AI tools were used to rapidly prototype imagery and narrative beats, while collaborating with human partners to ensure cohesion and polish.
- Creator
- Pixels2Pixels Studio
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 26,760 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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AI tools were used to rapidly prototype imagery and narrative beats, while collaborating with human partners to ensure cohesion and polish.
The narrator's voice over is AI generated for English language. That's the only thing we used AI for. The rest content of the game is handmade and designed with no help from generative AI.
This game uses pre-generated AI images for the game. While navigating the menus, you'll see AI-generated images for menu backgrounds and buttons. The game's runtime (.exe) file icon and store images are also AI-generated.
No AI was used for in-game graphics or music. This work is the product of human endeavor. In the game, AI tools assisted with composing a singular audio effect that was otherwise not possible, as visual animation timing was fixed. Outside the game, AI was used to support marketing materials (circa 5% of marketing content). There is no in-game generative AI. The clue generation runs locally, without a LLM or cloud service. We understand different people draw their own lines with AI. We aim to use modern tools responsibly, and hope this disclaimer provides for informed decision making.
This game uses AI-generated images, voice, and music for pre-rendered content. All assets were created and finalized prior to release. No AI is used during gameplay.
Translate Store page
Some of the pixel art in this game was inspired by AI-generated concepts, but every design has been edited and refined by me, to fix imperfections and make it my own. As a Solo Developer with a limited budget, I also used AI tools to help create the sound effects and music.
The background music in this game was generated by AI.
The promotional images for this game's storefront were created using AI.
Some of the scenes in this game are not real and and are using AI for Artwork editing.
AI Model AI Music AI code
The game logo has been enhanced using AI.
The store description was partially generated with AI text tools, and AI coding tools. were used to assist in code development
AI generated concept art for marketing
Some store page images were created with the help of AI. Our game artist uses AI tools to support and accelerate the creative process for certain designs.
The background images and mushrooms pictures are pre-rendered AI art
Used for some texture generating.
The background and character images are based on AI generated images.
Some UI images were generated with AI tools
We used AI tools only to create store images. No AI-generated content is included in the gameplay or other in-game assets.
The developer of Synergy Strike used AI-assisted tools as part of a solo development workflow. Audio, visuals, and code assistance were crafted using a curated set of generative tools all directed, reviewed, and shaped by a single human creator. Synergy Strike is handmade at its core.
Some code is generated by AI, some image materials are generated by AI, and some music is generated by AI.
Pre-Generated AI: Generative AI was used to create the game icon. Live-Generated AI: There is nothing that is being generated live in real-time by AI.
Some of the voices, music and 3d models and their textures were created with the assistance of AI. Much of the legacy script was revised and improved on using Claude. The Slots level features a jukebox that contains a list of AI tracks made by myself using Suno.
This game includes some AI-generated assets, but the majority of content was created manually by the development team.
We use image generation AI for some character portraits, backgrounds, eye-catching images, etc. All images used are processed and used after confirming that they have a commercially available license.
Use of Generative AI Generative AI was used during the development period in a limited capacity, specifically for code generation assistance and for temporary placeholder image (sprite) assets used only during the early development stage and test play. All image (sprite) assets generated by AI at the placeholder stage were used exclusively for testing purposes. These AI-generated assets are not included in the released version of the game that players play. In the released version of the game, all sprites have been completely replaced with assets that are either hand-drawn by the developer or obtained from legitimate asset stores. As a result, players will not encounter any AI-generated image (sprite) assets during gameplay. Even at the provisional stage, great care was taken to avoid any infringement of third-party copyrights. Image generation was strictly limited to generic, non-distinctive materials with no risk of copyright infringement. Examples include the following (note that all such provisional materials are replaced with custom assets or assets from the asset stores in the released version of the game): - Background wallpapers (such as copper, silver, gold, or rainbow-style gradients) - Decorative text elements and font design prototypes - Common, generic pattern materials (such as brick blocks, metal pipes, springs, wooden boards, etc.) By using generative AI in this manner, players benefit primarily in the following ways: - Improved development speed, enabling faster delivery of updates and balance adjustments - Cost efficiencies in development, with savings Lead enhancing the overall game experience and strengthening player support If you have any questions or concerns about AI use please feel free to contact us at the email address below. For inquiries, please contact us at either of the following email addresses: socravinci1@gmail.com socravinci@icloud.com
Some 3D model assets in the game were initially generated using AI and later refined by me to their final state.
