AI-assisted tools supported the creation of visual concepts.
- Creator
- Psy Indi Games
- Reviews
- -
- Added
- Sep 16, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI-assisted tools supported the creation of visual concepts.
Generative AI tools were used to assist with drafting and revising some store-page text, interface text, and Italian/English localization. All content was reviewed and edited by the developer. The game does not generate AI content at runtime.
Some 3D models and store page text were created with the assistance of generative AI tools, then reviewed and hand-tuned by the developer. No AI content is generated at runtime. All fishing data, depth charts, and gameplay systems were authored manually from real NOAA and fishery sources.
Some character art and store artwork were created with generative AI tools and then human edited and composited. The game contains no AI generated content created at runtime.
Generative AI tools were used to assist in the production and refinement of selected promotional and marketing materials for United Football. AI-assisted outputs were reviewed and edited by the development team before use. Generative AI is not used to generate live gameplay content.
AI tools were used for coding support as well as help with managing the large horse lineage/geneology databases used in the game.
Artists were aided in creating some promotional content and digital art with the aif of AI image generation and mesh builder tools
Generative AI tools were used during development to create some artwork, music and sound effects, and to prepare store and promotional artwork based on gameplay captures. These assets are prepared in advance. The game does not generate AI content during gameplay or connect to external AI services.
Generative AI was used to assist in coding and translations for different languages. Some graphical store assets also used AI in its design, mostly as a composition tool to combine game scenes with human made art.
Generative AI tools were used during development to help create some artwork, short ambient video clips, audio, written content and localization. This content is generated in advance and included in the game. The game does not generate content through AI services while you play.
AI was used to assist with artwork as I am a solo dev with a very limited budget, however all final assets integrated into the game were manually refined and processed. All instances of AI will be removed as sales open up
Steam store page logo and cover art and game menu images made with ai tools
Some marketing artwork for the store page (the capsule's sky, city backdrop, rain and lettering layers) was produced with generative image tools (OpenAI image generation, Google Gemini) and then composited and edited by hand. A few placeholder textures currently in the build (the city seen through the office window and its signs, and the sample sheets in the customization menu) were AI-generated and are scheduled to be replaced with licensed or hand-made art before release. AI coding and writing assistants were used during development for parts of the source code, documentation and drafts of store text; all game rules, design decisions and final art direction are the developer's own. The game does not generate content with AI at runtime.
AI was used to generate some of the images in the game and in the store.
Jumpshot uses some AI-assisted tools during development.
"Generative Artificial Intelligence was used to assist in the creation of 2D visual assets for this game, including the store page promotional artwork and in-game UI graphics."
Music and some sprites created with the help of procedural generation. Store presence created with the assistance of AI.
本作では、以下の3箇所に生成AIを使用しています。 【BGM】ゲーム内利用楽曲は、生成AI(Suno)で作成したものを、開発者が選定・編集のうえ収録しています。 【レース実況の音声】音声合成エンジン「VOICEVOX」を使用し、ゲームの実行中に実況の音声を生成しています。読み上げる文章はすべて開発者が書いた定型文で、AIが文章そのものを作ることはありません。可変部分はプレイヤーが入力した馬名だけです。 【ゲームアイコン】ゲームアイコンの画像は、生成AI(Claude Code)で作成したものを開発者が調整のうえ使用しています。 上記以外のグラフィック・3Dモデル・効果音・フォントには、生成AIを使用していません。
AI was used to help with logos and game development.
Some art of the game have used tools or applications that uses Generative AI
Tug-O-War Wrestling uses a locally-run AI model (Llama) to control enemy wrestler behaviour and decision-making during matches. This AI is not used to generate any art, audio, dialogue, or other player-facing content - all in-game content is human-created.
The music and some of the images are created using artificial intelligence. The source code was created with the support of artificial intelligence.
Some images for steam store page generated by AI.
AI generation including Codes, models, sfx, bgm.
The game's visual assets (team crests, logos, player sprites, play cards and UI icons), in-game writing (the manual, tips, and team and town descriptions) and music (16 tracks generated with Suno under a paid commercial license) were created with the assistance of AI tools during development, under the direction of a single human designer who authored the game's design, systems and football logic. No content is generated while the game is running.
AI is used in the creating of some images
Pre-generated AI tools were used to create some artwork, including store promotional art and in-game character portraits, and some music and audio assets. These assets are prepared before play. Pocket Dynasty does not use generative AI services to create content during gameplay; its football simulation and computer-controlled teams use programmed game systems.
