Generative AI was used to brainstorm some character images (but not directly used), and to render some static backgrounds. I also argued with it about coding bugs. It was helpful but not smart.
- Creator
- Michael Balamotis
- Reviews
- -
- Added
- Sep 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Generative AI was used to brainstorm some character images (but not directly used), and to render some static backgrounds. I also argued with it about coding bugs. It was helpful but not smart.
AI used for graphics, translations, and sounds.
This game contains assets created with the assistance of generative tools. Every piece of delivered content has been manually reviewed and refined.
While AI tools were used to assist with the creation of select assets for our game's store page, all featured assets are fully original designs developed by our internal team.
本游戏部分美术背景素材使用AI辅助创作,立绘由人工板绘并使用AI辅助上色,所有AI内容均经人工修改、审核调整,不存在实时AI生成内容。
Generative AI was used to assist in creating some of the game's illustrations and in developing certain tools used during production.
The visual assets and text content in this game were generated or assisted by AI tools during development. All AI-generated content is pre-rendered; there is no real-time AI generation during gameplay.
All art assets were generated by AI.
AI-assisted tools were used in the design of some characters.
小部分画面和语音由ai协助渲染
Some game art and promotional materials used AI.
We build Last Treasure Online with AI tools. Much of the code is written with AI, including shaders, scripts that model props and furniture in Blender, and scripts that synthesize sound effects and ambience. Most text in the game is AI generated, but all names, personalities, schedules, stories, lore, knowledge, etc is strongly scaffolded and enforced by us as designers. In play, NPCs speak through an AI language model on our server in order to talk about hundreds of subjects in different ways depending on what they know about them, you, the world, etc.... The model only rewords lines and facts we wrote: it cannot invent places, items, prices or quests, and players never type text into it. No images, textures, 3D models, music or sounds come from diffusion image, 3D or audio models. Characters and clothing are hand-painted, and the world's textures are photographs.
Generative AI tools were used during development to assist with the creation of visual assets (backgrounds, character art, and UI elements), draft narrative ideas, and compose the background music. All generated visual and text materials were curated, manually edited, and refined by the developer.
The images, music, and animation content in the game were created using AI.
Generative AI tools are used during development to write and revise game code, create artwork, music and sound effects, and assist with writing and localization. This includes content in the game and its store and promotional materials. The developer directs and reviews the work before inclusion. No content is generated using generative AI during gameplay.
AI tools were used to assist with some code generation All game assets were created by people or sourced from asset packs (story, art, music, etc.)
Generative AI was used for the translation of this game.
AI was used to create some of the game's artwork and visual assets.
RealSub uses AI technology as its core function: it runs speech-recognition and voice-activity-detection models (OpenAI Whisper via faster-whisper, and Silero VAD) locally on the user's own computer to turn audio the user is already playing into live subtitles. If the user enables translation, the recognized subtitle text is sent to the translation service the user selected (Microsoft Translator by default, or an OpenAI-compatible LLM endpoint, DeepL, or a translation server the user runs locally) and the returned translation is displayed. Audio is never uploaded. The subtitles and translations produced this way are generated at runtime, from the user's own audio, and are shown only to that user on their own screen. RealSub does not generate art, music, voice-over, or narrative content, and it does not share generated text with other users or publish it anywhere. None of the shipped content assets are generated by AI: interface text, icons, store artwork, screenshots and video are written, laid out or recorded by us. The store capsules are programmatic layouts, and the demo footage is real screen recording of licensed material.
・We are using generative AI to reimagine characters based on original designs. ・We are using AI to generate characters based on some original designs. ・We use generative AI to create illustrations for store and website images. ・We conduct pattern testing using generative AI for logic and communication tests.
Text, some textures
AI-generated illustrations are used.
Generative AI was used to assist in the creation of character illustrations and some in-game text. All AI-assisted content was reviewed, edited, and integrated by the developer. No generative AI is used during gameplay or at runtime.
クオリティアップのために、AIを使用。
Some pre-generated visual art assets in Working..., including character skin illustrations and promotional visual assets.
