本ゲームでは、以下のAI技術を一部活用しています。 GPT-4o, DALL-E:敵キャラクターのビジュアルアート(2D画像)、およびUIアイコンの一部生成に使用しています。 これらのAIツールは開発段階で使用されており、プレイヤーの個人情報やゲームプレイデータがAIに送信されることは一切ありません。AIはゲーム内のクリエイティブな要素の制作補助として利用されています。
- Creator
- Yoshida Gakuen
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 26,754 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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本ゲームでは、以下のAI技術を一部活用しています。 GPT-4o, DALL-E:敵キャラクターのビジュアルアート(2D画像)、およびUIアイコンの一部生成に使用しています。 これらのAIツールは開発段階で使用されており、プレイヤーの個人情報やゲームプレイデータがAIに送信されることは一切ありません。AIはゲーム内のクリエイティブな要素の制作補助として利用されています。
The store page, and menu of the game have an AI-generated image for the background. I am not a digital artist unfortunately.
AI assisted development was used to enhance visual effects, polish animations, and streamline design workflow helping deliver a smoother, more visually dynamic experience for players. No gameplay decisions or in-game character behavior are controlled by AI.
Generated game art including in game art, market elements, and music
Bone-Bound uses generative AI tools for some pre-rendered artwork and music as part of a solo-development production pipeline. Final assets are manually selected, edited, redrawn, filtered, revised, and curated to fit the game's design, visual style, and tone. All card abilities, creature mechanics, balance, progression, rules, and gameplay systems are designed by the developer. No AI-generated content is created during gameplay.
Some generative AI tools were used as part of the creation of the sound track.
I use generative AI tools to assist with creating some pre-rendered assets for our Steam store materials and certain in-game UI graphics. All AI-assisted outputs are reviewed and edited before use. No AI-generated content is created live at runtime.
AI is used to create store images and library images.
The developer has certainly used eleven labs voice tool or AI Audio, for very minimal dialogues' between characters. The duration is barely 20 seconds.
Used minimal AI to assist in the creation.
AI tools were used to assist in the creation of the store capsule artwork and language localizations for the game's interface and subtitles.
Sound, SFX, Images.
*部分按钮图标、界面背景和角色框架使用了AI生成技术。 *UltraGloria Works对生成内容经过严格筛选和完全重新编辑并且留有编辑过程证据,UltraGloria Works拥有全部图像资产和内容资产的归属权和知识产权。
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
The character illustrations and avatars in the game, as well as some item icons, are AI-generated.
Certain pieces of audio and scripts were created with the help of Artificial Intelligence
All images and BGM in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game.
Some 3D models and graphics were created using AI tools. Parts of the game's code were also developed with AI.
Narration in the trailer
The game cover image was created using artificial intelligence
Some background images use AI-generated materials.
Some business, event and collection item icons, as well as most background music, have been generated with artificial intelligence during the game's development
**This game will use AI to:** 1. Generate NPC dialogue
We use generative AI for creating some images and 3D models.
Do you use AI to generate pre-rendered content for your game, its store page, marketing materials, and/or community assets? Yes, I've used AI to generate the images (logo, banner) for the store page. ------------------ In my game, I use AI to generate voice lines. For example, when a player presses a specific key (shortcut), it triggers an audio file that was created using AI-generated voice.
Let Her Go contains assets that were made with AI or include AI features.
We use AI to generate Voice Over and help us with Text.
Some background images and some icons in this game are generated using and processed output from AI.
Generate more realistic artwork
Some of the images used in this game were created using generative AI.
Few of the visuals of characters are generated by AI
AI should not take away people's jobs and turn paintings into posters, which is why DarkShine is developed as much as possible by human hands and their exuberant artistic impulses. In some rare moments, such as improving blurred textures and mechanical issues, it acts as an assistant where it is necessary to write a complex system with complex and comprehensive code without involving highly paid specialists. The majority of the game is the work of a living person with all their small achievements and mistakes.
Game Logo, several assets are generated with Copilot.