Parts of the content shipped with this game were made with generative AI tools and then reviewed and edited by us before release: illustrations and background artwork, sound effects, organ cues and the menu music track, the spoken goal and penalty announcements in all seven interface languages, and parts of the in-game text and its translations. The same applies to our store artwork and to the trailers, which use pre-generated AI music and narration. All of it is produced before release. No generative AI runs while you play: the game creates no content or code at runtime and connects to no external AI service. Newspaper reports are assembled from prepared text and the events of your own career.
Since I'm working on the game by oneself, I use AI for some 3D models and some instruments (synthesizers, pads) in the music tracks.
Generative AI was used to create some pre-generated audio assets, primarily background and menu music. These audio files were created during development and are included as static game assets.
Some pictures, animations, sounds and code parts were created with AI.
Store promotional art and some in‑game model and texture assets are created using generative AI.
Some of this game's assets and content were created with the help of generative AI tools during development. This includes certain graphical assets (such as store and marketing art and athlete portraits) and was also used to help generate and populate in-game content such as races, athletes and equipment. All AI-assisted content is created during development, reviewed and curated by the developer, and ships as fixed, pre-made content — the game does not generate any content with AI in real time, and does not connect to any AI service during play.
You used ChatGPT-generated images for the logo, menu backgrounds and store capsules.
Generative AI was used during development to assist in creating some pre-generated visual assets, character artwork, backgrounds, and promotional images. All AI-assisted content was reviewed and selected by the developer before inclusion in the game. No generative AI is used during gameplay, and the game does not connect to any external AI service.
Developed and tested under human creative direction with generative AI assistance for game code, audio and promo materials. Some skin patterns for customization of character and ball were AI generated. Maps, 3D assets and animations were bought from artists. The game does not use live-generated AI during gameplay.
Generative AI tools were used during development to assist with creating and refining some visual concepts and game assets. AI was also used as a development aid for tasks such as prototyping and programming assistance. All generated content was reviewed, selected, and integrated by the developer, and the game does not generate AI content during normal gameplay
Generative AI tools were used during development to assist in creating and refining some pre-generated narrative, text, and visual content. All such content is created prior to release and reviewed by the developer. The game does not generate AI content during gameplay.
The majority of this game is hand-coded. AI support was used to generate code for CPU player states, modify/rearrange UI elements, create custom shaders, and generate the main menu background image.
A big chunk of the code and art was done using AI.
Some in-game assets were created with generative AI tools during development. Visual assets — including player portraits, team logos, and court designs — are a mix of hand-crafted artwork and AI-generated images, and some sound effects and music were made with AI audio tools. Similar assets may be added in future updates. All AI-generated content is reviewed by the developer before inclusion, is entirely fictional, and depicts no real people, real teams, or licensed properties.
Generative AI tools were used during development to assist with the creation and refinement of some visual assets, text, localization, and other pre-generated game content. All AI-assisted content included in the game has been reviewed and validated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
Generative AI tools were used during development to assist with programming, debugging, and selected visual and marketing assets. All AI-assisted code and content were reviewed, tested, and edited by the developer. No content is generated during gameplay.
NBA 2K27 optionally utilizes NVIDIA DLSS 5's 3D Guided Neural Rendering to enhance the appearance of the game in real-time.
Automotive Empire was developed using AI-assisted tools across multiple disciplines. Visual assets, music, and audio were generated using AI tools. The game's code was developed with AI coding assistance. Every element — every image, every track, every line of code — was reviewed, selected, refined, and approved by the developer as part of a deliberate creative vision. The game design, systems, world-building, and writing are entirely human-made. Automotive Empire is the product of one person's vision, built with the best tools available today.
AI tools were used to assist with development of this game."
Some of the 2D artwork used for this game's branding and store page - including the app icon and the key art - was created with the help of generative AI image tools, then cropped, edited and finalized by hand. No AI-generated content is produced while you play: all gameplay, 3D models, animation and audio come from licensed or hand-authored assets.
AI tools were used internally to assist with text translation. No AI-generated assets are included.
Some images in this game are generated using artificial intelligence. AI tools were used to enhance visual effects and create unique scenes, carefully aligned with the game's art style.
