Public Steam disclosure research25,512 disclosures tracked
Where do games disclose AI use?
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Generative AI tools were used during development to generate background audio tracks, select visual assets, and promotional store page art. All assets were reviewed prior to release. No content is generated in real-time during gameplay.
This game uses AI-generated translation for localization in the following languages: Polish, Simplified Chinese, Brazilian Portuguese, Spanish, German, French, Korean, and Japanese.
Some visual assets used for the Steam store page and marketing materials, including logos, promotional artwork, capsule images, and library assets, were created or assisted using generative AI tools and then reviewed, edited, and finalized by the developer.
No AI-generated content is created during gameplay. AI-generated content is limited to pre-generated promotional and store page materials and does not affect gameplay, game mechanics, or player-generated content.
Village Coop Clicker is a small hobby project created with extensive use of AI-assisted tools for programming, artwork, audio, localization, and store assets.
The game design, balancing, progression systems, and overall creative direction were created and curated manually by the developer.
The developers used generative AI tools in the creation of this game. Portions of the game's content — including visual art and 3D assets, audio, in-game narrative and text, and translations into the supported languages — were produced with the assistance of generative AI and then reviewed, edited, and curated by the developer. All AI-assisted content is generated ahead of time and is fixed in the shipped game. Builder Bros does not generate any content using AI during gameplay, and does not connect to any external AI service.
This game includes pre-generated assets created with the assistance of generative AI tools. AI-assisted content may include selected store capsule artwork, promotional artwork, UI-related graphics, and selected music/audio elements. All AI-assisted content is reviewed and edited by the developer before being included in the game or store presentation. The game does not use live generative AI during gameplay.
AI tools were used to assist in creating some store page descriptions and promotional graphics. The game itself does not use AI-generated content during gameplay.
All AI used to make this game has been limited to coordinating tasks and making minor images that will be replaced before release. Code assistance was a major portion of its use to find errors and fix script as needed.
No AI is connecting to any third party or outside source during/before/after gameplay.
Generative AI tools were used to assist with parts of the game's development, including UI text, localization, store page text, marketing text, and some visual reference materials. All final content included in the game and on the store page was reviewed, selected, edited, and integrated by the developer.
The game does not generate AI content during gameplay.
Generative AI tools were used to create the game's promotional logo, steam achievement icons, and background music prior to development (Pre-generated content).
AI was used to fix, format, and translate Steam Store Page assets and in-game text to various languages; to generate products icons (other sprites and textures are handmade)
Some in-game images and user interface (UI) elements were created with generative AI assistance, then reviewed and edited by our team for use in the game and store materials.
Some of the artwork shown in our store screenshots, trailer, and on the app's in-game screen is placeholder media created with an AI image-generation tool (Google's Gemini image model). This includes the example movie posters, album covers, TV-series key art, and the cinematic "now playing" stills.
These images depict entirely fictional films, albums, and shows. They exist only as copyright-safe demo content so we can show the app's interface without displaying real, copyrighted media that the user does not own the rights to publish. They do not represent any real title.
Reel Room is a media player for the user's own library (Jellyfin server, local files, and network shares). The app performs no AI generation at runtime — all media a player sees in normal use is their own content. This is pre-generated content only; there is no live/runtime-generated AI.
Yes, some environment elements and decorative assets in the game were created with the assistance of generative AI. All AI-generated content has been manually edited and polished to ensure it fits the game's overall art style and to guarantee the absence of any prohibited content.
Some visual assets (pixel art backgrounds, card sprites) and marketing copy (store descriptions) were created with the assistance of generative AI tools. All AI-generated content was reviewed, curated, and refined by the developer.
The game does not feature any live or procedurally generated AI content. The entire player experience consists of fixed, hand-crafted assets with AI assistance and static, local code.
All visual assets, character art, backgrounds, music, sound effects, dialogue implementation, and programming assistance for this game were created with the help of generative AI tools. The original concept, story, characters, direction, and overall game design were created by the developer. AI was used as a creative production tool during development, while all final content selection, editing, and integration were directed by the developer.
This game contains AI-generated content. Visual assets, sound effects, music, code, and various creative elements were created with the assistance of AI tools. The overall game concept, direction, gameplay ideas, and project design were created and directed by the developer.
