25,514 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Epic Space BattlesSteam
Disclosure

Generative AI tools were used during development to assist with the creation and iteration of some game assets and development code. AI-assisted content included in the final game is pre-generated and reviewed by the developer. The game does not generate AI content during gameplay.

Creator
BlueGamer Productions
Reviews
-
Added
Aug 19, 2026
SEC//SIM — Security Engineer SimulationSteam
Disclosure

Generative AI was used during development as a coding assistant and to assist with drafting and translating store-page and marketing text. Some pixel-art assets were rendered by deterministic drawing code written with AI assistance; the final images were not directly output by a text-to-image or diffusion model. All shipped and published content was reviewed and edited by the developer. No generative AI runs in the game, and no content is generated from player input.

Creator
sasoriken-games
Reviews
-
Added
Aug 19, 2026
Tire Dealer SimulatorSteam
Disclosure

Generative AI tools were used to assist in the creation of some artwork, store page graphics, 3D assets, and audio content. No generative AI is used to generate content live during gameplay.

Creator
RamWhite Interactive
Reviews
-
Added
Aug 19, 2026
The OfferingSteam
Disclosure

Pre-generated only. Nothing is generated live while the game runs, and the game makes no network calls of any kind. 2D card illustrations were produced with an AI image tool from hand-written art-direction prompts, then cropped, recoloured and composited by hand into the game's painted card frames. A small number of 3D prop meshes were produced with an image-to-3D model (Microsoft TRELLIS, MIT licensed) and edited before use; most world geometry is built procedurally in code rather than generated. Ambient beds and music were produced with an AI music tool against a fixed written spec (key of D, 72 BPM, fades in from silence, no climax) and are mixed and crossfaded by the game's own audio code. All code, game design, UI layout, in-game text and store text are human-authored. Some combat sound effects are CC0 samples from Freesound. No player data is sent to any AI service.

Creator
Duskmothgames
Reviews
-
Added
Aug 19, 2026
The Rift TraderSteam
Disclosure

AI tools were used for some initial concept designs. All final in-game assets, characters and scenes have been extensively hand-edited, redrawn and post-processed by the developer to achieve a consistent hand-drawn comic style.

Creator
Tremolo Games
Reviews
-
Added
Aug 19, 2026
RPG SystemSteam
Disclosure

Generative AI tools were used during development to assist in the creation of some visual assets. All AI-assisted content is pre-generated and included as part of the game. The game does not generate AI content during gameplay.

Creator
J&V ENTERTAINMENT LTDA
Reviews
-
Added
Aug 19, 2026
Quarter MileSteam
Disclosure

Quarter Mile contains no AI-generated art, music, voice or in-game text. Every visual in the game is rendered in real time from geometry and materials authored by hand in code — there are no image assets. Every sound is synthesized by the game while you play, from a physical model of the engine; no audio files ship with the game. All car data and track layouts are hand-authored. The store page capsule art and screenshots are rendered by the game itself, using the same renderer that draws the game — they are not concept art, not painted, and not AI-generated. The game description and other store page text were written with the assistance of an AI writing assistant, and portions of the game's source code were written with the assistance of an AI coding assistant. All of it was reviewed and edited by the developer. The game does not use generative AI at runtime. Nothing is generated while you play, there is no network connection of any kind, and the game is fully playable offline.

Creator
nitzan.games LLC
Reviews
-
Added
Aug 19, 2026
AngkorSteam
Disclosure

Some assets and code in Angkor were created with the assistance of generative AI tools, including 2D art, sound effects, portions of the game's code, and some in-game text. All AI-assisted content was reviewed, edited, and integrated by a human developer. Angkor does not generate any content live during gameplay.

Creator
Trippy Bento Studio
Reviews
-
Added
Aug 19, 2026
PhluxelSteam
Disclosure

AI assistance was used to translate the user interface and this store page into non-English languages. The artwork, trailers, and original English text were created by the developer.

Creator
ErinWave
Reviews
-
Added
Aug 19, 2026
Re:DrawSteam
Disclosure

The narrative and interface text in this game - dialogue, tutorial guidance, in-game descriptions, and localization into all supported languages (Russian, English, French, Italian, German, Spanish, Dutch, Polish, Portuguese) - was generated with the assistance of generative AI (a large language model), based on the developer's original game concept, design, and creative direction. No other content in this game - art, music, sound, or gameplay - is AI-generated.

Creator
kam_ushek99
Reviews
-
Added
Aug 19, 2026
Casino Dealer SimulatorSteam
Disclosure

Some of the art in this game was made with the help of generative AI. The voxel character portraits were generated from written prompts using an AI image generator, then cut out, colour-corrected, posed and animated by hand by the developer. The store page capsules and the achievement icons are composed from that same character art. Parts of the store page text, and the game's translations into its eight supported languages, were produced with AI assistance and reviewed by the developer. No generative AI runs while you play — nothing is generated in real time. The patrons' behaviour is ordinary game AI: hand-written rules and probability tables. The music and every sound effect are not AI-generated; they are synthesised procedurally.

