Use of AI for placeholder art ingame.
- Creator
- Ubben Ubben Studios
- Reviews
- -
- Added
- Mar 18, 2026
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Use of AI for placeholder art ingame.
Some NPC images used AI-generated images.
We utilised AI for concept art and UI assets.
Some graphics created by generative AI
Some visual assets were created using AI tools under human supervision. No AI is used in the game itself.
In order to provide players with a better visual experience, some images are optimized and adjusted using AI
We used LLMs to help consolidate the rules engine code into one module for offline and online play. We also worked with Epidemic Sound, whose voice actors use AI to create voice content with their own voices.
All art in the game has been either wholly made by our artist, or modified from AI generated concepts.
AI was used to increase the texture resolution of the original game assets.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them. As far as I know, images generated by AI usually do not have copyright
In the interest of transparency, illustrations were created with the help of AI-assisted tools, used as creative support within a human-led artistic process.
Our video game uses AI-generated images for the vast majority of its artwork. The AI-generated images are reviewed and retouched by an artist to ensure they meet our standards.
Generative AI has been used to generate graphics for the game, these include Buildings, Wonders and Resources.
some illustrations and sounds
A few images/icons were generated by AI
Small number of AI tools was used in development. For help with historical research, translation and upscaling store page art.
We used AI for some placeholder art, gradually being replaced by artist's work before release.
Some AI generated images are used in this game.
Image generation is used for quick concepts and temporary assets during development. LLMs are used for temporary localization, proofreading, research, and boilerplate or other low-impact code (such as tests). Music, sound effects, text, and voice acting are entirely human-made. No AI-generated art will be present in the released game.
AI has been used in the game for the creation of some background assets like the wallpaper. The images have been edited and altered. Other than backgrounds nothing else is AI generated.
Game contains character portraits and generated by AI.
The game uses Elevenlabs' Text-To-Speech for high quality voicelines in the tutorial and campaign missions (can be disabled).
Using AI assistance in game character design.Does not contain AI-generated content or code in real-time.
Some of the game's text and images are produced with the help of AI
The game contains character and landscape illustrations generated by AI.
AI has been used for pre-rendered images
In New World Order - Anarchy Collapsed, AI is used to generate pre-rendered design assets that include country images, building designs, army units, and other visual elements crucial to creating a rich and diverse game world. These AI-generated assets help add variety to the visuals, ensuring each faction and territory feels unique within the game's post-apocalyptic setting. All AI-generated content is produced during development and reviewed to fit the game’s artistic style and strategic gameplay. AI is not used to generate content or code dynamically during gameplay. Instead, the pre-rendered assets contribute to the overall experience by enhancing the diversity and depth of the game’s world without real-time AI intervention.
I've used AI for two things: to improve some texts that rely heavily on narration, like those you find in the Challenge mode; and also to improve the French translation. Everything else has been designed by a standard human brain!
AI was used for the following: Character art. Some miscellaneous art like dungeon tiles, and items. Assist with coding.
This game is using generative AI for placeholder voiceover, music, character portraits and other 2D artwork.
Portions of textures, programming code, and in-game text were developed with AI assistance.
Some assets on the Steam page were created using AI
Some Images will be AI Generated
AI was used for generating localization text and for the coding of the game.
The background illustrations, unit icons, technology icons, and building icons in the game are generated by AI and then manually modified. Other materials are hand-drawn.
The use of AI has been limited to certain art assets.
Used AI to generate some portraits. Use Magic studio.
Much of Fire Isle uses Adobe Firefly generated art as a base for the UI buttons. I've further edited/photoshopped all of this art personally to better suit the game's art style and make it my own. As a broke solo dev without much of a 2D art background and no funding to hire anyone, I chose to go this route rather than to not see Fire Isle made at all. Despite the reasoning behind it, I understand many might not be comfortable with AI generated content. I hope the game itself reflects the thousands upon thousands of hours of time & effort I've put into it's creation with the goal of making a fun and memorable experience, NOT AI Slop🙏...
This game uses AI generated art images
The game contains a small percentage of content created with generative AI, such as introductory narratives, some character illustrations, and a few icons. However, we have made sure that each of these things receives the appropriate human touch to achieve the best possible quality. Over 97% of the game content was created by humans.
Graphical assets for the game are a mix of purchased art, my own art, and/or AI generated art. Sound effects for the game are a mix of purchased and/or AI generated sound effects. There is no live generation of AI content during gameplay.
welcome picture and the surfaces of the planets are generated using AI
Some of the images on loading screens and menus have been manipulated using AI including the title art and store backgrounds. I'm a solo developer with no budget and I'm a terrible artist.
Some of the audio in the work is generated by AI, with a few illustrations and very few scene backgrounds assisted in art production by AI-generated images.
Character portraits and their variations have been created with the aid of an AI model.
This game contains assets that may have been generated by AI. The developer cannot precisely identify which assets are AI-generated.
images
Art and Music was generated by AI. Please note that we want to respect artists. No artist name or artist art have been used as reference for prompting. And the art used is very generic and doesn't not infringe any IP.