We used AI to generate initial music tracks, concept art, and temporary translations into some languages.
All materials were then thoroughly edited, reworked, and finalized by humans.
Nothing went straight from the generator into the game.
This game was developed with the assistance of generative artificial intelligence (AI) tools to help a solo developer complete the project.
Specific uses of AI include:
1. Art Assets: Some visual assets in the game, such as background images and UI elements, were created with the assistance of AI image generation tools.
2. Code and Logic Assistance: The basic code framework and certain gameplay logic scripts were developed with the assistance of AI coding tools.
This game does not contain any real-time AI-generated content. All game assets and content were generated in advance, manually reviewed by the developer, and packaged as fixed content within the game.
This game uses generative AI in the following areas:
• Background artwork: All static background images displayed in menus and screen backdrops (e.g. brewery interior, fields, market, taverns) were created using generative AI. All images were carefully curated, selected, and post-processed by the developer to fit the game's "Soft Cinematic" 19th-century Belle Époque visual style.
• Sound effects and ambient audio: Some in-game sounds were generated using AI audio tools under appropriate commercial licenses. All sounds were reviewed and selected by the developer.
• Mission and narrative text: The campaign concept, story arc, and game design are the original work of the developer. Some campaign mission descriptions and in-game event texts were initially drafted with AI assistance based on the developer's outlines, and then reviewed, edited, and adapted to fit the game's tone and historical setting.
No generative AI is used during gameplay. All gameplay logic, mechanics, character behaviors, and AI competitor strategies are implemented as deterministic code that does not generate content at runtime. The game does not connect to any external AI services.
RAX uses generative AI-assisted content in limited areas. Background music was generated with Flow Music. English localization text was assisted by generative AI and manually reviewed/edited by the developer. Some promotional visual assets, including posters and background images used for the Steam store page, community assets, or marketing materials, were created with AI image generation tools.
All gameplay systems, puzzle rules, level design, game logic, and player interactions are manually designed by the developer. RAX does not use real-time generative AI during gameplay.
AI was used to generate trailer music and couple of upgrades icons, but game is still in early development phase and i'm working on replacing those with real art.
Generative AI tools were used during development to generate background audio tracks, select visual assets, and promotional store page art. All assets were reviewed prior to release. No content is generated in real-time during gameplay.
This game uses AI-generated translation for localization in the following languages: Polish, Simplified Chinese, Brazilian Portuguese, Spanish, German, French, Korean, and Japanese.
Some visual assets used for the Steam store page and marketing materials, including logos, promotional artwork, capsule images, and library assets, were created or assisted using generative AI tools and then reviewed, edited, and finalized by the developer.
No AI-generated content is created during gameplay. AI-generated content is limited to pre-generated promotional and store page materials and does not affect gameplay, game mechanics, or player-generated content.
Village Coop Clicker is a small hobby project created with extensive use of AI-assisted tools for programming, artwork, audio, localization, and store assets.
The game design, balancing, progression systems, and overall creative direction were created and curated manually by the developer.
The developers used generative AI tools in the creation of this game. Portions of the game's content — including visual art and 3D assets, audio, in-game narrative and text, and translations into the supported languages — were produced with the assistance of generative AI and then reviewed, edited, and curated by the developer. All AI-assisted content is generated ahead of time and is fixed in the shipped game. Builder Bros does not generate any content using AI during gameplay, and does not connect to any external AI service.
This game includes pre-generated assets created with the assistance of generative AI tools. AI-assisted content may include selected store capsule artwork, promotional artwork, UI-related graphics, and selected music/audio elements. All AI-assisted content is reviewed and edited by the developer before being included in the game or store presentation. The game does not use live generative AI during gameplay.
AI tools were used to assist in creating some store page descriptions and promotional graphics. The game itself does not use AI-generated content during gameplay.
All AI used to make this game has been limited to coordinating tasks and making minor images that will be replaced before release. Code assistance was a major portion of its use to find errors and fix script as needed.
No AI is connecting to any third party or outside source during/before/after gameplay.
Generative AI tools were used to assist with parts of the game's development, including UI text, localization, store page text, marketing text, and some visual reference materials. All final content included in the game and on the store page was reviewed, selected, edited, and integrated by the developer.