AI content for audio sound effects on player strike attacks normal slash sounds for punches and kicks & wording that completes mission. Game Cover marketing material
AI translation tools were used to create first-pass localization drafts. All final text was reviewed and edited by human speakers before release.
Some assets in this game were created using generative AI and subsequently edited. AI tools were also used to assist with development.
We use AI to polish and iterate on the human prepared concepts, textures, sometimes the achieved final version is used in game. For game code, occasionally, we use a reliable snippet based generation, reviewed and ebmedded into the game by developers, for maximum stability.
Generative AI is used as part of the development process for character illustrations, background images, background music (BGM), the implementation of custom gameplay systems, and user interface (UI) elements.
The background images and birds pictures are pre-rendered AI art
In the interest of transparency, illustrations were created with the help of AI-assisted tools, used as creative support within a human-led artistic process.
This game was developed with the help of generative AI tools in the following areas. ■ Illustrations and images 2D artwork such as backgrounds, character portraits, cut-in illustrations, character creator parts, achievement icons, and store artwork was produced using image generation AI. The developer designed and directed the composition, character design, colors, and intent, then selected, retouched, cropped, and composited the generated images before including them in the game. ■ Music The background music was produced using music generation AI. The developer designed the required mood for each scene, generated candidates, then selected and edited the tracks that are included in the game. ■ Program code AI coding assistance tools were used for part of the implementation work. ■ Assets that do not involve AI All sound effects and character voices are existing human-created audio assets (Soundeffect Lab, Kurage Kosho, T-Suta, DOVA-SYNDROME), used in accordance with each provider's terms of use. They are not AI generated. The font is "Zen Kaku Gothic New," provided under the SIL Open Font License. ■ Rights and legal care All AI-generated assets were reviewed by the developer to ensure they contain no illegal content and do not infringe the rights of third parties. No generation was performed with the intent of imitating any specific real person or existing work.
The character illustrations are generated using AI
Generative AI was used to assist with multilingual localization and the creation of some music used in the game.
Generative AI tools were used during development to assist with selected visual assets and promotional materials. All AI-assisted content was reviewed and refined by the developer before use.
Some pre-generated 2D artwork assets were created with the assistance of generative AI tools during development. These AI-assisted drafts were used as a starting point for cat sprites, adoption box artwork, icons, capsule images, trailer visuals, and some store screenshots. All final assets were selected, edited, adjusted, and reviewed by the developer before being included in the product. The game does not generate AI content during gameplay and does not connect to external AI services.
This game uses AI-assisted tools during the development process to support the solo developer's workflow: - 2D Art & Textures: Some background textures, UI elements, and concept art references were initially drafted using AI tools, followed by extensive manual repainting, editing, and refinement. All character designs, 3D models, are fully crafted and hand-painted by human artists. The story context is designed by myself. - Audio: Certain background music tracks and ambient prototypes were generated with AI assistance. Character voice acting in story and core themes are produced by human creators. No real-time (live-generated) AI is used during runtime.
Parts of the artwork were created with generative AI tools and then retouched by hand: several background illustrations, the title logo, and the store page capsule images. Text outside Japanese — the in-game English and the store page translations — was produced with the help of AI. Nothing is generated by AI while the game is running.
游戏素材由AI生成!
The area background artwork in this game is based on images created with a generative AI tool. This covers 96 images across six themes; the generated images were reviewed, selected, and processed into the game's format during development. Some title logos were produced the same way and then post-processed. All other assets — cell graphics, clouds, sound effects, background music, planet textures, and the app icon — are generated procedurally in code and do not use AI. No AI runs while the game is playing.
This game uses generative artificial intelligence to assist with story planning, writing, and editing, as well as to create character artwork, backgrounds, event illustrations, music, and selected sound effects. All generated content was reviewed, selected, revised, and edited by the developer before being incorporated into the game. All AI-generated content was created in advance during development. The game does not generate new content while you play, and no player input or personal information is sent to any generative AI service.
