25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

My Life as a SpySteam
Disclosure

Generative AI tools were used to create selected pre-generated visual concept art and marketing assets. All AI-assisted material is created before release and reviewed by the development team. The game does not generate AI content during gameplay and does not connect to external AI services during play.

Creator
Rather Clever Studios
Reviews
-
Added
Aug 5, 2026
PropAliveSteam
Disclosure

During the development of the game, generative AI tools were used to create some decorative props and certain sound effects. All AI-generated content was reviewed, edited, and manually integrated by the developer to ensure consistency with the game's artistic style and quality standards. Artificial intelligence was not used to generate gameplay code or core gameplay mechanics.

Creator
BFact Team
Reviews
-
Added
Aug 5, 2026
BattleVoxSteam
Disclosure

Generative AI was used to assist in creating certain promotional and store page artwork. All AI-generated content was reviewed, edited, and refined by the developer. No generative AI is used during gameplay.

Creator
Army Troop Studios
Reviews
-
Added
Aug 5, 2026
No KnockSteam
Disclosure

The game uses some icons and visuals that were previously created with artificial intelligence (some in-game visuals and capsule image, etc...)

Creator
No Knock
Reviews
14
Added
Aug 5, 2026
Sneaky EraserSteam
Disclosure

Some desk doodle or promotional art assets may have been created with AI-assisted tools and edited by the developer before being included in the game. No real-time generative AI is used during gameplay.

Creator
Full-Time Ghost
Reviews
-
Added
Aug 4, 2026
Just Another AnimalSteam
Disclosure

AI tools were used during development to assist with programming and debugging. All game design, mechanics, artwork, audio, and final implementation decisions were created and managed by the developer.

Creator
ronorg
Reviews
-
Added
Aug 4, 2026
Hacker vs ITSteam
Disclosure

I asked to AI review my code and do some fixes, because 6000 code lines in C++ is kinda easy to lose yourself.

Creator
Sapphirus Production
Reviews
-
Added
Aug 2, 2026
Two-DyeSteam
Disclosure

Two-Dye has been developed with the assistance of AI tools that has helped with Graphical assets, sounds and localization.

Creator
Smidd Games
Reviews
-
Added
Jul 30, 2026
Prison Cook SimulatorSteam
Disclosure

This game may use AI tools to help create some map and UI assets used inside the game, along with sound effects, since the small development team does not include a dedicated UI or sound designer. All content assisted by AI is reviewed and adjusted by the developer before being included in the game. No AI is used to generate content in real time during gameplay, and core visual art is created without AI. We are working to remove all AI visuals before the full release.

Creator
Alpak Games
Reviews
-
Added
Jul 30, 2026
الحجةSteam
Disclosure

استُخدمت أدوات الذكاء الاصطناعي أثناء التطوير للمساعدة في كتابة أجزاء من كود اللعبة وبعض النصوص داخلها، مثل التلميحات ورسائل الواجهة، وكذلك في إنشاء بعض النماذج ثلاثية الأبعاد والخامات (التكستشر). جميع المحتوى المُنجز بمساعدة الذكاء الاصطناعي تمت مراجعته وتعديله واعتماده من المطوّر. قصة اللعبة وتصميمها وإخراجها من صنع الإنسان بالكامل، ولا يتم توليد أي محتوى بالذكاء الاصطناعي أثناء اللعب.

