The promotional assets used in the store for this free game (cover image and the screen animation in the trailer) were created with the help of artificial intelligence.
- Creator
- Stelex Software
- Reviews
- 19
- Added
- Mar 18, 2026
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The promotional assets used in the store for this free game (cover image and the screen animation in the trailer) were created with the help of artificial intelligence.
game logo and game menu image made with ai tools
Some background art assets and icons were generated with AI.
Pre-rendered app icon and assets with AI.
"We utilize AI tools for art styling and prototyping to optimize development efficiency and reduce costs. This ensures our small team can dedicate our limited manpower to conceptualizing and expanding the game's core content, ultimately delivering a much richer narrative depth and a significantly larger script."
Used for logos and main covers in the Steam store and library
The Art assets of Capsule images and store page images are generated by AI.
For this game, generative AI is used as an auxiliary tool in some parts of development and production. It is used to create rough drafts of some of the images, text, and localization ideas used on the store page and in-game. Final acceptance, editing, and quality checks are handled by the developers, and the content is released only after being confirmed for accuracy and appropriateness. Please note that no content is generated in real time in response to player input within the game.
Some background music tracks were generated using Suno AI and curated by the developer for use in the game.
This game used generative AI as a development assistant. AI tools were used to help generate parts of the game logic and event structures during development. Some placeholder art assets were initially generated with AI and later manually edited and refined by the developer. All final gameplay design, programming decisions, and core creative direction were created and curated by a human developer.
AI is used for Code-Debugging and graphic creation. Final graphics are modified versions. This only applies to parts of code blocks and graphics. More then 90% are self-made and handcrafted.
Generative AI was used during the design stage to visualize original sketches and create UI concepts. Based on these visualizations, all final interface elements and graphical assets were manually refined and created to match the game's artistic style.
Due to limitations in personal skills and development experience, this project used AI technology to generate some content during development, including multilingual localization texts (excluding Chinese) and game background music.
This Game's Art Resources Are Generated By AI And Involved Human Participation, While The Game's Voice Resources Are Produced By AI
AI tools were used in various stages of development, including prototyping, localization and the creation of some visual assets. The project is developed by a single creator, and AI-assisted tools are part of the workflow. All gameplay systems and implementation are authored and controlled by the developer. No generative AI is used at runtime.
Background images and some icons were generated using AI tools. Portions of the music were generated using the AI music tool Suno.
AI is used to generate some 2D assets for the game and the store page.
The music in this game is AI-generated. The creator has subscribed to a music generation website and fully complies with its rules.
The materials on the store page were created with AI assistance.
Some artwork and audio may be generated using AI tools.
Our preliminary art for the store is AI generated with a human draw over.
The game does not contain AI-generated content. AI-generated content is used just for Steam cover.
AI were used to assist with translating text into multiple languages.
Generative AI was used to assist in the creation of some translations, graphics, and audio assets in the game. AI-generated content was reviewed and refined by the development team before being incorporated into the game.
Generative AI tools were used during development in a supportive role. This includes assistance with grammar checks and text refinement, as well as helping translate original German game content into clear and natural English. In addition, AI assisted image generation was used as a basis for selected HUD elements and inventory item visuals, as well as for a small number of in game visual assets. AI assisted tools were used during the creation of the game’s background music. All AI generated content was reviewed, edited, and integrated manually to ensure consistency with the game’s art style and overall presentation.
This game utilizes generative AI tools to assist in the creation of certain assets. Specifically, some visual elements (promotional art) and background music tracks were created using AI. All generated content has been manually reviewed to fit the game's style and quality standards.
Some pre-rendered visual assets, music, and marketing materials were created with the assistance of generative AI. No live AI generation is used in gameplay.
AI Generated Content Disclosure: "The following AI resources were used during the development of SEISO: Visual Identity: The game's logo and several promotional art assets were generated using AI, then manually edited to fit the project's neon aesthetic. Music: The soundtrack was initially composed using AI tools to create fast-paced, immersive electronic beats tailored for the bullet hell experience."