AI-Assisted Language Translation
AI tools were used to generate some of the visual and background assets during development.
Pre-generated: Some 2D illustrations and the pre-recorded narration were produced with AI tools and reviewed by the developers before inclusion. Live-generated: An on-device language model (no internet connection) writes in-game text such as narration, dialogue, and the names and lore of items, relics and skills, and selects among game-defined options for certain run content. Damage, stats, difficulty and progression are governed by the game's own rules. Generated text is checked before it is shown, and no art or audio is generated at runtime.
Some music and visual artwork included in the game were created or enhanced using generative AI-assisted tools. AI-assisted coding tools were also used during development to help write and refine portions of the game’s code. Every AI-assisted element was reviewed, edited, selected, integrated, and tested by the developer before inclusion. No AI content is generated during gameplay, and the game does not connect to external AI services. All AI-assisted content included with the game is fixed and pre-generated.
Lumi uses generative AI to create dynamic conversations and spoken responses in real time. AI inference, speech recognition and speech synthesis run locally on the player's PC. AI model files are downloaded during setup, but player conversations and generated responses are not sent to an external AI service. Available capabilities may vary depending on the locally selected model.
This game uses AI to generate art materials to enrich game content and accelerate development speed
As a small indie team, some of our initial localizations will use AI-assisted translation, and we hope to have them professionally reviewed and polished as our budget grows.
The avatar assets we use are created by generating initial drafts with AI, followed by manual post-processing and compositing.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Taster's Table In-game content artcode | Generative AI was used to brainstorm some character images (but not directly used), and to render some static backgrounds. I also argued with it about coding bugs. It was helpful but not smart. | Michael Balamotis | - | Sep 18, 2026 | |
Fox Clicker In-game content arttextaudio | AI used for graphics, translations, and sounds. | Kemonocept | - | Sep 18, 2026 | |
不完美奇迹 In-game content artaudiotextcode | This game contains assets created with the assistance of generative tools. Every piece of delivered content has been manually reviewed and refined. | 天灵zp | - | Sep 18, 2026 | |
女神养成:放置型 / Goddess Cultivation: Idle RPG Store/marketing art | While AI tools were used to assist with the creation of select assets for our game's store page, all featured assets are fully original designs developed by our internal team. | 女神养成工作室 | - | Sep 18, 2026 | |
Boundary Cage In-game content art | 本游戏部分美术背景素材使用AI辅助创作,立绘由人工板绘并使用AI辅助上色,所有AI内容均经人工修改、审核调整,不存在实时AI生成内容。 | 夜栖鹤 | - | Sep 18, 2026 | |
Fluffy Lineup In-game content art | Generative AI was used to assist in creating some of the game's illustrations and in developing certain tools used during production. | Yustar | - | Sep 16, 2026 | |
孙割不相信眼泪 In-game content arttext | The visual assets and text content in this game were generated or assisted by AI tools during development. All AI-generated content is pre-rendered; there is no real-time AI generation during gameplay. | ZikL | - | Sep 16, 2026 | |
夏梦 In-game content art | All art assets were generated by AI. | 爱吃耙耙柑 | - | Sep 16, 2026 | |
少女的后花园 Unclear art | AI-assisted tools were used in the design of some characters. | 少女工作室 | - | Sep 16, 2026 | |
萦回 In-game content artaudio | 小部分画面和语音由ai协助渲染 | 白鹤 | - | Sep 16, 2026 | |
塑时者 Store/marketing art | Some game art and promotional materials used AI. | 一心社 | - | Sep 16, 2026 | |
Last Treasure Online Live AI codetext | We build Last Treasure Online with AI tools. Much of the code is written with AI, including shaders, scripts that model props and furniture in Blender, and scripts that synthesize sound effects and ambience. Most text in the game is AI generated, but all names, personalities, schedules, stories, lore, knowledge, etc is strongly scaffolded and enforced by us as designers. In play, NPCs speak through an AI language model on our server in order to talk about hundreds of subjects in different ways depending on what they know about them, you, the world, etc.... The model only rewords lines and facts we wrote: it cannot invent places, items, prices or quests, and players never type text into it. No images, textures, 3D models, music or sounds come from diffusion image, 3D or audio models. Characters and clothing are hand-painted, and the world's textures are photographs. | dabsouljaboy | - | Sep 16, 2026 | |
