Public Steam disclosure research26,878 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
The game does not generate content at runtime using AI.
Generative AI tools were used only during development to assist with the creation of visual assets.
All AI-assisted assets were reviewed, edited, and finalized by the development team to ensure originality and compliance with copyright laws.
Players cannot generate or upload AI-generated content within the game.
The text and materials of the community store were modified using AI. The cover images were also adjusted and referenced by AI. AI was also used to detect code errors. The assets in the game were all manually created by humans.
During development, an AI writing assistant was used to draft and polish in-game text, including item descriptions, dialogues, and system logs. All text was then manually proofread, edited, and verified by the developers.
This game was developed with AI assistance for programming and code generation. Some marketing graphics and game pictures were created and edited using AI image generation tools. The game itself does not use AI to generate any live content during gameplay. All in-game text, data, and mechanics are pre-written and static.
AI was used to create some character and monster visuals, including sprites and poses.
If the game achieves sufficient success, these visuals are planned to be replaced with artwork made by human artists.
"Generative AI tools were used during the development of this game.
Code: AI was used as a coding assistant to improve development efficiency and debugging.
Art: AI tools were used to generate drafts for some character designs, icons, and background images. All AI-generated assets were manually reviewed, retouched, and polished by the developer to fit the game's style."
In this project, generative AI is used for development support purposes.
AI is mainly utilized to assist with providing code examples and resolving technical issues,
and it does not generate code or content dynamically during gameplay.
All final code and in-game behavior are reviewed and implemented by the developer.
This game uses AI-assisted tools during development
for tasks such as text drafting and iteration support.
All gameplay systems, content design, and final assets
are created and curated by the developer.
AI is not used for real-time gameplay decision-making.
Generative AI was used only at early stages to create rough visual references for some artwork (including in-game visual effects and store page materials). All final assets were fully redrawn, edited, and created manually by the developer.
Upgrade names based on player progress
Short functional descriptions for power-ups
Lore quotes from "Ancient Penguin Spirits"
How it works:
When players level up during gameplay, the AI creates contextual narrative elements based on the player's current level, recent performance, and the type of upgrade being offered. This content is generated in real-time and adapts to the language setting (English or Traditional Chinese).
Player experience:
AI-generated content is limited to optional narrative flavor text only. All core gameplay, mechanics, weapons, enemies, and progression systems are pre-designed by the developer. The AI does not affect game balance, difficulty, or player outcomes.
The game was programmed by the developer. AI was used as a code-reviewer and suggested changes were implemented within individual functions.
Some sound effects were AI generated. Others were legally sourced or recorded by the developer. All sound effects were edited by the developer.
To the best of my knowledge, no AI generated images exist in this game. Every animation in the game was made by the developer. Some of the background objects, tile sprites, and fire sprites were sourced from legally purchased asset packs and then modified by the developer.
Only certain visual assets such as the cover art, banners, and installation icons were created using AI. No in-game content, gameplay elements, or narrative assets were generated with AI.
The translations in this game (excluding English and Polish) were prepared with the assistance of artificial intelligence. Each text has been verified and edited by the developer.
Currently, AI-generated content is being used for the store page, marketing materials, and/or community center materials to showcase a general vision of the game's future during the early development phase (game screenshots are labeled as "Prototype"), but with the subsequent removal and implementation of original content.
Utilized for selected 2D visual assets (currently only 2D avatars in-game,Block Mods illustrations and around 4-5 icons), integrated alongside human-designed artwork. AI-gen assets will be fully replaced with full rollout of the game.
We used AI to generate a dictionary and words database in-order to create a robust rule-based engine for light-weight chat simulation. We've also used AI as a second level review to discover memory leaks/exploits.
The game may utilize artificial intelligence technologies to generate or assist in generating certain visual materials or other multimedia assets for marketing and promotional purposes.
In Coffee Coffin, AI is used behind the scenes to enhance dialogue and audiovisual presentation for the player:
Reactive Dialogue:
AI is primarily used to generate real-time, context-aware dialogue lines between the player and in-game characters (wandering souls). These lines are created within fixed narrative frameworks and safety filters; players do not enter free-form prompts.
Art & Media Asset Generation:
Outside of dialogue, AI is mainly used to create and vary game art assets, including:
Character and illustration variants
Backgrounds and visual effects
Music and ambient soundscapes
Sound effects
Voice-over lines
Short in-game videos / cutscenes
All of these are delivered to the player as finished in-game content. Players never access AI models directly, cannot upload their own media, and do not interact with raw prompts or generation tools.
A portion of this game's art assets were initially generated using AI tools and subsequently edited and polished by the developer to fit the game's visual style.
You can place this directly in the Steam form.
This game does not use generative AI during gameplay. No in-game content is created, altered, or influenced by AI while the player is playing.
AI was used only during development to assist with the creation of store page images and marketing materials.