Generative AI was used as an assistive tool during development for (a) translating portions of in-game text (always human-reviewed/edited) and (b) creating or iterating some 2D art assets. All AI-assisted content is curated and may be further edited before shipping. No AI features are present in-game at runtime (no user prompts, no procedural AI generation), and no user data is used for AI training.
Background images and UI icons are generated using AI.
美术立绘,音乐,语音使用了AI生成技术
We have used generative AI to create reference images of Promo materials, which were later redrawn by an artist, and for creating item frames. We are also utilizing several assets that contain UI images that were created using AI and edited by hand afterwards.
UmbraNet uses generative artificial intelligence to create some visual content that appears both in-game and on the store page, such as certain images and graphical elements used for atmosphere and presentation. All AI-generated content is pre-generated and curated by the me (developer) before being included in the game or its marketing materials. No generative AI systems are used during live gameplay, and no player data is collected or processed by AI. Generative AI is not used for programming, gameplay logic, systems design, or code development. All game mechanics and technical implementation are created manually by the developer.
AI-assisted tools may be used during development for ideation and temporary assets. Final content is reviewed and approved by the developers.
Art Resource
Some images in the game were created using AI.
Some of the images in this game are created using artificial intelligence.
The Lost City utilizes generative AI to assist in the creation of visual and auditory assets, but all AI-assisted graphics have undergone significant manual post-processing, including digital painting and retouching. Sound Effects: While many audio files have been manually mixed and edited, some sound effects are used in their original, AI-generated form.
Game logo and menu and options logos made with ai tools
We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists.
Generative AI have been used during development to: assist with visual ideation (preliminary concepts and artistic inspiration) and some initial visuals. help with the writing or rephrasing of certain descriptive texts. All content present in the game (gameplay, mechanics, final visuals, interfaces, animations, and balancing) has been designed, selected, modified, and integrated manually by the developer. No other artists' works were used as reference to generate anything. Generative artificial intelligence is not used during gameplay, does not influence in-game decisions, and does not interact with player data.
Generative AI tools were used during early-stage ideation to explore concepts and draft materials. Any AI-assisted outputs were substantially edited and redesigned by the developer. Some assets were created with external assistance under the developer’s direction, and all final content was reviewed and approved by the developer. No user prompts generate new content during gameplay.
AI has been initially used to generate in-game characters' portraits (pre-rendered); those portraits were then manually processed by artists.
AI will not be used to generate any artwork or audio that ships with the game. Generative AI and AI agents are used as part of our development workflow. This allows us to create and control and the vast amount of narrative and dialogue texts to make our procedural dialogue system possible. The amount of topics, dialogue paths and character reactions we have planned with this system would not be possible to achieve otherwise. The dialogue content that ships with the game will be curated to be believable, and fits the game's world and lore.
Some visual and marketing materials for Regret To Inform were assisted by generative AI tools. All generated content was reviewed, edited, and integrated by the developer to ensure consistency with the game's artistic direction and quality standards.
code and text generation and pre-generated content
I used AI to generate the game icon and images for the Steam store
・Detailed character settings and proposals for proper nouns ・Localisation text ・Algorithm design assistance
This game uses generative AI during development in the following areas: * Localization: AI tools were used to assist with translating some in-game text. All translations are reviewed and edited by the developer before being included in the game. * Art Assets: AI tools were used to assist in creating some visual assets. All generated materials are selected, edited, and finalized by the developer. * Programming: AI tools were used to assist with parts of the game's code development. * Store Page: AI tools were used to assist in creating certain store page materials. The game does not include any live-generated AI content. All AI-assisted content is generated during development, reviewed by a human, and finalized before being included in the shipped build.
