Some pixel arts are enhanced by AI
- Creator
- Woziwodsky Tomas
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 26,881 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Some pixel arts are enhanced by AI
Some content, including images and localization translations, was generated using AI.
Generative AI was used during the development process to create a portion of the game assets, including textures, 3D models, and music. These assets were subsequently reviewed and refined by our development team to ensure quality and originality.
We use AI-generated tools to create some of the promotional artwork and store assets (banners and capsules).
This game makes limited use of generative AI tools during development and marketing. Generative AI has been used for creating certain user interface icons, in‑game informational images, promotional materials, and cinematic videos. AI‑assisted tools have also been used for some video scenes and voice work related to the Nexus character. All gameplay systems, code, mechanics, level design, and narrative content are designed and implemented by the development team. Generative AI is not used in core gameplay systems or in content that directly affects player decisions.
AI technologies were used in the creation of some in-game models. All assets were manually refined and technically optimized.
AI-generated visuals.
Generative AI tools were used exclusively for the creation of certain store page visuals (such as promotional or illustrative images). All AI-assisted visuals were reviewed, refined, and finalized by our artists before publication. No gameplay content, in-game assets, or core game elements were created using AI. AI was used strictly as a supportive tool for marketing visuals.
AI is used to translate in-game text.
Game logo and game puzzle images made with ai tools
I used AI as a helping tool for all aspects of the game, programming, art, and narration. This is the only way for me to make my vision come true in a reasonable time.
The background images and plums pictures are pre-rendered AI art.
预渲染成就图片使用AI生成。在游戏过程中不会使用到AI生成功能的代码和内容。
Some images, text, and sounds in this game might have been generated, in whole or in part, by generative artificial intelligence.
This game uses generative AI tools to assist in creating some of the artwork and 2D illustrations featured on the store page.
Some 2D visual concepts were created with the support of artificial intelligence.
The application uses local Large Language Models (LLM) to generate conversational text and Text-to-Speech (TTS) engines to generate voice in real-time. All AI processing happens locally on the user's hardware.
AI tools have been used in the production pipeline workflow of graphic assets, code and music
This game utilizes pre-generated AI content in the following areas: Artwork: The game's cover art and certain promotional assets were created using AI generation tools. Audio: Character voice-overs and the in-game soundtrack (radio music) were generated using AI tools. All AI-generated assets have been manually reviewed, edited, and curated by the developer to ensure they fit the game's narrative and artistic quality.
Voice Acting: Character voiceovers were created using AI-based voice synthesis tools. Music: Background music was prepared and edited with the assistance of AI technology. Store Assets: Capsule artwork was created/assisted using AI tools. In-Game Environment: Character photographs displayed in in-game photo frames were generated/assisted using AI tools. Note: No other AI tools or AI-generated assets were used in any other part of the game or store page.
This game uses generative AI for various voice overs.
AI was used as a sketch for some of the art
Some monsters, music, as well as certain skills and buildings in the game were created using AI.
Development utilized AI for the following: - Interior textures for building decor (book covers and paintings) - Code generation and programming assistance during the latter half of development
Artificial intelligence was used to generate the in-game songs.
Some visual assets used in this game (such as promotional images and UI artwork) were created or refined with the assistance of generative AI tools during development. All AI-assisted content is static, curated by the developer, and fully reviewed before inclusion. The game does not generate AI content dynamically during gameplay, and no player input is processed by AI systems.
Artificial Intelligence was used exclusively for text localization and language translations. The pixel art and animations were handcrafted by the professional artists credited within the game. Sound effects and music are licensed assets curated for this project. No generative AI was used for any artistic, visual, or audio production.
The majority of the visuals derive from one of our earlier products; to improve the experience, we remade them via AI image generation and followed up with extensive post-processing.
AI Content Disclosure Some visual assets in this game were generated using AI-assisted tools and then curated, edited, and integrated by the developer. All characters, locations, and artwork are original and fictional. AI tools were used only during development for pre-rendered assets. No AI-generated content is created during gameplay.
Some text and images in this work were created using AI.
The game to contain art assets generated by artificial intelligence
Generative AI is used sparingly in the game to generate limited artwork and logos, and as development goes on, these images will be replaced by real artwork. Most logos in the game are artwork created by players in the community.
ガラケー風フレームの作成にAIを使用しています。
Background Music and Code of this game is generated by chatGPT and sunoAI.
AI-generated illustrations are used in some of the game screen backgrounds.
This game uses integrated AI for in-game interactions, and incorporates AI-generated art assets and music assets.
