificial Magic Language System In-game content art | This product uses AI generation to create textures for some 3D objects and effects. | FeatherBlow | - | Jun 3, 2026 | |
Штольня In-game content artaudiotext | Generative AI tools were used during development to assist with the creation and refinement of certain visual assets, audio assets, and written content used in the game, its store page, and marketing materials. This includes AI-assisted images and music. All gameplay systems, programming, level design, game mechanics, story implementation, and final integration of content were created, reviewed, edited, and approved by the developer. The game does not generate AI content during gameplay. | Altera | - | Jun 3, 2026 | |
STROZOWKA In-game content artaudiocode | Generative AI tools were utilized during development to assist with writing, troubleshooting, and optimizing game code. Additionally, AI was used as a supplementary tool in the creation of certain graphical assets and sound effects. All AI-generated graphics and audio were manually reviewed, edited, and modified by the developer to ensure they fit seamlessly into the game's retro aesthetic and overall atmosphere. | Wolfgang7825 | - | Jun 3, 2026 | |
Passage 5 In-game content artcode | KI wird ungesetzt zur Unerstützung bei der Programmierung und der Grafikerstellung. | netmin games GmbH | - | Jun 3, 2026 | |
Puzzles: Dog Unclear art | Help in creating images | IR Studio | - | Jun 3, 2026 |