25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

I Had a Plan!Steam
Disclosure

I Had A Plan! uses human-made sprites and assets, but uses AI to transform voices for most (non narrator/GM) characters. These were still recorded by the developer, but then transformed to sound like other people using AI. AI was also used to lip sync those voices.

Creator
Benevolent Banana Studio
Reviews
18
Added
Mar 18, 2026
Unsung BalladsSteam
Disclosure

Unsung Ballads uses AI pre-rendered images (via Leonardo.AI) as elements for its marketing material, some backgrounds, and some story illustrations.

Creator
Read Play Code
Reviews
-
Added
Mar 18, 2026
Kay's DestinySteam
Disclosure

In the game are included images for cinematics, generated with a commercial image generation engine.

Creator
KayThePianist
Reviews
-
Added
Mar 18, 2026
CardeneerSteam
Disclosure

AI helped with store page text, and players may upload mods with AI content.

Creator
Nordic Softworks
Reviews
93
Added
Mar 18, 2026
FernageddonSteam
Disclosure

The game uses a mix of hand drawn and AI generated art, most of this then heavily edited by hand.

Creator
MDH Software
Reviews
10
Added
Mar 18, 2026
Get To The GateSteam
Disclosure

The background of the capsule image on the store page was drawn by an artist, but then stylized using AI.

Creator
Maximan
Reviews
14
Added
Mar 18, 2026
Zero DivisionSteam
Disclosure

All of the art used in Zero Division is commissioned from (human) artists. However, one of the artists uses generative AI tools in the production of the commissioned work.

Creator
Robot Cat Limited
Reviews
268
Added
Mar 18, 2026
AlquiemSteam
Disclosure

Human creation and the use of AI : ➧ 100% of the game's sounds were purchased and designed by humans. ➧ 100% of the animations VFX were purchased and designed by humans. ➧ 100% of the interface was designed, customized, and integrated by me over more than two years of meticulous, case-by-case attention, representing thousands of hours of work. These interface elements come from numerous resource packs purchased online from human artists such as Kodiac Graphics and his amazing Mercenary GUI https://kodiakgraphics.itch.io/mercenary-rpg-gui or PONETI and his 4000 icons https://poneti.artstation.com/store/zVzR/4000-fantasy-icons or PVGames and his trully unique 2D Srpites used as cosmetic in-game coat of arms appearances, REXARD https://assetstore.unity.com/publishers/13229 Dream Circle for hundreds of incredible animations vfx https://dreams-circle.itch.io/ And many more ! Generative AI was used to create backgrounds images such as class backgrounds, menu backgrounds, battle backgrounds. I recently updated the sprites of all the enemies in the game using generative AI; the retro 3D rendering is incredible and perfectly matches the art style. All this represents approximately 15% of the game's graphics assets. But this was done carefully and sparingly, and in conjunction with human work and my artistic direction. ➧ 100% of the game's music was made by humans 15 Soundtracks by Alexander Nakarada 1 Soundtrack by Wolfgang Muermann 26 Soundtracks by Alkakrab

Creator
Regalia Project
Reviews
122
Added
Mar 18, 2026
Verses of EnchantmentSteam
Disclosure

The poetry in Verses of Enchantment is generated using a custom AI model trained on curated public domain texts. All other content (art, sound, dialogues, animation, ...) is created by humans and is attributed to them.

Creator
Nachtvlam
Reviews
30
Added
Mar 18, 2026
CyberNetSteam
Disclosure

In the initial creation of illustrations for the maps, neural networks were used, followed by refinement by the artist.

Creator
BitLight
Reviews
-
Added
Mar 18, 2026
Gate BuildersSteam
Disclosure

Full screen pictures where made using AI during the EA / prototype of the game, we are in the process of replacing them all with our artists. Everything else is handmade.

Creator
Pyralis Studio
Reviews
-
Added
Mar 18, 2026
Pirate Code 2: Reign of the Pirate KingSteam
Disclosure

AI generated images have been used to as a starting point for icons, characters, and elements of some backgrounds. In nearly every case images are then digitally painted over to remove unwanted artifacts and give all the artwork a similar style. Every effort has been made to produce unique content that does not infringe on any copyright.

Creator
Circuit Hive
Reviews
-
Added
Mar 18, 2026
AI RogueliteSteam
Disclosure

This game heavily uses AI to live-generate in-game content such as text, images, and sound effects. It also uses AI to make a variety of game mechanics decisions in real time.