Some use of AI tools.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Blood Volley Dev only art | AI-assisted tools supported the creation of visual concepts. | Psy Indi Games | - | Sep 16, 2026 | |
Calcio Totale In-game content text | Generative AI tools were used to assist with drafting and revising some store-page text, interface text, and Italian/English localization. All content was reviewed and edited by the developer. The game does not generate AI content at runtime. | Eleòra | - | Sep 16, 2026 | |
Open Boat: Charter Fishing Simulator In-game content arttext | Some 3D models and store page text were created with the assistance of generative AI tools, then reviewed and hand-tuned by the developer. No AI content is generated at runtime. All fishing data, depth charts, and gameplay systems were authored manually from real NOAA and fishery sources. | LB_Game | - | Sep 16, 2026 | |
Ski Survival In-game content art | Some character art and store artwork were created with generative AI tools and then human edited and composited. The game contains no AI generated content created at runtime. | Temple Academy Games | - | Sep 16, 2026 | |
United Football In-game content arttext | Generative AI tools were used to assist in the production and refinement of selected promotional and marketing materials for United Football. AI-assisted outputs were reviewed and edited by the development team before use. Generative AI is not used to generate live gameplay content. | MetaverseME Ltd | - | Sep 16, 2026 | |
Champion Trainer Dev only code | AI tools were used for coding support as well as help with managing the large horse lineage/geneology databases used in the game. | Shadow Games | - | Sep 16, 2026 | |
Greek Row, Fall art | Artists were aided in creating some promotional content and digital art with the aif of AI image generation and mesh builder tools | Entropy Digital Entertainment | - | Sep 16, 2026 | |
KICK//LINE In-game content artaudio | Generative AI tools were used during development to create some artwork, music and sound effects, and to prepare store and promotional artwork based on gameplay captures. These assets are prepared in advance. The game does not generate AI content during gameplay or connect to external AI services. | SHINGO IRIE | - | Sep 15, 2026 | |
Dynastia FC In-game content codetextart | Generative AI was used to assist in coding and translations for different languages.
Some graphical store assets also used AI in its design, mostly as a composition tool to combine game scenes with human made art. | Conni'co | - | Sep 15, 2026 | |
President FC: Football Club Owner In-game content artaudiotext | Generative AI tools were used during development to help create some artwork, short ambient video clips, audio, written content and localization. This content is generated in advance and included in the game. The game does not generate content through AI services while you play. | Komochigame | - | Sep 15, 2026 | |
Dugout Dice In-game content art | AI was used to assist with artwork as I am a solo dev with a very limited budget, however all final assets integrated into the game were manually refined and processed. All instances of AI will be removed as sales open up | Clint Graves | - | Sep 15, 2026 | |
Horror Golf Store/marketing art | Steam store page logo and cover art and game menu images made with ai tools | Marcello Studios | - | Sep 13, 2026 | |
Par Under Review In-game content arttextcode | Some marketing artwork for the store page (the capsule's sky, city backdrop, rain and lettering layers) was produced with generative image tools (OpenAI image generation, Google Gemini) and then composited and edited by hand. A few placeholder textures currently in the build (the city seen through the office window and its signs, and the sample sheets in the customization menu) were AI-generated and are scheduled to be replaced with licensed or hand-made art before release. AI coding and writing assistants were used during development for parts of the source code, documentation and drafts of store text; all game rules, design decisions and final art direction are the developer's own. The game does not generate content with AI at runtime. | Minor Planet Games | - | Sep 12, 2026 | |
Handball Thrill In-game content art | AI was used to generate some of the images in the game and in the store. | Artisoft | - | Sep 12, 2026 | |
Jumpshot Dev only | Jumpshot uses some AI-assisted tools during development. | Jack Wilds | - | Sep 12, 2026 | |
Animals Race In-game content art | "Generative Artificial Intelligence was used to assist in the creation of 2D visual assets for this game, including the store page promotional artwork and in-game UI graphics." | vectra_studios | - | Sep 12, 2026 | |
Ridiculous Racing: Retro Arcade Racer In-game content art | Music and some sprites created with the help of procedural generation. Store presence created with the assistance of AI. | Koding Nights | - | Sep 12, 2026 | |
古今東西ダービー In-game content audioart | 本作では、以下の3箇所に生成AIを使用しています。