Visual Assets: We utilized AI tools to assist in the creation of certain static visual assets, including cutscene CGs, character illustrations, and video promotional materials. All AI-generated visuals have been manually reviewed and refined by our art team to ensure quality and compliance. Audio Assets: Portions of the background music and sound effects were composed using AI synthesis tools. Compliance: We verify that all AI-generated content in the game has been reviewed to ensure it does not contain any illegal content or infringe on third-party intellectual property rights.
Generative AI tools are used in a limited capacity during development for coding assistance and early prototyping. AI may occasionally be used to help generate placeholder assets during experimentation and iteration. Any such placeholder content is intended to be replaced with original, hand-crafted assets before release. No generative AI content is intended to appear in the final shipped game.
Some elements of the game's store page, including the short and full descriptions, as well as parts of the capsule image, were created with the assistance of generative AI tools. All AI-generated content was reviewed and edited by the developer to ensure accuracy and alignment with the game's design and vision.
AI assistance was used during the coding phase of this game.
Only the store capsule images and marketing assets were created with the assistance of AI tools to enhance visual quality. No in-software code, gameplay mechanics, or core content is AI-generated. We have ensured that these images do not infringe on any third-party IP.
The game uses traditional in-game artificial intelligence for zombie behavior, such as movement, combat, and player detection. These systems are part of normal gameplay logic and were manually implemented and configured by the developer. No generative artificial intelligence tools were used to create game content such as art, audio, models, animations, or written text.
Some pre-rendered artwork and narrative content for this game were created with the assistance of generative artificial intelligence during development. All content is curated and finalized by the developer, and no AI systems are used during gameplay.
Generative AI tools were used to create some visual assets included in the game. All AI-generated graphics were reviewed, edited, and curated by the developer before being integrated into the final product. The game does not use AI to generate content in real time during gameplay.
AI-generated voice technology was used for some NPC dialogue. All dialogue was written, reviewed, and approved by the developer.
Artificial intelligence was used in the creation of in-game artworks. These assets were curated, reviewed, and integrated to ensure consistency with the game’s artistic direction and quality standards.
Cover Art Process Background Music
AI has been used for code, text, and UI No AI has been used for textures, 3D models, and audio
Aided by claude code to make the game. Helped me speed up development a lot.
AI was used to translate the game into certain languages. When selecting one of these languages for the first time, a notification appears. Additionally, a marker is displayed next to the language name in the options menu. Furthermore, AI was utilized to generate some of the graphical assets and may have been used in the creation of videos.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Pixelbound In-game content art | Some pixel arts are enhanced by AI | Woziwodsky Tomas | - | Mar 18, 2026 | |
电波挑战者 In-game content arttext | Some content, including images and localization translations, was generated using AI. | G-Dawn Studios | - | Mar 18, 2026 | |
百尺様 In-game content artaudio | Generative AI was used during the development process to create a portion of the game assets, including textures, 3D models, and music. These assets were subsequently reviewed and refined by our development team to ensure quality and originality. | Neruneko | 34 | Mar 18, 2026 | |
Zero-G Combat Store/marketing art | We use AI-generated tools to create some of the promotional artwork and store assets (banners and capsules). | Fantasia for Information | - | Mar 18, 2026 | |
Nexus The Exception In-game content artaudio | This game makes limited use of generative AI tools during development and marketing.
Generative AI has been used for creating certain user interface icons, in‑game informational images, promotional materials, and cinematic videos. AI‑assisted tools have also been used for some video scenes and voice work related to the Nexus character.
All gameplay systems, code, mechanics, level design, and narrative content are designed and implemented by the development team. Generative AI is not used in core gameplay systems or in content that directly affects player decisions. | Tris Games | - | Mar 18, 2026 | |
Tiny Misery In-game content art | AI technologies were used in the creation of some in-game models. All assets were manually refined and technically optimized. | Tropical Games | - | Mar 18, 2026 | |
La Mystérieuse Résidence Unclear art | AI-generated visuals. | city85_studio | - | Mar 18, 2026 | |
HeadBallz Store/marketing art | Generative AI tools were used exclusively for the creation of certain store page visuals (such as promotional or illustrative images).
All AI-assisted visuals were reviewed, refined, and finalized by our artists before publication. No gameplay content, in-game assets, or core game elements were created using AI.