部分商店宣传图片使用AI生成 成就图片使用AI生成
Some art, dialogue polish, and marketing copy were developed with the help of AI tools. No content is live-generated during gameplay. All AI-assisted material was manually reviewed, edited, and integrated with original work.
Food Fight features artwork developed with generative AI.
AI tools were used for idea generation and localization support only. All final content was reviewed and manually refined by the developer.
Generative AI was used to create the images for the store.
Please note that AI was partially used in the creation of images for this game.
Used AI for store page
Some of the images in the game are created with AI
I'm a solo developer. I spent four months collaborating with an artist, but when they left the project I had to start over, completing the art and community assets with AI tools. I know AI art is a controversial topic, but I hope you can still feel all the hard work I've put into this game
Generative AI was used only for the localization of in-game and store text into languages not natively spoken by the developer.
Some of the game's visual assets, including concept art and the cover image, were generated with the help of AI tools and then manually edited to fit the game's style.
AI generative marketing material on store shop. Also AI generated functions that are used in gameplay.
I used AI to help create this game, but I draw and I'm a graphic designer. Every image was drawn and colored by hand before being processed through AI software. My goal was truly to take inspiration from series like Love, Death & Robots or Secret Level. None of the stories were created with AI — all narratives were entirely written by hand !!
Code: Generate basic functionality code, less than 1% of the total lines of code. Images: Generate images for reference or initial drafts, less than 5% of the total image assets. Text: Generate text for reference, initial drafts, or polishing, less than 5% of the total text volume.
Some graphic elements, text content and translations are generated by AI.
Some store assets are put together by human hands but use images generated by AI. All in-game assets, screenshots, and videos are human-made with love. Some in-game assets are purchased from artists on itch.io, the rest are handmade.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
NIGHTRAVEL In-game content art | 本ゲームでは、以下のAI技術を一部活用しています。
GPT-4o, DALL-E:敵キャラクターのビジュアルアート(2D画像)、およびUIアイコンの一部生成に使用しています。
これらのAIツールは開発段階で使用されており、プレイヤーの個人情報やゲームプレイデータがAIに送信されることは一切ありません。AIはゲーム内のクリエイティブな要素の制作補助として利用されています。 | Yoshida Gakuen | - | Mar 18, 2026 | |
Jetpack Pizza Delivery Simulator Store/marketing art | The store page, and menu of the game have an AI-generated image for the background. I am not a digital artist unfortunately. | Luke Grayson | - | Mar 18, 2026 | |
C4 Clicker: First Mint Dev only art | AI assisted development was used to enhance visual effects, polish animations, and streamline design workflow helping deliver a smoother, more visually dynamic experience for players. No gameplay decisions or in-game character behavior are controlled by AI. | Capital Caps | 21 | Mar 18, 2026 | |
Flanker - Call of the Ghost In-game content artaudio | Generated game art including in game art, market elements, and music | Just the Tip | - | Mar 18, 2026 | |
Bone-Bound In-game content artaudio | Bone-Bound uses generative AI tools for some pre-rendered artwork and music as part of a solo-development production pipeline. Final assets are manually selected, edited, redrawn, filtered, revised, and curated to fit the game's design, visual style, and tone.