The game does not generate content at runtime using AI.
Generative AI tools were used only during development to assist with the creation of visual assets.
All AI-assisted assets were reviewed, edited, and finalized by the development team to ensure originality and compliance with copyright laws.
Players cannot generate or upload AI-generated content within the game.
The text and materials of the community store were modified using AI. The cover images were also adjusted and referenced by AI. AI was also used to detect code errors. The assets in the game were all manually created by humans.
During development, an AI writing assistant was used to draft and polish in-game text, including item descriptions, dialogues, and system logs. All text was then manually proofread, edited, and verified by the developers.
This game was developed with AI assistance for programming and code generation. Some marketing graphics and game pictures were created and edited using AI image generation tools. The game itself does not use AI to generate any live content during gameplay. All in-game text, data, and mechanics are pre-written and static.
AI was used to create some character and monster visuals, including sprites and poses.
If the game achieves sufficient success, these visuals are planned to be replaced with artwork made by human artists.
"Generative AI tools were used during the development of this game.
Code: AI was used as a coding assistant to improve development efficiency and debugging.
Art: AI tools were used to generate drafts for some character designs, icons, and background images. All AI-generated assets were manually reviewed, retouched, and polished by the developer to fit the game's style."
In this project, generative AI is used for development support purposes.
AI is mainly utilized to assist with providing code examples and resolving technical issues,
and it does not generate code or content dynamically during gameplay.
All final code and in-game behavior are reviewed and implemented by the developer.
This game uses AI-assisted tools during development
for tasks such as text drafting and iteration support.
All gameplay systems, content design, and final assets
are created and curated by the developer.
AI is not used for real-time gameplay decision-making.
Generative AI was used only at early stages to create rough visual references for some artwork (including in-game visual effects and store page materials). All final assets were fully redrawn, edited, and created manually by the developer.
Upgrade names based on player progress
Short functional descriptions for power-ups
Lore quotes from "Ancient Penguin Spirits"
How it works:
When players level up during gameplay, the AI creates contextual narrative elements based on the player's current level, recent performance, and the type of upgrade being offered. This content is generated in real-time and adapts to the language setting (English or Traditional Chinese).
Player experience:
AI-generated content is limited to optional narrative flavor text only. All core gameplay, mechanics, weapons, enemies, and progression systems are pre-designed by the developer. The AI does not affect game balance, difficulty, or player outcomes.
The game was programmed by the developer. AI was used as a code-reviewer and suggested changes were implemented within individual functions.
Some sound effects were AI generated. Others were legally sourced or recorded by the developer. All sound effects were edited by the developer.
To the best of my knowledge, no AI generated images exist in this game. Every animation in the game was made by the developer. Some of the background objects, tile sprites, and fire sprites were sourced from legally purchased asset packs and then modified by the developer.
Only certain visual assets such as the cover art, banners, and installation icons were created using AI. No in-game content, gameplay elements, or narrative assets were generated with AI.
The translations in this game (excluding English and Polish) were prepared with the assistance of artificial intelligence. Each text has been verified and edited by the developer.
Currently, AI-generated content is being used for the store page, marketing materials, and/or community center materials to showcase a general vision of the game's future during the early development phase (game screenshots are labeled as "Prototype"), but with the subsequent removal and implementation of original content.
Utilized for selected 2D visual assets (currently only 2D avatars in-game,Block Mods illustrations and around 4-5 icons), integrated alongside human-designed artwork. AI-gen assets will be fully replaced with full rollout of the game.
We used AI to generate a dictionary and words database in-order to create a robust rule-based engine for light-weight chat simulation. We've also used AI as a second level review to discover memory leaks/exploits.
The game may utilize artificial intelligence technologies to generate or assist in generating certain visual materials or other multimedia assets for marketing and promotional purposes.
In Coffee Coffin, AI is used behind the scenes to enhance dialogue and audiovisual presentation for the player:
Reactive Dialogue:
AI is primarily used to generate real-time, context-aware dialogue lines between the player and in-game characters (wandering souls). These lines are created within fixed narrative frameworks and safety filters; players do not enter free-form prompts.
Art & Media Asset Generation:
Outside of dialogue, AI is mainly used to create and vary game art assets, including:
Character and illustration variants
Backgrounds and visual effects
Music and ambient soundscapes
Sound effects
Voice-over lines
Short in-game videos / cutscenes
All of these are delivered to the player as finished in-game content. Players never access AI models directly, cannot upload their own media, and do not interact with raw prompts or generation tools.
A portion of this game's art assets were initially generated using AI tools and subsequently edited and polished by the developer to fit the game's visual style.
You can place this directly in the Steam form.
This game does not use generative AI during gameplay. No in-game content is created, altered, or influenced by AI while the player is playing.
AI was used only during development to assist with the creation of store page images and marketing materials.