Disclosure analysis
AI content is included in the game
AI assisted with programming, drafted game text, created visual effects, icons, and sound effects used in the game.
- Process
- AI-generated and AI-assisted
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“A few sound effects were made with generative AI”
“AI assisted with programming, helped draft the game's text, and created visual effects and some icons”
- Development workflow
- Code help
- Model-reported confidence
- 95% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
Cripta is made by a solo developer with the help of AI tools (Claude). AI assisted with programming, helped draft the game's text, and created visual effects and some icons as pixel art made by code, all reviewed and approved by the developer. A few sound effects were made with generative AI. Characters, enemies, tiles and most objects come from licensed asset packs, and no AI is used while you play.
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This disclosure in context
How comparisons workCompare this developer’s disclosure with 26,878 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
- AI-assisted content in the game
- 71.2%
- 18,826 of 26,440 disclosures with structured analysis.
- Compare this group
- Writing or localization
- 28.7%
- 7,721 of 26,878 indexed disclosures mention this category.
- Compare this category
Categories can overlap. A disclosure may mention several types of AI use.
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Source and record
- First indexed
- Nov 2, 2026
- Source last checked
- Nov 2, 2026
- Automatic analysis updated
- Nov 2, 2026
- Recorded text changes
- 0
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.