Creator
Max Loh
Reviews
593
Added
Mar 18, 2026
SOVLSteam
Disclosure

AI image generation is used for some content in the game.

Creator
Dalen Studios
Reviews
2k
Added
Mar 18, 2026
ArhaekonSteam
Disclosure

AI was used to reduce time investment in illustration art. The AI art can be seen in various UI elements where illustrations are present. Please note, all of the AI art you see wasn't merely generated and thrown into the game, it obviously needed a fairly extensive degree of retouching.

Creator
Predict Edumedia
Reviews
27
Added
Mar 18, 2026
Star Shift RebellionSteam
Disclosure

1. We used ChatGPT-4 to make some custom javascript plugins. 2. Used ChatGPT-4/DALL-E3 to generate some of the faces of NPC's, also some icons for the system menu.

Creator
Psychronic Game Studios
Reviews
29
Added
Mar 18, 2026
Artificial Life 2061, Episode 2: Raising The Nieradroid.Steam
Disclosure

I added scenes and images improved with Generative Artificial Intelligence. They are locally generated using Stable diffusion, without resorting to paying any generative AI company. Although paying them could have given me better tools and results, I decided not to pay for their use to support the claim of artists for fair royalties. (It is not possible to discuss such a complex issue here, but I will consider opening a discussion on the topic in the game forum, follow my game to be notified if it is created) Most of the artistic content in the game, mainly music, is compensated in various ways depending on the case to its artists. My original content is registered, but the images generated by AI are essentially treated as 'creative commons' and I consider them fanarts of my characters. All added scenes and backgrounds are of high quality and maintain good coherence, avoiding deformities in hands, eyes, etc., and without annoying or confusing shapes. All AI-generated images are generated, selected, and edited exclusively by me, the creator of the game, to reflect my original vision, previously inaccessible due to high costs. I have sought to include only select content that enriches the narrative and immersion of the game.

Creator
Joseph Sanz
Reviews
-
Added
Mar 18, 2026
RelicwarSteam
Disclosure

Generative AI was used for the background of the store page capsule art.

Creator
Violent Candle Studios
Reviews
-
Added
Mar 18, 2026
Shadow StringsSteam
Disclosure

During the development phase, some placeholder voices and vocal prototypes are generated using AI tools. These are used solely for iteration, testing, and internal production workflows. For the final release, all characters will be voiced by professional voice actors.

Creator
hybrisgames
Reviews
-
Added
Mar 18, 2026
Tales of ArcrathSteam
Disclosure

I use Grok to help render background images for Scenes and the stores in order to set the tone/atmosphere.

Creator
Codex Games USA
Reviews
-
Added
Mar 18, 2026
Sky Realm IdleSteam
Disclosure

1. Artistic assets are generated with the assistance of AI. (Can be completely removed from the inside mod page) 2. The localized text is translated with the assistance of artificial intelligence.

Creator
323Game
Reviews
109
Added
Mar 18, 2026
Erannorth ChroniclesSteam
Disclosure

Erannorth Chronicles is a solo development effort that uses thousands of licensed stock artworks, sound effects, and music from various artists. Some of these graphical assets, such as card art, UI elements, and event covers, could have been created using generative AI technologies or AI-based tools by their creators. Don't buy this game if you are not comfortable with this possibility.

Creator
Spyridon Thalassinos
Reviews
404
Added
Mar 18, 2026
Mori CartaSteam
Disclosure

A majority of the static image content, the character portrait animations in the Character Select screen, and some flavor text on playable cards, had AI play a role in their development. Some notable exceptions to this are: The card frame artwork for all cards, which were created by a contracted artist. Our capsule and header images, which were created by a contracted artist. Some enemy portraits. Marketing materials which include artwork from the capsule and header. All narrative and dialogue text, which was written by the team. We would like to extend a special thank you to the select family and friends who volunteered their likenesses for use as models for some of our main characters. It is deeply appreciated and we enjoyed working with you.

Creator
Nevergreen Games
Reviews
73
Added
Mar 18, 2026
Dice Of OlympusSteam
Disclosure

We use the IA to create 10 small portrait for the monster that you encounter into the campaign mode.

Creator
Bathyscaphe Studio, Charivari
Reviews
12
Added
Mar 18, 2026
Recon ControlSteam
Disclosure

Parts of the trading cards artwork and profile backgrounds artwork were helped or enhanced by artificial intelligence.