Time For Changes In-game content arttextaudio | Generative AI tools were used during development to assist with the creation of visual assets (backgrounds, character art, and UI elements), draft narrative ideas, and compose the background music. All generated visual and text materials were curated, manually edited, and refined by the developer. | Wedared Game Studio | - | Sep 15, 2026 | |
九州 In-game content artaudio | The images, music, and animation content in the game were created using AI. | FangXueHui | - | Sep 15, 2026 | |
Drink Tea Fight Monsters In-game content artaudiotextcode | Generative AI tools are used during development to write and revise game code, create artwork, music and sound effects, and assist with writing and localization. This includes content in the game and its store and promotional materials. The developer directs and reviews the work before inclusion. No content is generated using generative AI during gameplay. | Predust Entertainment | - | Sep 15, 2026 | |
SableSyn Protocol Dev only code | AI tools were used to assist with some code generation
All game assets were created by people or sourced from asset packs (story, art, music, etc.) | Lamby Wamy Games | - | Sep 14, 2026 | |
Where is my sword In-game content text | Generative AI was used for the translation of this game. | DeskClub Games | - | Sep 14, 2026 | |
My Sperm Reported Me In-game content art | AI was used to create some of the game's artwork and visual assets. | SOOJI JUNG | - | Sep 13, 2026 | |
RealSub Live AI text | RealSub uses AI technology as its core function: it runs speech-recognition and voice-activity-detection models (OpenAI Whisper via faster-whisper, and Silero VAD) locally on the user's own computer to turn audio the user is already playing into live subtitles. If the user enables translation, the recognized subtitle text is sent to the translation service the user selected (Microsoft Translator by default, or an OpenAI-compatible LLM endpoint, DeepL, or a translation server the user runs locally) and the returned translation is displayed. Audio is never uploaded.
The subtitles and translations produced this way are generated at runtime, from the user's own audio, and are shown only to that user on their own screen. RealSub does not generate art, music, voice-over, or narrative content, and it does not share generated text with other users or publish it anywhere.
None of the shipped content assets are generated by AI: interface text, icons, store artwork, screenshots and video are written, laid out or recorded by us. The store capsules are programmatic layouts, and the demo footage is real screen recording of licensed material. | RealSub Studio | - | Sep 13, 2026 | |
Rever4 OCHIRO In-game content art | ・We are using generative AI to reimagine characters based on original designs.
・We are using AI to generate characters based on some original designs.
・We use generative AI to create illustrations for store and website images.
・We conduct pattern testing using generative AI for logic and communication tests. | As-key | - | Sep 13, 2026 | |
メリーさん New Testament Unclear text | Text, some textures | Hyde | - | Sep 13, 2026 | |
UDONGAIN Unclear art | AI-generated illustrations are used. | leimonya | - | Sep 12, 2026 | |
Turing's Hive In-game content arttext | Generative AI was used to assist in the creation of character illustrations and some in-game text. All AI-assisted content was reviewed, edited, and integrated by the developer. No generative AI is used during gameplay or at runtime. | CounterRocks | - | Sep 12, 2026 | |
推しファイター 〜囚われたファンを救出せよ!〜 Unclear | クオリティアップのために、AIを使用。 | MGK Inc. | - | Sep 12, 2026 | |
Working... In-game content art | Some pre-generated visual art assets in Working..., including character skin illustrations and promotional visual assets. | BowKnot | - | Sep 12, 2026 | |
DreamAgain Adventures Emperor Sin & King Pop Strike Force In-game content audiotext | AI content for audio sound effects on player strike attacks normal slash sounds for punches and kicks & wording that completes mission. Game Cover marketing material | DreamAgain Studios | - | Sep 12, 2026 | |
喂饭人 In-game content text | AI translation tools were used to create first-pass localization drafts. All final text was reviewed and edited by human speakers before release. | Nanyang Wancheng District Nadouzhong Game Development Co., Ltd. | - | Sep 12, 2026 | |
좀비짱은 XX가 되고 싶어 (ZZXX) In-game content art | Some assets in this game were created using generative AI and subsequently edited. AI tools were also used to assist with development. | Devdepot | - | Sep 12, 2026 | |
Runigrim In-game content artcode | We use AI to polish and iterate on the human prepared concepts, textures, sometimes the achieved final version is used in game.