All card abilities, creature mechanics, balance, progression, rules, and gameplay systems are designed by the developer. No AI-generated content is created during gameplay. | Slug Fest Studios | - | Mar 18, 2026 | |
Qubx 2 In-game content audio | Some generative AI tools were used as part of the creation of the sound track. | Iconic Games | - | Mar 18, 2026 | |
Soulcery: Deck of Shadows In-game content art | I use generative AI tools to assist with creating some pre-rendered assets for our Steam store materials and certain in-game UI graphics. All AI-assisted outputs are reviewed and edited before use. No AI-generated content is created live at runtime. | YS246 Games | - | Mar 18, 2026 | |
Donkey Jump: In the Loop Store/marketing art | AI is used to create store images and library images. | Nue Games | - | Mar 18, 2026 | |
Liminal Salvation In-game content audio | The developer has certainly used eleven labs voice tool or AI Audio, for very minimal dialogues' between characters. The duration is barely 20 seconds. | Rishabh Mehra | 17 | Mar 18, 2026 | |
木积 Unclear | Used minimal AI to assist in the creation. | RoeBox | - | Mar 18, 2026 | |
Ironforged In-game content textart | AI tools were used to assist in the creation of the store capsule artwork and language localizations for the game's interface and subtitles. | IronforgeDreams | - | Mar 18, 2026 | |
Celestial Wardens Unclear artaudio | Sound, SFX, Images. | Crimson Mantis Interactive | - | Mar 18, 2026 | |
武均天下 In-game content art | *部分按钮图标、界面背景和角色框架使用了AI生成技术。
*UltraGloria Works对生成内容经过严格筛选和完全重新编辑并且留有编辑过程证据,UltraGloria Works拥有全部图像资产和内容资产的归属权和知识产权。 | UltraGloria Works | 15 | Mar 18, 2026 | |
space warrior Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
永劫之阿比斯 In-game content art | The character illustrations and avatars in the game, as well as some item icons, are AI-generated. | Planescape Game Studio | - | Mar 18, 2026 | |
Dark Sea In-game content audiotext | Certain pieces of audio and scripts were created with the help of Artificial Intelligence | DarkSignal Studios | - | Mar 18, 2026 | |
Re:Call In-game content artaudio | All images and BGM in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game. | Re:Start | - | Mar 18, 2026 | |
FLOW STATE In-game content artcode | Some 3D models and graphics were created using AI tools. Parts of the game's code were also developed with AI. | ShawnBuildsGames | - | Mar 18, 2026 | |
Behind The Doors Store/marketing text | Narration in the trailer | CreativeForge Games | - | Mar 18, 2026 | |
Bee Master Store/marketing art | The game cover image was created using artificial intelligence | Hamza Soyturkoglu | - | Mar 18, 2026 | |
CatGirl Kitchen In-game content art | Some background images use AI-generated materials. | Milton Game | - | Mar 18, 2026 | |
magnat In-game content artaudio | Some business, event and collection item icons, as well as most background music, have been generated with artificial intelligence during the game's development | Cristi G | - | Mar 18, 2026 | |
二维的心 2D Hearts: AI Sandbox Adventure Live AI text | **This game will use AI to:**
1. Generate NPC dialogue | LUOKEGE CHEN | - | Mar 18, 2026 | |
九龍幽獄 In-game content art | We use generative AI for creating some images and 3D models. | QuadrupleGames | - | Mar 18, 2026 | |
Titanic Rescue In-game content audio | Do you use AI to generate pre-rendered content for your game, its store page, marketing materials, and/or community assets?
Yes, I've used AI to generate the images (logo, banner) for the store page.