AI was used strictly as a supportive tool for marketing visuals. | CAP Games | - | Mar 18, 2026 | |
HaCo In-game content text | AI is used to translate in-game text. | goromatsu | - | Mar 18, 2026 | |
Saylor Animals Puzzle Store/marketing art | Game logo and game puzzle images made with ai tools | Saylor Games | - | Mar 18, 2026 | |
DEI Manager Simulator In-game content arttextcode | I used AI as a helping tool for all aspects of the game, programming, art, and narration. This is the only way for me to make my vision come true in a reasonable time. | Facetious Labs | 15 | Mar 18, 2026 | |
Sweetie Candy Maze: Violet Plum In-game content art | The background images and plums pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
挂机修仙 Store/marketing art | 预渲染成就图片使用AI生成。在游戏过程中不会使用到AI生成功能的代码和内容。 | 觅仙踪 | 158 | Mar 18, 2026 | |
6-7 In-A-Row In-game content arttextaudio | Some images, text, and sounds in this game might have been generated, in whole or in part, by generative artificial intelligence. | ViperTKD Games Studio | - | Mar 18, 2026 | |
Just Patrol In-game content art | This game uses generative AI tools to assist in creating some of the artwork and 2D illustrations featured on the store page. | Code_Juice | - | Mar 18, 2026 | |
HexaCastle Store/marketing art | Some 2D visual concepts were created with the support of artificial intelligence. | BitRaiders Games | - | Mar 18, 2026 | |
Project Alex Live AI textaudio | The application uses local Large Language Models (LLM) to generate conversational text and Text-to-Speech (TTS) engines to generate voice in real-time. All AI processing happens locally on the user's hardware. | berillidev | - | Mar 18, 2026 | |
Racing Balls In-game content artcodeaudio | AI tools have been used in the production pipeline workflow of graphic assets, code and music | Antonio Gioia | - | Mar 18, 2026 | |
DATE TEACHER In-game content artaudio | This game utilizes pre-generated AI content in the following areas:
Artwork: The game's cover art and certain promotional assets were created using AI generation tools.
Audio: Character voice-overs and the in-game soundtrack (radio music) were generated using AI tools.
All AI-generated assets have been manually reviewed, edited, and curated by the developer to ensure they fit the game's narrative and artistic quality. | Onur Gencay GÖKÇE | - | Mar 18, 2026 | |
The Unclosed Case: Pike In-game content audioart | Voice Acting: Character voiceovers were created using AI-based voice synthesis tools.
Music: Background music was prepared and edited with the assistance of AI technology.
Store Assets: Capsule artwork was created/assisted using AI tools.
In-Game Environment: Character photographs displayed in in-game photo frames were generated/assisted using AI tools.
Note: No other AI tools or AI-generated assets were used in any other part of the game or store page. | CazimG | - | Mar 18, 2026 | |
Everyone's dead In-game content audio | This game uses generative AI for various voice overs. | Reindeer Grove | - | Mar 18, 2026 | |
Backpack Idle Unclear art | AI was used as a sketch for some of the art | YDKR | - | Mar 18, 2026 | |
混沌岛 Random Isles In-game content artaudiotext | Some monsters, music, as well as certain skills and buildings in the game were created using AI. | MounightGames | - | Mar 18, 2026 | |
OFFICE KEEPER In-game content artcode | Development utilized AI for the following:
- Interior textures for building decor (book covers and paintings)
- Code generation and programming assistance during the latter half of development | Watamos | - | Mar 18, 2026 | |
Weed Supermarket Simulator: Prologue In-game content audio | Artificial intelligence was used to generate the in-game songs. | DreamWay Games | 203 | Mar 18, 2026 | |
LetMeSee In-game content art | Some visual assets used in this game (such as promotional images and UI artwork) were created or refined with the assistance of generative AI tools during development.
All AI-assisted content is static, curated by the developer, and fully reviewed before inclusion. The game does not generate AI content dynamically during gameplay, and no player input is processed by AI systems. | DaicyGameStudio | - | Mar 18, 2026 | |
Static 13 In-game content text | Artificial Intelligence was used exclusively for text localization and language translations. The pixel art and animations were handcrafted by the professional artists credited within the game. Sound effects and music are licensed assets curated for this project. No generative AI was used for any artistic, visual, or audio production. | SN Game Studio | - | Mar 18, 2026 | |
Donut Die In-game content art | The majority of the visuals derive from one of our earlier products; to improve the experience, we remade them via AI image generation and followed up with extensive post-processing. | Five Rooms | - | Mar 18, 2026 | |
Between In-game content art | AI Content Disclosure
Some visual assets in this game were generated using AI-assisted tools and then curated, edited, and integrated by the developer. All characters, locations, and artwork are original and fictional.