Creator
Jordan Studio
Reviews
-
Added
Jul 25, 2026
ValenfeldSteam
Disclosure

Our Policy on AI & Procedural Generation Valenfeld is built by one person, on a shoestring budget, with an Elder Scrolls–sized ambition. Here is exactly how, and why, AI fits into that. Why we use it Valenfeld is a solo indie project chasing a scope that normally takes a studio of dozens: a massive, hand-lorekept world you can wander for years without hitting an edge. That scope is not achievable by one person typing every tree, every ruin, and every line of dialogue by hand on a shoestring budget and an ambitious timeline. So we lean on AI-enabled workflows and, more importantly, cutting-edge procedural algorithms to scale content production and world scale to match the ambition — not to replace it. What always stays human Every piece of content in the game — every place, character, creature, item, quest, and line of lore — is built and overseen by a human creator and judge, grounded in our own ideas, our own lore, and our own systems design. AI does not decide what Valenfeld is. It never originates the world's canon, its themes, or its design intent on its own; it accelerates producing what we've already decided the world should be, and everything it touches is reviewed before it ships. Not AI slop — procedural generation is the point We're not interested in dumping raw model output into the game and calling it done. Our actual goal is an experimental, large-scale world built on cutting-edge procedural algorithms — terrain, dungeons, towns, ecosystems, even history — designed to be massively replayable for years, not a one-and-done AI slideshow. AI-assisted tooling is one part of the production pipeline that gets us there faster on a small budget; the procedural systems and the authored lore they run on are the actual craft, and that's where our attention to detail goes. Our bet We believe that if we focus relentlessly on delivering the best game possible — with a genuinely obsessive eye for detail on everything we ship — we can produce something great on a low budget and a small team of one. That is the bar we hold ourselves to, not "shipped fast" or "shipped cheap." As we grow This is how we build today, as a solo project with an ambitious scope and timeline. If and when Valenfeld earns a bigger budget for this game or for future releases, we intend to keep building just as ambitiously — with a team of art, lore, and gameplay experts working alongside these same tools, not replaced by them. Thinking about the best possible game comes first; everything else, including how we scale to build it, follows from that. — Metatransformer Studios

Creator
Metatransformer Studios
Reviews
-
Added
Jul 25, 2026
Portal Time TravellerSteam
Disclosure

Some of concept art and in-game promotional materials on the game's Steam store page were created using generative artificial intelligence tools. The game's coding and script were entirely written by developer.

Creator
ERY Games
Reviews
-
Added
Jul 25, 2026
Are You Cereus?Steam
Disclosure

The game has used AI to enhance the game's store description, help improve the game's narrative and to assist with localisation using Google Translate.

Creator
GameDevPaddy
Reviews
-
Added
Jul 23, 2026
Maze MischiefSteam
Disclosure

Some promotional images and marketing content for Maze Mischief were created with the assistance of generative artificial intelligence tools and subsequently reviewed and adjusted by the developer.

Creator
Gleison Souza
Reviews
-
Added
Jul 22, 2026
Moo Who?Steam
Disclosure

Generative AI tools were used during development to assist with localization, some in-game GUI icons and sfx.

Creator
SAT Productions
Reviews
106
Added
Jul 22, 2026
SeparatedSteam
Disclosure

Generative AI was used during development to create a limited number of in-game images and to generate translations for multiple languages. All AI-generated content was reviewed and edited as needed by the development team.

Creator
Twisted Realm
Reviews
54
Added
Jul 21, 2026
MEKAKUSHI-SANSteam
Disclosure

In-Game Text Creation and Translation: We use AI to create and translate text for in-game content and store descriptions. Program Code Generation: We use AI to create and optimize the programming code that implements the game’s features and systems. Sound Effect Generation: We use AI to generate sound effects used in the game.

Creator
nobisiko games
Reviews
-
Added
Jul 20, 2026
Sunward SquadSteam
Disclosure

Generative AI was used to assist in the creation of certain Steam store page artwork (excluding screenshots and trailers) and in the multilingual localization of the store page.

Creator
PotatoBin
Reviews
-
Added
Jul 20, 2026
DON'T TURN AROUNDSteam
Disclosure

Some store artwork and promotional assets were created with the assistance of AI tools. The final game content, gameplay, and mechanics were developed by our team.

Creator
Hawks Studios
Reviews
-
Added
Jul 18, 2026
Nothing to See HereSteam
Disclosure

AI is NOT used in the graphics, sound effects, music, or code, and none of these contain any AI-generated content. AI is used ONLY to produce higher-quality text translations than standard translation tools, and for no other purpose.

Creator
Nothing to See Here
Reviews
-
Added
Jul 17, 2026
Room 0Steam
Disclosure

AI was used to assist with the localization process. All other core game content including game design, programming, art direction, and gameplay systems was created by the human development team.

Creator
Room 0 Team
Reviews
-
Added
Jul 17, 2026
I'm Just a WallSteam
Disclosure

Some of the game's code was written with the assistance of AI coding tools. There are no AI-generated assets in the game.

Creator
Salt&Vinegar
Reviews
-
Added
Jul 15, 2026
PHANTOM TAG: MANIFESTSteam
Disclosure

Some of the sounds (such as BGM arrangements and sound effects) were created in advance using AI and are included in the game.

Creator
Claytechworks
Reviews
-
Added
Jul 15, 2026
GLANCEDSteam
Disclosure

Even if we prefer manual craft & procedural generation, some 3d Models/Cinematics in this game were created with the assistance of AI generative tools during production. However, think AI more as an automation/interpolation tool to win time and focus on gamers really want: innovative gameplay and FUN!

