25,508 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

CHOMP CHOMP CarnageSteam
Disclosure

Portions of the artwork in this game were created using AI-assisted tools and subsequently edited, curated, and integrated by the developer. The game's overall artistic direction, visual design, and asset integration remain the work of the human developer.

Creator
Llamaplay
Reviews
-
Added
May 23, 2026
Dinghai: The Ocean PillarSteam
Disclosure

Generative AI were used only to assist with localization and translation. All localized text is reviewed and edited by the development team. No art, audio, or code used AI generation.

Creator
Justdan
Reviews
-
Added
May 23, 2026
Fish SlayerSteam
Disclosure

AI were used to assist with translating text into multiple languages.

Creator
easymemo(悬厘)
Reviews
-
Added
May 23, 2026
Nothing RemainsSteam
Disclosure

Some store and promotional artwork for Nothing Remains has been created or enhanced using AI-assisted tools. All gameplay systems, mechanics, and in-game content are fully original and developed without the use of generative AI.

Creator
Diego Gacitúa
Reviews
-
Added
May 23, 2026
Florence MirrorSteam
Disclosure

Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.

Creator
FLOREGO, EerieEchoGames
Reviews
-
Added
May 23, 2026
The Crowd DecidesSteam
Disclosure

Some visual assets used in the game's store presence (such as capsule images) were initially generated with the help of AI tools and then significantly modified and refined by the developer. No AI-generated content is used during gameplay. All in-game assets and mechanics are handcrafted.

Creator
David C.
Reviews
-
Added
May 23, 2026
Red Conflict 2044Steam
Disclosure

Building a game of this scale as a solo indie developer is a gigantic quest. To bring this vision to life, I utilized AI to help manage the immense development load. I have used AI to help create placeholder assets as visual guides to get the final look and feel, some initial base assets that have since been modified to be game-ready, and, in some rare cases, game elements that did not require further polishing. I have worked hard to ensure the overall quality is as high as possible, given the limitations with funding, personnel and time. What wasn't made with AI: The core game design, idea and execution. Some of the game code, performance optimizations, final polishing, and most final assets. Additionally, some of the development tools, such as the terrain optimizer/generator, targeting, turret, and explosion systems, have been under development as personal hobby projects for nearly a decade. The game was completely visualized, balanced, play tested, and designed by people (the fun part). What is heavily AI-generated: Audio: The audio concepts and prompts were written by me, generated using AI algorithms, and then manually polished where needed. Real human work was required to orchestrate, mix, time, and fit these audio clips seamlessly into the game. Some textures: In a few rare cases, a generated texture was used "as-is" and did not require any additional post-processing or optimization of any kind (excluding cropping or some basic photoshopping).

Creator
NBS-Games
Reviews
-
Added
May 23, 2026
Hel SurvivorSteam
Disclosure

Icons used in the UI in the game, Steam achievement icons and Steam Store Assets are made with generative AI art.

Creator
KHQ
Reviews
-
Added
May 23, 2026
Project AntsSteam
Disclosure

Generative AI was sporadically used to create initial references and placeholder assets, which have been or will be replaced with hand-crafted content during production.

Creator
Ant Team
Reviews
-
Added
May 23, 2026
Revenge Of DestinySteam
Disclosure

"Generative artificial intelligence was used in the design and production of some 2D entities (icons and sprites) within the game."

Creator
ULCgames
Reviews
-
Added
May 23, 2026
Quantum Fight : Aero 2299Steam
Disclosure

We use generative AI tools during our development process to assist in the creation of certain visual assets, such as concept art for environments and base textures for some 3D models. All AI-generated content is meticulously refined and integrated by our team to ensure it meets the artistic standards of Quantum Fight: Aero 2299. Our goal is to use these technologies as a support tool to enhance the game's atmosphere while maintaining full creative control over the final experience.

Creator
diverres jean-yves
Reviews
-
Added
May 23, 2026
Signal ScavengerSteam
Disclosure

A small number of visual elements in this game have been created using generative artificial intelligence. These AI-generated images are limited to a few specific artworks, while the vast majority of visuals, as well as all gameplay, story, and mechanics, are crafted by professional artists and staff.

Creator
Iraqi Games Studio
Reviews
-
Added
May 23, 2026
Find AI Parking SpotSteam
Disclosure

Textures for billboards are made with AI to showoff the "AI car company" The AI art is easily noticable and intentional Text to Speech software is used for the AI cars commands. this can be toggled off ingame LLM is used in the steampage description, THOUGH it has not written a single word of the description, it was just used to find proper words and sentences to make it look like it was written by the AI bot of the car.