AI tools were used only during development for pre-rendered assets. No AI-generated content is created during gameplay. | Stillroom | - | Mar 18, 2026 | |
女世異-Josei Unclear textart | Some text and images in this work were created using AI. | SanNanGames | - | Mar 18, 2026 | |
VILOVEJETS In-game content art | The game to contain art assets generated by artificial intelligence | Polka Studio | 11 | Mar 18, 2026 | |
Team Principal: A Racing Manager In-game content art | Generative AI is used sparingly in the game to generate limited artwork and logos, and as development goes on, these images will be replaced by real artwork. Most logos in the game are artwork created by players in the community. | PH Interactive | 120 | Mar 18, 2026 | |
Revenger ORIGIN Unclear art | ガラケー風フレームの作成にAIを使用しています。 | nazenaninadesico | - | Mar 18, 2026 | |
Launch President In-game content audiocode | Background Music and Code of this game is generated by chatGPT and sunoAI. | Kenji Tomita | - | Mar 18, 2026 | |
八長調といにしえの楽譜 In-game content art | AI-generated illustrations are used in some of the game screen backgrounds. | 乾東 | - | Mar 18, 2026 | |
政通人和 In-game content artaudiotext | This game uses integrated AI for in-game interactions, and incorporates AI-generated art assets and music assets. | SuBaiism | - | Mar 18, 2026 | |
Cosmic Order Fleet In-game content artaudio | Visual Assets: We utilized AI tools to assist in the creation of certain static visual assets, including cutscene CGs, character illustrations, and video promotional materials. All AI-generated visuals have been manually reviewed and refined by our art team to ensure quality and compliance.
Audio Assets: Portions of the background music and sound effects were composed using AI synthesis tools.
Compliance: We verify that all AI-generated content in the game has been reviewed to ensure it does not contain any illegal content or infringe on third-party intellectual property rights. | DotSpark Studio | - | Mar 18, 2026 | |
Shipping and Handling Dev only codeart | Generative AI tools are used in a limited capacity during development for coding assistance and early prototyping.
AI may occasionally be used to help generate placeholder assets during experimentation and iteration. Any such placeholder content is intended to be replaced with original, hand-crafted assets before release.
No generative AI content is intended to appear in the final shipped game. | PlayFair Games | - | Mar 18, 2026 | |
Type Strike Store/marketing textart | Some elements of the game's store page, including the short and full descriptions, as well as parts of the capsule image, were created with the assistance of generative AI tools. All AI-generated content was reviewed and edited by the developer to ensure accuracy and alignment with the game's design and vision. | One64 Games | - | Mar 18, 2026 | |
Handmania Dev only code | AI assistance was used during the coding phase of this game. | Just Game Studio | - | Mar 18, 2026 | |
Game Compressor Store/marketing art | Only the store capsule images and marketing assets were created with the assistance of AI tools to enhance visual quality. No in-software code, gameplay mechanics, or core content is AI-generated. We have ensured that these images do not infringe on any third-party IP. | Stone Pit Sons | 121 | Mar 18, 2026 | |
Dust general | The game uses traditional in-game artificial intelligence for zombie behavior, such as movement, combat, and player detection.
These systems are part of normal gameplay logic and were manually implemented and configured by the developer.
No generative artificial intelligence tools were used to create game content such as art, audio, models, animations, or written text. | Dust Studio | - | Mar 18, 2026 | |
Tidal Break In-game content arttext | Some pre-rendered artwork and narrative content for this game were created with the assistance of generative artificial intelligence during development. All content is curated and finalized by the developer, and no AI systems are used during gameplay. | Chad Tarbutton | - | Mar 18, 2026 | |
Depengate In-game content art | Generative AI tools were used to create some visual assets included in the game. All AI-generated graphics were reviewed, edited, and curated by the developer before being integrated into the final product. The game does not use AI to generate content in real time during gameplay. | infirsoft | - | Mar 18, 2026 | |
Night Errors In-game content audiotext | AI-generated voice technology was used for some NPC dialogue. All dialogue was written, reviewed, and approved by the developer. | Insomnia Interactive | - | Mar 18, 2026 | |
Choiceline Brawl In-game content art | Artificial intelligence was used in the creation of in-game artworks. These assets were curated, reviewed, and integrated to ensure consistency with the game’s artistic direction and quality standards. | Choiceline Brawl | - | Mar 18, 2026 | |
Nascentiar In-game content artaudio | Cover Art Process
Background Music | JustusPan | - | Mar 18, 2026 | |
GRUNGE In-game content codetext | AI has been used for code, text, and UI
No AI has been used for textures, 3D models, and audio | Simon Slav | - | Mar 18, 2026 | |
μFab Dev only code | Aided by claude code to make the game. Helped me speed up development a lot. | Flirp | 16 | Mar 18, 2026 | |
Lost Lands: Stories about the Sorceress, the Prince and the Minotaur In-game content textart | AI was used to translate the game into certain languages. When selecting one of these languages for the first time, a notification appears. Additionally, a marker is displayed next to the language name in the options menu.
Furthermore, AI was utilized to generate some of the graphical assets and may have been used in the creation of videos. | FIVE-BN GAMES | - | Mar 18, 2026 |