Indexed August 19, 2026
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Disclosure Analysis

AI tools were used to generate and edit 2D card illustrations, 3D prop meshes, and ambient music, all of which appear in the playable game.

Where AI appears
AI-made content in the game
Development workflow
Asset processing
Content mentioned
Art Audio
Method disclosed
Generated content Edited content
Evidence

2D card illustrations were produced with an AI image tool

Auto-classified from the public disclosure. Raw disclosure remains the source of truth.

AI Usage Disclosure

Pre-generated only. Nothing is generated live while the game runs, and the game makes no network calls of any kind. 2D card illustrations were produced with an AI image tool from hand-written art-direction prompts, then cropped, recoloured and composited by hand into the game's painted card frames. A small number of 3D prop meshes were produced with an image-to-3D model (Microsoft TRELLIS, MIT licensed) and edited before use; most world geometry is built procedurally in code rather than generated. Ambient beds and music were produced with an AI music tool against a fixed written spec (key of D, 72 BPM, fades in from silence, no climax) and are mixed and crossfaded by the game's own audio code. All code, game design, UI layout, in-game text and store text are human-authored. Some combat sound effects are CC0 samples from Freesound. No player data is sent to any AI service.

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