For game code, occasionally, we use a reliable snippet based generation, reviewed and ebmedded into the game by developers, for maximum stability. | Labrintine | - | Sep 12, 2026 | |
Redemptions Ocean In-game content artaudiotext | Generative AI is used as part of the development process for character illustrations, background images, background music (BGM), the implementation of custom gameplay systems, and user interface (UI) elements. | 無名&無名 | - | Sep 10, 2026 | |
Chronime Puzzle: Birds In-game content art | The background images and birds pictures are pre-rendered AI art | Quantum Quiver Games | - | Sep 10, 2026 | |
Oda's Ordinary Lives In-game content art | In the interest of transparency, illustrations were created with the help of AI-assisted tools, used as creative support within a human-led artistic process. | Artifex Parvus | - | Sep 10, 2026 | |
つみこめ!イカサマ魔法麻雀 In-game content artaudiocode | This game was developed with the help of generative AI tools in the following areas.
■ Illustrations and images
2D artwork such as backgrounds, character portraits, cut-in illustrations, character creator parts, achievement icons, and store artwork was produced using image generation AI. The developer designed and directed the composition, character design, colors, and intent, then selected, retouched, cropped, and composited the generated images before including them in the game.
■ Music
The background music was produced using music generation AI. The developer designed the required mood for each scene, generated candidates, then selected and edited the tracks that are included in the game.
■ Program code
AI coding assistance tools were used for part of the implementation work.
■ Assets that do not involve AI
All sound effects and character voices are existing human-created audio assets (Soundeffect Lab, Kurage Kosho, T-Suta, DOVA-SYNDROME), used in accordance with each provider's terms of use. They are not AI generated. The font is "Zen Kaku Gothic New," provided under the SIL Open Font License.
■ Rights and legal care
All AI-generated assets were reviewed by the developer to ensure they contain no illegal content and do not infringe the rights of third parties. No generation was performed with the intent of imitating any specific real person or existing work. | Miyadaiku | - | Sep 10, 2026 | |
挂机升级爆装备 In-game content art | The character illustrations are generated using AI | Sora | - | Sep 10, 2026 | |
StreetTyper In-game content textaudio | Generative AI was used to assist with multilingual localization and the creation of some music used in the game. | Minisong | - | Sep 10, 2026 | |
Dawnbar Fantasy Store/marketing art | Generative AI tools were used during development to assist with selected visual assets and promotional materials. All AI-assisted content was reviewed and refined by the developer before use. | GGG Studio | - | Sep 10, 2026 | |
The Kitty on My Desk In-game content art | Some pre-generated 2D artwork assets were created with the assistance of generative AI tools during development. These AI-assisted drafts were used as a starting point for cat sprites, adoption box artwork, icons, capsule images, trailer visuals, and some store screenshots. All final assets were selected, edited, adjusted, and reviewed by the developer before being included in the product. The game does not generate AI content during gameplay and does not connect to external AI services. | The Kitty on My Desk | - | Sep 10, 2026 | |
LUMINA: Echoes of Astalia In-game content artaudio | This game uses AI-assisted tools during the development process to support the solo developer's workflow:
- 2D Art & Textures: Some background textures, UI elements, and concept art references were initially drafted using AI tools, followed by extensive manual repainting, editing, and refinement. All character designs, 3D models, are fully crafted and hand-painted by human artists. The story context is designed by myself.