Some in game textures are AI generated, and parts of the steam page images.
AI generated music AI generated cutscene pictures Some AI generated icons
AI has been used in art and music creation.
The cover image of the store page was generated by AI.
The cover image of the store page was generated by AI.
The cover image of the store page was generated by AI.
The cover image of the store page was generated by AI.
The cover image of the store page was generated by AI.
The cover image of the store page was generated by AI.
Product contains AI generated images/placeholder elements used in interface and background assets.
AI tools have been used for some concept art and visual mood boards. No AI-generated content is planned for use in gameplay, story, characters, or UI elements.
Game Studio chibi uses AI for now. It appear on intro video and on main menu
The character images and other images include AI-generated content. There are no elements generated by AI in real-time.
Some graphical assets were generated with AI assistance.
部分美术资源使用AI辅助
Most of the images, backgrounds and some texts in this game are AI-generated.
The game's background music was generated using AI
Space Mantlet uses AI to generate in game voices and translation text in game and in the store. Voice Synthesis Powered by: Coqui TTS – Mozilla Public License 2.0 Model: tts_models/en/vctk/vits (based on the VCTK corpus)
Certain images in this game were generated with the assistance of AI.
Some of the art is currently generated by AI as I am a solo developer with no experience. All artwork and models will be replaced with authentic ones in the future but for the early development and my lack of skill this was the best option.
AI was used in the editing/generation of some images, artwork, and voice over.
ai is used to put things into words i couldn't otherwise because of my autism and for editing images and content
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Mind Faux The First Compliance Unclear arttext | AI tools were used to rapidly prototype imagery and narrative beats, while collaborating with human partners to ensure cohesion and polish. | Pixels2Pixels Studio | - | Mar 18, 2026 | |
Intuitive Level Design In-game content audio | The narrator's voice over is AI generated for English language. That's the only thing we used AI for. The rest content of the game is handmade and designed with no help from generative AI. | Magic Beard Studios | 52 | Mar 18, 2026 | |
Critical Ops - Dead Zone In-game content art | This game uses pre-generated AI images for the game. While navigating the menus, you'll see AI-generated images for menu backgrounds and buttons. The game's runtime (.exe) file icon and store images are also AI-generated. | Kâzım KINCI | - | Mar 18, 2026 | |
TickWords In-game content audio | No AI was used for in-game graphics or music. This work is the product of human endeavor.
In the game, AI tools assisted with composing a singular audio effect that was otherwise not possible, as visual animation timing was fixed. Outside the game, AI was used to support marketing materials (circa 5% of marketing content).
There is no in-game generative AI. The clue generation runs locally, without a LLM or cloud service. We understand different people draw their own lines with AI. We aim to use modern tools responsibly, and hope this disclaimer provides for informed decision making. | Reasonetix | - | Mar 18, 2026 | |
Blue Hawaii Aniki's Soft Ore Demand vol.1 In-game content artaudio | This game uses AI-generated images, voice, and music for pre-rendered content.
All assets were created and finalized prior to release.
No AI is used during gameplay. | Kirishima Shoichi | - | Mar 18, 2026 | |
Dead World Tales general | Translate Store page | Demiurgames | - | Mar 18, 2026 | |
Xeno's Adventure In-game content artaudio | Some of the pixel art in this game was inspired by AI-generated concepts, but every design has been edited and refined by me, to fix imperfections and make it my own.