【BGM】ゲーム内利用楽曲は、生成AI(Suno)で作成したものを、開発者が選定・編集のうえ収録しています。
【レース実況の音声】音声合成エンジン「VOICEVOX」を使用し、ゲームの実行中に実況の音声を生成しています。読み上げる文章はすべて開発者が書いた定型文で、AIが文章そのものを作ることはありません。可変部分はプレイヤーが入力した馬名だけです。
【ゲームアイコン】ゲームアイコンの画像は、生成AI(Claude Code)で作成したものを開発者が調整のうえ使用しています。
上記以外のグラフィック・3Dモデル・効果音・フォントには、生成AIを使用していません。 | Neo Enigmaniax | - | Sep 12, 2026 | |
Cardboard Leagues Unclear art | AI was used to help with logos and game development. | Scriblr LLC | - | Sep 12, 2026 | |
Society Chess 3D In-game content art | Some art of the game have used tools or applications that uses Generative AI | Javi9826 | - | Sep 12, 2026 | |
Tug-O-War Wrestling Live AI | Tug-O-War Wrestling uses a locally-run AI model (Llama) to control enemy wrestler behaviour and decision-making during matches. This AI is not used to generate any art, audio, dialogue, or other player-facing content - all in-game content is human-created. | Immersive Softworks | - | Sep 12, 2026 | |
Woman Simulator In-game content artaudio | The music and some of the images are created using artificial intelligence. The source code was created with the support of artificial intelligence. | Sebasa Games | - | Sep 11, 2026 | |
Renz Soccer Sim Store/marketing art | Some images for steam store page generated by AI. | Logan Renz | - | Sep 10, 2026 | |
Downhill Drift In-game content codeartaudio | AI generation including Codes, models, sfx, bgm. | Rainy Walker | - | Sep 10, 2026 | |
Brick and Banner: College Football Dynasty In-game content arttextaudio | The game's visual assets (team crests, logos, player sprites, play cards and UI icons), in-game writing (the manual, tips, and team and town descriptions) and music (16 tracks generated with Suno under a paid commercial license) were created with the assistance of AI tools during development, under the direction of a single human designer who authored the game's design, systems and football logic. No content is generated while the game is running. | Brick and Banner Sims | - | Sep 10, 2026 | |
Draft Day Sports: Pro Football 27 Unclear art | AI is used in the creating of some images | Wolverine Studios | - | Sep 10, 2026 | |
Pocket Dynasty In-game content artaudio | Pre-generated AI tools were used to create some artwork, including store promotional art and in-game character portraits, and some music and audio assets. These assets are prepared before play. Pocket Dynasty does not use generative AI services to create content during gameplay; its football simulation and computer-controlled teams use programmed game systems. | Voxel Pulse Games | - | Sep 10, 2026 | |
Eishockey Manager Legacy In-game content artaudiotext | Parts of the content shipped with this game were made with generative AI tools and then reviewed and edited by us before release: illustrations and background artwork, sound effects, organ cues and the menu music track, the spoken goal and penalty announcements in all seven interface languages, and parts of the in-game text and its translations. The same applies to our store artwork and to the trailers, which use pre-generated AI music and narration. All of it is produced before release. No generative AI runs while you play: the game creates no content or code at runtime and connects to no external AI service. Newspaper reports are assembled from prepared text and the events of your own career. | Jodelsoft | - | Sep 10, 2026 | |
ClusterForce In-game content artaudio | Since I'm working on the game by oneself, I use AI for some 3D models and some instruments (synthesizers, pads) in the music tracks. | Team ClusterForce | - | Sep 10, 2026 | |
Draft Eleven In-game content audio | Generative AI was used to create some pre-generated audio assets, primarily background and menu music. These audio files were created during development and are included as static game assets. | WhiteWolfWeb | - | Sep 10, 2026 | |
Fish fights back In-game content artaudiocode | Some pictures, animations, sounds and code parts were created with AI. | Nukeborn Studio | - | Sep 9, 2026 | |
FPV Sky - Drone Simulator art | Store promotional art and some in‑game model and texture assets are created using generative AI. | TLSoul | - | Sep 9, 2026 | |
Pro Endurance Series: Running Manager In-game content art | Some of this game's assets and content were created with the help of generative AI tools during development. This includes certain graphical assets (such as store and marketing art and athlete portraits) and was also used to help generate and populate in-game content such as races, athletes and equipment. All AI-assisted content is created during development, reviewed and curated by the developer, and ships as fixed, pre-made content — the game does not generate any content with AI in real time, and does not connect to any AI service during play. | Onyric Games | - | Sep 9, 2026 | |
Golazo Store/marketing art | You used ChatGPT-generated images for the logo, menu backgrounds and store capsules. | Softlookup | - | Sep 9, 2026 | |