Creator
VOXELMANA
Reviews
-
Added
Jul 11, 2026
DUATSteam
Disclosure

Generative AI was used to assist in creating certain environmental textures, decorative artwork, and promotional materials. All gameplay systems, programming, level design, puzzles, story, and core game content were created by the developer and manually integrated into the game

Creator
Night2Night Studios
Reviews
-
Added
Jul 9, 2026
Military Destruction: Shock & AweSteam
Disclosure

Some art assets, textures, and sound effects are created with the assistance of AI tools, then curated and edited by the developer. All game design, gameplay systems, code architecture, physics simulation, and mission design are human-made. No AI-generated content is created at runtime. As a solo developer with a limited budget, I use AI tools to help produce some assets and sounds. This lets me keep my time focused where a solo dev's hours matter most — the core gameplay, the physics simulation, and mission design — while still delivering production quality that would normally require an extended team. Every AI-assisted asset is curated, edited, and integrated by hand.

Creator
Bax Studios
Reviews
-
Added
Jul 8, 2026
Summer Party SlaughterSteam
Disclosure

AI was used to create some textures that were applied to custom 3D models such as environmental items, clothing, weapons, 3 of the player faces, and some of the 2D UI background.

Creator
asmr mr wolf
Reviews
-
Added
Jul 7, 2026
Freeze LineSteam
Disclosure

The artwork, background music, in-game text and story, localizations into all supported languages, and store-page text in this game were created using generative AI tools, then curated, edited, and assembled by the developer. The game contains no live AI generation — all content is fixed and produced ahead of release.

Creator
ZeroTick Studio
Reviews
-
Added
Jul 6, 2026
Pineview Drive 2 - Rising StormSteam
Disclosure

Utilizing artificial intelligence, we enhanced vintage photographs and photographs of the development team to align with the game’s aesthetic for paintings in game.

Creator
VIS-Games
Reviews
-
Added
Jul 6, 2026
MORSteam
Disclosure

Use of generative AI exclusively for large-scale texture generation and atlas mapping.

Creator
D00FEN5HMIRTZ
Reviews
-
Added
Jul 5, 2026
Countess's Submission PactSteam
Disclosure

The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans.

Creator
OKE.X.Suki
Reviews
-
Added
Jul 5, 2026
Don't Make a SoundSteam
Disclosure

For the store page and in-game multilingual texts, the Simplified Chinese version was written entirely by the developer. All other languages (Traditional Chinese, English, Russian, French, Japanese, and Latin American Spanish) were translated with the assistance of generative AI. All core content of the game (mechanic design, scene construction, character and story development, art assets, and audio) was independently created by the developer. AI was used solely for language localization and did not participate in the generation of any other content.

Creator
落梅序
Reviews
-
Added
Jul 4, 2026
The Left BehindSteam
Disclosure

AI has been used to translate the game in multiple languages so the story can be enjoyed by more people.

Creator
Extrude
Reviews
-
Added
Jul 3, 2026
BALL BOY SimulatorSteam
Disclosure

Some asset textures, background music, and assistance with game development questions include AI-generated content. No AI translation was used for Japanese, English, Korean, or Czech.

Creator
EBA GAME
Reviews
-
Added
Jul 2, 2026
Who Heckled?Steam
Disclosure

AI is utilised to support the creation of the store page. No AI will be used within the game itself

Creator
Classy Games
Reviews
-
Added
Jun 30, 2026
LOCKOUTSteam
Disclosure

Generative AI tools were used in the creation of some visual and textual content used in marketing materials and certain in-game assets. All core gameplay design and systems were developed independently.

Creator
MS Productions
Reviews
-
Added
Jun 28, 2026
VigilumSteam
Disclosure

I use generative AI exclusively as a temporary tool for rapid prototyping and placeholder content during early solo development. All AI-generated elements in Vigilum are planned to be fully replaced with custom, human-made assets for the final v1.0 release. -> 3D Models: I used generative AI tools to create two 3D assets (the Vylem gem and the Blood Sigil element). These are temporary placeholders, and I am currently prioritizing remaking them myself during the Early Access phase. -> 2D Assets: A few UI icons and images were generated with AI. I intend to commission a professional artist to completely replace these 2D elements as soon as funding allows.

Creator
TXMSKA
Reviews
-
Added
Jun 28, 2026
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