美术方面,部分背景图片采用了AI辅助
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
<Unknown_Terminal> Store/marketing art | The promotional assets used in the store for this free game (cover image and the screen animation in the trailer) were created with the help of artificial intelligence. | Stelex Software | 19 | Mar 18, 2026 | |
Nash Racing Pursuit 2 In-game content art | game logo and game menu image made with ai tools | Tero Lunkka | 10 | Mar 18, 2026 | |
Sam's Die-abalical Minesweeper In-game content art | Some background art assets and icons were generated with AI. | Ya Betcha Games | - | Mar 18, 2026 | |
Solitaire Holiday : Card Games In-game content art | Pre-rendered app icon and assets with AI. | Desoline | - | Mar 18, 2026 | |
The American Dream: Past Due Dev only arttext | "We utilize AI tools for art styling and prototyping to optimize development efficiency and reduce costs. This ensures our small team can dedicate our limited manpower to conceptualizing and expanding the game's core content, ultimately delivering a much richer narrative depth and a significantly larger script." | Prometheus | - | Mar 18, 2026 | |
SuperNova Store/marketing art | Used for logos and main covers in the Steam store and library | SlimeStudio | - | Mar 18, 2026 | |
烧纸钱 烧香 拜佛 拜神 悼念亲友 Store/marketing art | The Art assets of Capsule images and store page images are generated by AI. | Alright Peaches Studio | - | Mar 18, 2026 | |
Inga Chronicle In-game content arttext | For this game, generative AI is used as an auxiliary tool in some parts of development and production.
It is used to create rough drafts of some of the images, text, and localization ideas used on the store page and in-game.
Final acceptance, editing, and quality checks are handled by the developers, and the content is released only after being confirmed for accuracy and appropriateness.
Please note that no content is generated in real time in response to player input within the game. | RandaWorks | - | Mar 18, 2026 | |
Nestify: Cozy Design In-game content audio | Some background music tracks were generated using Suno AI and curated by the developer for use in the game. | Kinetic Vision Studio | - | Mar 18, 2026 | |
TinyPaws In-game content codeart | This game used generative AI as a development assistant. AI tools were used to help generate parts of the game logic and event structures during development. Some placeholder art assets were initially generated with AI and later manually edited and refined by the developer. All final gameplay design, programming decisions, and core creative direction were created and curated by a human developer. | Ravenheart | - | Mar 18, 2026 | |
Neverpaw In-game content artcode | AI is used for Code-Debugging and graphic creation. Final graphics are modified versions. This only applies to parts of code blocks and graphics. More then 90% are self-made and handcrafted. | Mask & Paw Studio | - | Mar 18, 2026 | |
Ogaiva In-game content art | Generative AI was used during the design stage to visualize original sketches and create UI concepts. Based on these visualizations, all final interface elements and graphical assets were manually refined and created to match the game's artistic style. | Lavanda Studio | - | Mar 18, 2026 | |
Tales of Meow: Survivors In-game content textaudio | Due to limitations in personal skills and development experience, this project used AI technology to generate some content during development, including multilingual localization texts (excluding Chinese) and game background music. | The Lying Cat Games | - | Mar 18, 2026 | |
规则怪谈之必须逃脱 In-game content artaudio | This Game's Art Resources Are Generated By AI And Involved Human Participation, While The Game's Voice Resources Are Produced By AI | 青蛙大人 | - | Mar 18, 2026 | |
HEXSTORM: Tears of Arcadia In-game content arttext | AI tools were used in various stages of development, including prototyping, localization and the creation of some visual assets. The project is developed by a single creator, and AI-assisted tools are part of the workflow. All gameplay systems and implementation are authored and controlled by the developer. No generative AI is used at runtime. | Tearevo | 47 | Mar 18, 2026 | |
Vector 2147 In-game content artaudio | Background images and some icons were generated using AI tools.