As a Solo Developer with a limited budget, I also used AI tools to help create the sound effects and music. | J.Berner | - | Mar 18, 2026 | |
NEKO TISSUE In-game content audio | The background music in this game was generated by AI. | Kibidango Studio | - | Mar 18, 2026 | |
Fengshen Siege Store/marketing art | The promotional images for this game's storefront were created using AI. | Ocean Ruyi | - | Mar 18, 2026 | |
Ravenwood 46 In-game content art | Some of the scenes in this game are not real and and are using AI for Artwork editing. | Cyanide | - | Mar 18, 2026 | |
Strange Pet World Unclear audiocode | AI Model
AI Music
AI code | PAUL YEUNG | - | Mar 18, 2026 | |
Rogue Cave Store/marketing art | The game logo has been enhanced using AI. | Rogue Gecko | - | Mar 18, 2026 | |
Deliverance: The Other Side Store/marketing textcode | The store description was partially generated with AI text tools, and AI coding tools. were used to assist in code development | Sedegova | - | Mar 18, 2026 | |
You Will Rot Store/marketing art | AI generated concept art for marketing | RappaDev LLC | - | Mar 18, 2026 | |
Arctic Digger TCG Collection Store/marketing art | Some store page images were created with the help of AI. Our game artist uses AI tools to support and accelerate the creative process for certain designs. | ToD Game Studio | 35 | Mar 18, 2026 | |
Space Memory: Mushrooms In-game content art | The background images and mushrooms pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
ONE BYE ONE In-game content art | Used for some texture generating. | ULTRA YELLOW | - | Mar 18, 2026 | |
The Jester and the Madman Store/marketing art | The background and character images are based on AI generated images. | Tim Rachor | 10 | Mar 18, 2026 | |
Shooting Girls In-game content art | Some UI images were generated with AI tools | TwoTone Studio | - | Mar 18, 2026 | |
Patisserie Simulator Store/marketing art | We used AI tools only to create store images. No AI-generated content is included in the gameplay or other in-game assets. | Roasted Pepper | - | Mar 18, 2026 | |
Synergy Strike In-game content artaudiocode | The developer of Synergy Strike used AI-assisted tools as part of a solo development workflow. Audio, visuals, and code assistance were crafted using a curated set of generative tools all directed, reviewed, and shaped by a single human creator. Synergy Strike is handmade at its core. | strangeboltz | - | Mar 18, 2026 | |
耄耋之跃 In-game content artaudiocode | Some code is generated by AI, some image materials are generated by AI, and some music is generated by AI. | 整个烂活 | 37 | Mar 18, 2026 | |
DarkFactory In-game content art | Pre-Generated AI: Generative AI was used to create the game icon.
Live-Generated AI: There is nothing that is being generated live in real-time by AI. | ShirousagiStudio | - | Mar 18, 2026 | |
Famished In-game content audioart | Some of the voices, music and 3d models and their textures were created with the assistance of AI. Much of the legacy script was revised and improved on using Claude.
The Slots level features a jukebox that contains a list of AI tracks made by myself using Suno. | SlaughterWare | - | Mar 18, 2026 | |
Halu - The Fracture In-game content | This game includes some AI-generated assets, but the majority of content was created manually by the development team. | Hwaye | 47 | Mar 18, 2026 | |
Blue Hawaii Aniki's Soft Ore Demand: DEBUT In-game content art | We use image generation AI for some character portraits, backgrounds, eye-catching images, etc.
All images used are processed and used after confirming that they have a commercially available license. | Kirishima Shoichi | - | Mar 18, 2026 | |
Slime Factory In-game content codeart | Use of Generative AI
Generative AI was used during the development period in a limited capacity, specifically for code generation assistance and for temporary placeholder image (sprite) assets used only during the early development stage and test play.
All image (sprite) assets generated by AI at the placeholder stage were used exclusively for testing purposes. These AI-generated assets are not included in the released version of the game that players play.
In the released version of the game, all sprites have been completely replaced with assets that are either hand-drawn by the developer or obtained from legitimate asset stores. As a result, players will not encounter any AI-generated image (sprite) assets during gameplay.
Even at the provisional stage, great care was taken to avoid any infringement of third-party copyrights. Image generation was strictly limited to generic, non-distinctive materials with no risk of copyright infringement. Examples include the following (note that all such provisional materials are replaced with custom assets or assets from the asset stores in the released version of the game):
- Background wallpapers (such as copper, silver, gold, or rainbow-style gradients)
- Decorative text elements and font design prototypes
- Common, generic pattern materials (such as brick blocks, metal pipes, springs, wooden boards, etc.)