------------------
In my game, I use AI to generate voice lines. For example, when a player presses a specific key (shortcut), it triggers an audio file that was created using AI-generated voice. | Ledgerdary | - | Mar 18, 2026 | |
Let Her Go Unclear | Let Her Go contains assets that were made with AI or include AI features. | Krabbe Studios | - | Mar 18, 2026 | |
The HELL : Dancing Plates 1923 Kanto Earthquake In-game content audiotext | We use AI to generate Voice Over and help us with Text. | METROPOLICE | - | Mar 18, 2026 | |
名誉の町 In-game content art | Some background images and some icons in this game are generated using and processed output from AI. | Craftsoft | - | Mar 18, 2026 | |
Battle Of Aces Unclear art | Generate more realistic artwork | CiB Development Sdn Bhd | - | Mar 18, 2026 | |
僕の6日間 In-game content art | Some of the images used in this game were created using generative AI. | TechAzy | - | Mar 18, 2026 | |
Veg Uprising In-game content art | Few of the visuals of characters are generated by AI | PixeCast Studios | - | Mar 18, 2026 | |
DarkShine In-game content artcode | AI should not take away people's jobs and turn paintings into posters, which is why DarkShine is developed as much as possible by human hands and their exuberant artistic impulses. In some rare moments, such as improving blurred textures and mechanical issues, it acts as an assistant where it is necessary to write a complex system with complex and comprehensive code without involving highly paid specialists. The majority of the game is the work of a living person with all their small achievements and mistakes. | DScorp | - | Mar 18, 2026 | |
Farm Defence Store/marketing art | Game Logo, several assets are generated with Copilot. | KEY CREATION INC. | - | Mar 18, 2026 | |
热血单词 LexiRogue Store/marketing art | 部分商店宣传图片使用AI生成
成就图片使用AI生成 | LaoWangDev | 35 | Mar 18, 2026 | |
Cascade Falls In-game content arttext | Some art, dialogue polish, and marketing copy were developed with the help of AI tools. No content is live-generated during gameplay. All AI-assisted material was manually reviewed, edited, and integrated with original work. | Stray Paranormal | - | Mar 18, 2026 | |
Food Fight In-game content art | Food Fight features artwork developed with generative AI. | Recoil Mojo | - | Mar 18, 2026 | |
拟态残响HollowEcho In-game content text | AI tools were used for idea generation and localization support only. All final content was reviewed and manually refined by the developer. | YesNo Studio | - | Mar 18, 2026 | |
JustBecause Store/marketing art | Generative AI was used to create the images for the store. | clcmd9701 | - | Mar 18, 2026 | |
Destiny Unclear art | Please note that AI was partially used in the creation of images for this game. | Team Destiny | - | Mar 18, 2026 | |
Nightfall Survivor Store/marketing | Used AI for store page | Team KPT | - | Mar 18, 2026 | |
MEMOLOGY: WAR OF ITALIAN MEMES In-game content art | Some of the images in the game are created with AI | Piece Of Voxel | 43 | Mar 18, 2026 | |
Rocky Idle In-game content art | I'm a solo developer. I spent four months collaborating with an artist, but when they left the project I had to start over, completing the art and community assets with AI tools. I know AI art is a controversial topic, but I hope you can still feel all the hard work I've put into this game | Rocky Games Studio | 319 | Mar 18, 2026 | |
Football Academy Manager In-game content text | Generative AI was used only for the localization of in-game and store text into languages not natively spoken by the developer. | Hubi | 220 | Mar 18, 2026 | |
GSK Store/marketing art | Some of the game's visual assets, including concept art and the cover image, were generated with the help of AI tools and then manually edited to fit the game's style. | Caio Ragazzi | - | Mar 18, 2026 | |
Uncle Sam's Supermarket Simulator In-game content codeart | AI generative marketing material on store shop. Also AI generated functions that are used in gameplay. | Total Games Studios | 11 | Mar 18, 2026 | |
US Visual Novel In-game content arttext | I used AI to help create this game, but I draw and I'm a graphic designer.
Every image was drawn and colored by hand before being processed through AI software.
My goal was truly to take inspiration from series like Love, Death & Robots or Secret Level.
None of the stories were created with AI — all narratives were entirely written by hand !! | Us Studio | - | Mar 18, 2026 | |
Striking Wine Dev only codearttext | Code: Generate basic functionality code, less than 1% of the total lines of code.
Images: Generate images for reference or initial drafts, less than 5% of the total image assets.
Text: Generate text for reference, initial drafts, or polishing, less than 5% of the total text volume. | hyacinthlet | - | Mar 18, 2026 | |
ToneTrek In-game content arttext | Some graphic elements, text content and translations are generated by AI. | Dark Waters Games | - | Mar 18, 2026 | |
Harwell In-game content art | Some store assets are put together by human hands but use images generated by AI. All in-game assets, screenshots, and videos are human-made with love.
Some in-game assets are purchased from artists on itch.io, the rest are handmade. | Caleb Houlding | - | Mar 18, 2026 | |
Home for Friends: Beloved Pets Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 |