Portions of the music were generated using the AI music tool Suno. | Gabriel Jordaan | - | Mar 18, 2026 | |
Rivet & Ruin In-game content art | AI is used to generate some 2D assets for the game and the store page. | Gargantua Interactive | - | Mar 18, 2026 | |
WuLin Showdown In-game content audio | The music in this game is AI-generated. The creator has subscribed to a music generation website and fully complies with its rules. | Team QiLin | - | Mar 18, 2026 | |
沙城争霸 Store/marketing | The materials on the store page were created with AI assistance. | 沙城争霸 | 49 | Mar 18, 2026 | |
Sigma Protocol In-game content artaudio | Some artwork and audio may be generated using AI tools. | NextGen Solutions LLC | - | Mar 18, 2026 | |
Atomic Griddle Store/marketing art | Our preliminary art for the store is AI generated with a human draw over. | Pickle Soup | - | Mar 18, 2026 | |
Duck Collector Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam cover. | Pocket Collector | - | Mar 18, 2026 | |
A day at preschool In-game content text | AI were used to assist with translating text into multiple languages. | 酸菜小笋很下饭 | - | Mar 18, 2026 | |
Derby Life: Ranch & Race In-game content artaudiotext | Generative AI was used to assist in the creation of some translations, graphics, and audio assets in the game. AI-generated content was reviewed and refined by the development team before being incorporated into the game. | Nexelon | - | Mar 18, 2026 | |
The Hunter Files: Case One In-game content textartaudio | Generative AI tools were used during development in a supportive role. This includes assistance with grammar checks and text refinement, as well as helping translate original German game content into clear and natural English.
In addition, AI assisted image generation was used as a basis for selected HUD elements and inventory item visuals, as well as for a small number of in game visual assets. AI assisted tools were used during the creation of the game’s background music. All AI generated content was reviewed, edited, and integrated manually to ensure consistency with the game’s art style and overall presentation. | DocMosh e.U. | - | Mar 18, 2026 | |
Lose My Mind In-game content artaudio | This game utilizes generative AI tools to assist in the creation of certain assets. Specifically, some visual elements (promotional art) and background music tracks were created using AI. All generated content has been manually reviewed to fit the game's style and quality standards. | Past Tense Studio | - | Mar 18, 2026 | |
SUPER IDLE POOP CLICKER In-game content artaudio | Some pre-rendered visual assets, music, and marketing materials were created with the assistance of generative AI. No live AI generation is used in gameplay. | Pewpy Studio | - | Mar 18, 2026 | |
SEISO In-game content artaudio | AI Generated Content Disclosure: "The following AI resources were used during the development of SEISO:
Visual Identity: The game's logo and several promotional art assets were generated using AI, then manually edited to fit the project's neon aesthetic.
Music: The soundtrack was initially composed using AI tools to create fast-paced, immersive electronic beats tailored for the bullet hell experience." | Solrygane | - | Mar 18, 2026 | |
The Eighth Squad In-game content textart | Generative AI was used as an assistive tool during development for (a) translating portions of in-game text (always human-reviewed/edited) and (b) creating or iterating some 2D art assets. All AI-assisted content is curated and may be further edited before shipping. No AI features are present in-game at runtime (no user prompts, no procedural AI generation), and no user data is used for AI training. | Diego Álvarez Allas | - | Mar 18, 2026 | |
末法的海螺聲 In-game content art | Background images and UI icons are generated using AI. | Zeroth Arche | - | Mar 18, 2026 | |
荒古遗迹 In-game content artaudiotext | 美术立绘,音乐,语音使用了AI生成技术 | HaoJunDeveloper | - | Mar 18, 2026 | |
Box Grinder In-game content art | We have used generative AI to create reference images of Promo materials, which were later redrawn by an artist, and for creating item frames. We are also utilizing several assets that contain UI images that were created using AI and edited by hand afterwards. | TwoWizards | - | Mar 18, 2026 | |
UmbraNet In-game content art | UmbraNet uses generative artificial intelligence to create some visual content that appears both in-game and on the store page, such as certain images and graphical elements used for atmosphere and presentation.
All AI-generated content is pre-generated and curated by the me (developer) before being included in the game or its marketing materials. No generative AI systems are used during live gameplay, and no player data is collected or processed by AI.
Generative AI is not used for programming, gameplay logic, systems design, or code development. All game mechanics and technical implementation are created manually by the developer. | Eragos Games | - | Mar 18, 2026 | |
Orbit Runners Dev only | AI-assisted tools may be used during development for ideation and temporary assets. Final content is reviewed and approved by the developers. | SkylineLabs | - | Mar 18, 2026 | |
Munchy Cat Unclear | Art Resource | BananaCoke | - | Mar 18, 2026 | |
KILLGUN In-game content art | Some images in the game were created using AI. | Hunt Studio | 62 | Mar 18, 2026 | |
Wriggle apple In-game content art | Some of the images in this game are created using artificial intelligence. | WormWorld Studios | 17 | Mar 18, 2026 | |
The Last City In-game content artaudio | The Lost City utilizes generative AI to assist in the creation of visual and auditory assets, but all AI-assisted graphics have undergone significant manual post-processing, including digital painting and retouching.