The game does not generate AI content during gameplay.
Generative AI tools were used to create the game's promotional logo, steam achievement icons, and background music prior to development (Pre-generated content).
AI was used to fix, format, and translate Steam Store Page assets and in-game text to various languages; to generate products icons (other sprites and textures are handmade)
Some in-game images and user interface (UI) elements were created with generative AI assistance, then reviewed and edited by our team for use in the game and store materials.
Some of the artwork shown in our store screenshots, trailer, and on the app's in-game screen is placeholder media created with an AI image-generation tool (Google's Gemini image model). This includes the example movie posters, album covers, TV-series key art, and the cinematic "now playing" stills.
These images depict entirely fictional films, albums, and shows. They exist only as copyright-safe demo content so we can show the app's interface without displaying real, copyrighted media that the user does not own the rights to publish. They do not represent any real title.
Reel Room is a media player for the user's own library (Jellyfin server, local files, and network shares). The app performs no AI generation at runtime — all media a player sees in normal use is their own content. This is pre-generated content only; there is no live/runtime-generated AI.
Yes, some environment elements and decorative assets in the game were created with the assistance of generative AI. All AI-generated content has been manually edited and polished to ensure it fits the game's overall art style and to guarantee the absence of any prohibited content.
Some visual assets (pixel art backgrounds, card sprites) and marketing copy (store descriptions) were created with the assistance of generative AI tools. All AI-generated content was reviewed, curated, and refined by the developer.
The game does not feature any live or procedurally generated AI content. The entire player experience consists of fixed, hand-crafted assets with AI assistance and static, local code.
All visual assets, character art, backgrounds, music, sound effects, dialogue implementation, and programming assistance for this game were created with the help of generative AI tools. The original concept, story, characters, direction, and overall game design were created by the developer. AI was used as a creative production tool during development, while all final content selection, editing, and integration were directed by the developer.
This game contains AI-generated content. Visual assets, sound effects, music, code, and various creative elements were created with the assistance of AI tools. The overall game concept, direction, gameplay ideas, and project design were created and directed by the developer.
We used AI to generate initial music tracks, concept art, and temporary translations into some languages.
All materials were then thoroughly edited, reworked, and finalized by humans.
Nothing went straight from the generator into the game.
This game was developed with the assistance of generative artificial intelligence (AI) tools to help a solo developer complete the project.
Specific uses of AI include:
1. Art Assets: Some visual assets in the game, such as background images and UI elements, were created with the assistance of AI image generation tools.
2. Code and Logic Assistance: The basic code framework and certain gameplay logic scripts were developed with the assistance of AI coding tools.
This game does not contain any real-time AI-generated content. All game assets and content were generated in advance, manually reviewed by the developer, and packaged as fixed content within the game.
This game uses generative AI in the following areas:
• Background artwork: All static background images displayed in menus and screen backdrops (e.g. brewery interior, fields, market, taverns) were created using generative AI. All images were carefully curated, selected, and post-processed by the developer to fit the game's "Soft Cinematic" 19th-century Belle Époque visual style.
• Sound effects and ambient audio: Some in-game sounds were generated using AI audio tools under appropriate commercial licenses. All sounds were reviewed and selected by the developer.
• Mission and narrative text: The campaign concept, story arc, and game design are the original work of the developer. Some campaign mission descriptions and in-game event texts were initially drafted with AI assistance based on the developer's outlines, and then reviewed, edited, and adapted to fit the game's tone and historical setting.
No generative AI is used during gameplay. All gameplay logic, mechanics, character behaviors, and AI competitor strategies are implemented as deterministic code that does not generate content at runtime. The game does not connect to any external AI services.
RAX uses generative AI-assisted content in limited areas. Background music was generated with Flow Music. English localization text was assisted by generative AI and manually reviewed/edited by the developer. Some promotional visual assets, including posters and background images used for the Steam store page, community assets, or marketing materials, were created with AI image generation tools.
All gameplay systems, puzzle rules, level design, game logic, and player interactions are manually designed by the developer. RAX does not use real-time generative AI during gameplay.
AI was used to generate trailer music and couple of upgrades icons, but game is still in early development phase and i'm working on replacing those with real art.