This game primarily uses AI technology to generate certain image assets, including in-game equipment, items, and avatars. This also includes some icons and resources in the Steam store.
I used AI Art for the store page and some of the game assets. I used GitHub CoPilot, ChatGPT and other LLMs for to diagnose code issues.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Eurekas In-game content art | Use of AI for placeholder art ingame. | Ubben Ubben Studios | - | Mar 18, 2026 | |
英雄之城3 In-game content art | Some NPC images used AI-generated images. | Suzhou Snail Digital Technology Co.,Ltd | - | Mar 18, 2026 | |
NobleFront In-game content art | We utilised AI for concept art and UI assets. | Cheap Entertainment | - | Mar 18, 2026 | |
1492 - Colonization of the new world Unclear art | Some graphics created by generative AI | Salty Olives | - | Mar 18, 2026 | |
New Space Age Store/marketing art | Some visual assets were created using AI tools under human supervision. No AI is used in the game itself. | NT7 Studio | - | Mar 18, 2026 | |
Realm of Mystery Unclear art | In order to provide players with a better visual experience, some images are optimized and adjusted using AI | Puzala Games Limited | 20 | Mar 18, 2026 | |
Space Imperia 4X Dev only code | We used LLMs to help consolidate the rules engine code into one module for offline and online play. We also worked with Epidemic Sound, whose voice actors use AI to create voice content with their own voices. | Breich Games | 65 | Mar 18, 2026 | |
The Exalted Descendant In-game content art | All art in the game has been either wholly made by our artist, or modified from AI generated concepts. | Idania | - | Mar 18, 2026 | |
Elemental: Reforged In-game content art | AI was used to increase the texture resolution of the original game assets. | Stardock Entertainment | 474 | Mar 18, 2026 | |
hgmGame-butterfly Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.
As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Empire of Vice : Chicago Store/marketing art | In the interest of transparency, illustrations were created with the help of AI-assisted tools, used as creative support within a human-led artistic process. | Artifex Parvus | - | Mar 18, 2026 | |
Master of Cladia In-game content art | Our video game uses AI-generated images for the vast majority of its artwork.
The AI-generated images are reviewed and retouched by an artist to ensure they meet our standards. | Quasar Games Factory | - | Mar 18, 2026 | |
Idle Empires In-game content art | Generative AI has been used to generate graphics for the game, these include Buildings, Wonders and Resources. | Vethon | - | Mar 18, 2026 | |
CivRise In-game content artaudio | some illustrations and sounds | CivRise Team | - | Mar 18, 2026 | |
Kingdom Wars In-game content art | A few images/icons were generated by AI | Obsidiagon | - | Mar 18, 2026 | |
Knights of the Crusades Store/marketing textart | Small number of AI tools was used in development. For help with historical research, translation and upscaling store page art. | Reverie World Studios | 156 | Mar 18, 2026 | |
Before Arthur In-game content art | We used AI for some placeholder art, gradually being replaced by artist's work before release. | Ashwood Games | - | Mar 18, 2026 | |
Samurai Conqueror In-game content art | Some AI generated images are used in this game. | Miura Production | 17 | Mar 18, 2026 | |
Uncharted Sectors In-game content artcodetext | Image generation is used for quick concepts and temporary assets during development. LLMs are used for temporary localization, proofreading, research, and boilerplate or other low-impact code (such as tests).
Music, sound effects, text, and voice acting are entirely human-made. No AI-generated art will be present in the released game. | Luc Toupense | - | Mar 18, 2026 | |
Government Contractors: Arms of Influence In-game content art | AI has been used in the game for the creation of some background assets like the wallpaper. The images have been edited and altered. Other than backgrounds nothing else is AI generated. | Dan K. | - | Mar 18, 2026 | |
Titans of Commerce In-game content art | Game contains character portraits and generated by AI. | Magna Sententia | - | Mar 18, 2026 | |
Empires of a Tiny Universe In-game content audio | The game uses Elevenlabs' Text-To-Speech for high quality voicelines in the tutorial and campaign missions (can be disabled). | Cactus Games | - | Mar 18, 2026 | |
The Little World In-game content art | Using AI assistance in game character design.Does not contain AI-generated content or code in real-time. | KS Studio | - | Mar 18, 2026 | |
Kingdom Ascension In-game content textart | Some of the game's text and images are produced with the help of AI | RainRingStudio | 188 | Mar 18, 2026 | |
Crime Lords In-game content art | The game contains character and landscape illustrations generated by AI. | Cosca Interactive | - | Mar 18, 2026 | |
DICTOCRACY Store/marketing art | AI has been used for pre-rendered images | A2B Games | - | Mar 18, 2026 | |
NWO - Anarchy Collapsed In-game content art | In New World Order - Anarchy Collapsed, AI is used to generate pre-rendered design assets that include country images, building designs, army units, and other visual elements crucial to creating a rich and diverse game world. These AI-generated assets help add variety to the visuals, ensuring each faction and territory feels unique within the game's post-apocalyptic setting.