Sound Effects: While many audio files have been manually mixed and edited, some sound effects are used in their original, AI-generated form. | IceWaveOne | - | Mar 18, 2026 | |
Lawnmower Game Battle 2: Reload Store/marketing art | Game logo and menu and options logos made with ai tools | Tero Lunkka | 10 | Mar 18, 2026 | |
Avalon Jewels 2 Collector's Edition Store/marketing textart | We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists. | Anawiki Games | - | Mar 18, 2026 | |
The Last Errant In-game content arttext | Generative AI have been used during development to:
assist with visual ideation (preliminary concepts and artistic inspiration) and some initial visuals.
help with the writing or rephrasing of certain descriptive texts.
All content present in the game (gameplay, mechanics, final visuals, interfaces, animations, and balancing) has been designed, selected, modified, and integrated manually by the developer.
No other artists' works were used as reference to generate anything.
Generative artificial intelligence is not used during gameplay, does not influence in-game decisions, and does not interact with player data. | Porthox | - | Mar 18, 2026 | |
Don’t Pop, Duck In-game content textart | Generative AI tools were used during early-stage ideation to explore concepts and draft materials. Any AI-assisted outputs were substantially edited and redesigned by the developer. Some assets were created with external assistance under the developer’s direction, and all final content was reviewed and approved by the developer. No user prompts generate new content during gameplay. | ENDLmn Studio | - | Mar 18, 2026 | |
SPARTA 2035 – The Last Diamond In-game content art | AI has been initially used to generate in-game characters' portraits (pre-rendered); those portraits were then manually processed by artists. | Lipsar Studio | - | Mar 18, 2026 | |
Grey Legend: Survivors In-game content text | AI will not be used to generate any artwork or audio that ships with the game.
Generative AI and AI agents are used as part of our development workflow. This allows us to create and control and the vast amount of narrative and dialogue texts to make our procedural dialogue system possible. The amount of topics, dialogue paths and character reactions we have planned with this system would not be possible to achieve otherwise. The dialogue content that ships with the game will be curated to be believable, and fits the game's world and lore. | Silver Legend | - | Mar 18, 2026 | |
Regret To Inform Store/marketing art | Some visual and marketing materials for Regret To Inform were assisted by generative AI tools. All generated content was reviewed, edited, and integrated by the developer to ensure consistency with the game's artistic direction and quality standards. | Trauma Aesthetic | - | Mar 18, 2026 | |
PapyPanic In-game content codetext | code and text generation and pre-generated content | PapyPanic | - | Mar 18, 2026 | |
ZeGunner In-game content art | I used AI to generate the game icon and images for the Steam store | Jose Santos | - | Mar 18, 2026 | |
Sorcery of Ruin, Sword, and Red Hood In-game content text | ・Detailed character settings and proposals for proper nouns
・Localisation text
・Algorithm design assistance | AOMI Design Studio | - | Mar 18, 2026 | |
Keepwright In-game content textartcode | This game uses generative AI during development in the following areas:
* Localization: AI tools were used to assist with translating some in-game text. All translations are reviewed and edited by the developer before being included in the game.
* Art Assets: AI tools were used to assist in creating some visual assets. All generated materials are selected, edited, and finalized by the developer.
* Programming: AI tools were used to assist with parts of the game's code development.
* Store Page: AI tools were used to assist in creating certain store page materials.
The game does not include any live-generated AI content. All AI-assisted content is generated during development, reviewed by a human, and finalized before being included in the shipped build. | FRIVER | - | Mar 18, 2026 | |
LONG PIECE! In-game content art | 美术方面,部分背景图片采用了AI辅助 | 午休社/Noon Time Rest Studio | - | Mar 18, 2026 |