Creator
Umbriel Games
Reviews
-
Added
Aug 19, 2026
Cosmo CorgisSteam
Disclosure

Cosmo Corgis is designed and directed by one person. During development, AI tools were used as a production assistant — helping write and test the game's code and assisting with portions of the 3D asset work, always under the developer's direction. The music and sound effects were generated with AI tools. Every design decision, and the game's look and feel, are the developer's own. Nothing is generated by AI while you play: everything in the game ships fixed and tested.

Creator
Bad Llama Studios
Reviews
-
Added
Aug 19, 2026
the CellarerSteam
Disclosure

Some parts of the Cellarer were made with the help of generative AI tools: portions of the source code, some of the in-game icons and sfx / vfx, some store and marketing text, and some marketing artwork and assets were AI-assisted, then reviewed, edited and integrated by hand before shipping. The game itself contains nothing live-generated — no AI runs while you play, and the game never connects to an AI service.

Creator
Quiescent Works
Reviews
-
Added
Aug 19, 2026
Snowed InSteam
Disclosure

Generative AI was used during development to create some concept art, early promotional images, certain 3D assets, and UI illustrations. All AI-generated content was reviewed, edited, and integrated by the developer. The game does not use AI-generated content during gameplay.

Creator
Eredzhepov Rustam
Reviews
-
Added
Aug 19, 2026
Ultimate Racing Simulator 1Steam
Disclosure

Generative AI was used to assist in the creation of some promotional artwork used on the Steam store page, including store and library artwork. The resulting assets were reviewed and selected by the developer before publication. The game does not use generative AI to create content dynamically during gameplay.

Creator
Michael Works
Reviews
-
Added
Aug 19, 2026
Magic Shop ChaosSteam
Disclosure

AI has been used to localize page descriptions into some languages. Generative translation will eventually be replaced by human translation.

Creator
Freewill Games
Reviews
-
Added
Aug 19, 2026
memory cafeSteam
Disclosure

AI tools were used during development in two areas. Code: an AI coding assistant helped write and refactor GDScript source; all output was reviewed and edited by the developer before being committed. UI design: interface layouts were prototyped as HTML mockups with AI assistance, then redrawn and implemented by hand as Godot scenes — no AI-produced file ships in the build. All art and music in the game were created by people. Sound effects are generated procedurally by a hand-written synthesis script (numpy waveform synthesis, no models or samples involved). Fonts are open-licensed, human-designed typefaces.

Creator
Twiggy gaming
Reviews
-
Added
Aug 19, 2026
I Hear the ForestSteam
Disclosure

AI has been used to localize page descriptions into some languages. Generative translation will eventually be replaced by human translation.

Creator
Podoba Interactive
Reviews
-
Added
Aug 19, 2026
Cooking CrusadeSteam
Disclosure

Some of the game's art, including character illustrations and environments, was created using AI.

Creator
toogaryn
Reviews
-
Added
Aug 19, 2026
Cozy Home DesignerSteam
Disclosure

2D item and character sprites in this game were created using generative AI image tools and then manually reviewed, edited, curated, and integrated by the developer. In-game item names and their translations were also produced with AI assistance and manually checked. All AI-generated content was created during development (pre-generated); the game does not generate any content live while playing.

Creator
Jonas Tag
Reviews
-
Added
Aug 19, 2026
ExtraordinarySteam
Disclosure

Generative AI tools were used during development to assist with creating certain in-game visual assets, concept art, and UI elements. All AI-generated content has been reviewed, curated, and integrated manually by the developer.

Creator
Cengiz İnançlı
Reviews
-
Added
Aug 19, 2026
One Week LeftSteam
Disclosure

As a solo developer, this game utilizes generative AI tools to assist in the creation of certain assets—including game dialogue, artwork, and audio elements—which are then carefully edited, refined, and polished by the developer.

Creator
yongdustudio
Reviews
-
Added
Aug 19, 2026
绝灵_暗黑修仙搜打撤Steam
Disclosure

Art assets in this game were created with AI assistance; narrative content is generated by AI in real time. Solo-developed — thank you for your support

Creator
瓦舍游戏
Reviews
-
Added
Aug 19, 2026
Bottle ImmortalSteam
Disclosure

This game includes pre-generated content created with the assistance of generative AI tools during development. AI tools were used to assist with some artwork, UI visual assets, and visual design elements for video materials and story/dialogue panels. These materials are shipped with the game and are presented to players through the in-game UI, story/dialogue panels, and related video or narrative presentation content. Before release, the developer selected, edited, integrated, and manually reviewed these materials. The game does not use generative AI at runtime. It does not generate new images, videos, dialogue, or other game content based on player input, and it does not send player input to an AI service.