- Audio: Certain background music tracks and ambient prototypes were generated with AI assistance. Character voice acting in story and core themes are produced by human creators.
No real-time (live-generated) AI is used during runtime. | Integrix Works | - | Sep 10, 2026 | |
TOKYO WANTED In-game content arttext | Parts of the artwork were created with generative AI tools and then retouched by hand: several background illustrations, the title logo, and the store page capsule images.
Text outside Japanese — the in-game English and the store page translations — was produced with the help of AI.
Nothing is generated by AI while the game is running. | STUDIO FRONTIER | - | Sep 10, 2026 | |
猫咪酒吧 In-game content art | 游戏素材由AI生成! | HZGame | - | Sep 10, 2026 | |
Infinite Minesweeper In-game content art | The area background artwork in this game is based on images created with a generative AI tool. This covers 96 images across six themes; the generated images were reviewed, selected, and processed into the game's format during development. Some title logos were produced the same way and then post-processed.
All other assets — cell graphics, clouds, sound effects, background music, planet textures, and the app icon — are generated procedurally in code and do not use AI.
No AI runs while the game is playing. | JSM games | - | Sep 9, 2026 | |
水迎え星 Where Stella Meets Water In-game content artaudiotext | This game uses generative artificial intelligence to assist with story planning, writing, and editing, as well as to create character artwork, backgrounds, event illustrations, music, and selected sound effects. All generated content was reviewed, selected, revised, and edited by the developer before being incorporated into the game.
All AI-generated content was created in advance during development. The game does not generate new content while you play, and no player input or personal information is sent to any generative AI service. | Yomoyama Factory | - | Sep 9, 2026 | |
Your Momo In-game content text | AI-Assisted Language Translation | Dopamine Maker | - | Sep 9, 2026 | |
Echoes of a Strange World In-game content art | AI tools were used to generate some of the visual and background assets during development. | Succubella Games | - | Sep 7, 2026 | |
The Return of Illunes Live AI text | Pre-generated: Some 2D illustrations and the pre-recorded narration were produced with AI tools and reviewed by the developers before inclusion.
Live-generated: An on-device language model (no internet connection) writes in-game text such as narration, dialogue, and the names and lore of items, relics and skills, and selects among game-defined options for certain run content. Damage, stats, difficulty and progression are governed by the game's own rules. Generated text is checked before it is shown, and no art or audio is generated at runtime. | 14Dimension Enterprise | - | Sep 7, 2026 | |
A Little Leverage - Isekai Daytrader In-game content artaudiocode | Some music and visual artwork included in the game were created or enhanced using generative AI-assisted tools. AI-assisted coding tools were also used during development to help write and refine portions of the game’s code. Every AI-assisted element was reviewed, edited, selected, integrated, and tested by the developer before inclusion. No AI content is generated during gameplay, and the game does not connect to external AI services. All AI-assisted content included with the game is fixed and pre-generated. | 0DTE Games | - | Sep 7, 2026 | |
Your Desktop Companion - Lumi Live AI textaudio | Lumi uses generative AI to create dynamic conversations and spoken responses in real time. AI inference, speech recognition and speech synthesis run locally on the player's PC. AI model files are downloaded during setup, but player conversations and generated responses are not sent to an external AI service. Available capabilities may vary depending on the locally selected model. | AuraCore Studio | - | Sep 7, 2026 | |
洪荒之刷宝成圣 In-game content art | This game uses AI to generate art materials to enrich game content and accelerate development speed | 白辰 | - | Sep 7, 2026 | |
Bottled Fantasy In-game content text | As a small indie team, some of our initial localizations will use AI-assisted translation, and we hope to have them professionally reviewed and polished as our budget grows. | MBTactIcs Lab | - | Sep 7, 2026 | |
VMateGO In-game content art | The avatar assets we use are created by generating initial drafts with AI, followed by manual post-processing and compositing. | YUNLUE HORIZON CONSULTING GROUP LIMITED | - | Sep 7, 2026 |