AI-generated assets were used for the store graphical capsule art.
- Creator
- Apex Business Computing
- Reviews
- -
- Added
- Jun 28, 2026
Public Steam disclosure research 25,512 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI-generated assets were used for the store graphical capsule art.
All visual and audio assets in this game are created without any involvement of AI. AI is just used in a very small part of coding.
SnowFlow uses generative AI for some voice-over content. All generated content was reviewed and curated by the developers.
This game was developed with the assistance of various AI tools. All AI-assisted content was reviewed, edited, and implemented by the developer before being included in the final game.
Some store page and branding assets for Corner Gallery may have been created with assistance from generative AI tools. The application itself does not generate images, text, audio, code, or other AI content during normal use, and it does not connect to external AI services.
The game uses some icons and visuals that were previously created with artificial intelligence (some in-game visuals and capsule image, etc...)
Some sounds effekts and Objects made with AI
Partial images Translate
AI tools were only used in the development phase for code, textures, texts, audio and music production. There is no player-accessible AI generation feature or external AI service connection in the released game, and all built-in content has passed full manual compliance review.
AI was used to assist with the localization (translation) of this game.
Some puzzle illustrations and promotional visual assets were created with AI-assisted tools and then edited/curated by the developer. No real-time generative AI is used during gameplay.
Some UI sprites and sound effects were created with the assistance of generative AI tools.
Some animations and effects use AI
Generative AI was used to assist with localization/translation of in-game text. All translated text is pre-generated and included with the game as static content. The game does not generate AI content during gameplay. All artwork is hand-drawn, the music was created by human artists, and all programming was done manually.
In the development of this game, generative AI tools are used in the processes of programming code assistance and multilingual text translation to improve efficiency and quality.
Generative AI technology was used to create high-quality voice-overs for the game's characters. This allowed this independent project to feature full voice acting, providing a more immersive narrative experience and bringing the historical journey of Wojtek the Bear to life. All AI-generated audio assets are pre-rendered and have been manually reviewed and edited to ensure high quality and consistency with the game's emotional tone.
We have carefully crafted a complete set of NPC dialogue without the use of AI. At the same time, we are experimenting with an additional feature powered by AI large language models, allowing players to freely converse with their favorite NPCs. This is an exploratory feature that exists entirely separately from the traditional game content. These experimental elements are intended to offer players a new additional experience and will not affect the complete single-player experience. Whether this feature will be included in the final release has not yet been decided. Even if it is ultimately implemented, it will be optional rather than required.
This game does not utilize real-time AI-generated content output. In accordance with Steam guidelines, only pre-created and verified content is used. To improve development efficiency and quality, AI-generated technology is used supplementarily in the following applications: Program code support: Code refactoring, review, and code completion Text translation: English translation support Graphic asset creation: Base generation of some visuals such as potions, crafting ingredients, and background images Furthermore, all of this content is manually reviewed and edited (added or modified); no unprocessed AI-generated content is used.
This game and store page included to some extent is Generative AI
Art assets in this game are partially created with AI technology to improve the overall player experience.
Some visuals, text, and promotional materials (including the trailer) were created with the help of AI. Imperfections, inconsistencies, and “errors” are intentional — they reflect a world where systems don’t always make sense, yet people rely on them anyway. This is not a bug. It’s the design.
Generative AI was used to assist in creating selected promotional artwork and logo/icon assets for the Steam store page. All outputs were reviewed, selected, and edited by the developer. Generative AI is not used during gameplay, and no content is generated live for players.
Generative AI was used in this game’s development and related asset creation, including the game code, three music tracks, selected visual assets, and multilingual localization translation.
Large portions of the game’s background music, sound effects and written texts, together with a limited selection of models and texture assets, were created with AI tools.
Some artistic elements in the game were created with the assistance of AI tools to achieve the highest visual aesthetic.