Mistik 8 In-game content art | Generative AI was used during development to assist in creating some pre-generated visual assets, character artwork, backgrounds, and promotional images. All AI-assisted content was reviewed and selected by the developer before inclusion in the game. No generative AI is used during gameplay, and the game does not connect to any external AI service. | Selçuk Çetiner | - | Sep 8, 2026 | |
Pigeon Ball In-game content artaudiocode | Developed and tested under human creative direction with generative AI assistance for game code, audio and promo materials. Some skin patterns for customization of character and ball were AI generated. Maps, 3D assets and animations were bought from artists. The game does not use live-generated AI during gameplay. | PB Interactive | - | Sep 7, 2026 | |
BumpBall In-game content artcode | Generative AI tools were used during development to assist with creating and refining some visual concepts and game assets. AI was also used as a development aid for tasks such as prototyping and programming assistance. All generated content was reviewed, selected, and integrated by the developer, and the game does not generate AI content during normal gameplay | SometimesGood | - | Sep 6, 2026 | |
Project Legend In-game content textart | Generative AI tools were used during development to assist in creating and refining some pre-generated narrative, text, and visual content. All such content is created prior to release and reviewed by the developer. The game does not generate AI content during gameplay. | Project Legend | - | Sep 6, 2026 | |
Moon Basketball In-game content codeart | The majority of this game is hand-coded. AI support was used to generate code for CPU player states, modify/rearrange UI elements, create custom shaders, and generate the main menu background image. | ZenChild | - | Sep 6, 2026 | |
Spike Trigger Unclear artcode | A big chunk of the code and art was done using AI. | Seatoad LLC | - | Sep 5, 2026 | |
Geeked-Out Basketball In-game content artaudio | Some in-game assets were created with generative AI tools during development. Visual assets — including player portraits, team logos, and court designs — are a mix of hand-crafted artwork and AI-generated images, and some sound effects and music were made with AI audio tools. Similar assets may be added in future updates. All AI-generated content is reviewed by the developer before inclusion, is entirely fictional, and depicts no real people, real teams, or licensed properties. | Geeked-Out Games | - | Sep 4, 2026 | |
Horseball Manager In-game content arttext | Generative AI tools were used during development to assist with the creation and refinement of some visual assets, text, localization, and other pre-generated game content. All AI-assisted content included in the game has been reviewed and validated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services. | ABK SIX GAMES | - | Sep 4, 2026 | |
Dodgeball Bash Store/marketing artcode | Generative AI tools were used during development to assist with programming, debugging, and selected visual and marketing assets. All AI-assisted code and content were reviewed, tested, and edited by the developer. No content is generated during gameplay. | SaltyGames | - | Sep 4, 2026 | |
NBA 2K27 Live AI art | NBA 2K27 optionally utilizes NVIDIA DLSS 5's 3D Guided Neural Rendering to enhance the appearance of the game in real-time. | Visual Concepts | 745 | Sep 4, 2026 | |
Automotive Empire In-game content artaudiocode | Automotive Empire was developed using AI-assisted tools across multiple disciplines. Visual assets, music, and audio were generated using AI tools. The game's code was developed with AI coding assistance.
Every element — every image, every track, every line of code — was reviewed, selected, refined, and approved by the developer as part of a deliberate creative vision.
The game design, systems, world-building, and writing are entirely human-made.
Automotive Empire is the product of one person's vision, built with the best tools available today. | ANMGP Studio | - | Sep 3, 2026 | |
Sumi Archery Unclear | AI tools were used to assist with development of this game." | Mangal09 | - | Sep 3, 2026 | |
Saddlebow In-game content art | Some of the 2D artwork used for this game's branding and store page - including the app icon and the key art - was created with the help of generative AI image tools, then cropped, edited and finalized by hand. No AI-generated content is produced while you play: all gameplay, 3D models, animation and audio come from licensed or hand-authored assets. | SweetPulse Games | - | Sep 3, 2026 | |
かなり里予王求 Re: Return of KUSOGAKI In-game content text | AI tools were used internally to assist with text translation.
No AI-generated assets are included. | Serenity Seeker | - | Sep 3, 2026 | |
Arcade Together In-game content art | Some images in this game are generated using artificial intelligence. AI tools were used to enhance visual effects and create unique scenes, carefully aligned with the game's art style. | NovaraGames | - | Sep 3, 2026 | |
Slap Boxing Simulator Unclear | Some use of AI tools. | TMHS Digital | - | Sep 3, 2026 |