Creator
Bottle Immortal Studio
Reviews
-
Added
Aug 19, 2026
Bloodthrone: Eternal ReignSteam
Disclosure

Some of the visual material for this game was created with the help of generative AI tools. Specifically, the opening cinematic and several of the promotional images on this store page were produced using AI-assisted image generation, followed by manual editing, compositing and art direction by our team. All gameplay, code, design and audio were created without generative AI.

Creator
Velron Games
Reviews
-
Added
Aug 19, 2026
FOOTDICESteam
Disclosure

Some development of FOOTDICE was assisted by generative AI tools. Game's code, portion of visual assets (svgs files), and text for marketing materials were created with AI assistance and then reviewed, edited, and finalized by the developer. All content in the game is pre-generated — the game does not create content using AI while you play, and no player data is sent to AI services.

Creator
Collinas
Reviews
-
Added
Aug 19, 2026
ODDSTABLESteam
Disclosure

Generative AI tools were used during development to create or assist with portions of the game's pre-generated visual artwork, including horse illustrations, environmental backgrounds, contract and item icons, decorative UI artwork, the game logo, and Steam store and library artwork. AI-assisted tools were also used to draft or refine portions of in-game text and localization. All such materials were generated before release, then reviewed, selected, and edited by the developer, and are included in the game as fixed assets. No AI content is generated during gameplay, and the game does not connect to any external AI service.

Creator
Kai Kai
Reviews
-
Added
Aug 19, 2026
Sea and SundrySteam
Disclosure

The developer used AI assistance while drafting marketing copy for this game. All copy was directed, revised, and finalized by the developer. All in-game art, audio, and design are human-made.

Creator
Ashen Hearth
Reviews
-
Added
Aug 19, 2026
TechnologiaSteam
Disclosure

The game's 2D artwork, including card and unit illustrations, worker portraits, and store assets, was generated with AI image tools and then reviewed, selected, and edited by the developer. Parts of the in-game text and localizations were also written with AI assistance. The game does not generate any content with AI at runtime.

Creator
Ihor Zevako
Reviews
-
Added
Aug 19, 2026
Space IndustrySteam
Disclosure

Generative AI was used to help create certain visual assets and promotional materials. Originally hand-drawn building graphics were processed with AI tools to increase detail and were subsequently manually edited.

Creator
Eirikrson
Reviews
-
Added
Aug 19, 2026
An Unknown LandSteam
Disclosure

Generative AI tools were used to assist in the creation of promotional store assets (such as store banners and visual graphics). Additionally, AI-assisted tools were used during development to help write and optimize procedural C# code for dynamic map generation and environment layout variation. The game itself does not generate content or call external AI models in real-time while running.

Creator
Luiz Augusto Arce
Reviews
-
Added
Aug 19, 2026
DEMO IT!Steam
Disclosure

This game uses AI-generated audio effects (via ElevenLabs) for a limited set of sound effects, layered and processed alongside licensed library sounds. As a solo developer on a tight budget, this let me create specific, bespoke sounds without the cost of a full custom audio pack for assets that are only used a handful of times. Some of these may be replaced with human-composed audio as the game develops.

Creator
CrossAge Studio
Reviews
-
Added
Aug 19, 2026
WildreachSteam
Disclosure

Wildreach is made by a solo developer working alongside AI tools. AI assisted in authoring game logic (Blueprint scripting) and some store/marketing text during development. All 3D art, animation, and audio are licensed asset-pack content made by human artists. No AI content is generated at runtime.

Creator
PickBits Studios
Reviews
-
Added
Aug 19, 2026
Senti MetricaSteam
Disclosure

Generative AI tools were used only as an editing and proofreading aid for selected portions of the final game text. The original scenario, characters, direction, and final text review were created and handled by the developer.

Creator
NOPAINNOPAY
Reviews
-
Added
Aug 19, 2026
FISH.OSSteam
Disclosure

Some 2D art in the game was created with the help of an AI pixel-art tool during development, specifically the application icons and and was hand-adjusted before shipping. The rest of the game's art, including all fish sprites and item icons, was made without AI.

Creator
ORCO Games
Reviews
-
Added
Aug 18, 2026
Channel 453Steam
Disclosure

The English localization of Channel 453 was produced through a combination of human translation and editing. Some sections of the game, including portions of the demo, were translated by a human translator. For a limited number of sections in the full game, generative AI tools were used only as a first-pass aid for English localization and language editing. These tools were not used to create the original scenario or characters. All AI-assisted English text was subsequently reviewed, revised, and polished by humans before being included in the final game. We are providing this information on Steam in the interest of transparency and to help players make an informed decision about the game. To avoid any misunderstanding: this refers to a test-stage build. The final release will be provided with fully human-translated localization alongside the finalized store page update.

Creator
Bulhwa
Reviews
-
Added
Aug 18, 2026
Ghostly Late Night ShowSteam
Disclosure

Only text translation and synthesized speech algorithms are used for localization. So that players can experience the game in their own language.

Creator
Miltan Digital Ltd
Reviews
-
Added
Aug 17, 2026
8,325 results
Page 43 of 167
Missing a product? Let us know