Creator
LGS
Reviews
-
Added
May 23, 2026
SubsurfaceSteam
Disclosure

This game includes some AI-generated visual assets, such as certain in-game images and store page artwork like the logo are ai. These assets are used for visual design purposes and do not impact gameplay or player interaction.

Creator
Tyler Powell Studios
Reviews
-
Added
May 23, 2026
NewtoniaSteam
Disclosure

Generative AI is used to assist coding and for generating code that creates audio files.

Creator
METONYMOUS
Reviews
-
Added
May 23, 2026
CorelithSteam
Disclosure

This game uses generative artificial intelligence to create skill icons, the title screen background image, and a very small portion of UI assets. These elements were used as supportive tools during development, while the overall game design and gameplay experience were directly designed and implemented by the developer.

Creator
Dongurami Cat
Reviews
-
Added
May 23, 2026
Beer GunnerSteam
Disclosure

The graphics in the game and the store, as well as the music, were created using Nano Banana and Suno AI.

Creator
Des Interactive
Reviews
-
Added
May 23, 2026
WallFrontSteam
Disclosure

AI was used to assist with language translation and the generation of certain images and music. All final content has been reviewed and refined by the Yajirushi Studio team to ensure quality and an authentic player experience.

Creator
Yajirushi
Reviews
-
Added
May 23, 2026
AshikaiSteam
Disclosure

Voice overs, translations and character busts are currently being handled by AI. As a budget limited studio, we want to have everything in place before an artist to work on. These placeholders would reduce the amount of back and forth, rework and hours invested. Everything is directed and supervised by humans. Voice overs and character busts will be completely replaced by the work of artists by the 1.0 release.

Creator
One Isometric Studio
Reviews
-
Added
May 23, 2026
Dave's HouseSteam
Disclosure

AI Content Disclosure (Or: Why Your Eyes Aren't Bleeding) Steam requires me to formally disclose that I used AI tools to help create the visual assets for this game, and honestly, you should be thanking them for it. My personal artistic abilities peak at drawing lopsided stick figures, and if I had to hand-draw the assets myself, this wouldn't be a co-op horror game—it would be a tragedy. To spare you from my awful programmer art, I used Meshy AI to generate the 3D models and Nano Banana Pro to handle the textures. The gameplay, the panic-inducing 90-second timers, and the terrifying undead Grandma mechanics are all me. The art, however, was assisted by AI as a public service to protect your eyeballs.

Creator
Mark Brobst
Reviews
-
Added
May 23, 2026
One Shot OutSteam
Disclosure

Some store visual assets (promotional images and capsules) were created with the aid of generative AI tools and manually edited. Sound effects were generated using ElevenLabs API and music was created with Suno AI. Translations for languages beyond Portuguese, English and Spanish were automatically generated and reviewed. All game code, gameplay, level design and in-game sprites were manually created.

Creator
Aurus Games
Reviews
-
Added
May 23, 2026
风味传奇Steam
Disclosure

Hi, fellow players! While developing Flavor Legend, I used AI to assist in generating some character models, art textures, animation videos, background music, and ambient sound effects. All these assets have been manually reviewed and revised. The core gameplay, story, and all interactive experiences of the game are entirely original and created by me, with no AI-driven NPCs or dialogue features used. If any copyright disputes are found in the future, I will adjust and replace them immediately. Thank you for your understanding and support!

Creator
Luminous Voyage
Reviews
-
Added
May 23, 2026
Heavy Mental: A Co-op Action RogueliteSteam
Disclosure

During the development of Heavy Mental, we utilized Meshy AI to assist in creating base 3D models and textures for several character assets and environmental props. Every asset generated through AI has been manually refined, rigged, and animated by our development team to ensure it fits the game's unique stylized art direction and meets our quality standards. Our use of AI is limited to the pre-production phase to streamline our artistic workflow.

Creator
Black Star Interactive
Reviews
-
Added
May 23, 2026
SUPER SCORESteam
Disclosure

Text-to-speech tools were utilized to generate the quick voice-over announcements during a match.

Creator
MBL Games
Reviews
-
Added
May 23, 2026
AevaloreSteam
Disclosure

Developing Aevalore solo meant tackling a massive project on my own. To manage the 500+ sprite sheets required, I used generative AI for the artwork (most hand polished for finish) and 90% of the music. Some of the music was made by a friend and me. This allowed me to pour all my energy into coding the 81-ability system, 12+ unique characters and crafting the world. These tools didn't replace my vision; they made it possible for a solo dev to build it.