Since english is not my native language. During the development, I use AI and grammar websites to help me correct my sentences. But all the text was conceived and finalized by me.
Generative AI has been used for enhancing some game page elements and descriptions.
This game contain AI generated image that have been modified with a 2d software so you can have beautiful pictures representing the game and the war.
"Some promotional illustrations on the store page and the main menu background artwork were created using generative AI tools."
Some 2D graphics used on store page
AI was used as an assistive tool for creating specific texture patterns, supporting code development, and producing videos for the game. All generated content was manually reviewed, edited, and refined by our team. As a small independent game studio, we use AI to support our creative workflow. All final content was created and approved by our team.
The game's original artwork and music are both generated by AI
Cavernreach contains very limited AI-assisted content, including some music/audio assets and promotional artwork. All gameplay, environments, programming, story content, voice acting, level design, and game implementation were created by the developer. Any AI-assisted assets used during development for testing or reference purposes have been replaced, recreated, or removed from the full release where applicable.
Temporary images for furniture and clothing icons within the game, some promotional materials and banners, text translation, and some temporary sound files were created using AI. All in-game content will be replaced with human-made work before the game’s release.
We developed the game with AI assistance for graphics, coding, and music. All AI assets are pre-rendered and static.
Kıvam's core — its ebru (paper marbling) simulation, gameplay, design, and direction — is authored by the developer. Generative AI tools were used as assistants in producing some supporting content: store page and marketing imagery, certain visual assets, and drafting/editing of written text, which was then reviewed and finalized by the developer. No AI-generated voice or music is used. The marbling you create in-game is produced by the game's own simulation, not by generative AI.
Some of this game's art assets were created with the assistance of generative AI tools during development, then hand-selected, edited, composited, and laid out by the developer before being integrated into the game. All AI-assisted content has been reviewed by the developer to ensure it contains no inappropriate or infringing material. No AI content is generated in real time during gameplay.
Art,Music,Code
The Logo And Marketing Graphics Made By AI
Artwork note: some visuals were generated with AI models in this early version. For now the focus is on mechanics, so they are placeholders. Over time I will make the style more consistent and replace them with assets designed specifically for AoNW.
Some visual and creative assets for this game were created or assisted using generative AI tools and then reviewed and edited by the developer before inclusion in the final product. The game does not generate AI content during gameplay.
The visual design of the tournament hall environment in the game was created using generative AI tools.
AI technologies were used extensively throughout the development of this game. The vast majority of the game's design, balancing data, art assets, audio assets, programming, and testing were completed with AI assistance.
AI was used to help find bugs, create some art, music, and game content. The game itself was designed and made by humans.
Some store page images and promotional art of this game are made with generative AI; no real-time AI generation occurs in-game
This game utilizes generative AI for certain 2D illustrations, backgrounds, and portions of written content. All AI-assisted content was manually reviewed, edited, and refined by the developer to ensure consistency with the game's artistic vision, narrative, and gameplay. No live or real-time AI generation occurs during gameplay.
Some art assets in this game were initially generated by AI and have since been manually modified and reviewed before release.
AI tools were used to assist in the creation of store Assets
Generative AI was used to assist with the translation and localization of menu text and interface elements, and to help create graphic assets for the Steam store page. All content was reviewed and approved by the developer before publication.