Creator
Dmitry Kozlov
Reviews
93
Added
Mar 18, 2026
Infinity Wars - Animated Trading Card GameSteam
Disclosure

Some of our card art was produced with AI-generated images which our artists painted over and edited before animating the finished card. Some older marketing and website material has been AI-generated as well.

Creator
Lightmare Studios
Reviews
2.4k
Added
Mar 18, 2026
D100 DungeonSteam
Disclosure

Static images during encounters have been generated using AI. We hope to change this in the future.

Creator
Steve Weinrich
Reviews
40
Added
Mar 18, 2026
Artificial Life 2061: Cybersys - Diva Of The VRworld, Babel Project: "Kodota Komori 1416" [Made by: Joseph Sanz]Steam
Disclosure

This game was initially developed without using Artificial Intelligence. Later, I added scenes and images improved with Generative Artificial Intelligence. They are locally generated using Stable diffusion, without resorting to paying any generative AI company. Although paying them could have given me better tools and results, I decided not to pay for their use to support the claim of artists for fair royalties. (It is not possible to discuss such a complex issue here, but I will consider opening a discussion on the topic in the game forum, follow my game to be notified if it is created) Most of the artistic content in the game, mainly music, is compensated in various ways depending on the case to its artists. My original content is registered, but the images generated by AI are essentially treated as 'creative commons' and I consider them fanarts of my characters. All added scenes and backgrounds are of high quality and maintain good coherence, avoiding deformities in hands, eyes, etc., and without annoying or confusing shapes. All AI-generated images are generated, selected, and edited exclusively by me, the creator of the game, to reflect my original vision, previously inaccessible due to high costs. I have sought to include only select content that enriches the narrative and immersion of the game.

Creator
Joseph Sanz
Reviews
-
Added
Mar 18, 2026
Stolen RealmSteam
Disclosure

Generative AI is used for the English audio narration, loading screens and a small percentage of skill icons.

Creator
Burst2Flame Entertainment
Reviews
2.5k
Added
Mar 18, 2026
GraeHartSteam
Disclosure

Quick note: The capsule art is AI-generated as a temporary placeholder, but I’m already working with an artist to replace and upgrade it with final artwork.

Creator
Cole Hardin
Reviews
-
Added
Mar 18, 2026
Siralim UltimateSteam
Disclosure

This game includes translations created with the assistance of AI and edited for quality.

Creator
Thylacine Studios
Reviews
1.7k
Added
Mar 18, 2026
Dungeon SlayerSteam
Disclosure

Generative AI was used in a limited capacity during development to assist with marketing artwork.

Creator
LeeT Game
Reviews
-
Added
Mar 17, 2026
Shadow EmpireSteam
Disclosure

Usage of AI-Generated and Assisted Illustrations in Shadow Empire Post-release Illustration Creation Process The developers use Midjourney and Nano Banana to generate high-resolution illustrations for new functionality added post-release, particularly for Vidcom and Stratagem artwork. These images are often post-processed by hand, as well as enhanced using tools like Magnific, Topaz Labs, or other upscaling and refinement software. AI in Post-release Portrait Art Portraits: A base image is generated using Midjourney with a generic prompt such as “portrait of young woman, military.” Smaller parts (eyes, nose, mouth, hair, etc.) are overlaid using DALL·E to create variations. Aging effects are achieved by rendering an older skin texture with partial transparency over the younger base face. The older the character, the more opaque the overlay becomes. (Note: Eyes and lips often retain a youthful appearance.) This effect is gradually applied using a limited number of sprite layers, allowing nuanced visual transitions. AI-Generated Art in Post-release Game Content The game includes AI-generated and AI-assisted illustrations for Vidcoms and Stratagems. All such AI-generated art is pre-generated — no generative AI tools are called or used in real-time by the game itself. The intention is to provide players with an option to toggle between the original and updated AI-enhanced graphics via preferences. (Note: This is an aim and may not yet apply to all content.)

Creator
VR Designs
Reviews
1.4k
Added
Mar 17, 2026
Cyber Knights: FlashpointSteam
Disclosure

No generative AI is used to write content or produce any kind of imagery or assets for the game. For localization, we hire professional translators with AI tools to reduce the workload. Final translations include both machine-translated text that's been human-reviewed and directly human-translated text (e.g. "The megacorps created Cyber Knights as the first quantum-secure data couriers").

Creator
Trese Brothers
Reviews
2.5k
Added
Mar 17, 2026
1,552 results
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