Creator
Aevalore
Reviews
16
Added
May 23, 2026
BUNNYBastionSteam
Disclosure

This game utilizes generative AI tools during development to enhance certain aspects of production. Specifically, AI was used to assist with programming tasks and sound creation. All AI-assisted content was carefully reviewed, refined, and integrated by the developer to ensure consistency and quality within the game.

Creator
Last Wall Games
Reviews
-
Added
May 23, 2026
Hell SmasherSteam
Disclosure

I used AI for debugging package errors that can generate thousands-lines-long error logs, to point me into the right direction. I also localized the store page to some languages using LLM.

Creator
Random Games Generator
Reviews
-
Added
May 23, 2026
Stellar BreachSteam
Disclosure

AI was used for the following: * In game code * Capsule images * Trailer and boss music * Ideas and direction for the story * In-game cinematic * Character design and in-game portraits * Model textures * Achievement images

Creator
Oak Bear Studios
Reviews
-
Added
May 23, 2026
Don't Push Your LuckSteam
Disclosure

This game uses AI-generated content for background music (BGM) and narration audio only. All visuals, gameplay mechanics, and written content were created by the development team without the use of generative AI tools.

Creator
Retryinteractive
Reviews
-
Added
May 23, 2026
FirefieldSteam
Disclosure

Most of this game's content was created with the assistance of AI generation tools, except for a small portion of hand-crafted assets. All AI-generated content was reviewed and edited by the developer. No AI is used during gameplay.

Creator
Robe of Fire
Reviews
12
Added
May 23, 2026
BalanceUPSteam
Disclosure

This game uses generative AI tools to assist in creating certain visual assets, such as characters and backgrounds. All AI-generated content has been reviewed and modified by the developer to fit the game experience. The game logic and gameplay systems are entirely designed and implemented by the developer.

Creator
DotLuck
Reviews
-
Added
May 23, 2026
電影大戦Steam
Disclosure

AI technologies were utilized during the development process to assist with multi-language localization of in-game text. Additionally, AI was used as a supportive tool for optimizing system code and developing specific logic components. All AI-assisted outputs have been reviewed, refined, and integrated by the developer. This game does not contain any AI-generated visual or audio assets.

Creator
XXL
Reviews
-
Added
May 23, 2026
Star Castles 2Steam
Disclosure

Generative AI was used during the creation of the background music, marketing materials, and the store page assets (banners, icons, logos).

Creator
Red Omicron Software LLC
Reviews
-
Added
May 23, 2026
Angel ZeroSteam
Disclosure

I'm using AI to help with localization so more players can enjoy the game easily.

Creator
FcsVorfeed
Reviews
-
Added
May 23, 2026
Legend's Duty: The Rifted WorldSteam
Disclosure

Some in-game monster assets were created or refined during development with the help of generative AI tools. These assets were reviewed and edited by the developer before being included in the game.

Creator
PiyoLayla Studio
Reviews
-
Added
May 23, 2026
Deceptive ShadowsSteam
Disclosure

Some visual assets, such as store capsule images and in-game card illustrations, were created with the assistance of generative AI tools. All gameplay and code are original.

Creator
Queen
Reviews
-
Added
May 23, 2026
OutpostersSteam
Disclosure

Some temporary UI icons and placeholder assets used during development were generated with AI tools. These are non-final assets and will be replaced or refined before the final release. The game does not use any real-time or player-facing generative AI systems.

Creator
Capuchin Games
Reviews
-
Added
May 23, 2026
Counter Attack On ZombiesSteam
Disclosure

This game uses pre-generated AI-assisted content for certain store page assets and promotional materials, such as capsule images and marketing visuals. No generative AI is used during gameplay. All gameplay mechanics, in-game visuals, progression systems, and player interactions are fully authored and do not rely on real-time AI generation. The game does not connect to any external AI services during runtime.

Creator
TNR TECHNOLOGY
Reviews
-
Added
May 23, 2026
SPACE HUG-DUNGSteam
Disclosure

Generative AI tools were used to create and refine VFX masks, base textures, and the game logo during the development process.

Creator
Syndicate Studio
Reviews
-
Added
May 23, 2026
112 MetersSteam
Disclosure

Some visual assets and development processes for this game were created with the assistance of generative AI tools. These tools were used during development to help generate certain images, concepts, and code prototypes, which were then reviewed, edited, and integrated by the developer.

Creator
Enginar Games
Reviews
-
Added
May 23, 2026
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