This game contains some pre-generated visual and sound assets created with the assistance of generative AI. All such content was reviewed and integrated by the developer. No generative AI is used during live gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
APEX Swoop: Card Game Store/marketing art | AI-generated assets were used for the store graphical capsule art. | Apex Business Computing | - | Jun 28, 2026 | |
CUBE Dev only code | All visual and audio assets in this game are created without any involvement of AI. AI is just used in a very small part of coding. | EURTSTUDIO | - | Jun 28, 2026 | |
SnowFlow In-game content audio | SnowFlow uses generative AI for some voice-over content. All generated content was reviewed and curated by the developers. | TheStyleMachine | - | Jun 28, 2026 | |
Nonogram Detective In-game content | This game was developed with the assistance of various AI tools. All AI-assisted content was reviewed, edited, and implemented by the developer before being included in the final game. | Detective Barry | - | Jun 28, 2026 | |
Corner Gallery Store/marketing art | Some store page and branding assets for Corner Gallery may have been created with assistance from generative AI tools. The application itself does not generate images, text, audio, code, or other AI content during normal use, and it does not connect to external AI services. | Pelican and Swan Studio | - | Jun 28, 2026 | |
Sheep Move Together In-game content art | The game uses some icons and visuals that were previously created with artificial intelligence (some in-game visuals and capsule image, etc...) | Shepherd | 10 | Jun 28, 2026 | |
Almost There audioart | Some sounds effekts and Objects made with AI | SIENTURE | - | Jun 28, 2026 | |
虚无之塔 Unclear art | Partial images
Translate | yhy | - | Jun 28, 2026 | |
心灵阈值 In-game content arttextaudio | AI tools were only used in the development phase for code, textures, texts, audio and music production. There is no player-accessible AI generation feature or external AI service connection in the released game, and all built-in content has passed full manual compliance review. | 岚爱万七 | - | Jun 28, 2026 | |
Cats & Rhythmical Restaurant In-game content text | AI was used to assist with the localization (translation) of this game. | 2phase | - | Jun 28, 2026 | |
Pun-ishment In-game content art | Some puzzle illustrations and promotional visual assets were created with AI-assisted tools and then edited/curated by the developer. No real-time generative AI is used during gameplay. | JSC-STUDIO | - | Jun 28, 2026 | |
Puzzle Together: Around The World In-game content artaudio | Some UI sprites and sound effects were created with the assistance of generative AI tools. | MEØN | - | Jun 28, 2026 | |
灰界年代记 In-game content art | Some animations and effects use AI | 重黎游戏 | - | Jun 28, 2026 | |
Casa de Cuy: A Finca Full of Fluff In-game content text | Generative AI was used to assist with localization/translation of in-game text. All translated text is pre-generated and included with the game as static content. The game does not generate AI content during gameplay. All artwork is hand-drawn, the music was created by human artists, and all programming was done manually. | Starline Arcade | - | Jun 28, 2026 | |
Idle Polygon Dev only textcode | In the development of this game, generative AI tools are used in the processes of programming code assistance and multilingual text translation to improve efficiency and quality. | Suupia | - | Jun 28, 2026 | |
Wojtek: A Soldier Without a Uniform In-game content audio | Generative AI technology was used to create high-quality voice-overs for the game's characters. This allowed this independent project to feature full voice acting, providing a more immersive narrative experience and bringing the historical journey of Wojtek the Bear to life. All AI-generated audio assets are pre-rendered and have been manually reviewed and edited to ensure high quality and consistency with the game's emotional tone. | Adam Mański | - | Jun 28, 2026 | |
Monster Fantasy Live AI text | We have carefully crafted a complete set of NPC dialogue without the use of AI. At the same time, we are experimenting with an additional feature powered by AI large language models, allowing players to freely converse with their favorite NPCs. This is an exploratory feature that exists entirely separately from the traditional game content.
These experimental elements are intended to offer players a new additional experience and will not affect the complete single-player experience. Whether this feature will be included in the final release has not yet been decided. Even if it is ultimately implemented, it will be optional rather than required. | Jotoyo | - | Jun 28, 2026 | |
Miriam's Potion Journal In-game content arttextcode | This game does not utilize real-time AI-generated content output. In accordance with Steam guidelines, only pre-created and verified content is used.