By using generative AI in this manner, players benefit primarily in the following ways:
- Improved development speed, enabling faster delivery of updates and balance adjustments
- Cost efficiencies in development, with savings Lead enhancing the overall game experience and strengthening player support
If you have any questions or concerns about AI use please feel free to contact us at the email address below.
For inquiries, please contact us at either of the following email addresses:
socravinci1@gmail.com
socravinci@icloud.com | Socravinci(SoloDev) | - | Mar 18, 2026 | |
Handmade Harmony In-game content art | Some 3D model assets in the game were initially generated using AI and later refined by me to their final state. | GWG | - | Mar 18, 2026 | |
Colloblast: Kingdoms of Cosmos In-game content art | Some in game textures are AI generated, and parts of the steam page images. | Wintergrim Entertainment | - | Mar 18, 2026 | |
My Little Pursuit In-game content audioart | AI generated music
AI generated cutscene pictures
Some AI generated icons | Andrii Holimbiievskyi | - | Mar 18, 2026 | |
百日任期 In-game content artaudio | AI has been used in art and music creation. | DK | - | Mar 18, 2026 | |
Sudoku-Duo Store/marketing art | The cover image of the store page was generated by AI. | walkgame | - | Mar 18, 2026 | |
Sudoku-Edge Store/marketing art | The cover image of the store page was generated by AI. | walkgame | - | Mar 18, 2026 | |
Sudoku-Zen Store/marketing art | The cover image of the store page was generated by AI. | walkgame | - | Mar 18, 2026 | |
Sudoku-Color Store/marketing art | The cover image of the store page was generated by AI. | walkgame | - | Mar 18, 2026 | |
Sudoku-Mini Store/marketing art | The cover image of the store page was generated by AI. | walkgame | - | Mar 18, 2026 | |
Sudoku-Pro Store/marketing art | The cover image of the store page was generated by AI. | walkgame | - | Mar 18, 2026 | |
Dice Saga In-game content art | Product contains AI generated images/placeholder elements used in interface and background assets. | Ypsilon | - | Mar 18, 2026 | |
#from #abandoned Store/marketing art | AI tools have been used for some concept art and visual mood boards.
No AI-generated content is planned for use in gameplay, story, characters, or UI elements. | Astro Production inc. | - | Mar 18, 2026 | |
Path of the Sphere Store/marketing art | Game Studio chibi uses AI for now. It appear on intro video and on main menu | IllazaGaming | - | Mar 18, 2026 | |
戦国英雄譚-Samurai Heroes- In-game content art | The character images and other images include AI-generated content.
There are no elements generated by AI in real-time. | hizaniya games | 44 | Mar 18, 2026 | |
MegaFactory Tycoon In-game content art | Some graphical assets were generated with AI assistance. | Brian Strack Jensen | - | Mar 18, 2026 | |
久美子之死 In-game content art | 部分美术资源使用AI辅助 | LingVision Games | 123 | Mar 18, 2026 | |
荒野求生 In-game content arttext | Most of the images, backgrounds and some texts in this game are AI-generated. | Qi Jun | - | Mar 18, 2026 | |
BunnyBarTalk In-game content audio | The game's background music was generated using AI | maruhani | 27 | Mar 18, 2026 | |
Space Mantlet In-game content audiotext | Space Mantlet uses AI to generate in game voices and translation text in game and in the store. Voice Synthesis Powered by: Coqui TTS – Mozilla Public License 2.0 Model: tts_models/en/vctk/vits (based on the VCTK corpus) | game_gland | - | Mar 18, 2026 | |
迷霧深處 In-game content art | Certain images in this game were generated with the assistance of AI. | SHE-MA Games | - | Mar 18, 2026 | |
Elevator Pitch In-game content art | Some of the art is currently generated by AI as I am a solo developer with no experience. All artwork and models will be replaced with authentic ones in the future but for the early development and my lack of skill this was the best option. | Solo Gaming Studios | - | Mar 18, 2026 | |
Last Journal In-game content artaudio | AI was used in the editing/generation of some images, artwork, and voice over. | Nexus Media | - | Mar 18, 2026 | |
Gemspire: Incremental Invasion Unclear textart | ai is used to put things into words i couldn't otherwise because of my autism and for editing images and content | freshfocusgames | - | Mar 18, 2026 |