All AI-generated content is produced during development and reviewed to fit the game’s artistic style and strategic gameplay. AI is not used to generate content or code dynamically during gameplay. Instead, the pre-rendered assets contribute to the overall experience by enhancing the diversity and depth of the game’s world without real-time AI intervention. | KNK DEVELOP | - | Mar 18, 2026 | |
Roots of Harmony In-game content text | I've used AI for two things: to improve some texts that rely heavily on narration, like those you find in the Challenge mode; and also to improve the French translation. Everything else has been designed by a standard human brain! | Guillaume Beaumel | 20 | Mar 18, 2026 | |
Arinoa: Conquest In-game content artcode | AI was used for the following:
Character art.
Some miscellaneous art like dungeon tiles, and items.
Assist with coding. | Alternate | - | Mar 18, 2026 | |
Wild West Pioneers In-game content audioart | This game is using generative AI for placeholder voiceover, music, character portraits and other 2D artwork. | EmpireCraft Studios | - | Mar 18, 2026 | |
Stellar Wings In-game content artcodetext | Portions of textures, programming code, and in-game text were developed with AI assistance. | Odd Games | - | Mar 18, 2026 | |
Epoch of Guardians Store/marketing art | Some assets on the Steam page were created using AI | 伊洛维游戏 | 31 | Mar 18, 2026 | |
Trade Conquest Store/marketing art | Some Images will be AI Generated | GrandPaw Games | 67 | Mar 18, 2026 | |
Wild Haven In-game content textcode | AI was used for generating localization text and for the coding of the game. | IOGenisys LLC | - | Mar 18, 2026 | |
Trailblader In-game content art | The background illustrations, unit icons, technology icons, and building icons in the game are generated by AI and then manually modified. Other materials are hand-drawn. | 迟到的南雨亭 | 27 | Mar 18, 2026 | |
SYNCANITE FOUNDATION In-game content art | The use of AI has been limited to certain art assets. | SYNCANITE GmbH | - | Mar 18, 2026 | |
El Conquista In-game content art | Used AI to generate some portraits. Use Magic studio. | Dexypher Games | - | Mar 18, 2026 | |
Fire Isle In-game content art | Much of Fire Isle uses Adobe Firefly generated art as a base for the UI buttons. I've further edited/photoshopped all of this art personally to better suit the game's art style and make it my own. As a broke solo dev without much of a 2D art background and no funding to hire anyone, I chose to go this route rather than to not see Fire Isle made at all.
Despite the reasoning behind it, I understand many might not be comfortable with AI generated content. I hope the game itself reflects the thousands upon thousands of hours of time & effort I've put into it's creation with the goal of making a fun and memorable experience, NOT AI Slop🙏... | SneezeDev | - | Mar 18, 2026 | |
Cardwoven Empires In-game content art | This game uses AI generated art images | Caliban's Paper Crown | - | Mar 18, 2026 | |
Myths and Legends In-game content textart | The game contains a small percentage of content created with generative AI, such as introductory narratives, some character illustrations, and a few icons. However, we have made sure that each of these things receives the appropriate human touch to achieve the best possible quality.
Over 97% of the game content was created by humans. | Artificial Worlds | 51 | Mar 18, 2026 | |
Rules of War In-game content artaudio | Graphical assets for the game are a mix of purchased art, my own art, and/or AI generated art. Sound effects for the game are a mix of purchased and/or AI generated sound effects. There is no live generation of AI content during gameplay. | Active Endeavour Games | - | Mar 18, 2026 | |
Elemental Empire In-game content art | welcome picture and the surfaces of the planets are generated using AI | WizardingGames | - | Mar 18, 2026 | |
War Of The Titans In-game content art | Some of the images on loading screens and menus have been manipulated using AI including the title art and store backgrounds. I'm a solo developer with no budget and I'm a terrible artist. | Spinal Productions LLC | - | Mar 18, 2026 | |
Star Conqueror In-game content audioart | Some of the audio in the work is generated by AI, with a few illustrations and very few scene backgrounds assisted in art production by AI-generated images. | MirrorAlice Studio | 10 | Mar 18, 2026 | |
Terra In-game content art | Character portraits and their variations have been created with the aid of an AI model. | Smashware | - | Mar 18, 2026 | |
Thule In-game content artaudiotextcode | This game contains assets that may have been generated by AI. The developer cannot precisely identify which assets are AI-generated. | Xeaker | - | Mar 18, 2026 | |
Great Powers Unclear art | images | Flame-Dragons | 35 | Mar 18, 2026 | |
Magic And Dragons : 4X Battle In-game content artaudio | Art and Music was generated by AI.
Please note that we want to respect artists. No artist name or artist art have been used as reference for prompting. And the art used is very generic and doesn't not infringe any IP. | The Team With a T | - | Mar 18, 2026 | |
Shattered Lands (破碎之地) In-game content art | This game primarily uses AI technology to generate certain image assets, including in-game equipment, items, and avatars. This also includes some icons and resources in the Steam store. | VoidStudio | - | Mar 18, 2026 | |
Highland Panic In-game content artcode | I used AI Art for the store page and some of the game assets. I used GitHub CoPilot, ChatGPT and other LLMs for to diagnose code issues. | Midnite Oil Software L.L.C. | - | Mar 18, 2026 |