To improve development efficiency and quality, AI-generated technology is used supplementarily in the following applications:
Program code support: Code refactoring, review, and code completion
Text translation: English translation support
Graphic asset creation: Base generation of some visuals such as potions, crafting ingredients, and background images
Furthermore, all of this content is manually reviewed and edited (added or modified); no unprocessed AI-generated content is used. | Reo | - | Jun 28, 2026 | |
DATAWANDER Store/marketing | This game and store page included to some extent is Generative AI | while | - | Jun 28, 2026 | |
Palm Farm: Idle Crops In-game content art | Art assets in this game are partially created with AI technology to improve the overall player experience. | Fantasy Tree | - | Jun 28, 2026 | |
Future Sauce Dispenser Store/marketing arttext | Some visuals, text, and promotional materials (including the trailer) were created with the help of AI.
Imperfections, inconsistencies, and “errors” are intentional — they reflect a world where systems don’t always make sense, yet people rely on them anyway.
This is not a bug. It’s the design. | Wrong Timeline Games | - | Jun 28, 2026 | |
逐路荒野 Store/marketing art | Generative AI was used to assist in creating selected promotional artwork and logo/icon assets for the Steam store page. All outputs were reviewed, selected, and edited by the developer. Generative AI is not used during gameplay, and no content is generated live for players. | Minrocket Game | - | Jun 28, 2026 | |
Tetraclash Reforged In-game content artaudiocodetext | Generative AI was used in this game’s development and related asset creation, including the game code, three music tracks, selected visual assets, and multilingual localization translation. | RainDoKKa | - | Jun 28, 2026 | |
Guardian of Waterveil In-game content audiotextart | Large portions of the game’s background music, sound effects and written texts, together with a limited selection of models and texture assets, were created with AI tools. | Jack Yang | - | Jun 28, 2026 | |
Live Fishing In-game content art | Some artistic elements in the game were created with the assistance of AI tools to achieve the highest visual aesthetic. | Live Water Studio | - | Jun 28, 2026 | |
Manual Teller Machine Dev only text | Since english is not my native language.
During the development, I use AI and grammar websites to help me correct my sentences.
But all the text was conceived and finalized by me. | Argue with sheep | - | Jun 28, 2026 | |
Arcade Room Simulator 2026 Store/marketing text | Generative AI has been used for enhancing some game page elements and descriptions. | Revolt Games | - | Jun 28, 2026 | |
DUSK OF WAR In-game content art | This game contain AI generated image that have been modified with a 2d software so you can have beautiful pictures representing the game and the war. | oedipe games | - | Jun 28, 2026 | |
Caravan Village: Farming Life Store/marketing art | "Some promotional illustrations on the store page and the main menu background artwork were created using generative AI tools." | Corvantia Interactive | 12 | Jun 28, 2026 | |
Car Hustle Simulator Store/marketing art | Some 2D graphics used on store page | Silent Code Games | 24 | Jun 28, 2026 | |
Retro Arcade Shop Simulator In-game content artcode | AI was used as an assistive tool for creating specific texture patterns, supporting code development, and producing videos for the game. All generated content was manually reviewed, edited, and refined by our team.
As a small independent game studio, we use AI to support our creative workflow. All final content was created and approved by our team. | Alt Tab Game | - | Jun 28, 2026 | |
Monster And Continent In-game content artaudio | The game's original artwork and music are both generated by AI | lupengzhan | - | Jun 28, 2026 | |
Cavernreach In-game content audioart | Cavernreach contains very limited AI-assisted content, including some music/audio assets and promotional artwork. All gameplay, environments, programming, story content, voice acting, level design, and game implementation were created by the developer. Any AI-assisted assets used during development for testing or reference purposes have been replaced, recreated, or removed from the full release where applicable. | Deep Rock Games | - | Jun 27, 2026 | |
Capybara Hot Tub In-game content arttextaudio | Temporary images for furniture and clothing icons within the game, some promotional materials and banners, text translation, and some temporary sound files were created using AI. All in-game content will be replaced with human-made work before the game’s release. | SQRT Games | - | Jun 27, 2026 | |
Orbital Checkpoint In-game content artcodeaudio | We developed the game with AI assistance for graphics, coding, and music. All AI assets are pre-rendered and static. | VitalGrid Games | - | Jun 27, 2026 | |
Kıvam Store/marketing arttext | Kıvam's core — its ebru (paper marbling) simulation, gameplay, design, and direction — is authored by the developer. Generative AI tools were used as assistants in producing some supporting content: store page and marketing imagery, certain visual assets, and drafting/editing of written text, which was then reviewed and finalized by the developer. No AI-generated voice or music is used. The marbling you create in-game is produced by the game's own simulation, not by generative AI. | Gestus | - | Jun 27, 2026 | |
赢麻了 In-game content art | Some of this game's art assets were created with the assistance of generative AI tools during development, then hand-selected, edited, composited, and laid out by the developer before being integrated into the game. All AI-assisted content has been reviewed by the developer to ensure it contains no inappropriate or infringing material. No AI content is generated in real time during gameplay. | F11 Game Studio | - | Jun 27, 2026 | |
魔法少女甜心 Magical Girl Sweetheart Unclear artaudiocode | Art,Music,Code | 冷笑黑妖 | - | Jun 27, 2026 | |
BudMageddon Store/marketing art | The Logo And Marketing Graphics Made By AI | SHAHIN MOHAMMADPOUR | - | Jun 27, 2026 | |
Age of New Worlds In-game content art | Artwork note: some visuals were generated with AI models in this early version. For now the focus is on mechanics, so they are placeholders. Over time I will make the style more consistent and replace them with assets designed specifically for AoNW. | ernest.dev | - | Jun 27, 2026 | |
Sky Drop Ducks In-game content art | Some visual and creative assets for this game were created or assisted using generative AI tools and then reviewed and edited by the developer before inclusion in the final product. The game does not generate AI content during gameplay. | Dubbi | - | Jun 27, 2026 | |
Goal Idle In-game content art | The visual design of the tournament hall environment in the game was created using generative AI tools. | Royue Games | - | Jun 27, 2026 | |
Pocket Cultivation In-game content artaudiotextcode | AI technologies were used extensively throughout the development of this game. The vast majority of the game's design, balancing data, art assets, audio assets, programming, and testing were completed with AI assistance. | Biang Studio | - | Jun 27, 2026 | |
Upgradia In-game content artaudio | AI was used to help find bugs, create some art, music, and game content.
The game itself was designed and made by humans. | Mytharia | 29 | Jun 27, 2026 | |
SCRIBBLE HUNT Store/marketing art | Some store page images and promotional art of this game are made with generative AI; no real-time AI generation occurs in-game | SCRIBBLE BUNNY | - | Jun 27, 2026 | |
Ghost Receipt In-game content arttext | This game utilizes generative AI for certain 2D illustrations, backgrounds, and portions of written content. All AI-assisted content was manually reviewed, edited, and refined by the developer to ensure consistency with the game's artistic vision, narrative, and gameplay. No live or real-time AI generation occurs during gameplay. | Kistler Studios | - | Jun 27, 2026 | |
Vivi In-game content art | Some art assets in this game were initially generated by AI and have since been manually modified and reviewed before release. | 雷雨Rainey | - | Jun 27, 2026 | |
Ultimate Guess Game Store/marketing art | AI tools were used to assist in the creation of store Assets | DNA ARMY GAMING | - | Jun 27, 2026 | |
CORGI & WOOLLY - Little Horizon - Store/marketing textart | Generative AI was used to assist with the translation and localization of menu text and interface elements, and to help create graphic assets for the Steam store page. All content was reviewed and approved by the developer before publication. | PICO studio | - | Jun 27, 2026 | |
Down The Stairs: The Game In-game content artaudio | This game contains some pre-generated visual and sound assets created with the assistance of generative AI. All such content was reviewed and integrated by the developer. No generative AI is used during live gameplay. | LoftCore Studio | - | Jun 27, 2026 |